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Aquaria/BBGE
2013-11-14 20:37:50 +01:00
..
GL
glext
ActionInput.cpp
ActionInput.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
ActionMapper.cpp
ActionMapper.h
ActionSet.cpp
ActionSet.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
AfterEffect.cpp Reload shaders on resolution change. 2013-10-25 01:44:34 +02:00
AfterEffect.h Reload shaders on resolution change. 2013-10-25 01:44:34 +02:00
AnimatedSprite.cpp
AnimatedSprite.h
Base.cpp Fix build on linux 2013-11-14 20:37:50 +01:00
Base.h replace CreateDirA() and mkdir() scattered everywhere by createDir() with some more error checking. 2013-11-14 20:07:39 +01:00
BaseText.h Add Lua functions: 2013-08-31 16:14:05 +02:00
BBGECompileConfig.h Apply SDL2 patch by ryan, with some adjustments to apply properly. 2013-07-18 23:29:55 +02:00
bithacks.h Add special memory allocator for Lua that should take some memory stress away from heavy scripting. 2013-08-26 21:02:46 +02:00
BitmapFont.cpp Disable all glEnable/glDisable() calls for GL_CULL_FACE, except one glDisable() during renderer init. 2013-05-02 04:31:07 +02:00
BitmapFont.h Add Lua functions: 2013-08-31 16:14:05 +02:00
BloomEffect.cpp
BloomEffect.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
Cocoa.mm Fix overreleasing in Cocoa code 2013-09-23 01:12:36 -06:00
Collision.cpp
Collision.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
CommonEvents.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
Core.cpp replace CreateDirA() and mkdir() scattered everywhere by createDir() with some more error checking. 2013-11-14 20:07:39 +01:00
Core.h Add custom upper<->lowercase translation tables for better localization support. 2013-11-14 17:58:33 +01:00
CShim.cpp
Cube.cpp
Cube.h
Cutscene.cpp
Cutscene.h
DarkLayer.cpp
DarkLayer.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
Datafile.cpp
Datafile.h
DebugFont.cpp
DebugFont.h Add Lua functions: 2013-08-31 16:14:05 +02:00
DFSprite.cpp
DFSprite.h
Effects.cpp
Effects.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
Emitter.cpp Disable all glEnable/glDisable() calls for GL_CULL_FACE, except one glDisable() during renderer init. 2013-05-02 04:31:07 +02:00
Event.cpp
Event.h
FileVars.cpp
FileVars.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
Flags.cpp
Flags.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
flags.hpp
FmodOpenALBridge.cpp Fix crash on minimize + reactivate 2013-07-26 02:15:40 +02:00
FmodOpenALBridge.h Remove FMOD::Channel::setPan(), which is now defunct. 2013-07-22 13:35:45 +02:00
FrameBuffer.cpp
FrameBuffer.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
Gradient.cpp
Gradient.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
Interpolator.cpp
Interpolator.h
Joystick.cpp Fix crash on shutdown with active SDL_gamecontroller + work around rumble effect not stopping 2013-07-19 13:43:26 +02:00
LensFlare.cpp
LensFlare.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
Light.cpp
Light.h
LightCone.cpp
LightCone.h
Localization.cpp Leftover win32 junk 2013-07-22 05:36:01 +02:00
Localization.h
Math.cpp
MathFunctions.h
MemoryAllocatorSmallBlock.cpp Fix build on Linux/OSX 2013-08-26 22:25:36 +02:00
MemoryAllocatorSmallBlock.h Add special memory allocator for Lua that should take some memory stress away from heavy scripting. 2013-08-26 21:02:46 +02:00
Model.cpp
Model.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
MT.cpp
MT.h
OggStream.cpp
OggStream.h
OpenGLStubs.h
PackRead.cpp
PackRead.h
ParticleEffect.cpp Fix setGemPosition(), add more Lua functions: 2013-10-25 01:47:24 +02:00
ParticleManager.cpp Fix influenced particles not positioned correctly if SpawnLocal = 1 2012-12-13 18:33:58 +01:00
Particles.cpp
Particles.h
PointSprites.cpp
PointSprites.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
Precacher.cpp Add precacher for mods 2013-05-24 03:34:10 +02:00
Precacher.h Add precacher for mods 2013-05-24 03:34:10 +02:00
ProfRender.cpp
ProfRender.h
Quad.cpp Disable all glEnable/glDisable() calls for GL_CULL_FACE, except one glDisable() during renderer init. 2013-05-02 04:31:07 +02:00
Quad.h
QuadTrail.cpp Disable all glEnable/glDisable() calls for GL_CULL_FACE, except one glDisable() during renderer init. 2013-05-02 04:31:07 +02:00
QuadTrail.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
Rect.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
RenderObject.cpp Minor changes & simplifications to Lua interface. 5 new functions. 2013-07-20 17:44:27 +02:00
RenderObject.h Make some ints floats. 2013-07-20 20:17:57 +02:00
RenderObject_inline.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
RenderObjectLayer.cpp Fix crash in RenderObjectLayer::moveToBack() 2012-10-09 00:57:34 +02:00
RenderRect.cpp
Resource.cpp
Resource.h Remove unnecessary exception handling. Hopefully fixes build on linux. 2013-06-21 20:35:24 +02:00
RoundedRect.cpp Disable all glEnable/glDisable() calls for GL_CULL_FACE, except one glDisable() during renderer init. 2013-05-02 04:31:07 +02:00
RoundedRect.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
ScreenTransition.cpp
ScreenTransition.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
ScriptObject.cpp Fix setGemPosition(), add more Lua functions: 2013-10-25 01:47:24 +02:00
ScriptObject.h Fix setGemPosition(), add more Lua functions: 2013-10-25 01:47:24 +02:00
Shader.cpp Reload shaders on resolution change. 2013-10-25 01:44:34 +02:00
Shader.h Reload shaders on resolution change. 2013-10-25 01:44:34 +02:00
SimpleIStringStream.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
SkeletalSprite.cpp Make some ints floats. 2013-07-20 20:17:57 +02:00
SkeletalSprite.h More Lua functions: 2013-11-02 15:22:55 +01:00
Slider.cpp
Slider.h
SoundManager.cpp Fix ScriptInterface developer mode settings not applying. 2013-08-03 22:37:10 +02:00
SoundManager.h Implement stereo to mono mixing for proper L/R separation even for stereo samples. 2013-07-24 19:57:13 +02:00
SpawnParticleData.cpp
StateMachine.cpp
StateMachine.h
StateManager.cpp Merge branch 'experimental' 2013-06-24 02:48:17 +02:00
StateManager.h
Strings.cpp
Texture.cpp Slightly more sensible error/msgbox handling 2013-06-23 18:50:10 +02:00
Texture.h
tinyxml.cpp
tinyxml.h
tinyxmlerror.cpp
tinyxmlparser.cpp
TTFFont.cpp
TTFFont.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
Vector.cpp Slightly more sensible error/msgbox handling 2013-06-23 18:50:10 +02:00
Vector.h Cause less memory stress in InterpolatedVector assignment 2013-04-21 18:47:51 +02:00