mirror of
https://github.com/galaxyhaxz/devilution
synced 2025-02-22 12:34:59 +00:00
137 lines
4.4 KiB
C
137 lines
4.4 KiB
C
//HEADER_GOES_HERE
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#ifndef __PLAYER_H__
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#define __PLAYER_H__
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extern int plr_lframe_size; // idb
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extern int plr_wframe_size; // idb
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extern BYTE plr_gfx_flag; // weak
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extern int plr_aframe_size; // idb
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extern int myplr;
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extern PlayerStruct plr[MAX_PLRS];
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extern int plr_fframe_size; // idb
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extern int plr_qframe_size; // idb
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extern int deathflag; // idb
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extern int plr_hframe_size; // idb
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extern int plr_bframe_size; // idb
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extern char plr_gfx_bflag; // weak
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extern int plr_sframe_size; // idb
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extern int deathdelay; // weak
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extern int plr_dframe_size; // idb
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void SetPlayerGPtrs(BYTE *pData, BYTE **pAnim);
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void LoadPlrGFX(int pnum, DWORD dwMask);
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void InitPlayerGFX(int pnum);
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void InitPlrGFXMem(int pnum);
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DWORD GetPlrGFXSize(char *szCel);
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void FreePlayerGFX(int pnum);
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void NewPlrAnim(int pnum, unsigned char *Peq, int numFrames, int Delay, int width);
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void ClearPlrPVars(int pnum);
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void SetPlrAnims(int pnum);
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void ClearPlrRVars(PlayerStruct *p);
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void CreatePlayer(int pnum, char c);
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int CalcStatDiff(int pnum);
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void NextPlrLevel(int pnum);
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void AddPlrExperience(int pnum, int lvl, long exp);
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void AddPlrMonstExper(int lvl, long exp, char pmask);
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void InitPlayer(int pnum, BOOL FirstTime);
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void InitMultiView();
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void CheckEFlag(int pnum, BOOL flag);
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BOOL SolidLoc(int x, int y);
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BOOL PlrDirOK(int pnum, int dir);
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void PlrClrTrans(int x, int y);
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void PlrDoTrans(int x, int y);
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void SetPlayerOld(int pnum);
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void FixPlayerLocation(int pnum, int bDir);
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void StartStand(int pnum, int dir);
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void StartWalkStand(int pnum);
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void PM_ChangeLightOff(int pnum);
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void PM_ChangeOffset(int pnum);
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void StartWalk(int pnum, int xvel, int yvel, int xadd, int yadd, int EndDir, int sdir);
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void StartWalk2(int pnum, int xvel, int yvel, int xoff, int yoff, int xadd, int yadd, int EndDir, int sdir);
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void StartWalk3(int pnum, int xvel, int yvel, int xoff, int yoff, int xadd, int yadd, int mapx, int mapy, int EndDir, int sdir);
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void StartAttack(int pnum, int d);
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void StartRangeAttack(int pnum, int d, int cx, int cy);
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void StartPlrBlock(int pnum, int dir);
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void StartSpell(int pnum, int d, int cx, int cy);
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void FixPlrWalkTags(int pnum);
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void RemovePlrFromMap(int pnum);
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void StartPlrHit(int pnum, int dam, unsigned char forcehit);
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void RespawnDeadItem(ItemStruct *itm, int x, int y);
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void StartPlayerKill(int pnum, int earflag);
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void PlrDeadItem(int pnum, ItemStruct *itm, int xx, int yy);
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void DropHalfPlayersGold(int pnum);
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void SyncPlrKill(int pnum, int earflag);
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void j_StartPlayerKill(int pnum, int earflag);
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void RemovePlrMissiles(int pnum);
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void InitLevelChange(int pnum);
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void StartNewLvl(int pnum, int fom, int lvl);
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void RestartTownLvl(int pnum);
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void StartWarpLvl(int pnum, int pidx);
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int PM_DoStand(int pnum);
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int PM_DoWalk(int pnum);
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int PM_DoWalk2(int pnum);
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int PM_DoWalk3(int pnum);
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BOOL WeaponDur(int pnum, int durrnd);
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BOOL PlrHitMonst(int pnum, int m);
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BOOL PlrHitPlr(int pnum, char p);
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BOOL PlrHitObj(int pnum, int mx, int my);
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int PM_DoAttack(int pnum);
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int PM_DoRangeAttack(int pnum);
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void ShieldDur(int pnum);
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int PM_DoBlock(int pnum);
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int PM_DoSpell(int pnum);
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int PM_DoGotHit(int pnum);
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void ArmorDur(int pnum);
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int PM_DoDeath(int pnum);
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int PM_DoNewLvl(int pnum);
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void CheckNewPath(int pnum);
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BOOL PlrDeathModeOK(int p);
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void ValidatePlayer();
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void ProcessPlayers();
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void CheckCheatStats(int pnum);
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void ClrPlrPath(int pnum);
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BOOL PosOkPlayer(int pnum, int px, int py);
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void MakePlrPath(int pnum, int xx, int yy, BOOL endspace);
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void CheckPlrSpell();
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void SyncPlrAnim(int pnum);
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void SyncInitPlrPos(int pnum);
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void SyncInitPlr(int pnum);
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void CheckStats(int pnum);
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void ModifyPlrStr(int pnum, int l);
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void ModifyPlrMag(int pnum, int l);
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void ModifyPlrDex(int pnum, int l);
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void ModifyPlrVit(int pnum, int l);
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void SetPlayerHitPoints(int pnum, int newhp);
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void SetPlrStr(int pnum, int v);
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void SetPlrMag(int pnum, int v);
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void SetPlrDex(int pnum, int v);
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void SetPlrVit(int pnum, int v);
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void InitDungMsgs(int pnum);
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void PlayDungMsgs();
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/* rdata */
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extern const char ArmourChar[4];
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extern const char WepChar[10];
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extern const char CharChar[4];
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/* data */
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extern int plrxoff[9];
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extern int plryoff[9];
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extern int plrxoff2[9];
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extern int plryoff2[9];
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extern char PlrGFXAnimLens[3][11];
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extern int PWVel[3][3];
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extern int WalkAnimTbl[3];
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extern int StrengthTbl[3];
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extern int MagicTbl[3];
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extern int DexterityTbl[3];
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extern int VitalityTbl[3];
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extern int ToBlkTbl[3];
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extern char *ClassStrTblOld[3];
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extern int MaxStats[3][4];
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extern int ExpLvlsTbl[51];
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extern char *ClassStrTbl[3];
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#endif /* __PLAYER_H__ */
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