mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-29 03:33:48 +00:00
9b63b400d5
- Removed some unused member variables. - The BBGE_BUILD_WIDESCREEN define is now gone. - Added an TiXMLDocument cache to prevent parsing the same file once for each entity on the map with the same skeletal. - Removed Lua func entity_warpToPathStart, which was essentially a no-op because Entity::followingPath was always NULL. Removed related code. - Set texture wrap only when required. (Some changes taken from https://bitbucket.org/mattbierner/ios-aquaria, special thanks for changeset 72d6460d9e60)
146 lines
3.5 KiB
C++
146 lines
3.5 KiB
C++
/*
|
|
Copyright (C) 2007, 2010 - Bit-Blot
|
|
|
|
This file is part of Aquaria.
|
|
|
|
Aquaria is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*/
|
|
#ifndef __quad__
|
|
#define __quad__
|
|
|
|
#include "RenderObject.h"
|
|
|
|
class OutlineRect : public RenderObject
|
|
{
|
|
public:
|
|
OutlineRect();
|
|
void setWidthHeight(int w, int h);
|
|
void setLineSize(int ls);
|
|
|
|
bool renderCenter;
|
|
protected:
|
|
|
|
int w, h, w2, h2;
|
|
int lineSize;
|
|
|
|
void onRender();
|
|
};
|
|
|
|
class Quad : public RenderObject
|
|
{
|
|
public:
|
|
Quad(const std::string &tex, const Vector &pos);
|
|
Quad();
|
|
void createGrid(int x, int y);
|
|
void destroy();
|
|
bool isCoordinateInside(Vector coord, int minSize=0);
|
|
bool isCoordinateInsideWorld(const Vector &coord, int minSize=0);
|
|
bool isCoordinateInsideWorldRect(const Vector &coord, int w, int h);
|
|
|
|
void flipVertical();
|
|
void flipHorizontal();
|
|
void setTextureSmooth(const std::string &texture, float t);
|
|
void spawnChildClone(float t);
|
|
void burn();
|
|
void unburn();
|
|
void setWidthHeight(float w, float h=-1);
|
|
void setWidth(float w);
|
|
void setHeight(float h);
|
|
int getWidth() const {return int(width);}
|
|
int getHeight() const {return int(height);}
|
|
|
|
void setSegs(int x, int y, float dgox, float dgoy, float dgmx, float dgmy, float dgtm, bool dgo);
|
|
void setDrawGridAlpha(int x, int y, float alpha);
|
|
void calculateQuadLighting();
|
|
void repeatTextureToFill(bool on);
|
|
void refreshRepeatTextureToFill();
|
|
bool isRepeatingTextureToFill() const { return repeatingTextureToFill; }
|
|
void setGridPoints(bool vert, const std::vector<Vector> &points);
|
|
void setStrip(const std::vector<Vector> &strip);
|
|
virtual void createStrip(bool stripVert, int num);
|
|
float getStripSegmentSize();
|
|
void resetStrip();
|
|
Vector ** getDrawGrid() { return drawGrid; }
|
|
|
|
void reloadDevice();
|
|
|
|
void deleteGrid();
|
|
|
|
|
|
InterpolatedVector upperLeftTextureCoordinates, lowerRightTextureCoordinates;
|
|
//InterpolatedVector upperLeftColor, upperRightColor, lowerLeftColor, lowerRightColor;
|
|
//InterpolatedVector llalpha, lralpha, ulalpha, uralpha;
|
|
//bool oriented;
|
|
|
|
enum GridType
|
|
{
|
|
GRID_WAVY = 0,
|
|
GRID_SET = 1
|
|
};
|
|
unsigned char gridType; // unsigned char to save space
|
|
|
|
char autoWidth, autoHeight; // char to save space
|
|
|
|
bool renderQuad, renderBorder, renderCenter;
|
|
bool stripVert;
|
|
std::vector<Vector>strip;
|
|
Vector texOff;
|
|
|
|
float borderAlpha;
|
|
Vector repeatToFillScale;
|
|
|
|
protected:
|
|
bool repeatingTextureToFill;
|
|
float gridTimer;
|
|
int xDivs, yDivs;
|
|
Vector ** drawGrid;
|
|
|
|
void resetGrid();
|
|
void updateGrid(float dt);
|
|
void renderGrid();
|
|
|
|
|
|
float drawGridOffsetX;
|
|
float drawGridOffsetY;
|
|
float drawGridModX;
|
|
float drawGridModY;
|
|
float drawGridTimeMultiplier;
|
|
bool drawGridOut;
|
|
|
|
static Vector renderBorderColor;
|
|
|
|
void onSetTexture();
|
|
void onRender();
|
|
void onUpdate(float dt);
|
|
private:
|
|
bool doUpdateGrid;
|
|
void initQuad();
|
|
};
|
|
|
|
class PauseQuad : public Quad
|
|
{
|
|
public:
|
|
PauseQuad();
|
|
int pauseLevel;
|
|
protected:
|
|
|
|
void onUpdate(float dt);
|
|
};
|
|
|
|
#define QUAD(x) Quad *x = new Quad; addRenderObject(x);
|
|
|
|
#endif
|
|
|