This website requires JavaScript.
Explore
Help
Sign in
mirror
/
Aquaria
Watch
1
Star
0
Fork
You've already forked Aquaria
0
mirror of
https://github.com/AquariaOSE/Aquaria.git
synced
2025-08-18 20:50:07 +00:00
Code
Issues
Releases
Wiki
Activity
c73aa23906
Aquaria
/
BBGE
History
Download ZIP
Download TAR.GZ
fgenesis
d2c0e3e241
Add Lua func bone_getCollisionMaskNormal()
...
This repurposes the (now, after the prev commit) unused Bone::getCollisionMaskNormal()
2023-04-18 01:54:12 +02:00
..
ActionInput.cpp
ActionInput.h
ActionMapper.cpp
ActionMapper.h
ActionSet.cpp
ActionSet.h
ActionStatus.cpp
ActionStatus.h
AfterEffect.cpp
AfterEffect.h
Base.cpp
Base.h
BaseText.h
bithacks.h
BitmapFont.cpp
BitmapFont.h
CMakeLists.txt
Cocoa.mm
Core.cpp
Core.h
Simplify RenderObject::followCamera math, remove branches, cleanup followCamera related code.
2023-03-05 21:25:59 +01:00
DarkLayer.cpp
DarkLayer.h
DataStructures.cpp
DataStructures.h
DebugFont.cpp
DebugFont.h
Emitter.cpp
EngineEnums.h
Event.cpp
Event.h
FmodOpenALBridge.cpp
FmodOpenALBridge.h
FrameBuffer.cpp
FrameBuffer.h
GameKeyNames.cpp
GameKeyNames.h
GameKeys.h
GLLoad.cpp
GLLoad.h
Gradient.cpp
Gradient.h
Image.cpp
Image.h
Interpolators.cpp
Initial implementation of bspline support in the animation editor
2022-09-23 18:10:44 +02:00
Interpolators.h
Initial implementation of bspline support in the animation editor
2022-09-23 18:10:44 +02:00
Joystick.cpp
Joystick.h
LensFlare.cpp
LensFlare.h
Localization.cpp
Localization.h
MathFunctions.h
MT.cpp
MT.h
OpenGLStubs.h
OSFunctions.cpp
OSFunctions.h
ParticleEffect.cpp
ParticleManager.cpp
Particles.cpp
Particles.h
Precacher.cpp
Merge branch 'gccwarn' into controllerfixup
2017-01-17 11:15:47 +01:00
Precacher.h
Quad.cpp
Add skel/bone gridDrawOrder attrib to control the way the gris is drawn
2022-09-25 04:30:38 +02:00
Quad.h
eliminate one gigantic global float->uint->float roundtrip cast
2022-09-25 06:02:22 +02:00
QuadGrid.cpp
QuadGrid.h
ReadXML.cpp
ReadXML.h
Rect.h
Refcounted.h
RenderBase.cpp
RenderBase.h
RenderObject.cpp
simplify bonelocking, add Lua functions
2023-04-18 01:42:21 +02:00
RenderObject.h
simplify bonelocking, add Lua functions
2023-04-18 01:42:21 +02:00
RenderObject_inline.h
Simplify RenderObject::followCamera math, remove branches, cleanup followCamera related code.
2023-03-05 21:25:59 +01:00
RenderObjectLayer.cpp
Simplify RenderObject::followCamera math, remove branches, cleanup followCamera related code.
2023-03-05 21:25:59 +01:00
RenderRect.cpp
RenderState.cpp
make RenderObject::scale not modified during rendering
2023-03-02 02:19:48 +01:00
RenderState.h
make RenderObject::scale not modified during rendering
2023-03-02 02:19:48 +01:00
RoundedRect.cpp
RoundedRect.h
ScreenTransition.cpp
ScreenTransition.h
ScriptObject.cpp
ScriptObject.h
Shader.cpp
Shader.h
SimpleIStringStream.h
fix derp in
4c52a147b0
2022-09-23 18:21:36 +02:00
SkeletalSprite.cpp
Add Lua func bone_getCollisionMaskNormal()
2023-04-18 01:54:12 +02:00
SkeletalSprite.h
Add Lua func bone_getCollisionMaskNormal()
2023-04-18 01:54:12 +02:00
Slider.cpp
Slider.h
SoundManager.cpp
SoundManager.h
SpawnParticleData.cpp
SplineGrid.cpp
Initial implementation of bspline support in the animation editor
2022-09-23 18:10:44 +02:00
SplineGrid.h
Initial implementation of bspline support in the animation editor
2022-09-23 18:10:44 +02:00
StateMachine.cpp
StateMachine.h
StateManager.cpp
StateManager.h
StringBank.cpp
StringBank.h
Texture.cpp
Texture.h
TTFFont.cpp
TTFFont.h
Vector.cpp
Vector.h
make RenderObject::position not modified during rendering; small cleanup
2023-03-02 02:12:32 +01:00
Window.cpp
Window.h
Window_SDL1.cpp
Window_SDL2.cpp