2021-03-29 17:24:08 +00:00
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#ifndef _Z64MAP_MARK_H_
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#define _Z64MAP_MARK_H_
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#include "ultra64.h"
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2021-04-28 09:10:23 +00:00
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#define MAP_MARK_NONE -1
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#define MAP_MARK_CHEST 0
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#define MAP_MARK_BOSS 1
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2021-03-29 17:24:08 +00:00
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typedef struct {
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/* 0x00 */ s8 chestFlag; // chest icon is only displayed if this flag is not set for the current room
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/* 0x01 */ u8 x, y; // coordinates to place the icon (top-left corner), relative to the minimap texture
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} MapMarkPoint; // size = 0x3
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typedef struct {
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/* 0x00 */ s8 markType; // 0 for the chest icon, 1 for the boss skull icon, -1 for none
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/* 0x01 */ u8 count; // number of icons to display
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/* 0x02 */ MapMarkPoint points[12];
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} MapMarkIconData; // size = 0x26
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typedef MapMarkIconData MapMarkData[3]; // size = 0x72
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extern MapMarkData* gMapMarkDataTable[];
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#endif
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