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Updated editor controls (markdown)

False.Genesis 2018-12-25 23:20:38 +01:00
parent 6214ae6407
commit f86dbc8fd9

@ -4,6 +4,8 @@ Before you start messing with the in-game editor it's recommended you play throu
The editor can be accessed by pressing _Tab_ during regular gameplay. The game is paused while the editor is open.
The bar that appears at the top displays useful information for the currently active editor mode and selected objects. Click it to open a menu with extra options. Most of them have key bindings, some don't. The [[Particle viewer|particle-viewer]] and [[Animation editor|animation-editor]] can be opened from here.
Note that by default you'll only be able to open the editor in mods; for vanilla maps it's blocked. You can enable developer mode as described in [Getting started](getting-started-with-modding#setup-aquaria-for-modding) in [[usersettings.xml]] to lift this restriction.
[OSE only] Mods can also choose to disable normal access to the editor by setting `blockEditor="1"` in the [[Mod main XML|mod-xml]] file. This setting is ignored when developer mode is on.
@ -148,6 +150,22 @@ Key bindings:
![Node edit mode](http://fg.wzff.de/pub/aquaria/wikidata/editmode-nodes.jpg)
[[Nodes|nodes]] are displayed as a semi-transparent overlay. Positions that comprise a node are displayed as salmon-colored, connected circles.
The area of a node is semi-transparent purple and can be either circular or rectangular.
If circular, the X (horizontal) axis of the node defines its diameter (the Y axis is not used then).
There is no multi-selection in node edit mode.
Key bindings:
* _Space_: Append a position to the currently hovered node
* _Ctrl_ + _Space_: Create a new node
* _Shift_ + _Space_ / _Shift_ + _LMB_: Clone currently hovered node
* _N_: Change node label
* _Y_: Toggle between circular and rectangular area.
* _T_: Reverse the path (positions)
# Reloading a map