..
GL
sync with icculus repo
2011-11-20 15:44:17 +01:00
glext
sync with icculus repo
2011-11-20 15:44:17 +01:00
ActionInput.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
ActionInput.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
ActionMapper.cpp
[vfs, #3 ] All file reading code goes through the VFS now, new mod downloader & mod selector in place. Also a bunch of other stuff. (...)
2012-06-01 17:52:19 +02:00
ActionMapper.h
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
ActionSet.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
ActionSet.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
AfterEffect.cpp
Reload shaders on resolution change.
2013-10-25 01:44:34 +02:00
AfterEffect.h
Reload shaders on resolution change.
2013-10-25 01:44:34 +02:00
AnimatedSprite.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
AnimatedSprite.h
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
Base.cpp
Fix possible crash when saving animation to non-existing file + loading malformed XML from skin file.
2014-09-16 00:29:57 +02:00
Base.h
Refactor texture loading code; should fix a crash that started appearing recently.
2015-03-24 00:06:51 +01:00
BaseText.h
Add Lua function text_getStringWidth()
2015-03-08 20:44:14 +01:00
BBGECompileConfig.h
Apply SDL2 patch by ryan, with some adjustments to apply properly.
2013-07-18 23:29:55 +02:00
bithacks.h
Add special memory allocator for Lua that should take some memory stress away from heavy scripting.
2013-08-26 21:02:46 +02:00
BitmapFont.cpp
Refactor texture loading code; should fix a crash that started appearing recently.
2015-03-24 00:06:51 +01:00
BitmapFont.h
Refactor texture loading code; should fix a crash that started appearing recently.
2015-03-24 00:06:51 +01:00
BloomEffect.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
BloomEffect.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
Cocoa.mm
Update Cocoa.mm
2014-04-22 16:11:17 -06:00
Collision.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
Collision.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
CommonEvents.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
Core.cpp
Show refresh rate in resolution selector
2015-07-12 20:25:46 +02:00
Core.h
Show refresh rate in resolution selector
2015-07-12 20:25:46 +02:00
CShim.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
Cube.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
Cube.h
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
Cutscene.cpp
Migrate from TinyXML v1 to v2. Not bundled (yet).
2014-06-08 21:11:23 +01:00
Cutscene.h
Migrate from TinyXML v1 to v2. Not bundled (yet).
2014-06-08 21:11:23 +01:00
DarkLayer.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
DarkLayer.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
Datafile.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
Datafile.h
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
DebugFont.cpp
Add Lua function text_getStringWidth()
2015-03-08 20:44:14 +01:00
DebugFont.h
Add Lua function text_getStringWidth()
2015-03-08 20:44:14 +01:00
DFSprite.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
DFSprite.h
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
Effects.cpp
sync with icculus repo
2011-11-20 15:44:17 +01:00
Effects.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
Emitter.cpp
Add option for particles to inherit alpha/color from their ParticleEffect
2014-03-10 17:28:41 +01:00
Event.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
Event.h
Script interface improvements & extensions.
2012-02-05 20:22:54 +01:00
FileVars.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
FileVars.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
Flags.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
Flags.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
flags.hpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
FmodOpenALBridge.cpp
attempt to fix sounds from zip files not loading properly
2015-07-07 01:16:59 +02:00
FmodOpenALBridge.h
Remove FMOD::Channel::setPan(), which is now defunct.
2013-07-22 13:35:45 +02:00
FrameBuffer.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
FrameBuffer.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
Gradient.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
Gradient.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
Interpolator.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
Interpolator.h
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
Joystick.cpp
Fix crash on shutdown with active SDL_gamecontroller + work around rumble effect not stopping
2013-07-19 13:43:26 +02:00
LensFlare.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
LensFlare.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
Light.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
Light.h
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
LightCone.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
LightCone.h
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
Localization.cpp
OS X: Fix a memory overrelease.
2014-06-27 14:48:24 -06:00
Localization.h
_mods/x/locales/y/* now works
2012-07-14 15:00:37 +02:00
Math.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
MathFunctions.h
Minor debug improvements + misc
2012-01-31 19:25:13 +01:00
MemoryAllocatorSmallBlock.cpp
Fix build on Linux/OSX
2013-08-26 22:25:36 +02:00
MemoryAllocatorSmallBlock.h
Add special memory allocator for Lua that should take some memory stress away from heavy scripting.
2013-08-26 21:02:46 +02:00
Model.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
Model.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
MT.cpp
Do all sound decoding in *one* background thread, instead of one thread per decoder.
