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GL
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glext
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ActionInput.cpp
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ActionInput.h
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Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
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2012-09-23 04:51:13 +02:00 |
ActionMapper.cpp
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ActionMapper.h
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ActionSet.cpp
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ActionSet.h
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Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
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2012-09-23 04:51:13 +02:00 |
AfterEffect.cpp
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Reload shaders on resolution change.
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2013-10-25 01:44:34 +02:00 |
AfterEffect.h
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Reload shaders on resolution change.
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2013-10-25 01:44:34 +02:00 |
AnimatedSprite.cpp
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AnimatedSprite.h
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Base.cpp
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Fix build on linux
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2013-11-14 20:37:50 +01:00 |
Base.h
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replace CreateDirA() and mkdir() scattered everywhere by createDir() with some more error checking.
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2013-11-14 20:07:39 +01:00 |
BaseText.h
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Add Lua functions:
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2013-08-31 16:14:05 +02:00 |
BBGECompileConfig.h
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Apply SDL2 patch by ryan, with some adjustments to apply properly.
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2013-07-18 23:29:55 +02:00 |
bithacks.h
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Add special memory allocator for Lua that should take some memory stress away from heavy scripting.
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2013-08-26 21:02:46 +02:00 |
BitmapFont.cpp
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Disable all glEnable/glDisable() calls for GL_CULL_FACE, except one glDisable() during renderer init.
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2013-05-02 04:31:07 +02:00 |
BitmapFont.h
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Add Lua functions:
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2013-08-31 16:14:05 +02:00 |
BloomEffect.cpp
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BloomEffect.h
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Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
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2012-09-23 04:51:13 +02:00 |
Cocoa.mm
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Fix overreleasing in Cocoa code
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2013-09-23 01:12:36 -06:00 |
Collision.cpp
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Collision.h
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Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
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2012-09-23 04:51:13 +02:00 |
CommonEvents.h
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Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
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2012-09-23 04:51:13 +02:00 |
Core.cpp
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replace CreateDirA() and mkdir() scattered everywhere by createDir() with some more error checking.
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2013-11-14 20:07:39 +01:00 |
Core.h
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Add custom upper<->lowercase translation tables for better localization support.
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2013-11-14 17:58:33 +01:00 |
CShim.cpp
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Cube.cpp
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Cube.h
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Cutscene.cpp
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Cutscene.h
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DarkLayer.cpp
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DarkLayer.h
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Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
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2012-09-23 04:51:13 +02:00 |
Datafile.cpp
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Datafile.h
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DebugFont.cpp
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DebugFont.h
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Add Lua functions:
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2013-08-31 16:14:05 +02:00 |
DFSprite.cpp
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DFSprite.h
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Effects.cpp
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Effects.h
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Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
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2012-09-23 04:51:13 +02:00 |
Emitter.cpp
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Disable all glEnable/glDisable() calls for GL_CULL_FACE, except one glDisable() during renderer init.
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2013-05-02 04:31:07 +02:00 |
Event.cpp
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Event.h
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FileVars.cpp
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FileVars.h
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Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
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2012-09-23 04:51:13 +02:00 |
Flags.cpp
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Flags.h
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Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
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2012-09-23 04:51:13 +02:00 |
flags.hpp
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FmodOpenALBridge.cpp
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Fix crash on minimize + reactivate
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2013-07-26 02:15:40 +02:00 |
FmodOpenALBridge.h
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Remove FMOD::Channel::setPan(), which is now defunct.
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2013-07-22 13:35:45 +02:00 |
FrameBuffer.cpp
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FrameBuffer.h
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Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
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2012-09-23 04:51:13 +02:00 |
Gradient.cpp
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Gradient.h
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Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
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2012-09-23 04:51:13 +02:00 |
Interpolator.cpp
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Interpolator.h
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Joystick.cpp
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Fix crash on shutdown with active SDL_gamecontroller + work around rumble effect not stopping
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2013-07-19 13:43:26 +02:00 |
LensFlare.cpp
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LensFlare.h
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Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
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2012-09-23 04:51:13 +02:00 |
Light.cpp
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Light.h
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LightCone.cpp
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LightCone.h
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Localization.cpp
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Leftover win32 junk
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2013-07-22 05:36:01 +02:00 |
Localization.h
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Math.cpp
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MathFunctions.h
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MemoryAllocatorSmallBlock.cpp
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Fix build on Linux/OSX
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2013-08-26 22:25:36 +02:00 |
MemoryAllocatorSmallBlock.h
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Add special memory allocator for Lua that should take some memory stress away from heavy scripting.
