mirror of
https://github.com/galaxyhaxz/devilution
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1299 lines
42 KiB
C
1299 lines
42 KiB
C
#pragma once
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#ifndef __BLIZZARD_STORM_HEADER
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#define __BLIZZARD_STORM_HEADER
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#include <windows.h>
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#include <winuser.h>
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#include <winsock.h>
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#include <ddraw.h>
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// Note to self: Linker error => forgot a return value in cpp
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// Storm API definition
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#ifndef STORMAPI
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#define STORMAPI __stdcall
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#endif
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#ifndef __STORM_SMAX
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#define __STORM_SMAX(x,y) (x < y ? y : x)
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#endif
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#ifndef __STORM_SSIZEMAX
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#define __STORM_SSIZEMAX(x,y) (__STORM_SMAX(sizeof(x),sizeof(y)))
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#endif
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#ifndef __STORM_SMIN
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#define __STORM_SMIN(x,y) (x < y ? x : y)
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#endif
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#ifndef __STORM_SSIZEMIN
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#define __STORM_SSIZEMIN(x,y) (__STORM_SMIN(sizeof(x),sizeof(y)))
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#endif
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typedef struct _WRECT
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{
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WORD left;
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WORD top;
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WORD right;
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WORD bottom;
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} WRECT, *PWRECT;
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typedef struct _WPOINT
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{
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WORD x;
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WORD y;
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} WPOINT, *PWPOINT;
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typedef struct _WSIZE
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{
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WORD cx;
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WORD cy;
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} WSIZE, *PWSIZE;
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// Game states
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#define GAMESTATE_PRIVATE 0x01
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#define GAMESTATE_FULL 0x02
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#define GAMESTATE_ACTIVE 0x04
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#define GAMESTATE_STARTED 0x08
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#define GAMESTATE_REPLAY 0x80
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BOOL STORMAPI SNetCreateGame(const char *pszGameName, const char *pszGamePassword, const char *pszGameStatString, DWORD dwGameType, char *GameTemplateData, int GameTemplateSize, int playerCount, char *creatorName, char *a11, int *playerID);
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BOOL STORMAPI SNetDestroy();
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BOOL STORMAPI SNetEnumProviders(int (STORMAPI *callback)(DWORD, DWORD, DWORD, DWORD), int mincaps);
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BOOL STORMAPI SNetEnumGames(int (STORMAPI *callback)(DWORD, DWORD, DWORD), int *hintnextcall);
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/* SNetDropPlayer @ 106
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*
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* Drops a player from the current game.
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*
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* playerid: The player ID for the player to be dropped.
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* flags:
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*
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* Returns TRUE if the function was called successfully and FALSE otherwise.
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*/
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BOOL
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STORMAPI
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SNetDropPlayer(
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int playerid,
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DWORD flags);
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/* SNetGetGameInfo @ 107
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*
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* Retrieves specific game information from Storm, such as name, password,
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* stats, mode, game template, and players.
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*
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* type: The type of data to retrieve. See GAMEINFO_ flags.
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* dst: The destination buffer for the data.
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* length: The maximum size of the destination buffer.
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* byteswritten: The number of bytes written to the destination buffer.
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*
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* Returns TRUE if the function was called successfully and FALSE otherwise.
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*/
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BOOL
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STORMAPI
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SNetGetGameInfo(
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int type,
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void *dst,
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size_t length,
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size_t *byteswritten = NULL);
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#define SNGetGameInfo(typ,dst) SNetGetGameInfo(typ, &dst, sizeof(dst))
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// Game info fields
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#define GAMEINFO_NAME 1
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#define GAMEINFO_PASSWORD 2
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#define GAMEINFO_STATS 3
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#define GAMEINFO_MODEFLAG 4
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#define GAMEINFO_GAMETEMPLATE 5
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#define GAMEINFO_PLAYERS 6
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BOOL STORMAPI SNetGetNumPlayers(int *firstplayerid, int *lastplayerid, int *activeplayers);
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typedef struct _CAPS
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{
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DWORD dwSize; // Size of this structure // sizeof(CAPS)
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DWORD dwUnk_0x04; // Some flags?
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DWORD maxmessagesize; // Size of the packet buffer, must be beteen 128 and 512
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DWORD dwUnk_0x0C; // Unknown
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DWORD dwDisplayedPlayerCount; // Displayed player count in the mode selection list
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DWORD dwUnk_0x14; // some kind of timeout or timer related
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DWORD dwPlayerLatency; // ... latency?
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DWORD dwPlayerCount; // the number of players that can participate, must be between 1 and 20
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DWORD dwCallDelay; // the number of calls before data is sent over the network // between 2 and 8; single player is set to 1
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} CAPS, *PCAPS;
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BOOL STORMAPI SNetGetPlayerCaps(char playerid, PCAPS playerCaps);
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/* SNetGetPlayerName @ 113
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*
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* Retrieves the name of a player given their player ID.
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*
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* playerid: The player's ID.
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* buffer: The buffer that will receive the name.
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* buffersize: The maximum size of buffer.
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*
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* Returns TRUE if the function was called successfully and FALSE otherwise.
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*/
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BOOL
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STORMAPI
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SNetGetPlayerName(
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int playerid,
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char *buffer,
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size_t buffersize);
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/* SNetGetProviderCaps @ 114
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*
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* Retrieves network provider capacity information.
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*
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* providerCaps: A pointer to a CAPS structure that will receive the information.
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*
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* Returns TRUE if the function was called successfully and FALSE otherwise.
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*/
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BOOL
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STORMAPI
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SNetGetProviderCaps(
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PCAPS providerCaps);
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/* SNetGetTurnsInTransit @ 115
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*
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* Retrieves the number of turns (buffers) that have been queued
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* before sending them over the network.
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*
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* turns: A pointer to an integer that will receive the value.
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*
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* Returns TRUE if the function was called successfully and FALSE otherwise.
