.. |
AnimationEditor.cpp
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anim editor: allow to select anim by name (no more hammering PgUp/PgDown!)
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2022-11-18 01:52:46 +01:00 |
AnimationEditor.h
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anim editor: allow to select anim by name (no more hammering PgUp/PgDown!)
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2022-11-18 01:52:46 +01:00 |
Aquaria.ico
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
aquaria.rc
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Rework & cleanup CMake project files
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2022-04-07 02:38:39 +02:00 |
AquariaComboBox.cpp
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Fix some more warnings
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2021-01-11 12:28:27 +01:00 |
AquariaCompileConfig.h
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remove unused QuadTrail
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2022-05-12 17:35:39 +02:00 |
AquariaMenuItem.cpp
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Fix ACTION_MENU* input to be sent as intended, broke in a7c2d054a2 iirc
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2021-01-12 14:24:30 +01:00 |
AquariaMenuItem.h
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Get rid of a lot of gcc warnings
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2021-01-11 12:28:27 +01:00 |
AquariaOSE.ico
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Rework & cleanup CMake project files
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2022-04-07 02:38:39 +02:00 |
AquariaSaveSlot.cpp
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move StringBank to BBGE
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2018-01-02 17:00:27 +01:00 |
Avatar.cpp
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simplify bonelocking, add Lua functions
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2023-04-18 01:42:21 +02:00 |
Avatar.h
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Changes to entity/node activation:
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2023-02-24 02:10:33 +01:00 |
Beam.cpp
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Add RenderState to be passed through the scene graph
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2022-05-20 01:04:19 +02:00 |
Beam.h
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Add RenderState to be passed through the scene graph
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2022-05-20 01:04:19 +02:00 |
BitBlotLogo.cpp
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Get rid of a lot of gcc warnings
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2021-01-11 12:28:27 +01:00 |
CMakeLists.txt
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delete unused files + add missing headers to cmake
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2022-05-19 05:17:49 +02:00 |
CollideEntity.cpp
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Remove 2 unused Lua functions that only the unused "squeezer" scripts called
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2022-12-09 04:10:13 +01:00 |
CollideEntity.h
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Remove commented-out code
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2016-05-05 19:57:50 +02:00 |
Continuity.cpp
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remove PostProcessingFX
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2022-05-21 18:56:27 +02:00 |
Continuity.h
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remove some unused code
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2020-07-13 23:13:07 +02:00 |
Credits.cpp
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remove RenderObject::blendEnabled and cleanup the blend code a bit
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2022-05-19 01:34:31 +02:00 |
CurrentRender.cpp
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Add RenderState to be passed through the scene graph
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2022-05-20 01:04:19 +02:00 |
custom-fields.h
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
Damage.h
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Fix some warnings
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2017-01-20 19:10:40 +01:00 |
DSQ.cpp
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ignore mouse motion events generated by SDL_WarpMouse().
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2022-08-24 14:16:25 +02:00 |
DSQ.h
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delete some unused code
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2022-05-18 02:38:53 +02:00 |
Element.cpp
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render: remove one mutable hack, border color is now per-quad
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2022-09-24 04:57:08 +02:00 |
Element.h
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Add RenderState to be passed through the scene graph
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2022-05-20 01:04:19 +02:00 |
Elements.h
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Remove commented-out code
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2016-05-05 19:57:50 +02:00 |
Emote.cpp
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Get rid of a lot of gcc warnings
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2021-01-11 12:28:27 +01:00 |
Entity.cpp
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simplify bonelocking, add Lua functions
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2023-04-18 01:42:21 +02:00 |
Entity.h
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simplify bonelocking, add Lua functions
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2023-04-18 01:42:21 +02:00 |
FlockEntity.cpp
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Get rid of a lot of gcc warnings
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2021-01-11 12:28:27 +01:00 |
FlockEntity.h
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Get rid of a lot of gcc warnings
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2021-01-11 12:28:27 +01:00 |
Game.cpp
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Unfuck & optimize Game::getWallNormal()
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2023-04-18 02:16:18 +02:00 |
Game.h
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simplify bonelocking, add Lua functions
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2023-04-18 01:42:21 +02:00 |
GameEnums.h
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remove RenderObject::blendEnabled and cleanup the blend code a bit
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2022-05-19 01:34:31 +02:00 |
GameplayVariables.cpp
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move StringBank to BBGE
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2018-01-02 17:00:27 +01:00 |
GameStructs.cpp
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More signed/unsigned comparison fixes. int -> size_t.
