mirror of
https://github.com/galaxyhaxz/devilution
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81 lines
2.7 KiB
C++
81 lines
2.7 KiB
C++
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// DiabloUI.cpp : Defines the entry point for the DLL application.
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//
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#include "stdafx.h"
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#include "DiabloUI.h"
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BOOL APIENTRY DllMain( HANDLE hModule,
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DWORD ul_reason_for_call,
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LPVOID lpReserved
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)
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{
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switch (ul_reason_for_call)
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{
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case DLL_PROCESS_ATTACH:
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case DLL_THREAD_ATTACH:
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case DLL_THREAD_DETACH:
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case DLL_PROCESS_DETACH:
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break;
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}
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return TRUE;
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}
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// This is an example of an exported variable
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DIABLOUI_API int nDiabloUI=0;
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// This is an example of an exported function.
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DIABLOUI_API int fnDiabloUI(void)
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{
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return 42;
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}
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// This is the constructor of a class that has been exported.
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// see DiabloUI.h for the class definition
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CDiabloUI::CDiabloUI()
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{
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return;
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}
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struct _SNETPROGRAMDATA {
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int a1;
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};
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struct _SNETPLAYERDATA {
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int a1;
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};
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struct _SNETUIDATA {
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int a1;
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};
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struct _SNETVERSIONDATA {
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int a1;
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};
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struct _uiheroinfo {
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int a1;
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};
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void __cdecl UiDestroy() { return; }
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void __cdecl UiTitleDialog(int a1) { return; }
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void __cdecl UiInitialize() { return; }
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void __stdcall UiCopyProtError(int a1) { return; }
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void __stdcall UiAppActivate(int a1) { return; }
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int __stdcall UiValidPlayerName(char *a1) { return 0; }
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int __stdcall UiSelHeroMultDialog(void *fninfo, void *fncreate, void *fnremove, void *fnstats, int *a5, int *a6, char *name) { return 0; }
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int __stdcall UiSelHeroSingDialog(void *fninfo, void *fncreate, void *fnremove, void *fnstats, int *a5, char *name, int *difficulty) { return 0; }
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void __stdcall UiCreditsDialog(int a1) { return; }
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int __stdcall UiMainMenuDialog(char *name, int *a2, void *fnSound, int a4) { return 0; }
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int __stdcall UiProgressDialog(HWND window, char *msg, int a3, void *fnfunc, int a5) { return 0; }
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void __cdecl UiProfileGetString() { return; }
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void __cdecl UiProfileCallback() { return; }
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void __cdecl UiProfileDraw() { return; }
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void __cdecl UiCategoryCallback() { return; }
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void __cdecl UiGetDataCallback() { return; }
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void __cdecl UiAuthCallback() { return; }
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void __cdecl UiSoundCallback() { return; }
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void __cdecl UiMessageBoxCallback() { return; }
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void __cdecl UiDrawDescCallback() { return; }
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void __cdecl UiCreateGameCallback() { return; }
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void __cdecl UiArtCallback() { return; }
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int __stdcall UiSelectGame(int a1, _SNETPROGRAMDATA *client_info, _SNETPLAYERDATA *user_info, _SNETUIDATA *ui_info, _SNETVERSIONDATA *file_info, int *a6) { return 0; }
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int __stdcall UiSelectProvider(int a1, _SNETPROGRAMDATA *client_info, _SNETPLAYERDATA *user_info, _SNETUIDATA *ui_info, _SNETVERSIONDATA *file_info, int *type) { return 0; }
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int __stdcall UiCreatePlayerDescription(_uiheroinfo *info, int mode, char *desc) { return 0; }
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int __stdcall UiSetupPlayerInfo(char *str, _uiheroinfo *info, int mode) { return 0; }
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