mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-25 09:44:02 +00:00
Updated editor controls (markdown)
parent
6214ae6407
commit
f86dbc8fd9
1 changed files with 18 additions and 0 deletions
|
@ -4,6 +4,8 @@ Before you start messing with the in-game editor it's recommended you play throu
|
|||
|
||||
The editor can be accessed by pressing _Tab_ during regular gameplay. The game is paused while the editor is open.
|
||||
|
||||
The bar that appears at the top displays useful information for the currently active editor mode and selected objects. Click it to open a menu with extra options. Most of them have key bindings, some don't. The [[Particle viewer|particle-viewer]] and [[Animation editor|animation-editor]] can be opened from here.
|
||||
|
||||
Note that by default you'll only be able to open the editor in mods; for vanilla maps it's blocked. You can enable developer mode as described in [Getting started](getting-started-with-modding#setup-aquaria-for-modding) in [[usersettings.xml]] to lift this restriction.
|
||||
|
||||
[OSE only] Mods can also choose to disable normal access to the editor by setting `blockEditor="1"` in the [[Mod main XML|mod-xml]] file. This setting is ignored when developer mode is on.
|
||||
|
@ -148,6 +150,22 @@ Key bindings:
|
|||
|
||||
![Node edit mode](http://fg.wzff.de/pub/aquaria/wikidata/editmode-nodes.jpg)
|
||||
|
||||
[[Nodes|nodes]] are displayed as a semi-transparent overlay. Positions that comprise a node are displayed as salmon-colored, connected circles.
|
||||
|
||||
The area of a node is semi-transparent purple and can be either circular or rectangular.
|
||||
If circular, the X (horizontal) axis of the node defines its diameter (the Y axis is not used then).
|
||||
|
||||
There is no multi-selection in node edit mode.
|
||||
|
||||
Key bindings:
|
||||
|
||||
* _Space_: Append a position to the currently hovered node
|
||||
* _Ctrl_ + _Space_: Create a new node
|
||||
* _Shift_ + _Space_ / _Shift_ + _LMB_: Clone currently hovered node
|
||||
* _N_: Change node label
|
||||
* _Y_: Toggle between circular and rectangular area.
|
||||
* _T_: Reverse the path (positions)
|
||||
|
||||
|
||||
# Reloading a map
|
||||
|
||||
|
|
Loading…
Reference in a new issue