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Aquaria/Aquaria/AquariaMenuItem.h
Valentin Ochs b9d402199c Get rid of a lot of gcc warnings
Mostly signed/unsigned comparisons. Also some bugs, but I don't remember
where :D
2021-01-11 12:28:27 +01:00

280 lines
6.2 KiB
C++

/*
Copyright (C) 2007, 2010 - Bit-Blot
This file is part of Aquaria.
Aquaria is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef AQUARIAMENUITEM_H
#define AQUARIAMENUITEM_H
#include "../BBGE/BitmapFont.h"
#include "../BBGE/Quad.h"
#include "../BBGE/ActionMapper.h"
#include "../BBGE/Slider.h"
#include "../BBGE/DebugFont.h"
#include "../BBGE/TTFFont.h"
#include "../BBGE/RoundedRect.h"
namespace tinyxml2 { class XMLDocument; }
class AquariaGuiElement
{
public:
AquariaGuiElement();
void clean();
void setDirMove(int dir, AquariaGuiElement *item);
void setCanDirMove(bool on);
virtual void setFocus(bool v);
virtual Vector getGuiPosition()=0;
virtual bool isGuiVisible()=0;
static bool canDirMoveGlobal;
int guiInputLevel;
static int currentGuiInputLevel;
bool hasInput();
static AquariaGuiElement *currentFocus;
static AquariaGuiElement *getClosestGuiElement(const Vector& pos);
protected:
typedef std::list<AquariaGuiElement*> GuiElements;
static GuiElements guiElements;
static float guiMoveTimer;
void updateMovement(float dt);
bool hasFocus() const;
bool canDirMove;
AquariaGuiElement *dirMove[DIR_MAX];
static AquariaGuiElement *FindClosestTo(AquariaGuiElement *cur, Vector pos, Direction dir);
static Direction GetDirection();
static AquariaGuiElement *FocusClosestToMouse(Direction dir);
public:
static void UpdateGlobalFocus(float dt);
};
class AquariaGuiQuad : public Quad, public AquariaGuiElement
{
public:
AquariaGuiQuad();
void destroy();
Vector getGuiPosition();
bool isGuiVisible();
void update(float dt);
protected:
void onUpdate(float dt);
};
class AquariaMenuItem : virtual public Quad, public ActionMapper, public AquariaGuiElement
{
public:
AquariaMenuItem();
void destroy();
void setLabel(const std::string &label);
EventPtr event;
BitmapText *font, *glowFont;
Quad *glow, *quad;
bool useQuad(const std::string &tex);
void useGlow(const std::string &tex, int w, int h);
void useSound(const std::string &tex);
virtual void action(int actionID, int state, int source, InputDevice device) {}
virtual bool isCursorInMenuItem();
Vector getGuiPosition();
bool isGuiVisible();
int shareAlpha;
protected:
std::string useSfx;
bool highlighted;
void toggleHighlight(bool v);
void onClick();
virtual void onUpdate(float dt);
virtual void onToggleHighlight(bool on) {}
};
class AquariaSaveSlot : public AquariaGuiQuad
{
public:
AquariaSaveSlot(int slot);
bool isEmpty() { return empty; }
int getSlotIndex() { return slotIndex; }
void close(bool trans);
void hide();
void transition();
bool isGuiVisible();
bool mbDown;
static std::string getSaveDescription(const tinyxml2::XMLDocument &doc);
protected:
void onUpdate(float dt);
bool selected;
static bool closed;
bool done;
int slotIndex;
bool empty;
Quad *gfx;
Quad *box;
Quad *screen;
BitmapText *text1, *glowText;
};
class AquariaSlider : public Slider, public AquariaGuiElement
{
public:
AquariaSlider();
void destroy();
Vector getGuiPosition();
bool isGuiVisible();
bool hadInput() {bool ret = _hadInput; _hadInput = false; return ret;}
protected:
void onUpdate(float dt);
bool doSliderInput(float dt); // Returns whether input was detected
float inputTimer, inputDelay;
bool _hadInput;
};
class AquariaCheckBox : public CheckBox, public AquariaGuiElement
{
public:
AquariaCheckBox();
void destroy();
Vector getGuiPosition();
bool isGuiVisible();
protected:
void onUpdate(float dt);
};
class AquariaKeyConfig : public AquariaGuiElement, public RenderObject
{
public:
AquariaKeyConfig(const std::string &actionInputName, InputSetType type, int idx);
void destroy();
Vector getGuiPosition();
bool isGuiVisible();
static AquariaKeyConfig *waitingForInput;
void setActionSetIndex(size_t idx);
void setRejectJoyAxis(bool b);
protected:
void toggleEnterKey(int on);
void onUpdate(float dt);
bool keyDown;
std::string actionInputName;
InputSetType inputSetType;
int inputIdx;
TTFText *keyConfigFont;
Quad *bg, *bg2;
size_t actionSetIndex;
bool rejectJoyAxis;
};
class AquariaComboBox;
class AquariaComboBoxItem : public Quad
{
friend class AquariaComboBox;
public:
AquariaComboBoxItem(const std::string &str, size_t idx, AquariaComboBox *combo, Vector textscale);
protected:
void onUpdate(float dt);
size_t index;
AquariaComboBox *combo;
BitmapText *label;
bool mb;
};
class AquariaComboBox : public RenderObject
{
public:
AquariaComboBox(Vector textscale = Vector(1, 1));
size_t addItem(const std::string &n);
void open(float t=0.1f);
void close(float t=0.1f);
void setSelectedItem(size_t index);
bool setSelectedItem(const std::string &item);
size_t getSelectedItem();
void enqueueSelectItem(size_t index);
void setScroll(size_t sc);
std::string getSelectedItemString();
void doScroll(int dir);
bool isOpen() const { return isopen; }
protected:
void onUpdate(float dt);
size_t numDrops;
bool mb, isopen;
size_t scroll;
size_t enqueuedSelectItem;
std::vector<std::string> items;
Quad *bar, *scrollBtnUp, *scrollBtnDown;
BitmapText *selectedItemLabel;
size_t selectedItem;
float scrollDelay;
bool firstScroll;
Vector textscale;
std::vector<AquariaComboBoxItem*> shownItems;
};
class AquariaButton : public AquariaMenuItem
{
public:
AquariaButton(const std::string texbase, TTFFont *font);
void setButtonLabel(const std::string& s);
void goDown();
void goUp();
Vector activeColor;
float activeAlpha;
Vector inactiveColor;
float inactiveAlpha;
TTFText * const buttonlabel;
protected:
virtual void action(int actionID, int state, int source, InputDevice device);
virtual void onUpdate(float dt);
virtual void onToggleHighlight(bool on);
std::string _texbase;
int pressed;
int lastpressed;
};
#endif