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*/
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BOOL
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STORMAPI
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SNetGetTurnsInTransit(
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int *turns);
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BOOL STORMAPI SNetInitializeDevice(int a1, int a2, int a3, int a4, int *a5);
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// Network provider structures
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typedef struct _client_info
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{
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DWORD dwSize; // 60
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char *pszName;
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char *pszVersion;
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DWORD dwProduct;
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DWORD dwVerbyte;
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DWORD dwUnk5;
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DWORD dwMaxPlayers;
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DWORD dwUnk7;
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DWORD dwUnk8;
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DWORD dwUnk9;
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DWORD dwUnk10; // 0xFF
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char *pszCdKey;
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char *pszCdOwner;
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DWORD dwIsShareware;
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DWORD dwLangId;
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} client_info;
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typedef struct _user_info
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{
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DWORD dwSize; // 16
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char *pszPlayerName;
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char *pszUnknown;
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DWORD dwUnknown;
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} user_info;
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typedef struct _battle_info
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{
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DWORD dwSize; // 92
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DWORD dwUnkType;
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HWND hFrameWnd;
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void *pfnBattleGetResource;
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void *pfnBattleGetErrorString;
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void *pfnBattleMakeCreateGameDialog;
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void *pfnBattleUpdateIcons;
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DWORD dwUnk_07;
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void *pfnBattleErrorDialog;
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void *pfnBattlePlaySound;
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DWORD dwUnk_10;
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void *pfnBattleGetCursorLink;
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DWORD dwUnk_12;
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void *pfnUnk_13;
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DWORD dwUnk_14;
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void *pfnBattleMakeProfileDialog;
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char *pszProfileStrings;
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void *pfnBattleDrawProfileInfo;
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void *pfnUnk_18;
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DWORD dwUnk_19;
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void *pfnUnk_20;
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void *pfnUnk_21;
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void *pfnBattleSetLeagueName;
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} battle_info;
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typedef struct _module_info
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{
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DWORD dwSize; // 20
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char *pszVersionString;
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char *pszModuleName;
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char *pszMainArchive;
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char *pszPatchArchive;
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} module_info;
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typedef struct _game
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{
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DWORD dwIndex;
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DWORD dwGameState;
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DWORD dwUnk_08;
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SOCKADDR saHost;
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DWORD dwUnk_1C;
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DWORD dwTimer;
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DWORD dwUnk_24;
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char szGameName[128];
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char szGameStatString[128];
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_game *pNext;
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void *pExtra;
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DWORD dwExtraBytes;
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DWORD dwProduct;
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DWORD dwVersion;
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} game;
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typedef struct _storm_head
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{
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WORD wChecksum;
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WORD wLength;
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WORD wSent;
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WORD wReceived;
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BYTE bCommandClass;
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BYTE bCommandType;
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BYTE bPlayerId;
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BYTE bFlags;
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} storm_head;
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// Traffic flags
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#define STRAFFIC_NORMAL 0
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#define STRAFFIC_VERIFY 1
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#define STRAFFIC_RESEND 2
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#define STRAFFIC_REPLY 4
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/* SNetInitializeProvider @ 117
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*
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* Initializes a provider by storing the provider callbacks, and calling
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* spiInitialize() using the parameters passed to this function.
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* Note: The use of the parameters is determined by the network
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* module.
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*
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* providerName: The provider's identifier. Example: 'TENB' (BNET).
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* gameClientInfo: A pointer to a clientInfo structure containing
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* information about the game client.
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* userData: A pointer to a userInfo structure containing information
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* about the player.
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* bnCallbacks: A pointer to a battleInfo structure containing callbacks
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* and other information that is specific to Battle.net.
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* moduleData: A pointer to a moduleInfo structure containing the
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* executable information and paths to MPQ archives.
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*
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* Returns TRUE if the function was called successfully and FALSE otherwise.
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*/
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BOOL
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STORMAPI
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SNetInitializeProvider(
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DWORD providerName,
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client_info *gameClientInfo,
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user_info *userData,
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battle_info *bnCallbacks,
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module_info *moduleData);
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BOOL STORMAPI SNetJoinGame(int id, char *gameName, char *gamePassword, char *playerName, char *userStats, int *playerid);
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/* SNetLeaveGame @ 119
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*
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* Notifies Storm that the player has left the game. Storm will
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* notify all connected peers through the network provider.
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*
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* type: The leave type. It doesn't appear to be important, no documentation available.
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*
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* Returns TRUE if the function was called successfully and FALSE otherwise.
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*/
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BOOL
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STORMAPI
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SNetLeaveGame(
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int type);
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BOOL STORMAPI SNetPerformUpgrade(DWORD *upgradestatus);
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BOOL STORMAPI SNetReceiveMessage(int *senderplayerid, char **data, int *databytes);
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BOOL STORMAPI SNetReceiveTurns(int a1, int arraysize, char **arraydata, unsigned int *arraydatabytes, DWORD *arrayplayerstatus);
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// Values for arrayplayerstatus
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#define SNET_PS_OK 0
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#define SNET_PS_WAITING 2
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#define SNET_PS_NOTRESPONDING 3
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#define SNET_PS_UNKNOWN default
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// Event structure
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typedef struct _s_evt
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{
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DWORD dwFlags;
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int dwPlayerId;
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void *pData;
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DWORD dwSize;
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} S_EVT, *PS_EVT;
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// @TODO: "type" is unknown.
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HANDLE STORMAPI SNetRegisterEventHandler(int type, void (STORMAPI *sEvent)(PS_EVT));
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int STORMAPI SNetSelectGame(int a1, int a2, int a3, int a4, int a5, int *playerid);
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/* SNetSendMessage @ 127
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*
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* Sends a message to a player given their player ID. Network message
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* is sent using class 01 and is retrieved by the other client using
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* SNetReceiveMessage().
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*
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* playerID: The player index of the player to receive the data.
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* Conversely, this field can be one of the following constants:
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* SNPLAYER_ALL | Sends the message to all players, including oneself.
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* SNPLAYER_OTHERS | Sends the message to all players, except for oneself.
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* data: A pointer to the data.
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* databytes: The amount of bytes that the data pointer contains.
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*
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* Returns TRUE if the function was called successfully and FALSE otherwise.
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*/
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BOOL
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STORMAPI
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SNetSendMessage(
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int playerID,
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void *data,
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size_t databytes);
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// Macro values to target specific players
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#define SNPLAYER_ALL -1
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#define SNPLAYER_OTHERS -2
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/* SNetSendTurn @ 128
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*
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* Sends a turn (data packet) to all players in the game. Network data
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* is sent using class 02 and is retrieved by the other client using
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* SNetReceiveTurns().
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*
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* data: A pointer to the data.
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* databytes: The amount of bytes that the data pointer contains.
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*
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* Returns TRUE if the function was called successfully and FALSE otherwise.
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*/
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BOOL
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STORMAPI
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SNetSendTurn(
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char *data,
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size_t databytes);
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/* SNetSetGameMode @ 130
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*
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* Set's the game's mode flags, notifying the network
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* provider that the state of the game has changed.
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* For example: notifies Battle.net when the game is
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* full.
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*
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* You should first call SNetGetGameInfo to retrieve
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* the existing mode flags.
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*
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* modeFlags: The new flags for the game mode.
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* GAMESTATE_PRIVATE | The game is passworded.
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* GAMESTATE_FULL | The game is full.
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* GAMESTATE_ACTIVE | The game is available.
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* GAMESTATE_STARTED | The game is in progress.
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* GAMESTATE_REPLAY | The game is a replay.
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* makePublic: Used to make the game a public game, removing the GAMESTATE_PRIVATE flag.
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*
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* Returns TRUE if the function was called successfully and FALSE otherwise.
