1
0
Fork 0
mirror of https://github.com/AquariaOSE/Aquaria.git synced 2024-11-25 09:44:02 +00:00
Aquaria/Aquaria
fgenesis a494a3f411 ignore mouse motion events generated by SDL_WarpMouse().
Also fix bug that mouse.change got stuck on a tiny value and constantly
move the camera in editor mode.
This is a continuation of 764d106d50 and seems to fix the
previous issues with SDL2 >= 2.0.17

Also remove some unused vars.
2022-08-24 14:16:25 +02:00
..
AnimationEditor.cpp Reload texture in anim editor on Ctrl+R 2022-07-06 08:47:44 +02:00
AnimationEditor.h Merge branch 'experimental' into controllerfixup 2021-01-12 00:26:44 +01:00
Aquaria.ico initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
aquaria.rc Rework & cleanup CMake project files 2022-04-07 02:38:39 +02:00
AquariaComboBox.cpp Fix some more warnings 2021-01-11 12:28:27 +01:00
AquariaCompileConfig.h remove unused QuadTrail 2022-05-12 17:35:39 +02:00
AquariaMenuItem.cpp Fix ACTION_MENU* input to be sent as intended, broke in a7c2d054a2 iirc 2021-01-12 14:24:30 +01:00
AquariaMenuItem.h Get rid of a lot of gcc warnings 2021-01-11 12:28:27 +01:00
AquariaOSE.ico Rework & cleanup CMake project files 2022-04-07 02:38:39 +02:00
AquariaSaveSlot.cpp move StringBank to BBGE 2018-01-02 17:00:27 +01:00
Avatar.cpp Make Avatar::render() actually const 2022-06-09 02:32:46 +02:00
Avatar.h Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
Beam.cpp Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
Beam.h Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
BitBlotLogo.cpp Get rid of a lot of gcc warnings 2021-01-11 12:28:27 +01:00
CMakeLists.txt delete unused files + add missing headers to cmake 2022-05-19 05:17:49 +02:00
CollideEntity.cpp Get rid of a lot of gcc warnings 2021-01-11 12:28:27 +01:00
CollideEntity.h Remove commented-out code 2016-05-05 19:57:50 +02:00
Continuity.cpp remove PostProcessingFX 2022-05-21 18:56:27 +02:00
Continuity.h remove some unused code 2020-07-13 23:13:07 +02:00
Credits.cpp remove RenderObject::blendEnabled and cleanup the blend code a bit 2022-05-19 01:34:31 +02:00
CurrentRender.cpp Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
custom-fields.h initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
Damage.h Fix some warnings 2017-01-20 19:10:40 +01:00
DSQ.cpp ignore mouse motion events generated by SDL_WarpMouse(). 2022-08-24 14:16:25 +02:00
DSQ.h delete some unused code 2022-05-18 02:38:53 +02:00
Element.cpp Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
Element.h Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
Elements.h Remove commented-out code 2016-05-05 19:57:50 +02:00
Emote.cpp Get rid of a lot of gcc warnings 2021-01-11 12:28:27 +01:00
Entity.cpp remove unused / reorg entity variables 2022-08-24 02:33:31 +02:00
Entity.h remove unused / reorg entity variables 2022-08-24 02:33:31 +02:00
FlockEntity.cpp Get rid of a lot of gcc warnings 2021-01-11 12:28:27 +01:00
FlockEntity.h Get rid of a lot of gcc warnings 2021-01-11 12:28:27 +01:00
Game.cpp Remove Lua functions: 2022-07-17 17:56:26 +02:00
Game.h Rewrite SceneEditor level generation and skinning, use light pink to designate areas that should not be skinned 2022-07-06 08:59:55 +02:00
GameEnums.h remove RenderObject::blendEnabled and cleanup the blend code a bit 2022-05-19 01:34:31 +02:00
GameplayVariables.cpp move StringBank to BBGE 2018-01-02 17:00:27 +01:00
GameStructs.cpp More signed/unsigned comparison fixes. int -> size_t. 2017-01-19 18:50:33 +01:00
GameStructs.h remove RenderObject::blendEnabled and cleanup the blend code a bit 2022-05-19 01:34:31 +02:00
GasCloud.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
GasCloud.h Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
GridRender.cpp Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
GridRender.h Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
Hair.cpp Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
Hair.h Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
InGameMenu.cpp remove RenderObject::isPieceFlippedHorizontal() + tiny cleanup 2022-06-20 17:46:37 +02:00
InGameMenu.h remove some unused stuff 2022-05-12 17:20:40 +02:00
Ingredient.cpp Re-enable double->float cast warning and fix all instances where this fired 2017-01-19 23:31:56 +01:00
Ingredient.h Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
Intro.cpp first step towards making the render process const 2022-05-19 05:17:00 +02:00
Intro.h Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
Logo.cpp Remove commented-out code 2016-05-05 19:57:50 +02:00
Logo.h Merge pull request #41 2017-01-12 22:14:26 +01:00
Main.cpp declutter main. AQconfig.exe is gone, did not produce a proper config anymore anyway 2022-06-20 04:26:42 +02:00
ManaBall.cpp remove some unused stuff 2022-05-12 17:20:40 +02:00
ManaBall.h Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
MiniMapRender.cpp Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
