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Aquaria/Aquaria
fgenesis d7bf48fc30 Unfuck & optimize Game::getWallNormal()
Another float->int->float roundtrip fixed.
2023-04-18 02:16:18 +02:00
..
AnimationEditor.cpp anim editor: allow to select anim by name (no more hammering PgUp/PgDown!) 2022-11-18 01:52:46 +01:00
AnimationEditor.h anim editor: allow to select anim by name (no more hammering PgUp/PgDown!) 2022-11-18 01:52:46 +01:00
Aquaria.ico
aquaria.rc
AquariaComboBox.cpp
AquariaCompileConfig.h
AquariaMenuItem.cpp
AquariaMenuItem.h
AquariaOSE.ico
AquariaSaveSlot.cpp
Avatar.cpp simplify bonelocking, add Lua functions 2023-04-18 01:42:21 +02:00
Avatar.h Changes to entity/node activation: 2023-02-24 02:10:33 +01:00
Beam.cpp Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
Beam.h Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
BitBlotLogo.cpp
CMakeLists.txt
CollideEntity.cpp Remove 2 unused Lua functions that only the unused "squeezer" scripts called 2022-12-09 04:10:13 +01:00
CollideEntity.h
Continuity.cpp remove PostProcessingFX 2022-05-21 18:56:27 +02:00
Continuity.h
Credits.cpp
CurrentRender.cpp Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
custom-fields.h
Damage.h
DSQ.cpp ignore mouse motion events generated by SDL_WarpMouse(). 2022-08-24 14:16:25 +02:00
DSQ.h
Element.cpp render: remove one mutable hack, border color is now per-quad 2022-09-24 04:57:08 +02:00
Element.h Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
Elements.h
Emote.cpp
Entity.cpp simplify bonelocking, add Lua functions 2023-04-18 01:42:21 +02:00
Entity.h simplify bonelocking, add Lua functions 2023-04-18 01:42:21 +02:00
FlockEntity.cpp
FlockEntity.h
Game.cpp Unfuck & optimize Game::getWallNormal() 2023-04-18 02:16:18 +02:00
Game.h simplify bonelocking, add Lua functions 2023-04-18 01:42:21 +02:00
GameEnums.h
GameplayVariables.cpp
GameStructs.cpp
GameStructs.h
GasCloud.cpp
GasCloud.h
GridRender.cpp Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
GridRender.h Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
Hair.cpp Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
Hair.h Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
InGameMenu.cpp remove RenderObject::isPieceFlippedHorizontal() + tiny cleanup 2022-06-20 17:46:37 +02:00
InGameMenu.h
Ingredient.cpp
Ingredient.h
Intro.cpp
Intro.h
Logo.cpp
Logo.h
Main.cpp declutter main. AQconfig.exe is gone, did not produce a proper config anymore anyway 2022-06-20 04:26:42 +02:00
ManaBall.cpp
ManaBall.h
MiniMapRender.cpp Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
Mod.cpp Add "default" and "none" mod compat scripts 2022-06-09 02:30:31 +02:00
Mod.h
ModDownloader.cpp
ModDownloader.h
ModSelector.cpp
ModSelector.h
Network.cpp
Network.h
NotEntities.h
ParticleEditor.cpp
Path.cpp Changes to entity/node activation: 2023-02-24 02:10:33 +01:00
Path.h Changes to entity/node activation: 2023-02-24 02:10:33 +01:00
PathFinding.cpp
PathFinding.h
PathRender.cpp Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
RecipeMenuEntry.cpp
RecipeMenuEntry.h
SceneEditor.cpp dump obs as png, not as tga. also fix upside-down and memleak 2023-04-17 18:55:52 +02:00
SceneEditor.h Rewrite SceneEditor level generation and skinning, use light pink to designate areas that should not be skinned 2022-07-06 08:59:55 +02:00
SchoolFish.cpp
SchoolFish.h
Scriptable.cpp
Scriptable.h
ScriptedEntity.cpp Changes to entity/node activation: 2023-02-24 02:10:33 +01:00
ScriptedEntity.h Changes to entity/node activation: 2023-02-24 02:10:33 +01:00
ScriptInterface.cpp Add Lua func bone_getCollisionMaskNormal() 2023-04-18 01:54:12 +02:00
ScriptInterface.h Changes to entity/node activation: 2023-02-24 02:10:33 +01:00
Segmented.cpp
Segmented.h Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
SFXLoops.cpp
Shot.cpp fix shot script canShotHit() API function 2023-03-19 18:11:57 +01:00
Shot.h Add support for below-maxspeed shots 2022-10-12 18:58:48 +02:00
Spore.cpp
Spore.h
States.cpp ignore mouse motion events generated by SDL_WarpMouse(). 2022-08-24 14:16:25 +02:00
States.h
StatsAndAchievements.cpp
StatsAndAchievements.h
SteamRender.cpp Fix newly introduced crash, wtf how why 2022-05-21 18:56:58 +02:00
Strand.cpp Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
StringBank_gen.h
SubtitlePlayer.cpp
SubtitlePlayer.h
TileVector.h
ToolTip.cpp Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
ToolTip.h Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
UserSettings.cpp fix crash when usersettings fail to load 2022-06-20 04:24:01 +02:00
UserSettings.h fix crash when usersettings fail to load 2022-06-20 04:24:01 +02:00
WaterSurfaceRender.cpp Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
WaterSurfaceRender.h Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
Web.cpp Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
Web.h Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
WorldMap.h
WorldMapRender.cpp fix world map tile selection to actually select the closest tile 2023-02-16 18:33:25 +01:00
WorldMapTiles.cpp