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*/
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BOOL
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STORMAPI
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SNetSetGameMode(
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DWORD modeFlags,
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bool makePublic = false);
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#define SNMakeGamePublic() SNetSetGameMode( (DWORD mode, SNetGetGameInfo(GAMEINFO_MODEFLAGS, &mode, 4), mode), true)
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BOOL STORMAPI SNetEnumGamesEx(int a1, int a2, int (__fastcall *callback)(DWORD, DWORD, DWORD), int *hintnextcall);
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BOOL STORMAPI SNetSendServerChatCommand(const char *command);
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BOOL STORMAPI SNetDisconnectAll(DWORD flags);
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BOOL STORMAPI SNetCreateLadderGame(const char *pszGameName, const char *pszGamePassword, const char *pszGameStatString, DWORD dwGameType, DWORD dwGameLadderType, DWORD dwGameModeFlags, char *GameTemplateData, int GameTemplateSize, int playerCount, char *creatorName, char *a11, int *playerID);
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#define SNET_GAME_RESULT_WIN 1
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#define SNET_GAME_RESULT_LOSS 2
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#define SNET_GAME_RESULT_DRAW 3
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#define SNET_GAME_RESULT_DISCONNECT 4
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BOOL STORMAPI SNetReportGameResult(unsigned a1, int size, int *results, const char* headerInfo, const char* detailInfo);
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int STORMAPI SNetSendLeagueCommand(char *cmd, char *callback);
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int STORMAPI SNetSendReplayPath(int a1, int a2, char *replayPath);
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int STORMAPI SNetGetLeagueName(int leagueID);
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BOOL STORMAPI SNetGetPlayerNames(char **names);
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int STORMAPI SNetLeagueLogout(char *bnetName);
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int STORMAPI SNetGetLeaguePlayerName(char *curPlayerLeageName, size_t nameSize);
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HGDIOBJ STORMAPI SDlgDefDialogProc(HWND hDlg, signed int DlgType, HDC textLabel, HWND hWnd);
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HANDLE STORMAPI SDlgDialogBoxIndirectParam(HMODULE hModule, LPCSTR lpName, HWND hWndParent, LPVOID lpParam, LPARAM lParam);
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BOOL STORMAPI SDlgEndDialog(HWND hDlg, HANDLE nResult);
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BOOL STORMAPI SDlgSetControlBitmaps(HWND parentwindow, int *id, int a3, char *buffer2, char *buffer, int flags, int mask);
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/*
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// lpCursorName can only be IDC_ARROW
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BOOL STORMAPI SDlgSetSystemCursor(void *lpSrcBuffer, void *p_a2, LPSIZE lpSize, LPCSTR lpCursorName);
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*/
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BOOL STORMAPI SDlgBltToWindowE(HWND hWnd, HRGN a2, char *a3, int a4, void *buffer, RECT *rct, SIZE *size, int a8, int a9, DWORD rop);
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BOOL STORMAPI SDlgSetBitmapE(HWND hWnd, int a2, char *src, int mask1, int flags, int a6, int a7, int width, int a9, int mask2);
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int STORMAPI Ordinal224(int a1);
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BOOL STORMAPI SFileCloseArchive(HANDLE hArchive);
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BOOL STORMAPI SFileCloseFile(HANDLE hFile);
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BOOL STORMAPI SFileDdaBeginEx(HANDLE directsound, DWORD flags, DWORD mask, unsigned __int32 lDistanceToMove, signed __int32 volume, signed int a6, int a7);
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BOOL STORMAPI SFileDdaDestroy();
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BOOL STORMAPI SFileDdaEnd(HANDLE directsound);
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BOOL STORMAPI SFileDdaGetPos(HANDLE directsound, int a2, int a3);
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BOOL STORMAPI SFileDdaInitialize(HANDLE directsound);
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BOOL STORMAPI SFileDdaSetVolume(HANDLE directsound, signed int bigvolume, signed int volume);
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BOOL STORMAPI SFileDestroy();
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BOOL STORMAPI SFileGetFileArchive(HANDLE hFile, HANDLE archive);
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LONG STORMAPI SFileGetFileSize(HANDLE hFile, LPDWORD lpFileSizeHigh);
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BOOL STORMAPI SFileOpenArchive(const char *szMpqName, DWORD dwPriority, DWORD dwFlags, HANDLE *phMpq);
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// values for dwFlags
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enum MPQFlags
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{
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MPQ_NO_LISTFILE = 0x0010,
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MPQ_NO_ATTRIBUTES = 0x0020,
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MPQ_FORCE_V1 = 0x0040,
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MPQ_CHECK_SECTOR_CRC = 0x0080
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};
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BOOL STORMAPI SFileOpenFile(const char *filename, HANDLE *phFile);
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BOOL STORMAPI SFileOpenFileEx(HANDLE hMpq, const char *szFileName, DWORD dwSearchScope, HANDLE *phFile);
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// values for dwSearchScope
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enum SFileFlags
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{
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SFILE_FROM_MPQ = 0x00000000,
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SFILE_FROM_ABSOLUTE = 0x00000001,
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SFILE_FROM_RELATIVE = 0x00000002,
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SFILE_FROM_DISK = 0x00000004
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};
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BOOL STORMAPI SFileReadFile(HANDLE hFile, void *buffer, DWORD nNumberOfBytesToRead, DWORD *read, LONG lpDistanceToMoveHigh);
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void STORMAPI SFileSetLocale(LCID lcLocale);
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// mode: 0 - Silent (callback is NULL)
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// 1 - Application Defined
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// 2 - Handled by storm (callback is NULL)
|
|
// BOOL STORMAPI callback(const char *pszFilename, DWORD dwErrCode, DWORD dwErrCount)
|
|
BOOL STORMAPI SFileSetIoErrorMode(DWORD mode, BOOL (STORMAPI *callback)(const char*,DWORD,DWORD) );
|
|
|
|
BOOL STORMAPI SFileGetArchiveName(HANDLE hArchive, char *name, int length);
|
|
BOOL STORMAPI SFileGetFileName(HANDLE hFile, char *buffer, int length);
|
|
|
|
BOOL STORMAPI SFileLoadFile(char *filename, void *buffer, int buffersize, int a4, int a5);
|
|
BOOL STORMAPI SFileUnloadFile(HANDLE hFile);
|
|
BOOL STORMAPI SFileLoadFileEx(void *hArchive, char *filename, int a3, int a4, int a5, DWORD searchScope, struct _OVERLAPPED *lpOverlapped);
|
|
|
|
// Options are DWORD except for #6
|
|
// 1: [TRUE|FALSE] - If true, reports resource leaks (SErrReportResourceLeak/SErrReportNamedResourceLeak) to the attached debugger instead of a message box.
|
|
// 2: This option is unused.
|
|
// 3: [TRUE|FALSE] - If true, reports general memory leaks to the attached debugger instead of a message box.
|
|
// 4: This option is unused.
|
|
// 5: [TRUE|FALSE] - If true, reports log messages and log dumps to the attached debugger.
|
|
// 6: { DWORD blocks_allocated; DWORD blocks_freed; } Used to determine the amount of memory/heap blocks that have been allocated and freed by storm.
|
|
// Can also be used for custom allocations outside of storm.
|
|
//
|
|
//BOOL STORMAPI StormGetOption(int type, void *pValue, size_t *pSize);
|
|
//BOOL STORMAPI StormSetOption(int type, void *pValue, size_t size);
|
|
|
|
BOOL STORMAPI SBltROP3(void *lpDstBuffer, void *lpSrcBuffer, int srcDrawWidth, int srcDrawHeight, int dstWidth, int srcWidth, int a7, DWORD rop);
|
|
BOOL STORMAPI SBltROP3Clipped(void *lpDstBuffer, RECT *lpDstRect, POINT *lpDstPt, int a4, void *lpSrcBuffer, RECT *lpSrcRect, POINT *lpSrcPt, int a8, int a9, DWORD rop);
|
|
|
|
#define SBMP_DEFAULT 0
|
|
#define SBMP_BMP 1
|
|
#define SBMP_PCX 2
|
|
#define SBMP_TGA 3
|
|
|
|
|
|
/* SBmpDecodeImage @ 321
|
|
*
|
|
* Decodes an image that has already been loaded into a buffer.
|
|
*
|
|
* dwImgType: Optional, the image type. See SBMP_ macros.
|
|
* pSrcBuffer: A pointer to the source buffer.
|
|
* dwSrcBuffersize: The size of the data in the source buffer.
|
|
* pPalette: An optional buffer that receives the image palette.
|
|
* pDstBuffer: A buffer that receives the image data.
|
|
* dwDstBuffersize: The size of the specified image buffer. If the size of the
|
|
* destination buffer is 0, then the destination buffer is not used.
|
|
* pdwWidth: An optional variable that receives the image width.
|
|
* pdwHeight: An optional variable that receives the image height.
|
|
* pdwBpp: An optional variable that receives the image bits per pixel.
|
|
*
|
|
* Returns TRUE if the image was supported and decoded correctly, FALSE otherwise.
|
|
*/
|
|
BOOL
|
|
STORMAPI
|
|
SBmpDecodeImage(
|
|
DWORD dwImgType,
|
|
void *pSrcBuffer,
|
|
DWORD dwSrcBuffersize,
|
|
PALETTEENTRY *pPalette = NULL,
|
|
void *pDstBuffer = NULL,
|
|
DWORD dwDstBuffersize = 0,
|
|
DWORD *pdwWidth = NULL,
|
|
DWORD *pdwHeight = NULL,
|
|
DWORD *pdwBpp = NULL);
|
|
|
|
|
|
/* SBmpLoadImage @ 323
|
|
*
|
|
* Load an image from an available archive into a buffer.
|
|
*
|
|
* pszFileName: The name of the graphic in an active archive.
|
|
* pPalette: An optional buffer that receives the image palette.
|
|
* pBuffer: A buffer that receives the image data.
|
|
* dwBuffersize: The size of the specified image buffer.
|
|
* pdwWidth: An optional variable that receives the image width.
|
|
* pdwHeight: An optional variable that receives the image height.
|
|
* pdwBpp: An optional variable that receives the image bits per pixel.
|
|
*
|
|
* Returns TRUE if the image was supported and loaded correctly, FALSE otherwise.
|
|
*/
|
|
BOOL
|
|
STORMAPI
|
|
SBmpLoadImage(
|
|
const char *pszFileName,
|
|
PALETTEENTRY *pPalette = NULL,
|
|
void *pBuffer = NULL,
|
|
DWORD dwBuffersize = 0,
|
|
DWORD *pdwWidth = NULL,
|
|
DWORD *pdwHeight = NULL,
|
|
DWORD *pdwBpp = NULL);
|
|
|
|
/* SBmpSaveImage @ 324
|
|
*
|
|
* Save an image from a buffer to a file. The image format is determined
|
|
* from the filename and is either .gif, .pcx, .tga, or .bmp being the default.
|
|
*
|
|
* pszFileName: The name of the file to create.
|
|
* pPalette: A pointer to a palette array containing 256 entries.
|
|
* pBuffer: A buffer containing the image data.
|
|
* pdwWidth: The width of the image.
|
|
* pdwHeight: The height of the image.
|
|
* pdwBpp: The bits per pixel.
|
|
*
|
|
* Returns TRUE if the image was saved correctly, FALSE otherwise.
|
|
*/
|
|
BOOL
|
|
STORMAPI
|
|
SBmpSaveImage(
|
|
const char *pszFileName,
|
|
PALETTEENTRY *pPalette,
|
|
void *pBuffer,
|
|
DWORD dwWidth,
|
|
DWORD dwHeight,
|
|
DWORD dwBpp = 8);
|
|
|
|
|
|
HANDLE STORMAPI SBmpAllocLoadImage(const char *fileName, PALETTEENTRY *palette, void **buffer, int *width, int *height, int unused6, int unused7, void *(STORMAPI *allocFunction)(DWORD));
|
|
|
|
BOOL STORMAPI SCodeCompile(char *directives1, char *directives2, char *loopstring, unsigned int maxiterations, unsigned int flags, HANDLE handle);
|
|
BOOL STORMAPI SCodeDelete(HANDLE handle);
|
|
|
|
int STORMAPI SCodeExecute(HANDLE handle, int a2);
|
|
|
|
BOOL STORMAPI SDrawAutoInitialize(HINSTANCE hInst, LPCSTR lpClassName, LPCSTR lpWindowName, WNDPROC pfnWndProc, int nMode, int nWidth, int nHeight, int nBits);
|
|
|
|
|
|
/* SDrawCaptureScreen @ 342
|
|
*
|
|
* Saves a screenshot from the primary surface being handled by Storm.
|
|
*
|
|
* pszOutput: The name of the output file. The save format is automatically set by the extension.
|
|
* The extensions supported are .gif, .pcx, .tga, and .bmp. It will write a bitmap by default.
|
|
*
|
|
* Returns TRUE if successful and FALSE otherwise.
|
|
*/
|
|
BOOL
|
|
STORMAPI
|
|
SDrawCaptureScreen(
|
|
const char *pszOutput);
|
|
|
|
|
|
/* SDrawGetFrameWindow @ 346
|
|
*
|
|
* Retrieves the window handle that was specified in
|
|
* SDrawManualInitialize or created in SDrawAutoInitialize.
|
|
*
|
|
* sdraw_framewindow: Optional variable that receives the returned handle.
|
|
*
|
|
* Returns the handle of the window.
