mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-25 09:44:02 +00:00
9414be864a
Started working on a tiny input/ActionMapper refactor, then everything fell apart and i ended up doing this. I'm sorry. Pretty much untested because input mapping is broken right now, will fix that next.
111 lines
2.3 KiB
C++
111 lines
2.3 KiB
C++
/*
|
|
Copyright (C) 2007, 2010 - Bit-Blot
|
|
|
|
This file is part of Aquaria.
|
|
|
|
Aquaria is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*/
|
|
#ifndef _actionmapper_
|
|
#define _actionmapper_
|
|
|
|
#include "Base.h"
|
|
|
|
class Event;
|
|
class ActionMapper;
|
|
|
|
#include "ActionSet.h"
|
|
#include "Joystick.h"
|
|
|
|
typedef std::vector<int> ButtonList;
|
|
|
|
struct ActionData
|
|
{
|
|
ActionData() { id=-1; state=-1; event=0; }
|
|
|
|
int id, state;
|
|
Event *event;
|
|
ButtonList buttonList;
|
|
};
|
|
|
|
enum ActionButtonType
|
|
{
|
|
// must start at > 512 (SDL scancodes end there)
|
|
MOUSE_BUTTON_LEFT = 999,
|
|
MOUSE_BUTTON_RIGHT = 1000,
|
|
MOUSE_BUTTON_MIDDLE = 1001,
|
|
|
|
JOY_BUTTON_0 = 2000,
|
|
JOY_BUTTON_END = JOY_BUTTON_0 + MAX_JOYSTICK_BTN, // one past end
|
|
|
|
JOY_AXIS_0 = 3000,
|
|
JOY_AXIS_END = JOY_AXIS_0 + MAX_JOYSTICK_AXIS,
|
|
};
|
|
|
|
class ActionMapper
|
|
{
|
|
public:
|
|
|
|
// funcs
|
|
ActionMapper();
|
|
virtual ~ActionMapper();
|
|
|
|
void addAction(Event *event, int k, int state=-1);
|
|
void addAction(int actionID, int k);
|
|
|
|
void removeAction(int actionID);
|
|
void removeAllActions();
|
|
|
|
bool isActing(int actionID);
|
|
virtual void action(int actionID, int state, int source) = 0;
|
|
|
|
|
|
void clearActions();
|
|
|
|
bool isInputEnabled() { return inputEnabled; }
|
|
|
|
// vars
|
|
|
|
typedef std::list<ActionData> ActionDataSet;
|
|
ActionDataSet actionData;
|
|
|
|
typedef std::map <int, int> KeyDownMap;
|
|
KeyDownMap keyDownMap;
|
|
|
|
bool cleared;
|
|
|
|
virtual void enableInput();
|
|
virtual void disableInput();
|
|
|
|
Event *addCreatedEvent(Event *event);
|
|
void clearCreatedEvents();
|
|
|
|
bool pollAction(int actionID);
|
|
bool getKeyState(int k);
|
|
|
|
ActionData *getActionDataByID(int actionID);
|
|
protected:
|
|
|
|
std::vector<Event*>createdEvents;
|
|
|
|
bool inUpdate;
|
|
bool inputEnabled;
|
|
void onUpdate (float dt);
|
|
};
|
|
|
|
#endif
|
|
|
|
|
|
|