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Aquaria/Aquaria
fgenesis d97bb25b9e Add some Lua functions, changes to hair.
+ beam_getEndPos()
+ entity_setCurrentHealth()
+ entity_setMaxHealth()
+ beam_getEndPos()
+ entity_hasAnimation()

- Add 3 new parameters to entity_damage: shot, hitX, hitY
- entity_getAnimationLength() supports string as 2nd parameter now.
  This will lookup an animation's length via name.
  Passing an ANIMLAYER_* constant works as it used to.
2013-10-19 17:30:42 +02:00
..
AnimationEditor.cpp Animation editor: Add D, Shift+D, Ctrl+Shift+D key combos to flip bone rotation. 2013-09-24 16:05:05 +02:00
Aquaria.ico initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
aquaria.rc Fix compile on win32. 2013-07-20 03:51:13 +02:00
AquariaComboBox.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
AquariaCompileConfig.h Display build date in version string. 2013-09-24 17:25:33 +02:00
AquariaMenuItem.cpp Slightly more sensible error/msgbox handling 2013-06-23 18:50:10 +02:00
AquariaMenuItem.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
AquariaProgressBar.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
AquariaProgressBar.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
AquariaSaveSlot.cpp Two little localzation patch additions, by Henrik Holst. 2012-06-13 23:37:21 +02:00
AquariaWin32OSE.ico Get rid of AQUARIA_FULL define and move the setting to usersettings.xml. Some changes regarding AQUARIA_DEMO. 2013-07-20 02:27:53 +02:00
AStar.h initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
AutoMap.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
AutoMap.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
Avatar.cpp Map element code refactoring. Allow other entities to influence map elements (EFX_WAVY). 2013-09-24 17:00:06 +02:00
Avatar.h Map element code refactoring. Allow other entities to influence map elements (EFX_WAVY). 2013-09-24 17:00:06 +02:00
Beam.cpp Make some ints floats. 2013-07-20 20:17:57 +02:00
BitBlotLogo.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
BoxElement.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
BubbleRender.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
CollideEntity.cpp Cleaning out some dead code. 2013-09-04 16:07:46 +02:00
CollideEntity.h Cleaning out some dead code. 2013-09-04 16:07:46 +02:00
Continuity.cpp More Lua functions; allow specifying ingredient type by ID 2013-07-21 04:28:45 +02:00
Credits.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
CurrentRender.cpp Disable all glEnable/glDisable() calls for GL_CULL_FACE, except one glDisable() during renderer init. 2013-05-02 04:31:07 +02:00
custom-fields.h initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
Demo.cpp Move hardcoded UI strings to stringbank.txt. Patch by Henrik Holst. 2012-06-02 18:58:02 +02:00
DSQ.cpp Map element code refactoring. Allow other entities to influence map elements (EFX_WAVY). 2013-09-24 17:00:06 +02:00
DSQ.h Map element code refactoring. Allow other entities to influence map elements (EFX_WAVY). 2013-09-24 17:00:06 +02:00
Element.cpp Map element code refactoring. Allow other entities to influence map elements (EFX_WAVY). 2013-09-24 17:00:06 +02:00
Element.h Map element code refactoring. Allow other entities to influence map elements (EFX_WAVY). 2013-09-24 17:00:06 +02:00
Elements.h initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
Emote.cpp [vfs, #3] All file reading code goes through the VFS now, new mod downloader & mod selector in place. Also a bunch of other stuff. (...) 2012-06-01 17:52:19 +02:00
Entity.cpp Add some Lua functions, changes to hair. 2013-10-19 17:30:42 +02:00
Entity.h Little things: 2013-09-28 17:21:11 +02:00
ExternalGUI.h initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
FFTNotes.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
FlockEntity.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
FlockEntity.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
Game.cpp Little things: 2013-09-28 17:21:11 +02:00
Game.h Map element code refactoring. Allow other entities to influence map elements (EFX_WAVY). 2013-09-24 17:00:06 +02:00
GameplayVariables.cpp Slightly more sensible error/msgbox handling 2013-06-23 18:50:10 +02:00
GasCloud.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
GridRender.cpp Fix possible crash when moving the Y-axis of camera out of bounds when zoomed out. 2012-09-17 03:32:18 +02:00
GridRender.h Make world map reveal method configurable via user settings, 2012-10-14 03:46:47 +02:00
Hair.cpp Add some Lua functions, changes to hair. 2013-10-19 17:30:42 +02:00
Hair.h Add some Lua functions, changes to hair. 2013-10-19 17:30:42 +02:00
Ingredient.cpp Fix logic bug causing oil drops to rotate. Really fixed now! 2013-07-15 03:19:42 +02:00
Intro.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
Logo.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
Logo.h initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
Main.cpp Get rid of AQUARIA_FULL define and move the setting to usersettings.xml. Some changes regarding AQUARIA_DEMO. 2013-07-20 02:27:53 +02:00
