.. |
AnimationEditor.cpp
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Continue implementing support for multiple ActionSets
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2016-07-16 03:09:44 +02:00 |
AnimationEditor.h
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
Aquaria.ico
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
aquaria.rc
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Remove another unnecessary file
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2016-05-05 20:36:10 +02:00 |
AquariaComboBox.cpp
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More WIP towards multiple input sets
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2016-07-16 22:08:39 +02:00 |
AquariaCompileConfig.h
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Remove commented-out code
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2016-05-05 19:57:50 +02:00 |
AquariaMenuItem.cpp
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Fix possible fatal error, and jostick not accepting esc
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2016-07-17 03:05:26 +02:00 |
AquariaMenuItem.h
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More WIP towards multiple input sets
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2016-07-16 22:08:39 +02:00 |
AquariaProgressBar.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
AquariaProgressBar.h
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Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
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2012-09-23 04:51:13 +02:00 |
AquariaSaveSlot.cpp
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
AquariaWin32OSE.ico
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Get rid of AQUARIA_FULL define and move the setting to usersettings.xml. Some changes regarding AQUARIA_DEMO.
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2013-07-20 02:27:53 +02:00 |
AStar.h
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Remove commented-out code
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2016-05-05 19:57:50 +02:00 |
Avatar.cpp
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More WIP towards multiple input sets
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2016-07-16 22:08:39 +02:00 |
Avatar.h
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More WIP towards multiple input sets
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2016-07-16 22:08:39 +02:00 |
Beam.cpp
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
Beam.h
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
BitBlotLogo.cpp
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
CollideEntity.cpp
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Remove commented-out code
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2016-05-05 19:57:50 +02:00 |
CollideEntity.h
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Remove commented-out code
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2016-05-05 19:57:50 +02:00 |
Continuity.cpp
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
Continuity.h
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
Credits.cpp
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
CurrentRender.cpp
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
custom-fields.h
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
Damage.h
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
Demo.cpp
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Remove commented-out code
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2016-05-05 19:57:50 +02:00 |
DSQ.cpp
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Use sentinel that captures most of the input for sourceID -1
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2016-07-18 01:27:58 +02:00 |
DSQ.h
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Getting closer to mutliple inputs actually working
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2016-07-17 22:25:24 +02:00 |
Element.cpp
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Remove commented-out code
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2016-05-05 19:57:50 +02:00 |
Element.h
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Remove commented-out code
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2016-05-05 19:57:50 +02:00 |
Elements.h
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Remove commented-out code
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2016-05-05 19:57:50 +02:00 |
Emote.cpp
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
Entity.cpp
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More WIP towards multiple input sets
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2016-07-16 22:08:39 +02:00 |
Entity.h
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
ExternalGUI.h
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
FlockEntity.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
FlockEntity.h
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Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
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2012-09-23 04:51:13 +02:00 |
Game.cpp
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Remove some now unused/unneeded leftovers
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2016-07-18 01:34:43 +02:00 |
Game.h
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
GameEnums.h
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Implement configurable screenshot key
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2016-07-14 04:59:08 +02:00 |
GameplayVariables.cpp
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
GameStructs.cpp
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
GameStructs.h
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
GasCloud.cpp
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
GasCloud.h
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
GridRender.cpp
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
GridRender.h
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Huge Game.cpp refactor and various other things
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2016-06-30 02:58:55 +02:00 |
Hair.cpp
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
Hair.h
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Add some Lua functions, changes to hair.
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2013-10-19 17:30:42 +02:00 |
InGameMenu.cpp
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Remove some now unused/unneeded leftovers
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2016-07-18 01:34:43 +02:00 |
InGameMenu.h
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Various improvements and fixes
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2016-07-17 05:54:09 +02:00 |
Ingredient.cpp
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
Ingredient.h
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
Intro.cpp
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
Intro.h
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
Logo.cpp
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Remove commented-out code
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2016-05-05 19:57:50 +02:00 |
Logo.h
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
Main.cpp
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Fix startup crash and linking error in release mode
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2016-07-18 03:21:24 +02:00 |
ManaBall.cpp
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
ManaBall.h
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
MiniMapRender.cpp
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
Mod.cpp
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
Mod.h
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
ModDownloader.cpp
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
ModDownloader.h
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[vfs, #3] All file reading code goes through the VFS now, new mod downloader & mod selector in place. Also a bunch of other stuff. (...)
