..
GL
sync with icculus repo
2011-11-20 15:44:17 +01:00
glext
sync with icculus repo
2011-11-20 15:44:17 +01:00
ActionInput.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
ActionInput.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
ActionMapper.cpp
Avoid sending an action multiple times in a row
2015-08-16 02:24:14 +02:00
ActionMapper.h
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
ActionSet.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
ActionSet.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
AfterEffect.cpp
Reload shaders on resolution change.
2013-10-25 01:44:34 +02:00
AfterEffect.h
Reload shaders on resolution change.
2013-10-25 01:44:34 +02:00
Base.cpp
Fix possible crash when saving animation to non-existing file + loading malformed XML from skin file.
2014-09-16 00:29:57 +02:00
Base.h
Refactor texture loading code; should fix a crash that started appearing recently.
2015-03-24 00:06:51 +01:00
BaseText.h
Add two more font/text related Lua functions, and some more:
2015-11-16 03:59:47 +01:00
BBGECompileConfig.h
Apply SDL2 patch by ryan, with some adjustments to apply properly.
2013-07-18 23:29:55 +02:00
bithacks.h
Add special memory allocator for Lua that should take some memory stress away from heavy scripting.
2013-08-26 21:02:46 +02:00
BitmapFont.cpp
Add two more font/text related Lua functions, and some more:
2015-11-16 03:59:47 +01:00
BitmapFont.h
Add two more font/text related Lua functions, and some more:
2015-11-16 03:59:47 +01:00
Cocoa.mm
Update Cocoa.mm
2014-04-22 16:11:17 -06:00
Core.cpp
Remove unused files
2016-05-05 20:09:39 +02:00
Core.h
Remove unused files
2016-05-05 20:09:39 +02:00
DarkLayer.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
DarkLayer.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
DebugFont.cpp
Add two more font/text related Lua functions, and some more:
2015-11-16 03:59:47 +01:00
DebugFont.h
Add two more font/text related Lua functions, and some more:
2015-11-16 03:59:47 +01:00
Effects.cpp
sync with icculus repo
2011-11-20 15:44:17 +01:00
Effects.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
Emitter.cpp
Add option for particles to inherit alpha/color from their ParticleEffect
2014-03-10 17:28:41 +01:00
Event.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
Event.h
Script interface improvements & extensions.
2012-02-05 20:22:54 +01:00
FmodOpenALBridge.cpp
attempt to fix sounds from zip files not loading properly
2015-07-07 01:16:59 +02:00
FmodOpenALBridge.h
Remove FMOD::Channel::setPan(), which is now defunct.
2013-07-22 13:35:45 +02:00
FrameBuffer.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
FrameBuffer.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
Gradient.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
Gradient.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
Joystick.cpp
Fix crash on shutdown with active SDL_gamecontroller + work around rumble effect not stopping
2013-07-19 13:43:26 +02:00
LensFlare.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
LensFlare.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
Localization.cpp
OS X: Fix a memory overrelease.
2014-06-27 14:48:24 -06:00
Localization.h
_mods/x/locales/y/* now works
2012-07-14 15:00:37 +02:00
Math.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
MathFunctions.h
Minor debug improvements + misc
2012-01-31 19:25:13 +01:00
MemoryAllocatorSmallBlock.cpp
Fix build on Linux/OSX
2013-08-26 22:25:36 +02:00
MemoryAllocatorSmallBlock.h
Add special memory allocator for Lua that should take some memory stress away from heavy scripting.
2013-08-26 21:02:46 +02:00
MT.cpp
Do all sound decoding in *one* background thread, instead of one thread per decoder.
2012-05-25 17:38:59 +02:00
MT.h
[vfs, #3 ] All file reading code goes through the VFS now, new mod downloader & mod selector in place. Also a bunch of other stuff. (...)