|
|
*/
|
|
HWND
|
|
STORMAPI
|
|
SDrawGetFrameWindow(
|
|
HWND *sdraw_framewindow = NULL);
|
|
|
|
|
|
/* SDrawGetObjects @ 347
|
|
*
|
|
* Retrieves the object information that was initialized using
|
|
* SDrawManualInitialize or SDrawAutoInitialize.
|
|
*
|
|
* ddInterface: The DirectDraw interface.
|
|
* primarySurface: The primary DirectDraw surface.
|
|
* surface2: A second unknown surface.
|
|
* surface3: A third unknown surface.
|
|
* backSurface: The back DirectDraw surface.
|
|
* ddPalette: The DirectDraw palette.
|
|
* hPalette: The palette handle.
|
|
*
|
|
* Returns FALSE if the direct draw interface has not been initialized.
|
|
*/
|
|
BOOL
|
|
STORMAPI
|
|
SDrawGetObjects(
|
|
LPDIRECTDRAW *ddInterface = NULL,
|
|
LPDIRECTDRAWSURFACE *primarySurface = NULL,
|
|
LPDIRECTDRAWSURFACE *surface2 = NULL,
|
|
LPDIRECTDRAWSURFACE *surface3 = NULL,
|
|
LPDIRECTDRAWSURFACE *backSurface = NULL,
|
|
LPDIRECTDRAWPALETTE *ddPalette = NULL,
|
|
HPALETTE *hPalette = NULL);
|
|
|
|
|
|
/* SDrawGetScreenSize @ 348
|
|
*
|
|
* Obtains information for the current screen resolution.
|
|
*
|
|
* pdwWidth: Optional variable that receives the screen width.
|
|
* pdwHeight: Optional variable that receives the screen height.
|
|
* pdwBpp: Optional variable that receives the bits per pixel.
|
|
*
|
|
* Returns FALSE if no variables were specified.
|
|
*/
|
|
BOOL
|
|
STORMAPI
|
|
SDrawGetScreenSize(
|
|
DWORD *pdwWidth,
|
|
DWORD *pdwHeight,
|
|
DWORD *pdwBpp);
|
|
|
|
|
|
// undefined
|
|
BOOL STORMAPI SDrawLockSurface(int surfacenumber, RECT *lpDestRect, void **lplpSurface, int *lpPitch, int arg_unused);
|
|
|
|
|
|
/* SDrawManualInitialize @ 351
|
|
*
|
|
* Sets the DirectDraw variables to be referenced in Storm.
|
|
*
|
|
* hWnd: The handle of the DirectDraw window.
|
|
* ddInterface: The DirectDraw interface.
|
|
* primarySurface: The first and primary surface.
|
|
* surface2: A second surface. Behaviour not completely known.
|
|
* surface3: A third surface. Behaviour not completely known.
|
|
* backSurface: The fourth and final surface. The back surface.
|
|
* ddPalette: The DirectDraw palette if the application requires it.
|
|
* hPalette: The palette handle that belongs to the window.
|
|
* If this is NULL and ddPalette is specified, then it
|
|
* will be created automatically. A palette can be created
|
|
* using the CreatePalette WinAPI function.
|
|
*
|
|
* Returns FALSE if no variables were specified.
|
|
*/
|
|
BOOL
|
|
STORMAPI
|
|
SDrawManualInitialize(
|
|
HWND hWnd = NULL,
|
|
LPDIRECTDRAW ddInterface = NULL,
|
|
LPDIRECTDRAWSURFACE primarySurface = NULL,
|
|
LPDIRECTDRAWSURFACE surface2 = NULL,
|
|
LPDIRECTDRAWSURFACE surface3 = NULL,
|
|
LPDIRECTDRAWSURFACE backSurface = NULL,
|
|
LPDIRECTDRAWPALETTE ddPalette = NULL,
|
|
HPALETTE hPalette = NULL);
|
|
|
|
|
|
/* SDrawPostClose @ 353
|
|
*
|
|
* Posts a WM_QUIT message to the active drawing window specified
|
|
* in SDrawManualInitialize or created in SDrawAutoInitialize.
|
|
*
|
|
* Returns TRUE if successful and FALSE otherwise.
|
|
*/
|
|
BOOL
|
|
STORMAPI
|
|
SDrawPostClose();
|
|
|
|
|
|
// undefined
|
|
//BOOL STORMAPI SDrawRealizePalette();
|
|
|
|
BOOL STORMAPI SDrawUnlockSurface(int surfacenumber, void *lpSurface, int a3, RECT *lpRect);
|
|
BOOL STORMAPI SDrawUpdatePalette(unsigned int firstentry, unsigned int numentries, PALETTEENTRY *pPalEntries, int a4);
|
|
|
|
BOOL STORMAPI SEvtDispatch(DWORD dwMessageID, DWORD dwFlags, int type, PS_EVT pEvent);
|
|
|
|
BOOL STORMAPI SGdiDeleteObject(HANDLE handle);
|
|
|
|
BOOL STORMAPI SGdiExtTextOut(int a1, int a2, int a3, int a4, unsigned int a8, signed int a6, signed int a7, const char *pszString, unsigned int arg20);
|
|
BOOL STORMAPI SGdiImportFont(HGDIOBJ handle, int windowsfont);
|
|
|
|
BOOL STORMAPI SGdiSelectObject(int handle);
|
|
BOOL STORMAPI SGdiSetPitch(int pitch);
|
|
|
|
BOOL STORMAPI Ordinal393(char *pszString, int, int);
|
|
|
|
|
|
/* SMemAlloc @ 401
|
|
*
|
|
* Allocates a block of memory. This block is different
|
|
* from the standard malloc by including a header containing
|
|
* information about the block.
|
|
*
|
|
* amount: The amount of memory to allocate, in bytes.
|
|
* logfilename: The name of the file or object that this call belongs to.
|
|
* logline: The line in the file or one of the SLOG_ macros.
|
|
* defaultValue: The default value of a byte in the allocated memory.
|
|
*
|
|
* Returns a pointer to the allocated memory. This pointer does NOT include
|
|
* the additional storm header.
|
|
*/
|
|
void*
|
|
STORMAPI
|
|
SMemAlloc(
|
|
size_t amount,
|
|
char *logfilename,
|
|
int logline,
|
|
char defaultValue = 0);
|
|
|
|
#define SMAlloc(amount) SMemAlloc((amount), __FILE__, __LINE__)
|
|
|
|
|
|
/* SMemFree @ 403
|
|
*
|
|
* Frees a block of memory that was created using SMemAlloc,
|
|
* includes the log file and line for debugging purposes.
|
|
*
|
|
* location: The memory location to be freed.
|
|
* logfilename: The name of the file or object that this call belongs to.
|
|
* logline: The line in the file or one of the SLOG_ macros.
|
|
* defaultValue:
|
|
*
|
|
* Returns TRUE if the call was successful and FALSE otherwise.
