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Aquaria/Aquaria/PathFinding.h
Valentin Ochs fe0ab0418b Get rid of a lot of gcc warnings
Mostly signed/unsigned comparisons. Also some bugs, but I don't remember
where :D
2017-01-14 18:10:20 +01:00

56 lines
1.7 KiB
C++

/*
Copyright (C) 2007, 2010 - Bit-Blot
This file is part of Aquaria.
Aquaria is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef PATHFINDING_H
#define PATHFINDING_H
#include "../BBGE/Base.h"
#include "TileVector.h"
#include <assert.h>
class RenderObject;
class SearchGrid;
class Game;
namespace PathFinding
{
class State;
void forceMinimumPath(VectorPath &path, const Vector &start, const Vector &dest);
void molestPath(VectorPath &path);
void generatePath(RenderObject *go, TileVector g1, TileVector g2, int offx=0, int offy=0);
bool generatePathSimple(VectorPath& path, const Vector& start, const Vector& end, unsigned int step = 0, unsigned int obs = 0);
State *initFindPath();
void deleteFindPath(State *state);
void beginFindPath(State *state, const Vector& start, const Vector& end, unsigned int obs = 0);
bool updateFindPath(State *state, int limit);
bool finishFindPath(State *state, VectorPath& path, unsigned step = 0);
void getStats(State *state, unsigned& stepsDone, unsigned& nodesExpanded);
void purgeFindPath(PathFinding::State *state);
}
#endif