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2012-06-01 17:52:19 +02:00 |
ModSelector.cpp
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More WIP towards multiple input sets
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2016-07-16 22:08:39 +02:00 |
ModSelector.h
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Huge Game.cpp refactor and various other things
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2016-06-30 02:58:55 +02:00 |
Network.cpp
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Remove commented-out code
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2016-05-05 19:57:50 +02:00 |
Network.h
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[vfs, #3] All file reading code goes through the VFS now, new mod downloader & mod selector in place. Also a bunch of other stuff. (...)
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2012-06-01 17:52:19 +02:00 |
NotEntities.h
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
ParticleEditor.cpp
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Remove commented-out code
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2016-05-05 19:57:50 +02:00 |
Path.cpp
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Huge Game.cpp refactor and various other things
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2016-06-30 02:58:55 +02:00 |
Path.h
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
PathFinding.cpp
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Remove commented-out code
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2016-05-05 19:57:50 +02:00 |
PathFinding.h
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Remove commented-out code
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2016-05-05 19:57:50 +02:00 |
PathRender.cpp
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
RecipeMenuEntry.cpp
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
RecipeMenuEntry.h
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Huge Game.cpp refactor and various other things
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2016-06-30 02:58:55 +02:00 |
SceneEditor.cpp
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Remove some now unused/unneeded leftovers
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2016-07-18 01:34:43 +02:00 |
SchoolFish.cpp
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Remove commented-out code
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2016-05-05 19:57:50 +02:00 |
SchoolFish.h
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Remove commented-out code
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2016-05-05 19:57:50 +02:00 |
ScriptedEntity.cpp
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
ScriptedEntity.h
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
ScriptInterface.cpp
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Getting closer to mutliple inputs actually working
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2016-07-17 22:25:24 +02:00 |
ScriptInterface.h
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Huge Game.cpp refactor and various other things
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2016-06-30 02:58:55 +02:00 |
Segmented.cpp
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Fix some small performance bottlenecks:
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2012-01-02 21:34:29 +01:00 |
Segmented.h
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Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
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2012-09-23 04:51:13 +02:00 |
SFXLoops.cpp
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Remove commented-out code
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2016-05-05 19:57:50 +02:00 |
Shot.cpp
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
Shot.h
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
Spore.cpp
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
Spore.h
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
States.cpp
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
States.h
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
StatsAndAchievements.cpp
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
StatsAndAchievements.h
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Remove commented-out code
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2016-05-05 19:57:50 +02:00 |
SteamRender.cpp
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
Strand.cpp
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
StringBank.cpp
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
StringBank.h
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
SubtitlePlayer.cpp
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
SubtitlePlayer.h
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
TileVector.h
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Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
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2012-09-23 04:51:13 +02:00 |
ToolTip.cpp
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Huge Game.cpp refactor and various other things
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2016-06-30 02:58:55 +02:00 |
ToolTip.h
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Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
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2012-09-23 04:51:13 +02:00 |
UserSettings.cpp
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Getting closer to mutliple inputs actually working
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2016-07-17 22:25:24 +02:00 |
UserSettings.h
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Preparations for multiple ActionSets support
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2016-07-15 03:22:27 +02:00 |
WaterSurfaceRender.cpp
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
WaterSurfaceRender.h
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Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
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2012-09-23 04:51:13 +02:00 |
Web.cpp
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
Web.h
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
WorldMap.h
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
WorldMapRender.cpp
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Continue implementing support for multiple ActionSets
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2016-07-16 03:09:44 +02:00 |
WorldMapTiles.cpp
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |