mirror of
https://github.com/galaxyhaxz/devilution
synced 2024-11-14 16:29:02 +00:00
174 lines
4.3 KiB
C
174 lines
4.3 KiB
C
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//HEADER_GOES_HERE
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#ifndef __DIABLO_H__
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#define __DIABLO_H__
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#include "../types.h"
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#include "appfat.h"
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#include "automap.h"
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#include "capture.h"
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#include "codec.h"
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#include "control.h"
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#include "cursor.h"
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#include "dead.h"
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#include "debug.h"
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#include "doom.h"
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#include "drlg_l1.h"
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#include "drlg_l2.h"
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#include "drlg_l3.h"
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#include "drlg_l4.h"
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#include "dthread.h"
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#include "dx.h"
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#include "effects.h"
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#include "encrypt.h"
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#include "engine.h"
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#include "error.h"
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#include "fault.h"
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#include "gamemenu.h"
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#include "gendung.h"
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#include "gmenu.h"
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#include "help.h"
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#include "init.h"
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#include "interfac.h"
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#include "inv.h"
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#include "itemdat.h"
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#include "items.h"
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#include "lighting.h"
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#include "loadsave.h"
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#include "logging.h"
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#include "mainmenu.h"
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#include "minitext.h"
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#include "misdat.h"
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#include "missiles.h"
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#include "monstdat.h"
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#include "monster.h"
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#include "movie.h"
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#include "mpqapi.h"
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#include "msg.h"
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#include "msgcmd.h"
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#include "multi.h"
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#include "nthread.h"
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#include "objdat.h"
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#include "objects.h"
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#include "pack.h"
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#include "palette.h"
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#include "path.h"
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#include "pfile.h"
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#include "player.h"
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#include "plrmsg.h"
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#include "portal.h"
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#include "quests.h"
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#include "restrict.h"
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#include "scrollrt.h"
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#include "setmaps.h"
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#include "sha.h"
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#include "sound.h"
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#include "spelldat.h"
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#include "spells.h"
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#include "stores.h"
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#include "sync.h"
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#include "textdat.h" // check file name
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#include "themes.h"
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#include "tmsg.h"
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#include "town.h"
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#include "towners.h"
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#include "track.h"
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#include "trigs.h"
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#include "wave.h"
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#include "render.h" // linked last, likely .s/.asm
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extern HWND ghMainWnd;
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extern int glMid1Seed[NUMLEVELS];
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extern int glMid2Seed[NUMLEVELS];
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extern int gnLevelTypeTbl[NUMLEVELS];
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extern int MouseY; // idb
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extern int MouseX; // idb
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extern BOOL gbGameLoopStartup; // idb
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extern int glSeedTbl[NUMLEVELS];
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extern int gbRunGame; // weak
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extern int glMid3Seed[NUMLEVELS];
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extern int gbRunGameResult; // weak
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extern int zoomflag; // weak
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extern int gbProcessPlayers; // weak
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extern int glEndSeed[NUMLEVELS];
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extern int gbLoadGame; // weak
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extern HINSTANCE ghInst; // idb
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extern int DebugMonsters[10];
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extern char cineflag; // weak
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extern int force_redraw; // weak
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extern int visiondebug; // weak
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extern int scrollflag; /* unused */
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extern int light4flag; // weak
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extern int leveldebug; // weak
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extern int monstdebug; // weak
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extern int trigdebug; /* unused */
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extern int setseed; // weak
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extern int debugmonsttypes; // weak
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extern int PauseMode; // weak
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extern int sgnTimeoutCurs;
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extern char sgbMouseDown; // weak
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extern int color_cycle_timer; // weak
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void FreeGameMem();
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BOOL StartGame(BOOL bNewGame, BOOL bSinglePlayer);
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void run_game_loop(unsigned int uMsg);
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void start_game(unsigned int uMsg);
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void free_game();
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BOOL diablo_get_not_running();
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int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow);
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void diablo_parse_flags(char *args);
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void diablo_init_screen();
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BOOL diablo_find_window(LPCSTR lpClassName);
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void diablo_reload_process(HINSTANCE hInstance);
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BOOL PressEscKey();
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LRESULT CALLBACK DisableInputWndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
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LRESULT CALLBACK GM_Game(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
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BOOL LeftMouseDown(int wParam);
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BOOL LeftMouseCmd(BOOL bShift);
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BOOL TryIconCurs();
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void LeftMouseUp();
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void RightMouseDown();
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void j_gmenu_on_mouse_move(LPARAM lParam);
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BOOL PressSysKey(int wParam);
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void diablo_hotkey_msg(DWORD dwMsg);
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void ReleaseKey(int vkey);
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void PressKey(int vkey);
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void diablo_pause_game();
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void PressChar(int vkey);
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void LoadLvlGFX();
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void LoadAllGFX();
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void CreateLevel(int lvldir);
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void LoadGameLevel(BOOL firstflag, int lvldir);
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void game_loop(BOOL bStartup);
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void game_logic();
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void timeout_cursor(BOOL bTimeout);
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void diablo_color_cyc_logic();
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/* rdata */
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extern int fullscreen; // weak
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#ifdef _DEBUG
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extern int showintrodebug;
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extern int questdebug;
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extern int debug_mode_key_s;
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extern int debug_mode_key_w;
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extern int debug_mode_key_inverted_v;
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extern int debug_mode_dollar_sign;
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extern int debug_mode_key_d;
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extern int debug_mode_key_i;
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extern int dbgplr;
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extern int dbgqst;
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extern int dbgmon;
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extern int arrowdebug;
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extern int frameflag;
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extern int frameend;
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extern int framerate;
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extern int framestart;
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#endif
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extern int FriendlyMode; // weak
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extern char *spszMsgTbl[4]; // weak
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extern char *spszMsgKeyTbl[4]; // weak
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#endif /* __DIABLO_H__ */
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