2012-06-01 17:52:19 +02:00
OpenGLStubs.h
Fix some small performance bottlenecks:
2012-01-02 21:34:29 +01:00
ParticleEffect.cpp
Add option for particles to inherit alpha/color from their ParticleEffect
2014-03-10 17:28:41 +01:00
ParticleManager.cpp
Fix influenced particles not positioned correctly if SpawnLocal = 1
2012-12-13 18:33:58 +01:00
Particles.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
Particles.h
Little int->float conversion
2015-11-11 23:28:10 +01:00
Precacher.cpp
Add precacher for mods
2013-05-24 03:34:10 +02:00
Precacher.h
Add precacher for mods
2013-05-24 03:34:10 +02:00
ProfRender.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
ProfRender.h
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
Quad.cpp
Remove some old, unused code
2016-03-20 19:14:48 +01:00
Quad.h
Remove some old, unused code
2016-03-20 19:14:48 +01:00
QuadTrail.cpp
Disable all glEnable/glDisable() calls for GL_CULL_FACE, except one glDisable() during renderer init.
2013-05-02 04:31:07 +02:00
QuadTrail.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
Rect.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
Refcounted.h
Refactor texture loading code; should fix a crash that started appearing recently.
2015-03-24 00:06:51 +01:00
RenderObject.cpp
Remove RenderObject::collisionRects.
2016-05-07 01:00:16 +02:00
RenderObject.h
Remove RenderObject::collisionRects.
2016-05-07 01:00:16 +02:00
RenderObject_inline.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
RenderObjectLayer.cpp
Fix crash in RenderObjectLayer::moveToBack()
2012-10-09 00:57:34 +02:00
RenderRect.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
RoundedRect.cpp
Disable all glEnable/glDisable() calls for GL_CULL_FACE, except one glDisable() during renderer init.
2013-05-02 04:31:07 +02:00
RoundedRect.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
ScreenTransition.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
ScreenTransition.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
ScriptObject.cpp
Fix setGemPosition(), add more Lua functions:
2013-10-25 01:47:24 +02:00
ScriptObject.h
Fix setGemPosition(), add more Lua functions:
2013-10-25 01:47:24 +02:00
Shader.cpp
Reload shaders on resolution change.
2013-10-25 01:44:34 +02:00
Shader.h
Reload shaders on resolution change.
2013-10-25 01:44:34 +02:00
SimpleIStringStream.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
SkeletalSprite.cpp
Remove RenderObject::collisionRects.
2016-05-07 01:00:16 +02:00
SkeletalSprite.h
Remove RenderObject::collidePosition and related code
2016-05-07 00:47:45 +02:00
Slider.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
Slider.h
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
SoundManager.cpp
Remove unused files
2016-05-05 20:09:39 +02:00
SoundManager.h
Implement stereo to mono mixing for proper L/R separation even for stereo samples.
2013-07-24 19:57:13 +02:00
SpawnParticleData.cpp
Add option for particles to inherit alpha/color from their ParticleEffect
2014-03-10 17:28:41 +01:00
StateMachine.cpp
Remove some unnecessary code from StateMachine
2015-03-08 20:44:14 +01:00
StateMachine.h
Remove some unnecessary code from StateMachine
2015-03-08 20:44:14 +01:00
StateManager.cpp
Merge branch 'experimental'
2013-06-24 02:48:17 +02:00
StateManager.h
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
Strings.cpp
Move key config strings into stringbank.txt
2012-07-14 16:54:28 +02:00
Texture.cpp
Fix rare texture loading problems introduced in 8bd40be8aa
and f0d580d873
.
2016-03-13 01:37:43 +01:00
Texture.h
Fix rare texture loading problems introduced in 8bd40be8aa
and f0d580d873
.
2016-03-13 01:37:43 +01:00
TTFFont.cpp
Add two more font/text related Lua functions, and some more:
2015-11-16 03:59:47 +01:00
TTFFont.h
Add two more font/text related Lua functions, and some more:
2015-11-16 03:59:47 +01:00
Vector.cpp
Tiny vector cleanup
2016-03-21 03:41:22 +01:00
Vector.h
Tiny vector cleanup
2016-03-21 03:41:22 +01:00