Mod.cpp Add "default" and "none" mod compat scripts 2022-06-09 02:30:31 +02:00
Mod.h Add support for mod script compatibility layers 2017-01-21 02:06:44 +01:00
ModDownloader.cpp Get rid of a lot of gcc warnings 2021-01-11 12:28:27 +01:00
ModDownloader.h [vfs, #3] All file reading code goes through the VFS now, new mod downloader & mod selector in place. Also a bunch of other stuff. (...) 2012-06-01 17:52:19 +02:00
ModSelector.cpp fix texture issue with software mipmaps (resize offending textures to be power-of-2) 2022-03-31 21:05:44 +02:00
ModSelector.h fix texture issue with software mipmaps (resize offending textures to be power-of-2) 2022-03-31 21:05:44 +02:00
Network.cpp Obsolete & remove BBGE_BUILD_SDL2. Closes #65. 2022-04-05 09:58:57 +02:00
Network.h Get rid of a lot of gcc warnings 2021-01-11 12:28:27 +01:00
NotEntities.h initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
ParticleEditor.cpp Rework & cleanup CMake project files 2022-04-07 02:38:39 +02:00
Path.cpp Small refactor, add Scrtipable base, add node_v() Lua function 2021-01-12 19:00:05 +01:00
Path.h Small refactor, add Scrtipable base, add node_v() Lua function 2021-01-12 19:00:05 +01:00
PathFinding.cpp replace old JPS.h with new jps.hh (#74), should make pathfinding 2-3x as fast 2022-03-17 20:59:26 +01:00
PathFinding.h Get rid of a lot of gcc warnings 2021-01-11 12:28:27 +01:00
PathRender.cpp Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
RecipeMenuEntry.cpp Get rid of a lot of gcc warnings 2021-01-11 12:28:27 +01:00
RecipeMenuEntry.h Huge Game.cpp refactor and various other things 2016-06-30 02:58:55 +02:00
SceneEditor.cpp Rewrite SceneEditor level generation and skinning, use light pink to designate areas that should not be skinned 2022-07-06 08:59:55 +02:00
SceneEditor.h Rewrite SceneEditor level generation and skinning, use light pink to designate areas that should not be skinned 2022-07-06 08:59:55 +02:00
SchoolFish.cpp first step towards making the render process const 2022-05-19 05:17:00 +02:00
SchoolFish.h first step towards making the render process const 2022-05-19 05:17:00 +02:00
Scriptable.cpp Small refactor, add Scrtipable base, add node_v() Lua function 2021-01-12 19:00:05 +01:00
Scriptable.h Small refactor, add Scrtipable base, add node_v() Lua function 2021-01-12 19:00:05 +01:00
ScriptedEntity.cpp remove iprof and BBGE_PROF (#74) 2022-03-17 20:50:42 +01:00
ScriptedEntity.h Small refactor, add Scrtipable base, add node_v() Lua function 2021-01-12 19:00:05 +01:00
ScriptInterface.cpp Remove Lua functions: 2022-07-17 17:56:26 +02:00
ScriptInterface.h Replace the old Lua small block allocator with a new one (for #74) 2021-01-23 14:07:39 +01:00
Segmented.cpp Get rid of a lot of gcc warnings 2021-01-11 12:28:27 +01:00
Segmented.h Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
SFXLoops.cpp Remove commented-out code 2016-05-05 19:57:50 +02:00
Shot.cpp fix shot hitEntity() interface function 2022-06-10 02:03:28 +02:00
Shot.h remove RenderObject::blendEnabled and cleanup the blend code a bit 2022-05-19 01:34:31 +02:00
Spore.cpp Rework & cleanup CMake project files 2022-04-07 02:38:39 +02:00
Spore.h Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
States.cpp ignore mouse motion events generated by SDL_WarpMouse(). 2022-08-24 14:16:25 +02:00
States.h Get rid of a lot of gcc warnings 2021-01-11 12:28:27 +01:00
StatsAndAchievements.cpp Rework & cleanup CMake project files 2022-04-07 02:38:39 +02:00
StatsAndAchievements.h Rework & cleanup CMake project files 2022-04-07 02:38:39 +02:00
SteamRender.cpp Fix newly introduced crash, wtf how why 2022-05-21 18:56:58 +02:00
Strand.cpp Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
StringBank_gen.h remove frame recording (Demo.cpp) and related code 2022-05-12 17:28:12 +02:00
SubtitlePlayer.cpp Re-enable double->float cast warning and fix all instances where this fired 2017-01-19 23:31:56 +01:00
SubtitlePlayer.h More signed/unsigned comparison fixes. int -> size_t. 2017-01-19 18:50:33 +01:00
TileVector.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
ToolTip.cpp Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
ToolTip.h Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
UserSettings.cpp fix crash when usersettings fail to load 2022-06-20 04:24:01 +02:00
UserSettings.h fix crash when usersettings fail to load 2022-06-20 04:24:01 +02:00
WaterSurfaceRender.cpp Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
WaterSurfaceRender.h Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
Web.cpp Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
Web.h Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
WorldMap.h Merge branch 'gccwarn' into controllerfixup 2017-01-17 11:15:47 +01:00
WorldMapRender.cpp first step towards making the render process const 2022-05-19 05:17:00 +02:00
WorldMapTiles.cpp Get rid of a lot of gcc warnings 2021-01-11 12:28:27 +01:00