.. |
GL
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sync with icculus repo
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2011-11-20 15:44:17 +01:00 |
glext
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sync with icculus repo
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2011-11-20 15:44:17 +01:00 |
ActionInput.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
ActionInput.h
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Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
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2012-09-23 04:51:13 +02:00 |
ActionMapper.cpp
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[vfs, #3] All file reading code goes through the VFS now, new mod downloader & mod selector in place. Also a bunch of other stuff. (...)
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2012-06-01 17:52:19 +02:00 |
ActionMapper.h
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
ActionSet.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
ActionSet.h
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Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
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2012-09-23 04:51:13 +02:00 |
AfterEffect.cpp
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Improvements to shader API; use handles instead of raw pointers.
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2013-06-15 04:11:11 +02:00 |
AfterEffect.h
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Improvements to shader API; use handles instead of raw pointers.
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2013-06-15 04:11:11 +02:00 |
AnimatedSprite.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
AnimatedSprite.h
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
Base.cpp
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Minor things. Most importantly: Game receives ACTION_SWIMLEFT and ACTION_SWIMLEFT now, for use in nodes' action() callback.
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2013-08-26 20:57:38 +02:00 |
Base.h
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Minor things. Most importantly: Game receives ACTION_SWIMLEFT and ACTION_SWIMLEFT now, for use in nodes' action() callback.
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2013-08-26 20:57:38 +02:00 |
BaseText.h
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Script interface improvements & extensions.
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2012-02-05 20:22:54 +01:00 |
BBGECompileConfig.h
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Apply SDL2 patch by ryan, with some adjustments to apply properly.
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2013-07-18 23:29:55 +02:00 |
bithacks.h
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Add special memory allocator for Lua that should take some memory stress away from heavy scripting.
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2013-08-26 21:02:46 +02:00 |
BitmapFont.cpp
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Disable all glEnable/glDisable() calls for GL_CULL_FACE, except one glDisable() during renderer init.
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2013-05-02 04:31:07 +02:00 |
BitmapFont.h
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Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
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2012-09-23 04:51:13 +02:00 |
BloomEffect.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
BloomEffect.h
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Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
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2012-09-23 04:51:13 +02:00 |
Cocoa.mm
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
Collision.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
Collision.h
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Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
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2012-09-23 04:51:13 +02:00 |
CommonEvents.h
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Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
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2012-09-23 04:51:13 +02:00 |
Core.cpp
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Fix ScriptInterface developer mode settings not applying.
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2013-08-03 22:37:10 +02:00 |
Core.h
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Apply SDL2 patch by ryan, with some adjustments to apply properly.
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2013-07-18 23:29:55 +02:00 |
CShim.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
Cube.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
Cube.h
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
Cutscene.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
Cutscene.h
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
DarkLayer.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
DarkLayer.h
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Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
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2012-09-23 04:51:13 +02:00 |
Datafile.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
Datafile.h
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
DebugFont.cpp
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Script interface improvements & extensions.
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2012-02-05 20:22:54 +01:00 |
DebugFont.h
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Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
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2012-09-23 04:51:13 +02:00 |
DFSprite.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
DFSprite.h
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
Effects.cpp
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sync with icculus repo
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2011-11-20 15:44:17 +01:00 |
Effects.h
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Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
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2012-09-23 04:51:13 +02:00 |
Emitter.cpp
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Disable all glEnable/glDisable() calls for GL_CULL_FACE, except one glDisable() during renderer init.
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2013-05-02 04:31:07 +02:00 |
Event.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
Event.h
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Script interface improvements & extensions.
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2012-02-05 20:22:54 +01:00 |
FileVars.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
FileVars.h
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Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
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2012-09-23 04:51:13 +02:00 |
Flags.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
Flags.h
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Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
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2012-09-23 04:51:13 +02:00 |
flags.hpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
FmodOpenALBridge.cpp
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Fix crash on minimize + reactivate
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2013-07-26 02:15:40 +02:00 |
FmodOpenALBridge.h
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Remove FMOD::Channel::setPan(), which is now defunct.
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2013-07-22 13:35:45 +02:00 |
FrameBuffer.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
FrameBuffer.h
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Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
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2012-09-23 04:51:13 +02:00 |
Gradient.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
Gradient.h
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Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
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2012-09-23 04:51:13 +02:00 |
Interpolator.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
Interpolator.h
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
Joystick.cpp
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Fix crash on shutdown with active SDL_gamecontroller + work around rumble effect not stopping
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2013-07-19 13:43:26 +02:00 |
LensFlare.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
LensFlare.h
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Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
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2012-09-23 04:51:13 +02:00 |
Light.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
Light.h
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
LightCone.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
LightCone.h
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
Localization.cpp
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Leftover win32 junk
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2013-07-22 05:36:01 +02:00 |
Localization.h
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_mods/x/locales/y/* now works
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2012-07-14 15:00:37 +02:00 |
Math.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
MathFunctions.h
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Minor debug improvements + misc
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2012-01-31 19:25:13 +01:00 |
MemoryAllocatorSmallBlock.cpp
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Add special memory allocator for Lua that should take some memory stress away from heavy scripting.
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2013-08-26 21:02:46 +02:00 |
MemoryAllocatorSmallBlock.h
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Add special memory allocator for Lua that should take some memory stress away from heavy scripting.
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2013-08-26 21:02:46 +02:00 |
Model.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
Model.h
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Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
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2012-09-23 04:51:13 +02:00 |
MT.cpp
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Do all sound decoding in *one* background thread, instead of one thread per decoder.
