.. |
GL
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sync with icculus repo
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2011-11-20 15:44:17 +01:00 |
glext
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sync with icculus repo
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2011-11-20 15:44:17 +01:00 |
ActionInput.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
ActionInput.h
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Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
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2012-09-23 04:51:13 +02:00 |
ActionMapper.cpp
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Avoid sending an action multiple times in a row
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2015-08-16 02:24:14 +02:00 |
ActionMapper.h
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
ActionSet.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
ActionSet.h
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Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
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2012-09-23 04:51:13 +02:00 |
AfterEffect.cpp
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Reload shaders on resolution change.
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2013-10-25 01:44:34 +02:00 |
AfterEffect.h
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Reload shaders on resolution change.
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2013-10-25 01:44:34 +02:00 |
Base.cpp
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Fix possible crash when saving animation to non-existing file + loading malformed XML from skin file.
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2014-09-16 00:29:57 +02:00 |
Base.h
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Refactor texture loading code; should fix a crash that started appearing recently.
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2015-03-24 00:06:51 +01:00 |
BaseText.h
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Add two more font/text related Lua functions, and some more:
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2015-11-16 03:59:47 +01:00 |
BBGECompileConfig.h
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Apply SDL2 patch by ryan, with some adjustments to apply properly.
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2013-07-18 23:29:55 +02:00 |
bithacks.h
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Add special memory allocator for Lua that should take some memory stress away from heavy scripting.
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2013-08-26 21:02:46 +02:00 |
BitmapFont.cpp
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Add two more font/text related Lua functions, and some more:
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2015-11-16 03:59:47 +01:00 |
BitmapFont.h
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Add two more font/text related Lua functions, and some more:
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2015-11-16 03:59:47 +01:00 |
Cocoa.mm
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Update Cocoa.mm
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2014-04-22 16:11:17 -06:00 |
Core.cpp
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Remove unused files
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2016-05-05 20:09:39 +02:00 |
Core.h
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Remove unused files
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2016-05-05 20:09:39 +02:00 |
DarkLayer.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
DarkLayer.h
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Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
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2012-09-23 04:51:13 +02:00 |
DebugFont.cpp
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Add two more font/text related Lua functions, and some more:
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2015-11-16 03:59:47 +01:00 |
DebugFont.h
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Add two more font/text related Lua functions, and some more:
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2015-11-16 03:59:47 +01:00 |
Effects.cpp
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sync with icculus repo
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2011-11-20 15:44:17 +01:00 |
Effects.h
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Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
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2012-09-23 04:51:13 +02:00 |
Emitter.cpp
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Add option for particles to inherit alpha/color from their ParticleEffect
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2014-03-10 17:28:41 +01:00 |
Event.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
Event.h
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Script interface improvements & extensions.
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2012-02-05 20:22:54 +01:00 |
FmodOpenALBridge.cpp
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attempt to fix sounds from zip files not loading properly
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2015-07-07 01:16:59 +02:00 |
FmodOpenALBridge.h
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Remove FMOD::Channel::setPan(), which is now defunct.
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2013-07-22 13:35:45 +02:00 |
FrameBuffer.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
FrameBuffer.h
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Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
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2012-09-23 04:51:13 +02:00 |
Gradient.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
Gradient.h
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Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
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2012-09-23 04:51:13 +02:00 |
Joystick.cpp
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Fix crash on shutdown with active SDL_gamecontroller + work around rumble effect not stopping
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2013-07-19 13:43:26 +02:00 |
LensFlare.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
LensFlare.h
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Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
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2012-09-23 04:51:13 +02:00 |
Localization.cpp
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OS X: Fix a memory overrelease.
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2014-06-27 14:48:24 -06:00 |
Localization.h
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_mods/x/locales/y/* now works
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2012-07-14 15:00:37 +02:00 |
Math.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
MathFunctions.h
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Minor debug improvements + misc
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2012-01-31 19:25:13 +01:00 |
MemoryAllocatorSmallBlock.cpp
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Fix build on Linux/OSX
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2013-08-26 22:25:36 +02:00 |
MemoryAllocatorSmallBlock.h
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Add special memory allocator for Lua that should take some memory stress away from heavy scripting.
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2013-08-26 21:02:46 +02:00 |
MT.cpp
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Do all sound decoding in *one* background thread, instead of one thread per decoder.
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2012-05-25 17:38:59 +02:00 |
MT.h
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[vfs, #3] All file reading code goes through the VFS now, new mod downloader & mod selector in place. Also a bunch of other stuff. (...)
