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https://github.com/zeldaret/oot.git
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137 lines
3.7 KiB
Python
137 lines
3.7 KiB
Python
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#!/usr/bin/python3
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import os
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import re
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import shutil
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import subprocess
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atom_path = "/mnt/c/Users/Ethan/Documents/GitHub/MasterOcarina/Atom/bin/Release/netcoreapp3.0"
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atom_cmd = "Atom df oot DBGMQ baserom.z64 --mips-to-c -f"
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script_dir = os.path.dirname(os.path.realpath(__file__))
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def load_symbols():
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ret = {}
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with open(script_dir + "/overlayhelpers/batchdisasm/symbols.txt") as f:
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symbol_text = f.readlines()
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for line in symbol_text:
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if len(line.strip()) > 0:
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line_split = line.split(" ")
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ret[line_split[0]] = line_split[1]
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return ret
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symbols = load_symbols()
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def get_overlays_to_disassemble():
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all_overlays = {}
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# traverse root directory, and list directories as dirs and files as files
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for root, dirs, files in os.walk("baserom"):
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for file in files:
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if file.startswith("ovl_"):
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all_overlays[file] = os.path.getsize(os.path.join(root, file))
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non_disassembled_ovls = all_overlays.copy()
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for root, dirs, files in os.walk("asm/overlays"):
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for ovl_name in dirs:
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if ovl_name in non_disassembled_ovls:
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non_disassembled_ovls.pop(ovl_name)
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for root, dirs, files in os.walk("src/overlays"):
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for ovl_name in dirs:
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if ovl_name in non_disassembled_ovls:
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non_disassembled_ovls.pop(ovl_name)
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print("Found " + str(len(non_disassembled_ovls)) + " non-disassembled overlays out of " + str(len(all_overlays))
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+ " total")
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return {k: v for k, v in sorted(non_disassembled_ovls.items(), key=lambda item: item[1])}
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def disassemble(overlay):
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args = atom_cmd.split(" ")
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args.append(overlay)
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# subprocess.run(args, cwd=atom_path, shell=True)
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with open(atom_path + "/O/DBGMQ/" + overlay + ".txt") as f:
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return f.read()
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def fix_symbols(assembly):
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for symbol in symbols:
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assembly = assembly.replace(symbol, symbols[symbol])
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return assembly
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def get_ovl_dir(overlay):
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actors_overrides = ['ovl_player_actor']
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ovl_part = "/" + overlay + "/"
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category = "actors"
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if overlay.startswith("ovl_Effect"):
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category = "effects"
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if overlay[4:5].islower():
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category = "gamestates"
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if 'data' in overlay:
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category = "data"
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if overlay in actors_overrides:
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category = "actors"
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return category + ovl_part
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def create_asm_dir(overlay, assembly):
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asm_dir = "asm/non_matchings/overlays/" + get_ovl_dir(overlay)
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shutil.rmtree(asm_dir)
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os.mkdir(asm_dir)
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with open(asm_dir + get_z_name(overlay) + ".s", "w", newline="\n") as f:
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f.write(assembly)
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def get_z_name(overlay):
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# Annoying edge case
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if overlay == 'ovl_Effect_Ss_Solder_Srch_Ball':
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return 'z_eff_ss_solder_srch_ball'
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if overlay == "ovl_player_actor":
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return "z_player"
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ret = overlay.lower()
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ret = "z_" + ret[4:]
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return ret
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def patch_spec(overlay):
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with open("spec", "r+", newline="\n") as f:
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spec = f.read()
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spec = re.sub("build/baserom/" + overlay + ".o",
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"build/asm/overlays/" + get_ovl_dir(overlay) + get_z_name(overlay) + ".o",
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spec)
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f.seek(0)
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f.write(spec)
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f.truncate()
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def patch_overlays_asm_mk(overlay):
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with open("overlays_asm.mk", "a", newline="\n") as f:
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f.write(" asm/overlays/" + get_ovl_dir(overlay)[:-1] + " \\\n")
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def main():
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print("Beginning disassembly in the order of filesize, ascending")
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overlays = get_overlays_to_disassemble()
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for overlay in overlays:
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print("\t" + overlay)
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assembly = disassemble(overlay)
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assembly = fix_symbols(assembly)
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create_asm_dir(overlay, assembly)
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patch_spec(overlay)
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patch_overlays_asm_mk(overlay)
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