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2012-05-25 17:38:59 +02:00 |
MT.h
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[vfs, #3] All file reading code goes through the VFS now, new mod downloader & mod selector in place. Also a bunch of other stuff. (...)
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2012-06-01 17:52:19 +02:00 |
OggStream.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
OggStream.h
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
OpenGLStubs.h
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Fix some small performance bottlenecks:
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2012-01-02 21:34:29 +01:00 |
PackRead.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
PackRead.h
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
ParticleEffect.cpp
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Fix particle & shot loading on linux (fix file name case)
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2012-03-12 03:13:34 +01:00 |
ParticleManager.cpp
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Fix influenced particles not positioned correctly if SpawnLocal = 1
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2012-12-13 18:33:58 +01:00 |
Particles.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
Particles.h
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
PointSprites.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
PointSprites.h
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Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
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2012-09-23 04:51:13 +02:00 |
Precacher.cpp
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Add precacher for mods
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2013-05-24 03:34:10 +02:00 |
Precacher.h
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Add precacher for mods
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2013-05-24 03:34:10 +02:00 |
ProfRender.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
ProfRender.h
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
Quad.cpp
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Disable all glEnable/glDisable() calls for GL_CULL_FACE, except one glDisable() during renderer init.
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2013-05-02 04:31:07 +02:00 |
Quad.h
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Misc code cleanups, little SkeletalSprite loading improvement.
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2012-02-19 04:57:04 +01:00 |
QuadTrail.cpp
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Disable all glEnable/glDisable() calls for GL_CULL_FACE, except one glDisable() during renderer init.
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2013-05-02 04:31:07 +02:00 |
QuadTrail.h
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Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
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2012-09-23 04:51:13 +02:00 |
Rect.h
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Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
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2012-09-23 04:51:13 +02:00 |
RenderObject.cpp
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Minor changes & simplifications to Lua interface. 5 new functions.
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2013-07-20 17:44:27 +02:00 |
RenderObject.h
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Make some ints floats.
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2013-07-20 20:17:57 +02:00 |
RenderObject_inline.h
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Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
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2012-09-23 04:51:13 +02:00 |
RenderObjectLayer.cpp
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Fix crash in RenderObjectLayer::moveToBack()
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2012-10-09 00:57:34 +02:00 |
RenderRect.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
Resource.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
Resource.h
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Remove unnecessary exception handling. Hopefully fixes build on linux.
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2013-06-21 20:35:24 +02:00 |
RoundedRect.cpp
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Disable all glEnable/glDisable() calls for GL_CULL_FACE, except one glDisable() during renderer init.
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2013-05-02 04:31:07 +02:00 |
RoundedRect.h
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Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
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2012-09-23 04:51:13 +02:00 |
ScreenTransition.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
ScreenTransition.h
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Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
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2012-09-23 04:51:13 +02:00 |
ScriptObject.cpp
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Fixes & enhancements to shader interface code
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2013-05-12 00:05:57 +02:00 |
ScriptObject.h
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Fixes & enhancements to shader interface code
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2013-05-12 00:05:57 +02:00 |
Shader.cpp
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Remove unnecessary exception handling. Hopefully fixes build on linux.
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2013-06-21 20:35:24 +02:00 |
Shader.h
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Improvements to shader API; use handles instead of raw pointers.
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2013-06-15 04:11:11 +02:00 |
SimpleIStringStream.h
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Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
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2012-09-23 04:51:13 +02:00 |
SkeletalSprite.cpp
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Make some ints floats.
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2013-07-20 20:17:57 +02:00 |
SkeletalSprite.h
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Make some ints floats.
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2013-07-20 20:17:57 +02:00 |
Slider.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
Slider.h
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
SoundManager.cpp
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Fix ScriptInterface developer mode settings not applying.
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2013-08-03 22:37:10 +02:00 |
SoundManager.h
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Implement stereo to mono mixing for proper L/R separation even for stereo samples.
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2013-07-24 19:57:13 +02:00 |
SpawnParticleData.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
StateMachine.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
StateMachine.h
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
StateManager.cpp
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Merge branch 'experimental'
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2013-06-24 02:48:17 +02:00 |
StateManager.h
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
Strings.cpp
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Move key config strings into stringbank.txt
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2012-07-14 16:54:28 +02:00 |
Texture.cpp
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Slightly more sensible error/msgbox handling
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2013-06-23 18:50:10 +02:00 |
Texture.h
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Removed textureMemoryMultiplier again; a bit more debug output for differing texture sizes
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2012-06-15 17:58:18 +02:00 |
tinyxml.cpp
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Revert "Revert "move around some files to keep the size of the next commit down""
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2011-09-15 20:17:23 +02:00 |
tinyxml.h
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Revert "Revert "move around some files to keep the size of the next commit down""
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2011-09-15 20:17:23 +02:00 |
tinyxmlerror.cpp
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Revert "Revert "move around some files to keep the size of the next commit down""
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2011-09-15 20:17:23 +02:00 |
tinyxmlparser.cpp
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Revert "Revert "move around some files to keep the size of the next commit down""
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2011-09-15 20:17:23 +02:00 |
TTFFont.cpp
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Revert "added partial VFS support - enough to read static data from any source"
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2011-09-15 19:18:53 +02:00 |
TTFFont.h
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Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
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2012-09-23 04:51:13 +02:00 |
Vector.cpp
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Slightly more sensible error/msgbox handling
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2013-06-23 18:50:10 +02:00 |
Vector.h
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Cause less memory stress in InterpolatedVector assignment
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2013-04-21 18:47:51 +02:00 |