2012-05-25 17:38:59 +02:00
MT.h
[vfs, #3 ] All file reading code goes through the VFS now, new mod downloader & mod selector in place. Also a bunch of other stuff. (...)
2012-06-01 17:52:19 +02:00
OggStream.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
OggStream.h
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
OpenGLStubs.h
Fix some small performance bottlenecks:
2012-01-02 21:34:29 +01:00
PackRead.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
PackRead.h
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
ParticleEffect.cpp
Add option for particles to inherit alpha/color from their ParticleEffect
2014-03-10 17:28:41 +01:00
ParticleManager.cpp
Fix influenced particles not positioned correctly if SpawnLocal = 1
2012-12-13 18:33:58 +01:00
Particles.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
Particles.h
Add option for particles to inherit alpha/color from their ParticleEffect
2014-03-10 17:28:41 +01:00
PointSprites.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
PointSprites.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
Precacher.cpp
Add precacher for mods
2013-05-24 03:34:10 +02:00
Precacher.h
Add precacher for mods
2013-05-24 03:34:10 +02:00
ProfRender.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
ProfRender.h
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
Quad.cpp
Refactor texture loading code; should fix a crash that started appearing recently.
2015-03-24 00:06:51 +01:00
Quad.h
Misc code cleanups, little SkeletalSprite loading improvement.
2012-02-19 04:57:04 +01:00
QuadTrail.cpp
Disable all glEnable/glDisable() calls for GL_CULL_FACE, except one glDisable() during renderer init.
2013-05-02 04:31:07 +02:00
QuadTrail.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
Rect.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
Refcounted.h
Refactor texture loading code; should fix a crash that started appearing recently.
2015-03-24 00:06:51 +01:00
RenderObject.cpp
Use glm for matrix math instead of the OpenGL stack
2015-07-12 22:16:55 +02:00
RenderObject.h
Use glm for matrix math instead of the OpenGL stack
2015-07-12 22:16:55 +02:00
RenderObject_inline.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
RenderObjectLayer.cpp
Fix crash in RenderObjectLayer::moveToBack()
2012-10-09 00:57:34 +02:00
RenderRect.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
RoundedRect.cpp
Disable all glEnable/glDisable() calls for GL_CULL_FACE, except one glDisable() during renderer init.
2013-05-02 04:31:07 +02:00
RoundedRect.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
ScreenTransition.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
ScreenTransition.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
ScriptObject.cpp
Fix setGemPosition(), add more Lua functions:
2013-10-25 01:47:24 +02:00
ScriptObject.h
Fix setGemPosition(), add more Lua functions:
2013-10-25 01:47:24 +02:00
Shader.cpp
Reload shaders on resolution change.
2013-10-25 01:44:34 +02:00
Shader.h
Reload shaders on resolution change.
2013-10-25 01:44:34 +02:00
SimpleIStringStream.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
SkeletalSprite.cpp
Clear animLayers properly
2015-06-03 04:04:19 +02:00
SkeletalSprite.h
Fix animation editor problems: Undo buffer memory hoarding, add warning if saving failed.
2013-12-28 04:42:02 +01:00
Slider.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
Slider.h
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
SoundManager.cpp
ttvfs related cleanups
2014-04-15 19:48:06 +02:00
SoundManager.h
Implement stereo to mono mixing for proper L/R separation even for stereo samples.
2013-07-24 19:57:13 +02:00
SpawnParticleData.cpp
Add option for particles to inherit alpha/color from their ParticleEffect
2014-03-10 17:28:41 +01:00
StateMachine.cpp
Remove some unnecessary code from StateMachine
2015-03-08 20:44:14 +01:00
StateMachine.h
Remove some unnecessary code from StateMachine
2015-03-08 20:44:14 +01:00
StateManager.cpp
Merge branch 'experimental'
2013-06-24 02:48:17 +02:00
StateManager.h
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
Strings.cpp
Move key config strings into stringbank.txt
2012-07-14 16:54:28 +02:00
Texture.cpp
Refactor texture loading code; should fix a crash that started appearing recently.
2015-03-24 00:06:51 +01:00
Texture.h
Refactor texture loading code; should fix a crash that started appearing recently.
2015-03-24 00:06:51 +01:00
TTFFont.cpp
Revert "added partial VFS support - enough to read static data from any source"
2011-09-15 19:18:53 +02:00
TTFFont.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
Vector.cpp
Little optimization for molestPath()
2013-12-10 03:48:40 +01:00
Vector.h
Fix linux/osx build
2013-12-11 03:06:38 +01:00