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oot/assets/xml/objects/object_sk2.xml

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<Root>
Updated Texture Asset Handling (#478) * Auto stash before rebase of "upstream/master" * A large number of scenes have been decompiled. * Fixed makefile * Decompiled around 40 scenes. * Removed old file * Finished matching remaining scenes. * Removed old commented out spec lines * Decompiled a few object files. * Reorganized xmls a bit. Updated pu_box overlay to use proper symbol. * Updated texture and object file decomp * Fixed newline issue with ZAPD * Moved scenes/ into the assets/ folder * Fixed a few compile errors * Auto stash before rebase of "upstream/master" * A large number of scenes have been decompiled. * Fixed makefile * Decompiled around 40 scenes. * Removed old file * Finished matching remaining scenes. * Removed old commented out spec lines * Decompiled a few object files. * Reorganized xmls a bit. Updated pu_box overlay to use proper symbol. * Updated texture and object file decomp * Moved scenes/ into the assets/ folder * Fixed a few compile errors * Fixed merge issues. * Fixed makefile merge error * Fixed additional merge error * Fixed several more merge issues * Commented out gameplay_keep and sk2 extraction, since currently unused. * Reenabled gameplay_keep extraction since it's used in the spec * Fixed build error * Removed test struct * Fixed makefile error that would happen on fresh builds * Fixed merge issue * Removed relative paths * Multithreading on extraction, spec uses numbers, few changes to XMLs * Removed redundant code from the extract_assets script * object_sk2 and object_spot09_obj OK * object_spot11_obj OK * object_spot17_obj OK * Test: One of the gameplay_keep dlists given a proper symbol * Updated asset symbol names based on new naming scheme * XMLs use "Offset" instead of "Address" now * Fixed merge issues, updated ovl_Magic_Dark xml and gfx file * Updated to use latest build of ZAPD * Updated ZAPD again * Updated ZAP to remove assimp dependency * Jenkins Test: Added .gitkeep file * Updated ZAP once more * Updated png file name to comply with new naming scheme. * Fixed bad include Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
2020-12-26 11:39:52 +00:00
<File Name="object_sk2" Segment="6">
<!-- Stalfos DLists -->
<DList Name="gStalfosSkullDL" Offset="0x53D0"/>
<DList Name="gStalfosUpperCoreDL" Offset="0x5720"/>
<DList Name="gStalfosRightUpperArmDL" Offset="0x57B8"/>
<DList Name="gStalfosLowerCoreDL" Offset="0x5890"/>
<DList Name="gStalfosRightThighDL" Offset="0x5970"/>
<DList Name="gStalfosRightHandDL" Offset="0x5A18"/>
<DList Name="gStalfosChestDL" Offset="0x5AD8"/>
<DList Name="gStalfosJawDL" Offset="0x5B90"/>
<DList Name="gStalfosUpperNeckDL" Offset="0x5C78"/>
<DList Name="gStalfosLowerNeckDL" Offset="0x5D08"/>
<DList Name="gStalfosShieldDL" Offset="0x5DA0"/>
<DList Name="gStalfosWaistDL" Offset="0x5EA0"/>
<DList Name="gStalfosRightLowerLegDL" Offset="0x5FA8"/>
<DList Name="gStalfosRightForearmDL" Offset="0x6110"/>
<DList Name="gStalfosRightFootDL" Offset="0x6208"/>
<DList Name="gStalfosRightShoulderArmorDL" Offset="0x6308"/>
<DList Name="gStalfosLeftUpperArmDL" Offset="0x63D8"/>
<DList Name="gStalfosLeftShoulderArmorDL" Offset="0x64B0"/>
<DList Name="gStalfosLeftFootDL" Offset="0x6580"/>
<DList Name="gStalfosLeftForearmDL" Offset="0x6680"/>
<DList Name="gStalfosLeftLowerLegDL" Offset="0x6778"/>
<DList Name="gStalfosLeftThighDL" Offset="0x68E0"/>
<DList Name="gStalfosLeftHandDL" Offset="0x6988"/>
<DList Name="gStalfosSwordDL" Offset="0x6A48"/>
<!-- Stalfos textures -->
<Texture Name="gStalfosEyeSocketTex" OutName="stalfos_eye_socket" Format="rgba16" Width="16" Height="16" Offset="0x6BA8"/>
<Texture Name="gStalfosEyeTex" OutName="stalfos_eye" Format="rgba16" Width="8" Height="8" Offset="0x6DA8"/>
<Texture Name="gStalfosBoneGradientTex" OutName="stalfos_bone_gradient" Format="rgba16" Width="4" Height="4" Offset="0x6E28"/>
<Texture Name="gStalfosNostrilTex" OutName="stalfos_nostril" Format="rgba16" Width="8" Height="8" Offset="0x6E48"/>
<Texture Name="gStalfosBoneDetailTex" OutName="stalfos_bone_detail" Format="rgba16" Width="8" Height="8" Offset="0x6EC8"/>
<Texture Name="gStalfosRibTex" OutName="stalfos_rib" Format="rgba16" Width="16" Height="16" Offset="0x6F48"/>
<Texture Name="gStalfosTrousersSideTex" OutName="stalfos_trousers_side" Format="rgba16" Width="16" Height="16" Offset="0x7148"/>
<Texture Name="gStalfosShieldTex" OutName="stalfos_shield_tex" Format="rgba16" Width="16" Height="16" Offset="0x7348"/>
<!-- Also used for shoulder armor, helm and sword hilt -->
<Texture Name="gStalfosLimbArmorTex" OutName="stalfos_limb_armor_tex" Format="rgba16" Width="16" Height="16" Offset="0x7548"/>
<Texture Name="gStalfosArmorBackTex" OutName="stalfos_armor_back" Format="rgba16" Width="8" Height="8" Offset="0x7748"/>
<Texture Name="gStalfosSwordBladeTex" OutName="stalfos_sword_blade" Format="rgba16" Width="4" Height="4" Offset="0x77C8"/>
<Texture Name="gStalfosTrousersTopTex" OutName="stalfos_trousers_top" Format="rgba16" Width="8" Height="8" Offset="0x77E8"/>
<!-- Stalfos limbs and skeleton -->
<Limb Name="gStalfosRootLimb" LimbType="Standard" Offset="0x7868"/>
<Limb Name="gStalfosUpperBodyRootLimb" LimbType="Standard" Offset="0x7874"/>
<Limb Name="gStalfosLowerCoreRootLimb" LimbType="Standard" Offset="0x7880"/>
<Limb Name="gStalfosUpperCoreRootLimb" LimbType="Standard" Offset="0x788C"/>
<Limb Name="gStalfosLowerNeckRootLimb" LimbType="Standard" Offset="0x7898"/>
<Limb Name="gStalfosSkullRootLimb" LimbType="Standard" Offset="0x78A4"/>
<Limb Name="gStalfosLimb7Limb" LimbType="Standard" Offset="0x78B0"/>
<Limb Name="gStalfosLimb8Limb" LimbType="Standard" Offset="0x78BC"/>
<Limb Name="gStalfosJawRootLimb" LimbType="Standard" Offset="0x78C8"/>
<Limb Name="gStalfosJawLimb" LimbType="Standard" Offset="0x78D4"/>
<Limb Name="gStalfosSkullLimb" LimbType="Standard" Offset="0x78E0"/>
<Limb Name="gStalfosUpperNeckLimb" LimbType="Standard" Offset="0x78EC"/>
<Limb Name="gStalfosLowerNeckLimb" LimbType="Standard" Offset="0x78F8"/>
<Limb Name="gStalfosUpperCoreLimb" LimbType="Standard" Offset="0x7904"/>
<Limb Name="gStalfosChestLimb" LimbType="Standard" Offset="0x7910"/>
<Limb Name="gStalfosRightShoulderRootLimb" LimbType="Standard" Offset="0x791C"/>
<Limb Name="gStalfosRightShoulderArmorRootLimb" LimbType="Standard" Offset="0x7928"/>
<Limb Name="gStalfosRightShoulderArmorLimb" LimbType="Standard" Offset="0x7934"/>
