1
0
mirror of https://github.com/zeldaret/oot.git synced 2024-09-21 12:54:51 +00:00
oot/tools
Dragorn421 186ecc72b5
Name scenes (scene enum, entrance enum, various identifiers) (#1343)
* Comment names on titled scenes

* Comment some more scene names

* Comment some map assets symbol prefixes

* Name collapse sequence scenes (from the non-collapse equivalent scene's name + `_COLLAPSE`)

* Name ganon/ganondorf boss scenes (symbol prefix suffixed with `Scene` to prevent confusion with boss actors)

* Fix symbol prefix for back alley night scene

* Name the two grave scenes (normal and fairy's fountain variant)

* Name most houses, name/update misc scenes

Co-authored-by: fig02 <fig02srl@gmail.com>

* (hakaana) `GRAVE` -> `REDEAD_GRAVE` to be more specific

Co-authored-by: fig02 <fig02srl@gmail.com>

* `miharigoya_scene`: `market_guard_house`

* `kakariko_scene` -> `kakariko_center_house`

* `richards_house` -> `dog_lady_house` (for localization differences)

* Revert "Comment some map assets symbol prefixes"

This reverts commit 210a38a628.

* remove other xml prefixes

* ganon_boss, ganondorf_boss

* comments to namefixer

* `KAKARIKO_CENTER_HOUSE` -> `KAKARIKO_CENTER_GUEST_HOUSE`

* two collapse sequence scenes -> `GANONS_TOWER_COLLAPSE_`interior/exterior

* Run namefixer

`find src include -type f -exec ./tools/namefixer.py {} \;`

* run formatter

Co-authored-by: fig02 <fig02srl@gmail.com>
2022-11-26 16:15:41 -05:00
..
asm_processor Enable more IDO warnings and apply fixes (#1264) 2022-06-12 19:24:45 -04:00
asmsplitter Naming some functions in libultra_code, decompiling a decent amount. (#77) 2020-04-18 21:40:27 -04:00
fado git subrepo pull --force tools/fado (#1138) 2022-02-11 15:09:27 -05:00
ido5.3_compiler Migrated rodata 2020-03-17 16:33:41 -04:00
ido7.1_compiler Decompile z_oceff_wipe (#122) 2020-05-09 16:58:02 -04:00
ido_recomp Update ido recomp binaries (#1420) 2022-11-01 19:05:52 -04:00
overlayhelpers Whitespace (#1112) 2022-01-23 18:09:02 -05:00
ZAPD git subrepo pull --force tools/ZAPD (#1251) 2022-06-03 00:48:52 +02:00
ZAPDConfigs/MqDbg Asset header split (#1023) 2022-01-17 17:38:32 -05:00
.gitignore New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
assist.py Whitespace (#1112) 2022-01-23 18:09:02 -05:00
bootstrap_actors.py Remove const from ActorInit initvars declarations (#1417) 2022-10-24 19:29:38 -04:00
bootstrap_fx.py PlayState Rename (#1231) 2022-05-21 14:23:43 -04:00
bootstrap_overlay_decomp.py First proper commit. 2020-03-17 00:31:30 -04:00
compare_actors_sizes.py Improve the get_actor_sizes.py script (#673) 2021-02-02 13:30:34 -05:00
convert_chars.py Whitespace (#1112) 2022-01-23 18:09:02 -05:00
create_actor_headers.py Remove const from ActorInit initvars declarations (#1417) 2022-10-24 19:29:38 -04:00
csdis.py Audio Ocarina Documentation (#1026) 2022-05-09 18:59:23 +02:00
decompile_data.py Effect rodata migration (#268) 2020-07-18 20:34:23 -04:00
disasm_elf_msg.py Update item names (#1376) 2022-11-16 13:23:27 -05:00
disassemble.py First proper commit. 2020-03-17 00:31:30 -04:00
elf2rom.c Whitespace (#1112) 2022-01-23 18:09:02 -05:00
elf32.c Whitespace (#1112) 2022-01-23 18:09:02 -05:00
elf32.h New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
find_unused_asm.sh Whitespace (#1112) 2022-01-23 18:09:02 -05:00
fix_data_stuff.py Whitespace (#1112) 2022-01-23 18:09:02 -05:00
format_s_files.py Whitespace (#1112) 2022-01-23 18:09:02 -05:00
get_actor_sizes.py Whitespace (#1112) 2022-01-23 18:09:02 -05:00
ichaindis.py Whitespace (#1112) 2022-01-23 18:09:02 -05:00
m2ctx.py Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
Makefile New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
makeromfs.c First proper commit. 2020-03-17 00:31:30 -04:00
migrate-rodata.py Whitespace (#1112) 2022-01-23 18:09:02 -05:00
mkdmadata.c Changes to support renaming segments in the spec (#1259) 2022-06-06 15:51:03 -04:00
mkldscript.c Add GCC compiler option. (#1056) 2022-02-19 16:50:56 -05:00
msgdis.py Fix TEXTBOX_POS issue (#1329) 2022-07-27 16:24:58 -04:00
msgenc.py tools: teach msgenc to avoid comments (#1151) 2022-02-20 20:01:06 +01:00
n64chksum.c First proper commit. 2020-03-17 00:31:30 -04:00
n64chksum.h New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
namefixer.py Name scenes (scene enum, entrance enum, various identifiers) (#1343) 2022-11-26 16:15:41 -05:00
permuter_settings.toml Add decompme.compilers to permuter_settings.toml (#931) 2021-08-29 19:42:14 -04:00
reformat_data_files.py Properly align asm & data (+ minor fixes) (#165) 2020-05-26 18:09:00 -04:00
regconvert.py GameInfo -> RegEditor (#1354) 2022-10-15 01:40:00 -04:00
reloc_prereq.c New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
rgba5551.py Change Colors To Decimal (#260) 2020-07-16 21:37:53 -04:00
set_o32abi_bit.py code_80106550 / llcvt.c and code_80104450 / ortho.c OK (#163) 2020-05-27 03:48:07 -04:00
sfxconvert.py Fix bug in sfxconvert.py (#553) 2020-12-22 12:00:28 -05:00
spec.c New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
spec.h New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
specprocess.py Whitespace (#1112) 2022-01-23 18:09:02 -05:00
split_out_overlay_funcs.py Whitespace (#1112) 2022-01-23 18:09:02 -05:00
split_out.py First proper commit. 2020-03-17 00:31:30 -04:00
util.c New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
util.h New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
vt_fmt.py Documentation for fault.c and fault_drawer.c (#1106) 2022-02-02 16:43:34 -05:00
vtxdis.c Whitespace (#1112) 2022-01-23 18:09:02 -05:00
xmlcreate.py Decompile object_zo 🐬 (#794) 2021-05-01 01:55:52 +02:00
yaz0.c First proper commit. 2020-03-17 00:31:30 -04:00
yaz0.h First proper commit. 2020-03-17 00:31:30 -04:00
yaz0tool.c First proper commit. 2020-03-17 00:31:30 -04:00