..
AnimationEditor.cpp
Animation editor: Add D, Shift+D, Ctrl+Shift+D key combos to flip bone rotation.
2013-09-24 16:05:05 +02:00
Aquaria.ico
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
aquaria.rc
Fix compile on win32.
2013-07-20 03:51:13 +02:00
AquariaComboBox.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
AquariaCompileConfig.h
Display build date in version string.
2013-09-24 17:25:33 +02:00
AquariaMenuItem.cpp
Slightly more sensible error/msgbox handling
2013-06-23 18:50:10 +02:00
AquariaMenuItem.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
AquariaProgressBar.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
AquariaProgressBar.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
AquariaSaveSlot.cpp
Two little localzation patch additions, by Henrik Holst.
2012-06-13 23:37:21 +02:00
AquariaWin32OSE.ico
Get rid of AQUARIA_FULL define and move the setting to usersettings.xml. Some changes regarding AQUARIA_DEMO.
2013-07-20 02:27:53 +02:00
AStar.h
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
AutoMap.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
AutoMap.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
Avatar.cpp
Map element code refactoring. Allow other entities to influence map elements (EFX_WAVY).
2013-09-24 17:00:06 +02:00
Avatar.h
Map element code refactoring. Allow other entities to influence map elements (EFX_WAVY).
2013-09-24 17:00:06 +02:00
Beam.cpp
Make some ints floats.
2013-07-20 20:17:57 +02:00
BitBlotLogo.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
BoxElement.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
BubbleRender.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
CollideEntity.cpp
Cleaning out some dead code.
2013-09-04 16:07:46 +02:00
CollideEntity.h
Cleaning out some dead code.
2013-09-04 16:07:46 +02:00
Continuity.cpp
More Lua functions; allow specifying ingredient type by ID
2013-07-21 04:28:45 +02:00
Credits.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
CurrentRender.cpp
Disable all glEnable/glDisable() calls for GL_CULL_FACE, except one glDisable() during renderer init.
2013-05-02 04:31:07 +02:00
custom-fields.h
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
Demo.cpp
Move hardcoded UI strings to stringbank.txt. Patch by Henrik Holst.
2012-06-02 18:58:02 +02:00
DSQ.cpp
Map element code refactoring. Allow other entities to influence map elements (EFX_WAVY).
2013-09-24 17:00:06 +02:00
DSQ.h
Map element code refactoring. Allow other entities to influence map elements (EFX_WAVY).
2013-09-24 17:00:06 +02:00
Element.cpp
Map element code refactoring. Allow other entities to influence map elements (EFX_WAVY).
2013-09-24 17:00:06 +02:00
Element.h
Map element code refactoring. Allow other entities to influence map elements (EFX_WAVY).
2013-09-24 17:00:06 +02:00
Elements.h
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
Emote.cpp
[vfs, #3 ] All file reading code goes through the VFS now, new mod downloader & mod selector in place. Also a bunch of other stuff. (...)
2012-06-01 17:52:19 +02:00
Entity.cpp
Add some Lua functions, changes to hair.
2013-10-19 17:30:42 +02:00
Entity.h
Little things:
2013-09-28 17:21:11 +02:00
ExternalGUI.h
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
FFTNotes.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
FlockEntity.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
FlockEntity.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
Game.cpp
Little things:
2013-09-28 17:21:11 +02:00
Game.h
Map element code refactoring. Allow other entities to influence map elements (EFX_WAVY).
2013-09-24 17:00:06 +02:00
GameplayVariables.cpp
Slightly more sensible error/msgbox handling
2013-06-23 18:50:10 +02:00
GasCloud.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
GridRender.cpp
Fix possible crash when moving the Y-axis of camera out of bounds when zoomed out.
2012-09-17 03:32:18 +02:00
GridRender.h
Make world map reveal method configurable via user settings,
2012-10-14 03:46:47 +02:00
Hair.cpp
Add some Lua functions, changes to hair.
2013-10-19 17:30:42 +02:00
Hair.h
Add some Lua functions, changes to hair.
2013-10-19 17:30:42 +02:00
Ingredient.cpp
Fix logic bug causing oil drops to rotate. Really fixed now!
2013-07-15 03:19:42 +02:00
Intro.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
Logo.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
Logo.h
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
Main.cpp
Get rid of AQUARIA_FULL define and move the setting to usersettings.xml. Some changes regarding AQUARIA_DEMO.
2013-07-20 02:27:53 +02:00
ManaBall.cpp
Fixed some script interface functions, error handling & code cleanups
2011-09-18 23:12:02 +02:00
MiniMapRender.cpp
Add support for suppressing game actions from being handled, minor changes to actions
2013-07-11 23:49:39 +02:00
Mod.cpp
Correct wrong mod precache logic
2013-07-11 15:07:39 +02:00
ModDownloader.cpp
modselector: Clean out some old code, add support to open URL via webbrowser.
