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Aquaria/BBGE/ActionSet.cpp
2017-01-17 11:15:47 +01:00

243 lines
5.5 KiB
C++

/*
Copyright (C) 2007, 2010 - Bit-Blot
This file is part of Aquaria.
Aquaria is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "ActionSet.h"
#include "Core.h"
JoystickConfig::JoystickConfig()
{
s1ax = 0;
s1ay = 1;
s2ax = 2;
s2ay = 3;
s1dead = 0.3f;
s2dead = 0.3f;
}
ActionSet::ActionSet()
{
enabled = true;
joystickID = ACTIONSET_REASSIGN_JOYSTICK;
}
void ActionSet::clearActions()
{
inputSet.clear();
}
int ActionSet::assignJoystickByName(bool force)
{
int idx = _whichJoystickForName();
if(idx >= 0 || force)
assignJoystickIdx(idx, false);
return idx;
}
void ActionSet::assignJoystickIdx(int idx, bool updateValues)
{
if(idx < 0)
{
if(updateValues && idx != ACTIONSET_REASSIGN_JOYSTICK)
{
joystickName.clear();
joystickGUID.clear();
}
}
else if(idx < (int)core->getNumJoysticks())
{
if(Joystick *j = core->getJoystick(idx))
{
if(updateValues)
{
joystickGUID = j->getGUID();
joystickName = j->getName();
}
}
else
idx = -1;
}
joystickID = idx;
}
int ActionSet::_whichJoystickForName()
{
if(joystickName == "NONE")
return -1;
if(joystickGUID.length() && joystickName.length())
for(size_t i = 0; i < core->getNumJoysticks(); ++i)
if(Joystick *j = core->getJoystick(i))
if(j->getGUID()[0] && joystickGUID == j->getGUID() && joystickName == j->getName())
return int(i);
if(joystickGUID.length())
for(size_t i = 0; i < core->getNumJoysticks(); ++i)
if(Joystick *j = core->getJoystick(i))
if(j->getGUID()[0] && joystickGUID == j->getGUID())
return int(i);
if(joystickName.length())
for(size_t i = 0; i < core->getNumJoysticks(); ++i)
if(Joystick *j = core->getJoystick(i))
if(joystickName == j->getName())
return int(i);
// first attached
if(!joystickGUID.length() && !joystickName.length())
for(size_t i = 0; i < core->getNumJoysticks(); ++i)
if(Joystick *j = core->getJoystick(i))
return i;
return ACTIONSET_REASSIGN_JOYSTICK;
}
void ActionSet::updateJoystick()
{
bool reassign = joystickID == ACTIONSET_REASSIGN_JOYSTICK;
if(joystickID >= 0)
{
Joystick *j = core->getJoystick(joystickID);
if(!j)
reassign = true;
}
if(reassign)
assignJoystickByName(true);
// Enable joystick if used by this ActionSet.
// There might be other ActionSets that are also set to this
// joystick but disabled, so we can't just do
// j->setEnabled(enabled) here.
Joystick *j = core->getJoystick(joystickID);
if(j && enabled)
j->setEnabled(true);
}
ActionInput *ActionSet::getActionInputByName(const std::string &name)
{
for (ActionInputSet::iterator i = inputSet.begin(); i != inputSet.end(); i++)
{
if (nocasecmp((*i).name, name) == 0)
{
return &(*i);
}
}
return 0;
}
void ActionSet::importAction(ActionMapper *mapper, const std::string &name, int actionID, int sourceID) const
{
if (!enabled) return;
if (!mapper) return;
for (size_t i = 0; i < inputSet.size(); i++)
{
const ActionInput *actionInput = &inputSet[i];
if (actionInput->name == name)
{
for (int i = 0; i < INP_COMBINED_SIZE; i++)
if (actionInput->data.all[i])
mapper->addAction(actionID, actionInput->data.all[i], sourceID);
return;
}
}
}
void ActionSet::importAction(ActionMapper *mapper, const std::string &name, Event *event, int state) const
{
if (!enabled) return;
if (!mapper) return;
for (size_t i = 0; i < inputSet.size(); i++)
{
const ActionInput *actionInput = &inputSet[i];
if (actionInput->name == name)
{
for (int i = 0; i < INP_COMBINED_SIZE; i++)
if (actionInput->data.all[i])
mapper->addAction(event, actionInput->data.all[i], state);
return;
}
}
}
ActionInput *ActionSet::addActionInput(const std::string &name)
{
ActionInput *a = getActionInputByName(name);
if(a)
return a;
ActionInput newa;
newa.name = name;
inputSet.push_back(newa);
return &inputSet.back();
}
/*
std::string ActionSet::insertInputIntoString(const std::string &string)
{
std::string str = string;
size_t start = str.find('{');
size_t end = str.find('}');
if (start == std::string::npos || end == std::string::npos)
return string;
std::string code = str.substr(start+1, end - start);
stringToLower(code);
std::string part1 = str.substr(0, start);
std::string part3 = str.substr(end+1, str.size());
int thing = code.find(':');
std::string input = code.substr(0, thing);
std::string button = code.substr(thing+1, code.size());
char buttonType;
int buttonNum;
std::istringstream is(button);
is >> buttonType >> buttonNum;
ActionInput *actionInput=0;
actionInput = getActionInputByName(input);
if (!actionInput)
{
// don't have that input, bail
return string;
}
int inputCode=0;
switch(buttonType)
{
case 'k':
inputCode = actionInput->key[buttonNum];
break;
case 'j':
inputCode = actionInput->joy[buttonNum];
break;
case 'm':
inputCode = actionInput->mse[buttonNum];
break;
}
std::string part2 = getInputCodeToUserString(inputCode);
return part1 + part2 + part3;
}
*/