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2012-06-01 17:52:19 +02:00 |
OpenGLStubs.h
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Fix some small performance bottlenecks:
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2012-01-02 21:34:29 +01:00 |
ParticleEffect.cpp
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Add option for particles to inherit alpha/color from their ParticleEffect
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2014-03-10 17:28:41 +01:00 |
ParticleManager.cpp
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Fix influenced particles not positioned correctly if SpawnLocal = 1
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2012-12-13 18:33:58 +01:00 |
Particles.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
Particles.h
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Little int->float conversion
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2015-11-11 23:28:10 +01:00 |
Precacher.cpp
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Add precacher for mods
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2013-05-24 03:34:10 +02:00 |
Precacher.h
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Add precacher for mods
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2013-05-24 03:34:10 +02:00 |
ProfRender.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
ProfRender.h
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
Quad.cpp
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Remove some old, unused code
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2016-03-20 19:14:48 +01:00 |
Quad.h
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Remove some old, unused code
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2016-03-20 19:14:48 +01:00 |
QuadTrail.cpp
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Disable all glEnable/glDisable() calls for GL_CULL_FACE, except one glDisable() during renderer init.
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2013-05-02 04:31:07 +02:00 |
QuadTrail.h
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Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
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2012-09-23 04:51:13 +02:00 |
Rect.h
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Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
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2012-09-23 04:51:13 +02:00 |
Refcounted.h
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Refactor texture loading code; should fix a crash that started appearing recently.
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2015-03-24 00:06:51 +01:00 |
RenderObject.cpp
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Fix rare texture loading problems introduced in 8bd40be8aa and f0d580d873 .
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2016-03-13 01:37:43 +01:00 |
RenderObject.h
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Remove unused files
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2016-05-05 20:09:39 +02:00 |
RenderObject_inline.h
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Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
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2012-09-23 04:51:13 +02:00 |
RenderObjectLayer.cpp
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Fix crash in RenderObjectLayer::moveToBack()
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2012-10-09 00:57:34 +02:00 |
RenderRect.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
RoundedRect.cpp
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Disable all glEnable/glDisable() calls for GL_CULL_FACE, except one glDisable() during renderer init.
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2013-05-02 04:31:07 +02:00 |
RoundedRect.h
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Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
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2012-09-23 04:51:13 +02:00 |
ScreenTransition.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
ScreenTransition.h
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Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
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2012-09-23 04:51:13 +02:00 |
ScriptObject.cpp
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Fix setGemPosition(), add more Lua functions:
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2013-10-25 01:47:24 +02:00 |
ScriptObject.h
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Fix setGemPosition(), add more Lua functions:
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2013-10-25 01:47:24 +02:00 |
Shader.cpp
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Reload shaders on resolution change.
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2013-10-25 01:44:34 +02:00 |
Shader.h
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Reload shaders on resolution change.
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2013-10-25 01:44:34 +02:00 |
SimpleIStringStream.h
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Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
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2012-09-23 04:51:13 +02:00 |
SkeletalSprite.cpp
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Add selectable flag for bones.
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2016-04-18 22:08:36 +02:00 |
SkeletalSprite.h
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Add selectable flag for bones.
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2016-04-18 22:08:36 +02:00 |
Slider.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
Slider.h
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
SoundManager.cpp
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Remove unused files
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2016-05-05 20:09:39 +02:00 |
SoundManager.h
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Implement stereo to mono mixing for proper L/R separation even for stereo samples.
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2013-07-24 19:57:13 +02:00 |
SpawnParticleData.cpp
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Add option for particles to inherit alpha/color from their ParticleEffect
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2014-03-10 17:28:41 +01:00 |
StateMachine.cpp
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Remove some unnecessary code from StateMachine
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2015-03-08 20:44:14 +01:00 |
StateMachine.h
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Remove some unnecessary code from StateMachine
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2015-03-08 20:44:14 +01:00 |
StateManager.cpp
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Merge branch 'experimental'
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2013-06-24 02:48:17 +02:00 |
StateManager.h
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
Strings.cpp
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Move key config strings into stringbank.txt
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2012-07-14 16:54:28 +02:00 |
Texture.cpp
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Fix rare texture loading problems introduced in 8bd40be8aa and f0d580d873 .
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2016-03-13 01:37:43 +01:00 |
Texture.h
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Fix rare texture loading problems introduced in 8bd40be8aa and f0d580d873 .
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2016-03-13 01:37:43 +01:00 |
TTFFont.cpp
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Add two more font/text related Lua functions, and some more:
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2015-11-16 03:59:47 +01:00 |
TTFFont.h
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Add two more font/text related Lua functions, and some more:
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2015-11-16 03:59:47 +01:00 |
Vector.cpp
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Tiny vector cleanup
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2016-03-21 03:41:22 +01:00 |
Vector.h
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Tiny vector cleanup
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2016-03-21 03:41:22 +01:00 |