<Limb Name="gStalfosLeftShoulderRootLimb" LimbType="Standard" Offset="0x7940"/>
<Limb Name="gStalfosLeftShoulderArmorRootLimb" LimbType="Standard" Offset="0x794C"/>
<Limb Name="gStalfosLeftShoulderArmorLimb" LimbType="Standard" Offset="0x7958"/>
<Limb Name="gStalfosLeftArmRootLimb" LimbType="Standard" Offset="0x7964"/>
<Limb Name="gStalfosLeftUpperArmRootLimb" LimbType="Standard" Offset="0x7970"/>
<Limb Name="gStalfosLeftForearmRootLimb" LimbType="Standard" Offset="0x797C"/>
<Limb Name="gStalfosLeftHandRootLimb" LimbType="Standard" Offset="0x7988"/>
<Limb Name="gStalfosLeftHandLimb" LimbType="Standard" Offset="0x7994"/>
<Limb Name="gStalfosShieldLimb" LimbType="Standard" Offset="0x79A0"/>
<Limb Name="gStalfosLeftForearmLimb" LimbType="Standard" Offset="0x79AC"/>
<Limb Name="gStalfosLeftUpperArmLimb" LimbType="Standard" Offset="0x79B8"/>
<Limb Name="gStalfosRightArmRootLimb" LimbType="Standard" Offset="0x79C4"/>
<Limb Name="gStalfosRightUpperArmRootLimb" LimbType="Standard" Offset="0x79D0"/>
<Limb Name="gStalfosRightForearmRootLimb" LimbType="Standard" Offset="0x79DC"/>
<Limb Name="gStalfosRightHandRootLimb" LimbType="Standard" Offset="0x79E8"/>
<Limb Name="gStalfosSwordLimb" LimbType="Standard" Offset="0x79F4"/>
<Limb Name="gStalfosRightHandLimb" LimbType="Standard" Offset="0x7A00"/>
<Limb Name="gStalfosRightForearmLimb" LimbType="Standard" Offset="0x7A0C"/>
<Limb Name="gStalfosRightUpperArmLimb" LimbType="Standard" Offset="0x7A18"/>
<Limb Name="gStalfosLowerCoreLimb" LimbType="Standard" Offset="0x7A24"/>
<Limb Name="gStalfosLowerBodyRootLimb" LimbType="Standard" Offset="0x7A30"/>
<Limb Name="gStalfosWaistRootLimb" LimbType="Standard" Offset="0x7A3C"/>
<Limb Name="gStalfosLegsRootLimb" LimbType="Standard" Offset="0x7A48"/>
<Limb Name="gStalfosLeftLegRootLimb" LimbType="Standard" Offset="0x7A54"/>
<Limb Name="gStalfosLeftThighRootLimb" LimbType="Standard" Offset="0x7A60"/>
<Limb Name="gStalfosLeftLowerLegRootLimb" LimbType="Standard" Offset="0x7A6C"/>
<Limb Name="gStalfosLeftAnkleRootLimb" LimbType="Standard" Offset="0x7A78"/>
<Limb Name="gStalfosLeftAnkleLimb" LimbType="Standard" Offset="0x7A84"/>
<Limb Name="gStalfosLeftFootRootLimb" LimbType="Standard" Offset="0x7A90"/>
<Limb Name="gStalfosLeftFootLimb" LimbType="Standard" Offset="0x7A9C"/>
<Limb Name="gStalfosLeftLowerLegLimb" LimbType="Standard" Offset="0x7AA8"/>
<Limb Name="gStalfosLeftThighLimb" LimbType="Standard" Offset="0x7AB4"/>
<Limb Name="gStalfosRightLegRootLimb" LimbType="Standard" Offset="0x7AC0"/>
<Limb Name="gStalfosRightThighRootLimb" LimbType="Standard" Offset="0x7ACC"/>
<Limb Name="gStalfosRightLowerLegRootLimb" LimbType="Standard" Offset="0x7AD8"/>
<Limb Name="gStalfosRightAnkleRootLimb" LimbType="Standard" Offset="0x7AE4"/>
<Limb Name="gStalfosRightAnkleLimb" LimbType="Standard" Offset="0x7AF0"/>
<Limb Name="gStalfosRightFootRootLimb" LimbType="Standard" Offset="0x7AFC"/>
<Limb Name="gStalfosRightFootLimb" LimbType="Standard" Offset="0x7B08"/>
<Limb Name="gStalfosRightLowerLegLimb" LimbType="Standard" Offset="0x7B14"/>
<Limb Name="gStalfosRightThighLimb" LimbType="Standard" Offset="0x7B20"/>
<Limb Name="gStalfosWaistLimb" LimbType="Standard" Offset="0x7B2C"/>
