Sprout/sprout/darkroom/objects/aa_plane.hpp
2013-12-04 23:38:33 +09:00

214 lines
7 KiB
C++

/*=============================================================================
Copyright (c) 2011-2013 Bolero MURAKAMI
https://github.com/bolero-MURAKAMI/Sprout
Distributed under the Boost Software License, Version 1.0. (See accompanying
file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
=============================================================================*/
#ifndef SPROUT_DARKROOM_OBJECTS_AA_PLANE_HPP
#define SPROUT_DARKROOM_OBJECTS_AA_PLANE_HPP
#include <type_traits>
#include <sprout/config.hpp>
#include <sprout/tuple/tuple.hpp>
#include <sprout/tuple/functions.hpp>
#include <sprout/darkroom/access/access.hpp>
#include <sprout/darkroom/coords/vector.hpp>
#include <sprout/darkroom/rays/ray.hpp>
#include <sprout/darkroom/materials/material.hpp>
namespace sprout {
namespace darkroom {
namespace objects {
//
// aa_plane_direction
//
struct aa_plane_direction {
public:
enum values {
x,
y,
z
};
};
//
// aa_plane_face
//
struct aa_plane_face {
public:
enum values {
both,
negative,
positive,
same_as_direction
};
};
//
// basic_aa_plane
//
template<typename Material, typename Position = sprout::darkroom::coords::vector3d_t>
class basic_aa_plane {
public:
typedef Material material_type;
typedef Position position_type;
typedef typename sprout::darkroom::access::unit<position_type>::type unit_type;
typedef sprout::darkroom::objects::aa_plane_direction aa_plane_direction;
typedef sprout::darkroom::objects::aa_plane_face aa_plane_face;
public:
template<typename Ray>
struct intersection {
typedef sprout::tuples::tuple<
bool,
unit_type,
position_type,
position_type,
decltype(sprout::darkroom::materials::calculate_material(
std::declval<material_type const&>(),
std::declval<unit_type const&>(),
std::declval<unit_type const&>()
)),
bool
> type;
};
private:
aa_plane_direction::values direction_value_;
unit_type val_;
material_type mat_;
aa_plane_face::values face_;
private:
SPROUT_CONSTEXPR bool
is_x() const {
return direction_value_ == aa_plane_direction::x;
}
SPROUT_CONSTEXPR bool
is_y() const {
return direction_value_ == aa_plane_direction::y;
}
SPROUT_CONSTEXPR bool
is_z() const {
return direction_value_ == aa_plane_direction::z;
}
template<typename Ray>
SPROUT_CONSTEXPR typename intersection<Ray>::type
intersect_5(int hit_side, bool is_from_inside, bool does_intersect, unit_type distance, position_type const& point_of_intersection) const {
return typename intersection<Ray>::type(
does_intersect,
distance,
point_of_intersection,
is_x() ? position_type(hit_side > 0 ? 1 : -1, 0, 0)
: is_y() ? position_type(0, hit_side > 0 ? 1 : -1, 0)
: position_type(0, 0, hit_side > 0 ? 1 : -1)
,
is_x() ? sprout::darkroom::materials::calculate_material(
mat_,
sprout::darkroom::coords::z(point_of_intersection),
sprout::darkroom::coords::y(point_of_intersection)
)
: is_y() ? sprout::darkroom::materials::calculate_material(
mat_,
sprout::darkroom::coords::x(point_of_intersection),
sprout::darkroom::coords::z(point_of_intersection)
)
: sprout::darkroom::materials::calculate_material(
mat_,
sprout::darkroom::coords::x(point_of_intersection),
sprout::darkroom::coords::y(point_of_intersection)
)
,
is_from_inside
);
}
template<typename Ray>
SPROUT_CONSTEXPR typename intersection<Ray>::type
intersect_4(Ray const& ray, int hit_side, bool is_from_inside, bool does_intersect, unit_type distance) const {
return intersect_5<Ray>(
hit_side,
is_from_inside,
does_intersect,
distance,
does_intersect
? sprout::darkroom::rays::point_of_intersection(ray, distance)
: position_type(0, 0, 0)
);
}
template<typename Ray>
SPROUT_CONSTEXPR typename intersection<Ray>::type
intersect_3(Ray const& ray, unit_type pos_v, unit_type dir_v, int hit_side, bool is_from_inside, bool does_intersect) const {
return intersect_4(
ray,
hit_side,
is_from_inside,
does_intersect,
does_intersect
? (pos_v - val_) / -dir_v
: unit_type(-1)
);
}
template<typename Ray>
SPROUT_CONSTEXPR typename intersection<Ray>::type
intersect_2(Ray const& ray, unit_type pos_v, unit_type dir_v, int hit_side, bool is_from_inside) const {
return intersect_3(
ray,
pos_v,
dir_v,
hit_side,
is_from_inside,
(hit_side > 0 && dir_v < 0) || (hit_side < 0 && dir_v > 0)
);
}
template<typename Ray>
SPROUT_CONSTEXPR typename intersection<Ray>::type
intersect_1(Ray const& ray, unit_type pos_v, unit_type dir_v) const {
return intersect_2(
ray,
pos_v,
dir_v,
pos_v > val_ ? 1 : -1,
face_ == aa_plane_face::both ? false
: face_ == aa_plane_face::negative ? dir_v > 0
: face_ == aa_plane_face::positive ? dir_v < 0
: (val_ > 0 && dir_v < 0) || (val_ < 0 && dir_v > 0)
);
}
public:
SPROUT_CONSTEXPR basic_aa_plane(aa_plane_direction::values direction_value, unit_type val, material_type const& mat, aa_plane_face::values face = aa_plane_face::both)
: direction_value_(direction_value)
, val_(val)
, mat_(mat)
, face_(face)
{}
template<typename Ray>
SPROUT_CONSTEXPR typename intersection<Ray>::type
intersect(Ray const& ray) const {
return intersect_1(
ray,
(is_x() ? sprout::darkroom::coords::x(sprout::darkroom::rays::position(ray))
: is_y() ? sprout::darkroom::coords::y(sprout::darkroom::rays::position(ray))
: sprout::darkroom::coords::z(sprout::darkroom::rays::position(ray))
),
(is_x() ? sprout::darkroom::coords::x(sprout::darkroom::rays::direction(ray))
: is_y() ? sprout::darkroom::coords::y(sprout::darkroom::rays::direction(ray))
: sprout::darkroom::coords::z(sprout::darkroom::rays::direction(ray))
)
);
}
};
//
// make_aa_plane
//
template<typename Material, typename Unit>
inline SPROUT_CONSTEXPR sprout::darkroom::objects::basic_aa_plane<Material>
make_aa_plane(
sprout::darkroom::objects::aa_plane_direction::values dir_val,
Unit const& val,
Material const& mat,
sprout::darkroom::objects::aa_plane_face::values face_val = sprout::darkroom::objects::aa_plane_face::both
)
{
return sprout::darkroom::objects::basic_aa_plane<Material>(dir_val, val, mat, face_val);
}
} // namespace objects
} // namespace darkroom
} // namespace sprout
#endif // #ifndef SPROUT_DARKROOM_OBJECTS_AA_PLANE_HPP