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2017-01-19 18:50:33 +01:00 |
GameStructs.h
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remove RenderObject::blendEnabled and cleanup the blend code a bit
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2022-05-19 01:34:31 +02:00 |
GasCloud.cpp
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
GasCloud.h
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
GridRender.cpp
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Add RenderState to be passed through the scene graph
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2022-05-20 01:04:19 +02:00 |
GridRender.h
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Add RenderState to be passed through the scene graph
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2022-05-20 01:04:19 +02:00 |
Hair.cpp
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Add RenderState to be passed through the scene graph
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2022-05-20 01:04:19 +02:00 |
Hair.h
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Add RenderState to be passed through the scene graph
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2022-05-20 01:04:19 +02:00 |
InGameMenu.cpp
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remove RenderObject::isPieceFlippedHorizontal() + tiny cleanup
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2022-06-20 17:46:37 +02:00 |
InGameMenu.h
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remove some unused stuff
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2022-05-12 17:20:40 +02:00 |
Ingredient.cpp
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Re-enable double->float cast warning and fix all instances where this fired
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2017-01-19 23:31:56 +01:00 |
Ingredient.h
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
Intro.cpp
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first step towards making the render process const
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2022-05-19 05:17:00 +02:00 |
Intro.h
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
Logo.cpp
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Remove commented-out code
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2016-05-05 19:57:50 +02:00 |
Logo.h
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Merge pull request #41
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2017-01-12 22:14:26 +01:00 |
Main.cpp
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declutter main. AQconfig.exe is gone, did not produce a proper config anymore anyway
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2022-06-20 04:26:42 +02:00 |
ManaBall.cpp
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remove some unused stuff
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2022-05-12 17:20:40 +02:00 |
ManaBall.h
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
MiniMapRender.cpp
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Add RenderState to be passed through the scene graph
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2022-05-20 01:04:19 +02:00 |
Mod.cpp
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Add "default" and "none" mod compat scripts
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2022-06-09 02:30:31 +02:00 |
Mod.h
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Add support for mod script compatibility layers
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2017-01-21 02:06:44 +01:00 |
ModDownloader.cpp
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Get rid of a lot of gcc warnings
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2021-01-11 12:28:27 +01:00 |
ModDownloader.h
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[vfs, #3] All file reading code goes through the VFS now, new mod downloader & mod selector in place. Also a bunch of other stuff. (...)
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2012-06-01 17:52:19 +02:00 |
ModSelector.cpp
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fix texture issue with software mipmaps (resize offending textures to be power-of-2)
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2022-03-31 21:05:44 +02:00 |
ModSelector.h
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fix texture issue with software mipmaps (resize offending textures to be power-of-2)
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2022-03-31 21:05:44 +02:00 |
Network.cpp
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Obsolete & remove BBGE_BUILD_SDL2. Closes #65.
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2022-04-05 09:58:57 +02:00 |
Network.h
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Get rid of a lot of gcc warnings
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2021-01-11 12:28:27 +01:00 |
NotEntities.h
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
ParticleEditor.cpp
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Rework & cleanup CMake project files
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2022-04-07 02:38:39 +02:00 |
Path.cpp
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Changes to entity/node activation:
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2023-02-24 02:10:33 +01:00 |
Path.h
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Changes to entity/node activation:
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2023-02-24 02:10:33 +01:00 |
PathFinding.cpp
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replace old JPS.h with new jps.hh (#74), should make pathfinding 2-3x as fast
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2022-03-17 20:59:26 +01:00 |
PathFinding.h
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Get rid of a lot of gcc warnings
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2021-01-11 12:28:27 +01:00 |
PathRender.cpp
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Add RenderState to be passed through the scene graph
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2022-05-20 01:04:19 +02:00 |
RecipeMenuEntry.cpp
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Get rid of a lot of gcc warnings
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2021-01-11 12:28:27 +01:00 |
RecipeMenuEntry.h
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Huge Game.cpp refactor and various other things
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2016-06-30 02:58:55 +02:00 |
SceneEditor.cpp
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dump obs as png, not as tga. also fix upside-down and memleak
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2023-04-17 18:55:52 +02:00 |
SceneEditor.h
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Rewrite SceneEditor level generation and skinning, use light pink to designate areas that should not be skinned
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2022-07-06 08:59:55 +02:00 |