ManaBall.cpp Fixed some script interface functions, error handling & code cleanups 2011-09-18 23:12:02 +02:00
MiniMapRender.cpp Add support for suppressing game actions from being handled, minor changes to actions 2013-07-11 23:49:39 +02:00
Mod.cpp Correct wrong mod precache logic 2013-07-11 15:07:39 +02:00
ModDownloader.cpp modselector: Clean out some old code, add support to open URL via webbrowser. 2013-07-27 00:41:15 +02:00
ModDownloader.h [vfs, #3] All file reading code goes through the VFS now, new mod downloader & mod selector in place. Also a bunch of other stuff. (...) 2012-06-01 17:52:19 +02:00
ModSelector.cpp modselector: Clean out some old code, add support to open URL via webbrowser. 2013-07-27 00:41:15 +02:00
ModSelector.h modselector: Clean out some old code, add support to open URL via webbrowser. 2013-07-27 00:41:15 +02:00
Network.cpp Apply SDL2 patch by ryan, with some adjustments to apply properly. 2013-07-18 23:29:55 +02:00
Network.h [vfs, #3] All file reading code goes through the VFS now, new mod downloader & mod selector in place. Also a bunch of other stuff. (...) 2012-06-01 17:52:19 +02:00
NotEntities.h initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
ParticleEditor.cpp Move hardcoded UI strings to stringbank.txt. Patch by Henrik Holst. 2012-06-02 18:58:02 +02:00
Path.cpp Allow entities and nodes to update while the game is paused. 2013-08-26 20:56:34 +02:00
Path.h Allow entities and nodes to update while the game is paused. 2013-08-26 20:56:34 +02:00
PathFinding.cpp Disable path finding debug spam. 2013-08-28 04:33:12 +02:00
PathFinding.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
PathRender.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
RecipeMenuEntry.cpp Some simplifications in ingredient name handling, by Henrik Holst 2012-07-11 22:00:14 +02:00
resource.h initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
SceneEditor.cpp Fix some SceneEditor crashes/quirks and remove some dead code in the process. 2013-09-24 16:54:43 +02:00
SchoolFish.cpp Fixed some script interface functions, error handling & code cleanups 2011-09-18 23:12:02 +02:00
SchoolFish.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
ScriptedEntity.cpp Cleaning out some dead code. 2013-09-04 16:07:46 +02:00
ScriptedEntity.h Cleaning out some dead code. 2013-09-04 16:07:46 +02:00
ScriptInterface.cpp Add some Lua functions, changes to hair. 2013-10-19 17:30:42 +02:00
ScriptInterface.h Add special memory allocator for Lua that should take some memory stress away from heavy scripting. 2013-08-26 21:02:46 +02:00
Segmented.cpp Fix some small performance bottlenecks: 2012-01-02 21:34:29 +01:00
Segmented.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
SFXLoops.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
Shot.cpp Some new Lua functions for shots. Shots will now respect the prov. unused BouncePrt property. 2013-07-21 17:09:47 +02:00
Shot.h Some new Lua functions for shots. Shots will now respect the prov. unused BouncePrt property. 2013-07-21 17:09:47 +02:00
Spore.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
StarRenderer.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
States.cpp Fix subtitles not appearing when starting a new game. 2012-05-21 03:35:20 +02:00
States.h Animation editor: Add D, Shift+D, Ctrl+Shift+D key combos to flip bone rotation. 2013-09-24 16:05:05 +02:00
StatsAndAchievements.cpp Move localisation code to BBGE, and allow textures to be localised. 2012-07-10 22:16:48 +02:00
StatsAndAchievements.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
SteamRender.cpp Disable all glEnable/glDisable() calls for GL_CULL_FACE, except one glDisable() during renderer init. 2013-05-02 04:31:07 +02:00
Strand.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
StringBank.cpp Slightly more sensible error/msgbox handling 2013-06-23 18:50:10 +02:00
SubtitlePlayer.cpp Move localisation code to BBGE, and allow textures to be localised. 2012-07-10 22:16:48 +02:00
TileVector.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
ToolTip.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
ToolTip.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
UserSettings.cpp Get rid of AQUARIA_FULL define and move the setting to usersettings.xml. Some changes regarding AQUARIA_DEMO. 2013-07-20 02:27:53 +02:00
UserSettings.h Get rid of AQUARIA_FULL define and move the setting to usersettings.xml. Some changes regarding AQUARIA_DEMO. 2013-07-20 02:27:53 +02:00
WaterFont.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
WaterFont.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
WaterSurfaceRender.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
WaterSurfaceRender.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
Web.cpp Implement loading/saving some more state data. 2013-06-23 22:28:46 +02:00
Web.h Implement loading/saving some more state data. 2013-06-23 22:28:46 +02:00
WorldMapRender.cpp Get rid of AQUARIA_FULL define and move the setting to usersettings.xml. Some changes regarding AQUARIA_DEMO. 2013-07-20 02:27:53 +02:00
WorldMapTiles.cpp Move hardcoded UI strings to stringbank.txt. Patch by Henrik Holst. 2012-06-02 18:58:02 +02:00