mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-25 17:53:47 +00:00
230 lines
5.7 KiB
Lua
230 lines
5.7 KiB
Lua
-- Copyright (C) 2007, 2010 - Bit-Blot
|
|
--
|
|
-- This file is part of Aquaria.
|
|
--
|
|
-- Aquaria is free software; you can redistribute it and/or
|
|
-- modify it under the terms of the GNU General Public License
|
|
-- as published by the Free Software Foundation; either version 2
|
|
-- of the License, or (at your option) any later version.
|
|
--
|
|
-- This program is distributed in the hope that it will be useful,
|
|
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
--
|
|
-- See the GNU General Public License for more details.
|
|
--
|
|
-- You should have received a copy of the GNU General Public License
|
|
-- along with this program; if not, write to the Free Software
|
|
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
if not v then v = {} end
|
|
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
|
|
|
|
v.n = 0
|
|
v.jaw = 0
|
|
v.head = 0
|
|
v.trappedEnt = 0
|
|
v.getOutHits = 0
|
|
v.hx = 0
|
|
v.hy = 0
|
|
v.hurtTimer = 0
|
|
v.trapDelay = 0
|
|
|
|
local STATE_TRAP = 1001
|
|
local STATE_TRAPPED = 1002
|
|
local STATE_RELEASE = 1003
|
|
|
|
function init(me)
|
|
setupEntity(me)
|
|
entity_setEntityType(me, ET_ENEMY)
|
|
entity_initSkeletal(me, "PredatoryTunicate")
|
|
entity_setEntityLayer(me)
|
|
entity_setHealth(me, 24)
|
|
|
|
entity_setAllDamageTargets(me, false)
|
|
|
|
--entity_generateCollisionMask(me)
|
|
|
|
entity_setCollideRadius(me, 100)
|
|
entity_setCullRadius(me, 1024)
|
|
--entity_generateCollisionMask(me)
|
|
|
|
v.jaw = entity_getBoneByName(me, "Jaw")
|
|
v.head = entity_getBoneByName(me, "Head")
|
|
|
|
entity_setState(me, STATE_IDLE)
|
|
|
|
entity_setDamageTarget(me, DT_AVATAR_ENERGYBLAST, true)
|
|
entity_setDamageTarget(me, DT_ENEMY_ENERGYBLAST, true)
|
|
entity_setDamageTarget(me, DT_AVATAR_SHOCK, true)
|
|
--entity_setDamageTarget(me, DT_AVATAR_VINE, true)
|
|
entity_setUpdateCull(me, 2000)
|
|
|
|
esetv(me, EV_ENTITYDIED, 1)
|
|
end
|
|
|
|
function entityDied(me, ent)
|
|
if v.trappedEnt == ent then
|
|
v.trappedEnt = 0
|
|
entity_setState(me, STATE_IDLE, -1, 1)
|
|
end
|
|
end
|
|
|
|
function postInit(me)
|
|
v.n = getNaija()
|
|
entity_setTarget(me, v.n)
|
|
|
|
local node = entity_getNearestNode(me, "FLIP")
|
|
if node ~= 0 and node_isEntityIn(node, me) then
|
|
entity_fh(me)
|
|
end
|
|
end
|
|
|
|
function update(me, dt)
|
|
--entity_handleShotCollisionsSkeletal(me)
|
|
|
|
|
|
v.hx, v.hy = bone_getWorldPosition(v.head)
|
|
|
|
entity_clearTargetPoints(me)
|
|
entity_addTargetPoint(me, v.hx, v.hy)
|
|
|
|
entity_handleShotCollisions(me)
|
|
|
|
if entity_isState(me, STATE_IDLE) then
|
|
local ent = getFirstEntity()
|
|
while ent ~= 0 do
|
|
if ent ~= me and entity_isDamageTarget(ent, DT_ENEMY_TRAP) and entity_isEntityInRange(me, ent, 256) then
|
|
if not entity_isDead(ent) then
|
|
if not eisv(ent, EV_TYPEID, EVT_PET) and
|
|
not entity_isName(ent, "ubervine") and
|
|
not (entity_getEntityType(ent)==ET_INGREDIENT) then
|
|
v.trappedEnt = ent
|
|
entity_setState(me, STATE_TRAP)
|
|
break
|
|
end
|
|
end
|
|
end
|
|
ent = getNextEntity()
|
|
end
|
|
end
|
|