SchoolFish.cpp
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first step towards making the render process const
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2022-05-19 05:17:00 +02:00 |
SchoolFish.h
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first step towards making the render process const
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2022-05-19 05:17:00 +02:00 |
Scriptable.cpp
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Small refactor, add Scrtipable base, add node_v() Lua function
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2021-01-12 19:00:05 +01:00 |
Scriptable.h
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Small refactor, add Scrtipable base, add node_v() Lua function
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2021-01-12 19:00:05 +01:00 |
ScriptedEntity.cpp
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Changes to entity/node activation:
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2023-02-24 02:10:33 +01:00 |
ScriptedEntity.h
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Changes to entity/node activation:
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2023-02-24 02:10:33 +01:00 |
ScriptInterface.cpp
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Add Lua func bone_getCollisionMaskNormal()
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2023-04-18 01:54:12 +02:00 |
ScriptInterface.h
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Changes to entity/node activation:
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2023-02-24 02:10:33 +01:00 |
Segmented.cpp
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Get rid of a lot of gcc warnings
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2021-01-11 12:28:27 +01:00 |
Segmented.h
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Add RenderState to be passed through the scene graph
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2022-05-20 01:04:19 +02:00 |
SFXLoops.cpp
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Remove commented-out code
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2016-05-05 19:57:50 +02:00 |
Shot.cpp
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fix shot script canShotHit() API function
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2023-03-19 18:11:57 +01:00 |
Shot.h
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Add support for below-maxspeed shots
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2022-10-12 18:58:48 +02:00 |
Spore.cpp
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Rework & cleanup CMake project files
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2022-04-07 02:38:39 +02:00 |
Spore.h
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
States.cpp
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ignore mouse motion events generated by SDL_WarpMouse().
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2022-08-24 14:16:25 +02:00 |
States.h
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Get rid of a lot of gcc warnings
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2021-01-11 12:28:27 +01:00 |
StatsAndAchievements.cpp
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Rework & cleanup CMake project files
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2022-04-07 02:38:39 +02:00 |
StatsAndAchievements.h
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Rework & cleanup CMake project files
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2022-04-07 02:38:39 +02:00 |
SteamRender.cpp
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Fix newly introduced crash, wtf how why
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2022-05-21 18:56:58 +02:00 |
Strand.cpp
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Add RenderState to be passed through the scene graph
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2022-05-20 01:04:19 +02:00 |
StringBank_gen.h
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remove frame recording (Demo.cpp) and related code
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2022-05-12 17:28:12 +02:00 |
SubtitlePlayer.cpp
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Re-enable double->float cast warning and fix all instances where this fired
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2017-01-19 23:31:56 +01:00 |
SubtitlePlayer.h
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More signed/unsigned comparison fixes. int -> size_t.
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2017-01-19 18:50:33 +01:00 |
TileVector.h
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Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
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2012-09-23 04:51:13 +02:00 |
ToolTip.cpp
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Add RenderState to be passed through the scene graph
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2022-05-20 01:04:19 +02:00 |
ToolTip.h
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Add RenderState to be passed through the scene graph
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2022-05-20 01:04:19 +02:00 |
UserSettings.cpp
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fix crash when usersettings fail to load
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2022-06-20 04:24:01 +02:00 |
UserSettings.h
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fix crash when usersettings fail to load
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2022-06-20 04:24:01 +02:00 |
WaterSurfaceRender.cpp
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Add RenderState to be passed through the scene graph
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2022-05-20 01:04:19 +02:00 |
WaterSurfaceRender.h
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Add RenderState to be passed through the scene graph
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2022-05-20 01:04:19 +02:00 |
Web.cpp
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Add RenderState to be passed through the scene graph
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2022-05-20 01:04:19 +02:00 |
Web.h
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Add RenderState to be passed through the scene graph
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2022-05-20 01:04:19 +02:00 |
WorldMap.h
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Merge branch 'gccwarn' into controllerfixup
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2017-01-17 11:15:47 +01:00 |
WorldMapRender.cpp
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fix world map tile selection to actually select the closest tile
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2023-02-16 18:33:25 +01:00 |
WorldMapTiles.cpp
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Get rid of a lot of gcc warnings
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2021-01-11 12:28:27 +01:00 |