|
|
*/
|
|
BOOL
|
|
STORMAPI
|
|
SMemFree(
|
|
void *location,
|
|
char *logfilename,
|
|
int logline,
|
|
char defaultValue = 0);
|
|
|
|
#define SMFree(loc) SMemFree((loc), __FILE__, __LINE__)
|
|
|
|
|
|
/* SMemReAlloc @ 405
|
|
*
|
|
* Reallocates a block of memory that was created using SMemAlloc,
|
|
* includes the log file and line for debugging purposes.
|
|
*
|
|
* location: The memory location to be re-allocated. If this parameter
|
|
* is NULL, then SMemAlloc is called with the remaining parameters.
|
|
* amount: The amount of memory to re-allocate.
|
|
* logfilename: The name of the file or object that this call belongs to.
|
|
* logline: The line in the file or one of the SLOG_ macros.
|
|
* defaultValue:
|
|
*
|
|
* Returns a pointer to the re-allocated memory. This pointer does NOT include
|
|
* the additional storm header.
|
|
*/
|
|
void*
|
|
STORMAPI
|
|
SMemReAlloc(
|
|
void *location,
|
|
size_t amount,
|
|
char *logfilename,
|
|
int logline,
|
|
char defaultValue = 0);
|
|
|
|
#define SMReAlloc(loc,s) SMemReAlloc((loc),(s), __FILE__, __LINE__)
|
|
|
|
// Can be provided instead of logline/__LINE__ parameter to indicate different errors.
|
|
#define SLOG_EXPRESSION 0
|
|
#define SLOG_FUNCTION -1
|
|
#define SLOG_OBJECT -2
|
|
#define SLOG_HANDLE -3
|
|
#define SLOG_FILE -4
|
|
#define SLOG_EXCEPTION -5
|
|
|
|
|
|
BOOL STORMAPI SRegLoadData(const char *keyname, const char *valuename, int size, LPBYTE lpData, BYTE flags, LPDWORD lpcbData);
|
|
BOOL STORMAPI SRegLoadString(const char *keyname, const char *valuename, BYTE flags, char *buffer, size_t buffersize);
|
|
BOOL STORMAPI SRegLoadValue(const char *keyname, const char *valuename, BYTE flags, int *value);
|
|
BOOL STORMAPI SRegSaveData(const char *keyname, const char *valuename, int size, BYTE *lpData, DWORD cbData);
|
|
BOOL STORMAPI SRegSaveString(const char *keyname, const char *valuename, BYTE flags, char *string);
|
|
BOOL STORMAPI SRegSaveValue(const char *keyname, const char *valuename, BYTE flags, DWORD result);
|
|
|
|
BOOL STORMAPI SRegDeleteValue(const char *keyname, const char *valuename, BYTE flags);
|
|
|
|
// Flags for SReg functions
|
|
|
|
// Default behaviour checks both HKEY_LOCAL_MACHINE and HKEY_CURRENT_USER
|
|
// relative to the "Software\\Blizzard Entertainment\\" key in both hives.
|
|
#define SREG_NONE 0x00000000
|
|
#define SREG_EXCLUDE_LOCAL_MACHINE 0x00000001 // excludes checking the HKEY_LOCAL_MACHINE hive
|
|
#define SREG_BATTLE_NET 0x00000002 // sets the relative key to "Software\\Battle.net\\" instead
|
|
#define SREG_EXCLUDE_CURRENT_USER 0x00000004 // excludes checking the HKEY_CURRENT_USER hive
|
|
#define SREG_ABSOLUTE 0x00000010 // specifies that the key is not a relative key
|
|
|
|
BOOL STORMAPI STransBlt(void *lpSurface, int x, int y, int width, HANDLE hTrans);
|
|
BOOL STORMAPI STransBltUsingMask(void *lpDest, void *lpSource, int pitch, int width, HANDLE hTrans);
|
|
|
|
BOOL STORMAPI STransDelete(HANDLE hTrans);
|
|
|
|
BOOL STORMAPI STransDuplicate(HANDLE hTransSource, HANDLE hTransDest);
|
|
BOOL STORMAPI STransIntersectDirtyArray(HANDLE hTrans, char * dirtyarraymask, unsigned flags, HANDLE * phTransResult);
|
|
BOOL STORMAPI STransInvertMask(HANDLE hTrans, HANDLE * phTransResult);
|
|
|
|
BOOL STORMAPI STransSetDirtyArrayInfo(int width, int height, int depth, int bits);
|
|
|
|
BOOL STORMAPI STransPointInMask(HANDLE hTrans, int x, int y); // Name is a pure guess
|
|
BOOL STORMAPI STransCombineMasks(HANDLE hTransA, HANDLE hTransB, int left, int top, int flags, HANDLE * phTransResult);
|
|
|
|
BOOL STORMAPI STransCreateE(void *pBuffer, int width, int height, int bpp, int a5, int bufferSize, HANDLE *phTransOut);
|
|
|
|
BOOL STORMAPI SVidDestroy();
|
|
BOOL STORMAPI SVidGetSize(HANDLE video, int width, int height, int zero);
|
|
BOOL STORMAPI SVidInitialize(HANDLE video);
|
|
BOOL STORMAPI SVidPlayBegin(char *filename, int arg4, int a3, int a4, int a5, int a6, HANDLE* video);
|
|
|
|
BOOL STORMAPI SVidPlayContinueSingle(HANDLE video, int a2, int a3);
|
|
BOOL STORMAPI SVidPlayEnd(HANDLE video);
|
|
|
|
/* SErrDisplayError @ 461
|
|
*
|
|
* Displays a formatted error message. The message is detailed and flexible for many applications.
|
|
* The message will be different if there is a debugger attached. Will typically terminate the application
|
|
* unless the option to continue is given.
|
|
*
|
|
* dwErrMessage: The error code. See SErrGetLastError and GetLastError.
|
|
* logfilename: The name of the file or object that this call belongs to.
|
|
* logline: The line in the file or one of the SLOG_ macros.
|
|
* message: A message or expression with additional information.
|
|
* allowOption: If TRUE, allows the user the option to continue execution, otherwise the program will terminate.
|
|
* exitCode: The exit code used for program termination.
|
|
*
|
|
* Returns TRUE if the user chose to continue execution, FALSE otherwise.
|
|
*/
|
|
BOOL
|
|
STORMAPI
|
|
SErrDisplayError(
|
|
DWORD dwErrMsg,
|
|
const char *logfilename,
|
|
int logline,
|
|
const char *message = NULL,
|
|
BOOL allowOption = FALSE,
|
|
int exitCode = 1);
|
|
|
|
#define SAssert(x) { if ( !(x) ) SErrDisplayError(STORM_ERROR_ASSERTION, __FILE__, __LINE__, #x) }
|
|
|
|
#define SEDisplayError(err) SErrDisplayError(e, __FILE__, __LINE__)
|
|
|
|
/* SErrGetErrorStr @ 462
|
|
*
|
|
* Retrieves a string that describes the specified error code for
|
|
* the system, Storm, DirectDraw, or DirectSound.