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2013-08-26 21:02:46 +02:00 |
Model.cpp
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Model.h
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Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
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2012-09-23 04:51:13 +02:00 |
MT.cpp
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MT.h
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OggStream.cpp
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OggStream.h
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OpenGLStubs.h
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PackRead.cpp
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PackRead.h
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ParticleEffect.cpp
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Fix setGemPosition(), add more Lua functions:
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2013-10-25 01:47:24 +02:00 |
ParticleManager.cpp
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Fix influenced particles not positioned correctly if SpawnLocal = 1
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2012-12-13 18:33:58 +01:00 |
Particles.cpp
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Particles.h
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PointSprites.cpp
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PointSprites.h
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Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
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2012-09-23 04:51:13 +02:00 |
Precacher.cpp
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Add precacher for mods
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2013-05-24 03:34:10 +02:00 |
Precacher.h
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Add precacher for mods
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2013-05-24 03:34:10 +02:00 |
ProfRender.cpp
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ProfRender.h
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Quad.cpp
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Disable all glEnable/glDisable() calls for GL_CULL_FACE, except one glDisable() during renderer init.
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2013-05-02 04:31:07 +02:00 |
Quad.h
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QuadTrail.cpp
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Disable all glEnable/glDisable() calls for GL_CULL_FACE, except one glDisable() during renderer init.
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2013-05-02 04:31:07 +02:00 |
QuadTrail.h
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Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
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2012-09-23 04:51:13 +02:00 |
Rect.h
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Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
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2012-09-23 04:51:13 +02:00 |
RenderObject.cpp
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Minor changes & simplifications to Lua interface. 5 new functions.
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2013-07-20 17:44:27 +02:00 |
RenderObject.h
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Make some ints floats.
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2013-07-20 20:17:57 +02:00 |
RenderObject_inline.h
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Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
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2012-09-23 04:51:13 +02:00 |
RenderObjectLayer.cpp
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Fix crash in RenderObjectLayer::moveToBack()
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2012-10-09 00:57:34 +02:00 |
RenderRect.cpp
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Resource.cpp
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Resource.h
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Remove unnecessary exception handling. Hopefully fixes build on linux.
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2013-06-21 20:35:24 +02:00 |
RoundedRect.cpp
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Disable all glEnable/glDisable() calls for GL_CULL_FACE, except one glDisable() during renderer init.
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2013-05-02 04:31:07 +02:00 |
RoundedRect.h
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Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
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2012-09-23 04:51:13 +02:00 |
ScreenTransition.cpp
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ScreenTransition.h
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Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
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2012-09-23 04:51:13 +02:00 |
ScriptObject.cpp
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Fix setGemPosition(), add more Lua functions:
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2013-10-25 01:47:24 +02:00 |
ScriptObject.h
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Fix setGemPosition(), add more Lua functions:
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2013-10-25 01:47:24 +02:00 |
Shader.cpp
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Reload shaders on resolution change.
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2013-10-25 01:44:34 +02:00 |
Shader.h
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Reload shaders on resolution change.
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2013-10-25 01:44:34 +02:00 |
SimpleIStringStream.h
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Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
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2012-09-23 04:51:13 +02:00 |
SkeletalSprite.cpp
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Make some ints floats.
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2013-07-20 20:17:57 +02:00 |
SkeletalSprite.h
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More Lua functions:
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2013-11-02 15:22:55 +01:00 |
Slider.cpp
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Slider.h
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SoundManager.cpp
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Fix ScriptInterface developer mode settings not applying.
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2013-08-03 22:37:10 +02:00 |
SoundManager.h
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Implement stereo to mono mixing for proper L/R separation even for stereo samples.
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2013-07-24 19:57:13 +02:00 |
SpawnParticleData.cpp
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StateMachine.cpp
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StateMachine.h
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StateManager.cpp
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Merge branch 'experimental'
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2013-06-24 02:48:17 +02:00 |
StateManager.h
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Strings.cpp
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Texture.cpp
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Slightly more sensible error/msgbox handling
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2013-06-23 18:50:10 +02:00 |
Texture.h
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tinyxml.cpp
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tinyxml.h
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tinyxmlerror.cpp
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tinyxmlparser.cpp
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TTFFont.cpp
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TTFFont.h
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Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
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2012-09-23 04:51:13 +02:00 |
Vector.cpp
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Slightly more sensible error/msgbox handling
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2013-06-23 18:50:10 +02:00 |
Vector.h
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Cause less memory stress in InterpolatedVector assignment
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2013-04-21 18:47:51 +02:00 |