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Aquaria/Aquaria
fgenesis ac2091fb69 Fixed positional audio & pitch shift.
Apparently this was half implemented but not fully finished.
Mono samples work fine, for stereo, L/R panning does not work (due to OpenAL's limitation)
Also fixed: entity sounds should not play if a cutscene is currently skipped.
2011-11-26 21:00:24 +01:00
..
AnimationEditor.cpp animation editor: fixed widescreen bug that caused bones to jump a distance to the left when clicked. reposition mouse only if necessary. one additional output text. 2011-11-20 18:35:49 +01:00
Aquaria.ico initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
aquaria.rc initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
AquariaComboBox.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
AquariaCompileConfig.h re-enable linking against SDLmain 2011-08-11 17:01:36 +02:00
AquariaMenuItem.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
AquariaMenuItem.h sync with icculus repo 2011-11-20 15:44:17 +01:00
AquariaProgressBar.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
AquariaProgressBar.h initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
AquariaSaveSlot.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
AStar.h initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
AutoMap.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
AutoMap.h initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
Avatar.cpp sync with icculus repo 2011-11-20 15:44:17 +01:00
Avatar.h sync with icculus repo 2011-11-20 15:44:17 +01:00
Beam.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
BitBlotLogo.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
BoxElement.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
BubbleRender.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
CollideEntity.cpp Fixed some script interface functions, error handling & code cleanups 2011-09-18 23:12:02 +02:00
CollideEntity.h Fixed some script interface functions, error handling & code cleanups 2011-09-18 23:12:02 +02:00
Continuity.cpp Use mods root dir for the files that were in data/ subdir before. Little correction for my prev. patches for compatibility with the iPad version. 2011-11-20 17:33:42 +01:00
Credits.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
CurrentRender.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
custom-fields.h initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
Demo.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
DSQ.cpp Fixed positional audio & pitch shift. 2011-11-26 21:00:24 +01:00
DSQ.h Fixed positional audio & pitch shift. 2011-11-26 21:00:24 +01:00
DSQ.h.orig initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
Element.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
Element.h initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
Elements.h initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
Emote.cpp Revert "added partial VFS support - enough to read static data from any source" 2011-09-15 19:18:53 +02:00
Entity.cpp Fixed positional audio & pitch shift. 2011-11-26 21:00:24 +01:00
Entity.h Fixed positional audio & pitch shift. 2011-11-26 21:00:24 +01:00
ExternalGUI.h initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
FFTNotes.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
FlockEntity.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
FlockEntity.h initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
Game.cpp Added support for world maps in mods. 2011-11-20 17:16:48 +01:00
Game.h Core: tgaSave() should free memory passed in. SceneEditor: Add support for grid map dumping (in TGA format). 2011-11-20 22:58:36 +01:00
GameplayVariables.cpp Revert "added partial VFS support - enough to read static data from any source" 2011-09-15 19:18:53 +02:00
GasCloud.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
GridRender.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
GridRender.h Added support for world maps in mods. 2011-11-20 17:16:48 +01:00
Hair.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
Hair.h initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
Ingredient.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
Intro.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
Logo.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
Logo.h initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
Main.cpp Revert "added partial VFS support - enough to read static data from any source" 2011-09-15 19:18:53 +02:00
ManaBall.cpp Fixed some script interface functions, error handling & code cleanups 2011-09-18 23:12:02 +02:00
MiniMapRender.cpp Added support for world maps in mods. 2011-11-20 17:16:48 +01:00
Mod.cpp Little path correction for win32, this repairs screenshot and frame dumping functions. 2011-11-20 23:47:24 +01:00
ModSelector.cpp Little path correction for win32, this repairs screenshot and frame dumping functions. 2011-11-20 23:47:24 +01:00
NotEntities.h initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
ParticleEditor.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
Path.cpp Fixed some script interface functions, error handling & code cleanups 2011-09-18 23:12:02 +02:00
Path.h sync with icculus repo 2011-11-20 15:44:17 +01:00
PathFinding.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
PathFinding.h initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
PathRender.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
RecipeMenuEntry.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
resource.h initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
resource.h.orig initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
SceneEditor.cpp Core: tgaSave() should free memory passed in. SceneEditor: Add support for grid map dumping (in TGA format). 2011-11-20 22:58:36 +01:00
SchoolFish.cpp Fixed some script interface functions, error handling & code cleanups 2011-09-18 23:12:02 +02:00
SchoolFish.h initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
ScriptedEntity.cpp Fixed some script interface functions, error handling & code cleanups 2011-09-18 23:12:02 +02:00
ScriptedEntity.h Fixed some script interface functions, error handling & code cleanups 2011-09-18 23:12:02 +02:00
ScriptInterface.cpp Fixed positional audio & pitch shift. 2011-11-26 21:00:24 +01:00
ScriptInterface.h Fixed some script interface functions, error handling & code cleanups 2011-09-18 23:12:02 +02:00
Segmented.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
Segmented.h initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
SFXLoops.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
Shot.cpp Fixed some script interface functions, error handling & code cleanups 2011-09-18 23:12:02 +02:00
Shot.h initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
Spore.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
StarRenderer.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
States.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
States.h animation editor: fixed widescreen bug that caused bones to jump a distance to the left when clicked. reposition mouse only if necessary. one additional output text. 2011-11-20 18:35:49 +01:00
StatsAndAchievements.cpp Revert "added partial VFS support - enough to read static data from any source" 2011-09-15 19:18:53 +02:00
StatsAndAchievements.h initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
SteamRender.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
Strand.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
StringBank.cpp Use mods root dir for the files that were in data/ subdir before. Little correction for my prev. patches for compatibility with the iPad version. 2011-11-20 17:33:42 +01:00
SubtitlePlayer.cpp Revert "added partial VFS support - enough to read static data from any source" 2011-09-15 19:18:53 +02:00
TileVector.h initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
ToolTip.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
ToolTip.h initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
UserSettings.cpp sync with icculus repo 2011-11-20 15:44:17 +01:00
UserSettings.h initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
WaterFont.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
WaterFont.h initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
WaterSurfaceRender.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
WaterSurfaceRender.h initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
Web.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
Web.h initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
WorldMapRender.cpp Added support for world maps in mods. 2011-11-20 17:16:48 +01:00
WorldMapTiles.cpp Use mods root dir for the files that were in data/ subdir before. Little correction for my prev. patches for compatibility with the iPad version. 2011-11-20 17:33:42 +01:00