|
|
*
|
|
* dwErrCode: The error code to look up.
|
|
* buffer: The destination buffer to receive the string.
|
|
* bufferchars: The size of the destination buffer.
|
|
*
|
|
* Returns TRUE if the call was successful and FALSE otherwise.
|
|
*/
|
|
BOOL
|
|
STORMAPI
|
|
SErrGetErrorStr(
|
|
DWORD dwErrCode,
|
|
char *buffer,
|
|
size_t bufferchars);
|
|
|
|
#define SEGetErrorStr(e,b) SErrGetErrorStr(e,b,sizeof(b))
|
|
|
|
|
|
/* SErrGetLastError @ 463
|
|
*
|
|
* Retrieves the last error that was specifically
|
|
* set for the Storm library.
|
|
*
|
|
* Returns the last error set within the Storm library.
|
|
*/
|
|
DWORD
|
|
STORMAPI
|
|
SErrGetLastError();
|
|
|
|
|
|
// Registers a module as a message source for SErrGetErrorStr, always returns TRUE
|
|
// groupID is a group in a MessageTable entry for example in STORM_ERROR_BAD_ARGUMENT 0x85100065, 0x510 is the group.
|
|
// BOOL STORMAPI SErrRegisterMessageSource(WORD groupID, HMODULE hSourceModule, int a3)
|
|
|
|
|
|
/* SErrSetLastError @ 465
|
|
*
|
|
* Sets the last error for the Storm library and the Kernel32 library.
|
|
*
|
|
* dwErrCode: The error code that will be set.
|
|
*/
|
|
void
|
|
STORMAPI
|
|
SErrSetLastError(
|
|
DWORD dwErrCode = NO_ERROR);
|
|
|
|
//
|
|
// void STORMAPI SErrReportNamedResourceLeak(const char *pszMsg, const char *pszSubMsg = nullptr)
|
|
// void STORMAPI SErrReportResourceLeak(const char *pszMsg)
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void STORMAPI SErrSuppressErrors(BOOL suppressErrors);
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// Values for dwErrCode
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#define STORM_ERROR_ASSERTION 0x85100000
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#define STORM_ERROR_BAD_ARGUMENT 0x85100065
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#define STORM_ERROR_GAME_ALREADY_STARTED 0x85100066
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#define STORM_ERROR_GAME_FULL 0x85100067
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#define STORM_ERROR_GAME_NOT_FOUND 0x85100068
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#define STORM_ERROR_GAME_TERMINATED 0x85100069
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#define STORM_ERROR_INVALID_PLAYER 0x8510006a
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#define STORM_ERROR_NO_MESSAGES_WAITING 0x8510006b
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#define STORM_ERROR_NOT_ARCHIVE 0x8510006c
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#define STORM_ERROR_NOT_ENOUGH_ARGUMENTS 0x8510006d
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#define STORM_ERROR_NOT_IMPLEMENTED 0x8510006e
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#define STORM_ERROR_NOT_IN_ARCHIVE 0x8510006f
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#define STORM_ERROR_NOT_IN_GAME 0x85100070
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#define STORM_ERROR_NOT_INITIALIZED 0x85100071
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#define STORM_ERROR_NOT_PLAYING 0x85100072
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#define STORM_ERROR_NOT_REGISTERED 0x85100073
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#define STORM_ERROR_REQUIRES_CODEC1 0x85100074
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#define STORM_ERROR_REQUIRES_CODEC2 0x85100075
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#define STORM_ERROR_REQUIRES_CODEC3 0x85100076
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#define STORM_ERROR_REQUIRES_UPGRADE 0x85100077
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#define STORM_ERROR_STILL_ACTIVE 0x85100078
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#define STORM_ERROR_VERSION_MISMATCH 0x85100079
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#define STORM_ERROR_MEM_NOT_ALLOCATED 0x8510007a
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#define STORM_ERROR_MEM_CORRUPTED 0x8510007b
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#define STORM_ERROR_MEM_INVALID 0x8510007c
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#define STORM_ERROR_MEM_MANAGER_NOT_INITIALIZED 0x8510007d
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#define STORM_ERROR_MEM_NOT_FREED 0x8510007e
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#define STORM_ERROR_RESOURCES_NOT_RELEASED 0x8510007f
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#define STORM_ERROR_OUT_OF_BOUNDS 0x85100080
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#define STORM_ERROR_NULL_POINTER 0x85100081
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#define STORM_ERROR_CDKEY_MISMATCH 0x85100082
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#define STORM_ERROR_FILE_CORRUPTED 0x85100083
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#define STORM_ERROR_FATAL 0x85100084
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#define STORM_ERROR_GAMETYPE_UNAVAILABLE 0x85100085
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/* SMemCopy @ 491
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*
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* Copies a block of memory from source to destination.
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* This function immediately calls memcpy. See online documentation
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* of memcpy for more details.
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*
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* dest: The destination buffer.
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* source: The source buffer.
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* size: The number of bytes to copy.
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*/
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void
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STORMAPI
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SMemCopy(
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void *dest,
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const void *source,
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size_t size);
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#define SMCopy(d,s) ( SMemCopy(d, s, __STORM_SSIZEMIN(s,d)) )
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/* SMemFill @ 492
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*
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* Fills a block of memory with the specified character.
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* This function immediately calls memset. See online documentation
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* of memset for more details.
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*
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* dest: The destination buffer.
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* source: The size of the destination buffer.
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* size: The format to use.
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*/
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void
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STORMAPI
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SMemFill(
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void *location,
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size_t length,
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char fillWith = 0);
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#define SMFill(l,f) (SMemFill(l, sizeof(l), f))
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/* SMemZero @ 494
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*
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* Fills a block of memory with the integer 0x00 (Zero).
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*
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* location: The location to write at.
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* length: The amount of bytes to write.
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*/
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void
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STORMAPI
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SMemZero(
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void *location,
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size_t length);
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#define SMZero(l) (SMemZero(l, sizeof(l)))
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int STORMAPI SMemCmp(void *location1, void *location2, DWORD size);
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#define SMCmp(l,x) ( SMemCmp(l, x, __STORM_SSIZEMIN(x,l)) )
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/* SStrCopy @ 501
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*
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* Copies a string from src to dest (including NULL terminator)
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* until the max_length is reached.
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*
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* dest: The destination array.
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* src: The source array.
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* max_length: The maximum length of dest.
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*
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* Returns the number of characters copied.
