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Aquaria/Aquaria/Segmented.h
fgenesis 68b3c61852 Add RenderState to be passed through the scene graph
This will eventually handle all mutable state during rendering
2022-05-20 01:04:19 +02:00

57 lines
1.6 KiB
C++

/*
Copyright (C) 2007, 2010 - Bit-Blot
This file is part of Aquaria.
Aquaria is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef SEGMENTED_H
#define SEGMENTED_H
#include "../BBGE/Quad.h"
class Segmented
{
public:
Segmented(float minDist, float maxDist);
RenderObject *getSegment(size_t seg);
void updateAlpha(float a);
void warpSegments(const Vector &position);
void setMaxDist(float m);
protected:
float minDist, maxDist;
float sqrMinDist, sqrMaxDist;
void initSegments(const Vector &position);
void updateSegments(const Vector &position, bool reverse=false);
void updateSegment(int i, const Vector &diff);
void destroySegments(float life = 0.01f);
std::vector<Vector> lastPositions;
int numSegments;
std::vector<RenderObject *> segments;
};
class Strand : public RenderObject, public Segmented
{
public:
Strand(const Vector &position, size_t segs, size_t dist=32);
void destroy();
protected:
void onUpdate(float dt);
void onRender(const RenderState& rs) const OVERRIDE;
};
#endif