2013-07-27 00:41:15 +02:00
ModDownloader.h
[vfs, #3 ] All file reading code goes through the VFS now, new mod downloader & mod selector in place. Also a bunch of other stuff. (...)
2012-06-01 17:52:19 +02:00
ModSelector.cpp
modselector: Clean out some old code, add support to open URL via webbrowser.
2013-07-27 00:41:15 +02:00
ModSelector.h
modselector: Clean out some old code, add support to open URL via webbrowser.
2013-07-27 00:41:15 +02:00
Network.cpp
Apply SDL2 patch by ryan, with some adjustments to apply properly.
2013-07-18 23:29:55 +02:00
Network.h
[vfs, #3 ] All file reading code goes through the VFS now, new mod downloader & mod selector in place. Also a bunch of other stuff. (...)
2012-06-01 17:52:19 +02:00
NotEntities.h
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
ParticleEditor.cpp
Move hardcoded UI strings to stringbank.txt. Patch by Henrik Holst.
2012-06-02 18:58:02 +02:00
Path.cpp
Allow entities and nodes to update while the game is paused.
2013-08-26 20:56:34 +02:00
Path.h
Allow entities and nodes to update while the game is paused.
2013-08-26 20:56:34 +02:00
PathFinding.cpp
Disable path finding debug spam.
2013-08-28 04:33:12 +02:00
PathFinding.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
PathRender.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
RecipeMenuEntry.cpp
Some simplifications in ingredient name handling, by Henrik Holst
2012-07-11 22:00:14 +02:00
resource.h
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
SceneEditor.cpp
Fix some SceneEditor crashes/quirks and remove some dead code in the process.
2013-09-24 16:54:43 +02:00
SchoolFish.cpp
Fixed some script interface functions, error handling & code cleanups
2011-09-18 23:12:02 +02:00
SchoolFish.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
ScriptedEntity.cpp
Cleaning out some dead code.
2013-09-04 16:07:46 +02:00
ScriptedEntity.h
Cleaning out some dead code.
2013-09-04 16:07:46 +02:00
ScriptInterface.cpp
Add some Lua functions, changes to hair.
2013-10-19 17:30:42 +02:00
ScriptInterface.h
Add special memory allocator for Lua that should take some memory stress away from heavy scripting.
2013-08-26 21:02:46 +02:00
Segmented.cpp
Fix some small performance bottlenecks:
2012-01-02 21:34:29 +01:00
Segmented.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
SFXLoops.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
Shot.cpp
Some new Lua functions for shots. Shots will now respect the prov. unused BouncePrt property.
2013-07-21 17:09:47 +02:00
Shot.h
Some new Lua functions for shots. Shots will now respect the prov. unused BouncePrt property.
2013-07-21 17:09:47 +02:00
Spore.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
StarRenderer.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
States.cpp
Fix subtitles not appearing when starting a new game.
2012-05-21 03:35:20 +02:00
States.h
Animation editor: Add D, Shift+D, Ctrl+Shift+D key combos to flip bone rotation.
2013-09-24 16:05:05 +02:00
StatsAndAchievements.cpp
Move localisation code to BBGE, and allow textures to be localised.
2012-07-10 22:16:48 +02:00
StatsAndAchievements.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
SteamRender.cpp
Disable all glEnable/glDisable() calls for GL_CULL_FACE, except one glDisable() during renderer init.
2013-05-02 04:31:07 +02:00
Strand.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
StringBank.cpp
Slightly more sensible error/msgbox handling
2013-06-23 18:50:10 +02:00
SubtitlePlayer.cpp
Move localisation code to BBGE, and allow textures to be localised.
2012-07-10 22:16:48 +02:00
TileVector.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
ToolTip.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
ToolTip.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
UserSettings.cpp
Get rid of AQUARIA_FULL define and move the setting to usersettings.xml. Some changes regarding AQUARIA_DEMO.
2013-07-20 02:27:53 +02:00
UserSettings.h
Get rid of AQUARIA_FULL define and move the setting to usersettings.xml. Some changes regarding AQUARIA_DEMO.
2013-07-20 02:27:53 +02:00
WaterFont.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
WaterFont.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
WaterSurfaceRender.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
WaterSurfaceRender.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
Web.cpp
Implement loading/saving some more state data.
2013-06-23 22:28:46 +02:00
Web.h
Implement loading/saving some more state data.
2013-06-23 22:28:46 +02:00
WorldMapRender.cpp
Get rid of AQUARIA_FULL define and move the setting to usersettings.xml. Some changes regarding AQUARIA_DEMO.
2013-07-20 02:27:53 +02:00
WorldMapTiles.cpp
Move hardcoded UI strings to stringbank.txt. Patch by Henrik Holst.
2012-06-02 18:58:02 +02:00