mirror of
https://github.com/galaxyhaxz/devilution
synced 2024-11-25 00:53:44 +00:00
85 lines
3 KiB
Text
85 lines
3 KiB
Text
VC5_DIR ?= $(HOME)/DevStudio_5.10/VC
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# The $(VS6_DIR) directory is a copy of the "Microsoft Visual Studio" directory.
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#
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# To get a working setup on Linux or other "portable" copies of VS,
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# the following DLLs have to be copied to the
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# $(VS6_DIR)/VC98/Bin directory.
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#
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# - $(VS6_DIR)/Common/MSDev98/Bin/MSPDB60.DLL
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#
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# And to the $(VC5_DIR)/bin directory.
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#
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# - $(VC5_DIR)/SharedIDE/bin/MSDIS100.DLL
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# - $(VC5_DIR)/SharedIDE/bin/MSPDB50.DLL
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VS6_DIR ?= $(HOME)/VS6
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VC6_DIR = $(VS6_DIR)/VC98
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VC6_BIN_DIR = $(VC6_DIR)/Bin
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VC6_INC_DIR = $(VC6_DIR)/Include
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VC6_LIB_DIR = $(VC6_DIR)/Lib
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VC5_LIB_DIR = $(VC5_DIR)/lib
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IDE_DIR ?= $(VS6_DIR)/Common/MSDev98
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IDE_BIN_DIR = $(IDE_DIR)/bin
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ifeq ($(OS),Windows_NT)
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CL = $(VC6_BIN_DIR)/CL.EXE
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RC = $(IDE_BIN_DIR)/RC.EXE
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VC5_LINK = $(VC5_DIR)/bin/link.exe
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VC6_LINK = $(VC6_BIN_DIR)/link.exe
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else
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CL = wine $(VC6_BIN_DIR)/CL.EXE
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RC = wine $(IDE_BIN_DIR)/RC.EXE
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VC5_LINK = wine $(VC5_DIR)/bin/link.exe
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VC6_LINK = wine $(VC6_BIN_DIR)/link.exe
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endif
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CFLAGS=/nologo /c /GX /W3 /O1 /I $(VC6_INC_DIR) /FD /Gr /MT /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /Fp"Diablo.pch" /YX /Gm /Zi
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LINKFLAGS=/nologo /subsystem:windows /machine:I386 /incremental:no
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ifeq ($(MAKE_BUILD),pdb)
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VC_LINK = $(VC6_LINK)
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LINKFLAGS += /pdb:"Diablo.pdb" /LIBPATH:$(VC6_LIB_DIR) /debug
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else
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VC_LINK=$(VC5_LINK)
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LINKFLAGS+= /LIBPATH:$(VC5_LIB_DIR)
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endif
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all: Diablo.exe
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# fix compilation order to match the VC6 workspace files and exclude local assembly functions
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DIABLO_SRC=$(sort $(filter-out Source/_asm.cpp Source/_render.cpp Source/render.cpp, $(wildcard Source/*.cpp)))
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DIABLO_SRC += Source/render.cpp
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OBJS=$(DIABLO_SRC:.cpp=.obj)
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STORM_SRC=$(sort $(wildcard 3rdParty/Storm/Source/*.cpp))
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STORM_OBJS=$(STORM_SRC:.cpp=.obj)
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DIABLOUI_SRC=DiabloUI/diabloui.cpp
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DIABLOUI_OBJS=$(DIABLOUI_SRC:.cpp=.obj)
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Diablo.exe: main_files diablo.res DiabloUI/diabloui.lib 3rdParty/Storm/Source/storm.lib
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$(VC_LINK) /OUT:$@ $(LINKFLAGS) $(OBJS) diablo.res advapi32.lib gdi32.lib shell32.lib user32.lib version.lib DiabloUI/diabloui.lib 3rdParty/Storm/Source/storm.lib 3rdParty/Pkware/implode.lib
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DiabloUI/diabloui.lib: $(DIABLOUI_OBJS) 3rdParty/Storm/Source/storm.lib
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$(CL) $^ /link /LINK50COMPAT /nologo /dll /subsystem:windows /machine:I386 /LIBPATH:$(VC6_LIB_DIR) DiabloUI/diabloui.res advapi32.lib gdi32.lib shell32.lib user32.lib version.lib 3rdParty/Storm/Source/storm.lib /def:"DiabloUI/diabloui.def" /out:DiabloUI/diabloui.dll
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3rdParty/Storm/Source/storm.lib: $(STORM_OBJS)
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$(CL) $^ /link /LINK50COMPAT /nologo /dll /subsystem:windows /machine:I386 /LIBPATH:$(VC6_LIB_DIR) /def:"3rdParty/Storm/Source/storm.def" /out:3rdParty/Storm/Source/storm.dll
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# compiles all main source files with once compiler call
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main_files:
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$(CL) $(CFLAGS) /FoSource/ $(DIABLO_SRC)
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%.obj: %.cpp
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$(CL) $(CFLAGS) /Fo$@ $<
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diablo.res: Diablo.rc
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$(RC) /i $(VC6_INC_DIR) /i $(VC6_DIR)/MFC/Include /l 0x409 /fo $@ $<
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clean:
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@$(RM) -v $(OBJS) $(STORM_OBJS) $(DIABLOUI_OBJS) DiabloUI/diabloui.{exp,lib,dll} 3rdParty/Storm/Source/storm.{exp,lib,dll}
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.PHONY: clean all
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