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AnimationEditor.cpp
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anim editor: allow to select anim by name (no more hammering PgUp/PgDown!)
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2022-11-18 01:52:46 +01:00 |
AnimationEditor.h
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anim editor: allow to select anim by name (no more hammering PgUp/PgDown!)
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2022-11-18 01:52:46 +01:00 |
Aquaria.ico
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aquaria.rc
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AquariaComboBox.cpp
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AquariaCompileConfig.h
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AquariaMenuItem.cpp
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AquariaMenuItem.h
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AquariaOSE.ico
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AquariaSaveSlot.cpp
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Avatar.cpp
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simplify bonelocking, add Lua functions
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2023-04-18 01:42:21 +02:00 |
Avatar.h
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Changes to entity/node activation:
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2023-02-24 02:10:33 +01:00 |
Beam.cpp
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Add RenderState to be passed through the scene graph
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2022-05-20 01:04:19 +02:00 |
Beam.h
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Add RenderState to be passed through the scene graph
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2022-05-20 01:04:19 +02:00 |
BitBlotLogo.cpp
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CMakeLists.txt
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CollideEntity.cpp
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Remove 2 unused Lua functions that only the unused "squeezer" scripts called
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2022-12-09 04:10:13 +01:00 |
CollideEntity.h
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Continuity.cpp
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remove PostProcessingFX
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2022-05-21 18:56:27 +02:00 |
Continuity.h
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Credits.cpp
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CurrentRender.cpp
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Add RenderState to be passed through the scene graph
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2022-05-20 01:04:19 +02:00 |
custom-fields.h
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Damage.h
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DSQ.cpp
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ignore mouse motion events generated by SDL_WarpMouse().
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2022-08-24 14:16:25 +02:00 |
DSQ.h
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Element.cpp
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render: remove one mutable hack, border color is now per-quad
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2022-09-24 04:57:08 +02:00 |
Element.h
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Add RenderState to be passed through the scene graph
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2022-05-20 01:04:19 +02:00 |
Elements.h
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Emote.cpp
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Entity.cpp
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simplify bonelocking, add Lua functions
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2023-04-18 01:42:21 +02:00 |
Entity.h
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simplify bonelocking, add Lua functions
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2023-04-18 01:42:21 +02:00 |
FlockEntity.cpp
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FlockEntity.h
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Game.cpp
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Unfuck & optimize Game::getWallNormal()
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2023-04-18 02:16:18 +02:00 |
Game.h
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simplify bonelocking, add Lua functions
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2023-04-18 01:42:21 +02:00 |
GameEnums.h
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GameplayVariables.cpp
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GameStructs.cpp
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GameStructs.h
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GasCloud.cpp
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GasCloud.h
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GridRender.cpp
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Add RenderState to be passed through the scene graph
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2022-05-20 01:04:19 +02:00 |
GridRender.h
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Add RenderState to be passed through the scene graph
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2022-05-20 01:04:19 +02:00 |
Hair.cpp
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Add RenderState to be passed through the scene graph
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2022-05-20 01:04:19 +02:00 |
Hair.h
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Add RenderState to be passed through the scene graph
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2022-05-20 01:04:19 +02:00 |
InGameMenu.cpp
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remove RenderObject::isPieceFlippedHorizontal() + tiny cleanup
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2022-06-20 17:46:37 +02:00 |
InGameMenu.h
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Ingredient.cpp
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Ingredient.h
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Intro.cpp
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Intro.h
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Logo.cpp
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Logo.h
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Main.cpp
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declutter main. AQconfig.exe is gone, did not produce a proper config anymore anyway
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2022-06-20 04:26:42 +02:00 |
ManaBall.cpp
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ManaBall.h
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MiniMapRender.cpp
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Add RenderState to be passed through the scene graph
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2022-05-20 01:04:19 +02:00 |
Mod.cpp
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Add "default" and "none" mod compat scripts
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2022-06-09 02:30:31 +02:00 |
Mod.h
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ModDownloader.cpp
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ModDownloader.h
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ModSelector.cpp
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ModSelector.h
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Network.cpp
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Network.h
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NotEntities.h
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ParticleEditor.cpp
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Path.cpp
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Changes to entity/node activation:
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2023-02-24 02:10:33 +01:00 |
Path.h
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Changes to entity/node activation:
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2023-02-24 02:10:33 +01:00 |
PathFinding.cpp
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PathFinding.h
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PathRender.cpp
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Add RenderState to be passed through the scene graph
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2022-05-20 01:04:19 +02:00 |
RecipeMenuEntry.cpp
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RecipeMenuEntry.h
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SceneEditor.cpp
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dump obs as png, not as tga. also fix upside-down and memleak
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2023-04-17 18:55:52 +02:00 |
SceneEditor.h
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Rewrite SceneEditor level generation and skinning, use light pink to designate areas that should not be skinned
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2022-07-06 08:59:55 +02:00 |
SchoolFish.cpp
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SchoolFish.h
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Scriptable.cpp
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Scriptable.h
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ScriptedEntity.cpp
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Changes to entity/node activation:
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2023-02-24 02:10:33 +01:00 |
ScriptedEntity.h
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Changes to entity/node activation:
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2023-02-24 02:10:33 +01:00 |
ScriptInterface.cpp
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Add Lua func bone_getCollisionMaskNormal()
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2023-04-18 01:54:12 +02:00 |
ScriptInterface.h
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Changes to entity/node activation:
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2023-02-24 02:10:33 +01:00 |
Segmented.cpp
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Segmented.h
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Add RenderState to be passed through the scene graph
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2022-05-20 01:04:19 +02:00 |
SFXLoops.cpp
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Shot.cpp
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fix shot script canShotHit() API function
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2023-03-19 18:11:57 +01:00 |
Shot.h
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Add support for below-maxspeed shots
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2022-10-12 18:58:48 +02:00 |
Spore.cpp
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Spore.h
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States.cpp
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ignore mouse motion events generated by SDL_WarpMouse().
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2022-08-24 14:16:25 +02:00 |
States.h
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StatsAndAchievements.cpp
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StatsAndAchievements.h
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SteamRender.cpp
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Fix newly introduced crash, wtf how why
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2022-05-21 18:56:58 +02:00 |
Strand.cpp
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Add RenderState to be passed through the scene graph
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2022-05-20 01:04:19 +02:00 |
StringBank_gen.h
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SubtitlePlayer.cpp
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SubtitlePlayer.h
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TileVector.h
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ToolTip.cpp
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Add RenderState to be passed through the scene graph
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2022-05-20 01:04:19 +02:00 |
ToolTip.h
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Add RenderState to be passed through the scene graph
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2022-05-20 01:04:19 +02:00 |
UserSettings.cpp
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fix crash when usersettings fail to load
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2022-06-20 04:24:01 +02:00 |
UserSettings.h
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fix crash when usersettings fail to load
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2022-06-20 04:24:01 +02:00 |
WaterSurfaceRender.cpp
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Add RenderState to be passed through the scene graph
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2022-05-20 01:04:19 +02:00 |
WaterSurfaceRender.h
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Add RenderState to be passed through the scene graph
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2022-05-20 01:04:19 +02:00 |
Web.cpp
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Add RenderState to be passed through the scene graph
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2022-05-20 01:04:19 +02:00 |
Web.h
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Add RenderState to be passed through the scene graph
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2022-05-20 01:04:19 +02:00 |
WorldMap.h
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WorldMapRender.cpp
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fix world map tile selection to actually select the closest tile
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2023-02-16 18:33:25 +01:00 |
WorldMapTiles.cpp
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