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https://github.com/AquariaOSE/Aquaria.git
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fe0ab0418b
Mostly signed/unsigned comparisons. Also some bugs, but I don't remember where :D
56 lines
1.7 KiB
C++
56 lines
1.7 KiB
C++
/*
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Copyright (C) 2007, 2010 - Bit-Blot
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This file is part of Aquaria.
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Aquaria is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef PATHFINDING_H
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#define PATHFINDING_H
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#include "../BBGE/Base.h"
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#include "TileVector.h"
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#include <assert.h>
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class RenderObject;
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class SearchGrid;
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class Game;
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namespace PathFinding
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{
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class State;
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void forceMinimumPath(VectorPath &path, const Vector &start, const Vector &dest);
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void molestPath(VectorPath &path);
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void generatePath(RenderObject *go, TileVector g1, TileVector g2, int offx=0, int offy=0);
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bool generatePathSimple(VectorPath& path, const Vector& start, const Vector& end, unsigned int step = 0, unsigned int obs = 0);
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State *initFindPath();
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void deleteFindPath(State *state);
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void beginFindPath(State *state, const Vector& start, const Vector& end, unsigned int obs = 0);
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bool updateFindPath(State *state, int limit);
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bool finishFindPath(State *state, VectorPath& path, unsigned step = 0);
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void getStats(State *state, unsigned& stepsDone, unsigned& nodesExpanded);
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void purgeFindPath(PathFinding::State *state);
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}
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#endif
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