if entity_isState(me, STATE_TRAPPED) then
|
|
if v.trappedEnt ~= 0 and (entity_getEntityType(v.trappedEnt)==ET_AVATAR or v.trappedEnt == getLi()) then
|
|
entity_setDamageTarget(me, DT_AVATAR_LIZAP, true)
|
|
end
|
|
else
|
|
entity_setDamageTarget(me, DT_AVATAR_LIZAP, false)
|
|
end
|
|
if not entity_isAnimating(me) and entity_isState(me, STATE_TRAP) then
|
|
--[[
|
|
|
|
ent = getFirstEntity()
|
|
v.trappedEnt = 0
|
|
while ent ~= 0 do
|
|
if ent ~= me and entity_isEntityInRange(me, ent, 256) then
|
|
v.trappedEnt = ent
|
|
break
|
|
end
|
|
ent = getNextEntity()
|
|
end
|
|
]]--
|
|
if v.trappedEnt ~= 0 then
|
|
if entity_getEntityType(v.trappedEnt)==ET_AVATAR or v.trappedEnt==getLi() then
|
|
toggleLiCombat(true)
|
|
end
|
|
debugLog(string.format("trapped ent:%s", entity_getName(v.trappedEnt)))
|
|
entity_setState(me, STATE_TRAPPED)
|
|
else
|
|
entity_setState(me, STATE_IDLE)
|
|
end
|
|
end
|
|
--[[
|
|
if not entity_isAnimating(me) and entity_isState(me, STATE_RELEASE) then
|
|
entity_setState(me, STATE_IDLE)
|
|
end
|
|
]]--
|
|
|
|
if v.trappedEnt ~= 0 then
|
|
if entity_isDead(v.trappedEnt) then
|
|
v.trappedEnt = 0
|
|
entity_setState(me, STATE_IDLE)
|
|
elseif entity_isState(me, STATE_TRAP) then
|
|
entity_setPosition(v.trappedEnt, v.hx, v.hy, 0.1)
|
|
elseif entity_isState(me, STATE_TRAPPED) then
|
|
entity_setPosition(v.trappedEnt, v.hx, v.hy)
|
|
v.hurtTimer = v.hurtTimer + dt
|
|
if v.hurtTimer > 1 then
|
|
if entity_getEntityType(v.trappedEnt) == ET_ENEMY then
|
|
entity_damage(v.trappedEnt, me, 2, DT_ENEMY_TRAP)
|
|
else
|
|
entity_damage(v.trappedEnt, me, 1, DT_ENEMY_TRAP)
|
|
end
|
|
if entity_isDead(v.trappedEnt) then
|
|
v.trappedEnt = 0
|
|
entity_setState(me, STATE_IDLE)
|
|
end
|
|
v.hurtTimer = 0
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function enterState(me)
|
|
if entity_isState(me, STATE_IDLE) then
|
|
entity_animate(me, "idle", -1)
|
|
elseif entity_isState(me, STATE_TRAP) then
|
|
entity_animate(me, "trap")
|
|
elseif entity_isState(me, STATE_TRAPPED) then
|
|
v.hurtTimer = 0
|
|
entity_animate(me, "trapped", -1)
|
|
elseif entity_isState(me, STATE_RELEASE) then
|
|
entity_animate(me, "release", -1)
|
|
entity_setStateTime(me, 5)
|
|
end
|
|
end
|
|
|
|
function exitState(me)
|
|
if entity_isState(me, STATE_TRAP) then
|
|
elseif entity_isState(me, STATE_RELEASE) then
|
|
entity_setState(me, STATE_IDLE)
|
|
elseif entity_isState(me, STATE_TRAPPED) then
|
|
--entity_addVel(v.trappedEnt, -800, 0)
|
|
if v.trappedEnt ~= 0 then
|
|
entity_push(v.trappedEnt, -800, 0, 1)
|
|
end
|
|
v.trappedEnt = 0
|
|
if v.trapDelay == 0 then
|
|
v.trapDelay = 1.5
|
|
end
|
|
end
|
|
end
|
|
|
|
function damage(me, attacker, bone, damageType, dmg)
|
|
if entity_isState(me, STATE_TRAPPED) then
|
|
|
|
v.getOutHits = v.getOutHits + dmg
|
|
if v.getOutHits > 5 then
|
|
v.getOutHits = 0
|
|
entity_setState(me, STATE_RELEASE)
|
|
end
|
|
debugLog(string.format("getOutHits: %d", v.getOutHits))
|
|
return true
|
|
end
|
|
return false
|
|
end
|
|
|
|
function animationKey(me, key)
|
|
end
|
|
|
|
function hitSurface(me)
|
|
end
|
|
|
|
function songNote(me, note)
|
|
end
|
|
|
|
function songNoteDone(me, note)
|
|
end
|
|
|
|
function song(me, song)
|
|
end
|
|
|