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*/
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int
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STORMAPI
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SStrCopy(
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char *dest,
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const char *src,
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int max_length = 0x7FFFFFFF);
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#define SSCopy(d,s) (SStrCopy(d, s, sizeof(d)))
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#define STORM_HASH_ABSOLUTE 1
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/* SStrHash @ 502
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*
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* Creates a simple hash for the string. This function
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* should NOT be used for sensitive information.
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*
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* string: The input string.
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* flags: If STORM_HASH_ABSOLUTE is set then this
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function uses the absolute string, otherwise
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it will convert backslashes to forward
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slashes and some other processing.
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* seed: The hash seed. If this value is 0 then the
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* default value 0x7FED7FED will be used.
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*
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* Returns the 32-bit hash of the string.
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*/
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DWORD
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STORMAPI
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SStrHash(
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const char *string,
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DWORD flags = 0,
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DWORD Seed = 0);
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int STORMAPI SStrNCat(char *dest, const char *src, DWORD max_length);
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/* SStrLen @ 506
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*
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* Retrieves the length of a string.
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*
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* string: The input string of which to obtain a
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* length for.
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*
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* Returns the length of the string.
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*/
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int
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STORMAPI
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SStrLen(
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const char *string);
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/* SStrCmp @ 508
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*
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* Compares two strings case sensitive.
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*
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* string1: The first string.
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* string2: The second string.
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* size: The maximum amount of characters to compare.
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*
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* Returns 0 if strings are equal. See strcmp documentation for more details.
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*/
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int
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STORMAPI
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SStrCmp(
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const char *string1,
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const char *string2,
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size_t size);
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#define SSCmp(s,x) ( SStrCmp(s,x,__STORM_SSIZEMIN(s,x)) )
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/* SStrCmpI @ 509
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*
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* Compares two strings case insensitive.
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*
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* string1: The first string.
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* string2: The second string.
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* size: The maximum amount of characters to compare.
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*
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* Returns 0 if strings are equal. See strcmpi documentation for more details.
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*/
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int
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STORMAPI
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SStrCmpI(
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const char *string1,
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const char *string2,
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size_t size);
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#define SSCmpI(s,x) ( SStrCmpI(s,x,__STORM_SSIZEMIN(s,x)) )
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/* SStrUpper @ 510
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*
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* Converts all lower-case alpha characters of a string to upper-case.
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*
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* string: The string to convert.
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*
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* Returns the same pointer given in the input.
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*/
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char*
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STORMAPI
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SStrUpper(
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char* string);
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void STORMAPI SRgn523(HANDLE hRgn, RECT *pRect, int a3, int a4);
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void STORMAPI SRgnCreateRegion(HANDLE *hRgn, int a2);
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void STORMAPI SRgnDeleteRegion(HANDLE hRgn);
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void STORMAPI SRgn529i(int handle, int a2, int a3);
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/* SErrDisplayErrorFmt @ 562
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*
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* Displays a formatted error message. The message is detailed and flexible for many applications.
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* The message will be different if there is a debugger attached. Will typically terminate the application
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* unless the option to continue is given.
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*
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* dwErrMessage: The error code. See SErrGetLastError and GetLastError.
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* logfilename: The name of the file or object that this call belongs to.
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* logline: The line in the file or one of the SLOG_ macros.
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* allowOption: If TRUE, allows the user the option to continue execution, otherwise the program will terminate.
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* exitCode: The exit code used for program termination.
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* format: Additional message formatting. See printf.
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*
|
|
* Returns TRUE if the user chose to continue execution, FALSE otherwise.
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*/
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BOOL
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SErrDisplayErrorFmt(
|
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DWORD dwErrMsg,
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const char *logfilename,
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int logline,
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BOOL allowOption,
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int exitCode,
|
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const char *format,
|
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...);
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//#define SEDisplayErrorFmt(err,...) SErrDisplayErrorFmt(err, __FILE__, __LINE__, FALSE, 1, __VA_ARGS__)
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/* SErrCatchUnhandledExceptions @ 567
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*
|
|
* Registers a top-level exception filter managed entirely by Storm.
|
|
* The registered filter will display formatted exception information by calling SErrDisplayError.
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*/
|
|
void
|
|
STORMAPI
|
|
SErrCatchUnhandledExceptions();
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|
|
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/* SStrChr @ 571
|
|
*
|
|
* Searches a string for the given character. See
|
|
* strchr documentation for more details.
|
|
*
|
|
* string: The string to search.
|
|
* c: The character to search for.
|
|
*
|
|
* Returns a pointer to the first occurance of the character.
|
|
*/
|
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char*
|
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STORMAPI
|
|
SStrChr(
|
|
const char *string,
|
|
char c);
|
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|
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char *STORMAPI SStrChrR(const char *string, char c);
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|
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/* SStrVPrintf @ 578
|
|
*
|
|
* Prints a formatted string to a destination buffer.
|
|
* This function calls vsnprintf with some extra error handling.
|
|
* See online documentation of vsnprintf for more details.
|
|
*
|
|
* dest: The destination buffer.
|
|
* size: The size of the destination buffer.
|
|
* format: The format to use.
|
|
*
|
|
* Returns the number of characters written.
|
|
*/
|
|
size_t
|
|
SStrVPrintf(
|
|
char *dest,
|
|
size_t size,
|
|
const char *format, ...);
|
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|
|
|
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int STORMAPI SBigDel(void *buffer);
|
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|
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int STORMAPI SBigFromBinary(void *buffer, const void *str, size_t size);
|
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|
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int STORMAPI SBigNew(void **buffer);
|
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|
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int STORMAPI SBigPowMod(void *buffer1, void *buffer2, int a3, int a4);
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|
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int STORMAPI SBigToBinaryBuffer(void *buffer, int length, int a3, int a4);
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|
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void __stdcall SDrawMessageBox(char *,char *,int);
|
|
void __cdecl SDrawDestroy(void);
|
|
bool __cdecl StormDestroy(void);
|
|
bool __stdcall SFileSetBasePath(char *);
|
|
void __cdecl SDrawRealizePalette(void);
|
|
bool __cdecl SVidPlayContinue(void);
|
|
bool __stdcall SNetGetOwnerTurnsWaiting(int *);
|
|
void * __stdcall SNetUnregisterEventHandler(int,void (__stdcall*)(struct _SNETEVENT *));
|
|
void * __stdcall SNetRegisterEventHandler(int,void (__stdcall*)(struct _SNETEVENT *));
|
|
bool __stdcall SNetSetBasePlayer(int);
|
|
int __stdcall SNetInitializeProvider(unsigned long,struct _SNETPROGRAMDATA *,struct _SNETPLAYERDATA *,struct _SNETUIDATA *,struct _SNETVERSIONDATA *);
|
|
int __stdcall SNetGetProviderCaps(struct _SNETCAPS *);
|
|
int __stdcall SFileSetFilePointer(int,int,int,int);
|
|
#endif
|