<Skeleton Name="gStalfosSkel" Type="Normal" LimbType="Standard" Offset="0x7C28"/>
<!-- Stalfos Animations -->
<Animation Name="gStalfosFlinchFromHitBehindAnim" Offset="0x444"/>
<Animation Name="gStalfosFallOverBackwardsAnim" Offset="0x1420"/>
<Animation Name="gStalfosJumpBackwardsAnim" Offset="0x1978"/>
<Animation Name="gStalfosBlockWithShieldAnim" Offset="0x1C20"/>
<Animation Name="gStalfosStandAttentionAnim" Offset="0x2188"/><!-- Unused -->
<Animation Name="gStalfosFastAdvanceAnim" Offset="0x26D4"/>
<Animation Name="gStalfosMiddleGuardAnim" Offset="0x316C"/>
<Animation Name="gStalfosSlowAdvanceAnim" Offset="0x81B4"/>
<Animation Name="gStalfosFlinchFromHitFrontAnim" Offset="0x8604"/>
<Animation Name="gStalfosFallOverForwardsAnim" Offset="0x9A90"/>
<Animation Name="gStalfosLeapAnim" Offset="0x9E50"/><!-- Unused -->
<Animation Name="gStalfosJumpAnim" Offset="0xA324"/>
<Animation Name="gStalfosJumpslashAnim" Offset="0xA99C"/>
<Animation Name="gStalfosDownSlashAnim" Offset="0xB00C"/>
<Animation Name="gStalfosRecoverFromDownSlashAnim" Offset="0xB4E4"/>
<Animation Name="gStalfosUpSlashAnim" Offset="0xBE4C"/>
<Animation Name="gStalfosLandFromLeapAnim" Offset="0xC438"/>
<Animation Name="gStalfosLaughAnim" Offset="0xC8A0"/><!-- Unused -->
<Animation Name="gStalfosLookAroundAnim" Offset="0xDCF0"/><!-- Unused -->
<Animation Name="gStalfosSidestepAnim" Offset="0xE2B0"/>
<Animation Name="gStalfosReleaseAttentionAnim" Offset="0xE7E4"/><!-- Unused -->
Updated Texture Asset Handling (#478) * Auto stash before rebase of "upstream/master" * A large number of scenes have been decompiled. * Fixed makefile * Decompiled around 40 scenes. * Removed old file * Finished matching remaining scenes. * Removed old commented out spec lines * Decompiled a few object files. * Reorganized xmls a bit. Updated pu_box overlay to use proper symbol. * Updated texture and object file decomp * Fixed newline issue with ZAPD * Moved scenes/ into the assets/ folder * Fixed a few compile errors * Auto stash before rebase of "upstream/master" * A large number of scenes have been decompiled. * Fixed makefile * Decompiled around 40 scenes. * Removed old file * Finished matching remaining scenes. * Removed old commented out spec lines * Decompiled a few object files. * Reorganized xmls a bit. Updated pu_box overlay to use proper symbol. * Updated texture and object file decomp * Moved scenes/ into the assets/ folder * Fixed a few compile errors * Fixed merge issues. * Fixed makefile merge error * Fixed additional merge error * Fixed several more merge issues * Commented out gameplay_keep and sk2 extraction, since currently unused. * Reenabled gameplay_keep extraction since it's used in the spec * Fixed build error * Removed test struct * Fixed makefile error that would happen on fresh builds * Fixed merge issue * Removed relative paths * Multithreading on extraction, spec uses numbers, few changes to XMLs * Removed redundant code from the extract_assets script * object_sk2 and object_spot09_obj OK * object_spot11_obj OK * object_spot17_obj OK * Test: One of the gameplay_keep dlists given a proper symbol * Updated asset symbol names based on new naming scheme * XMLs use "Offset" instead of "Address" now * Fixed merge issues, updated ovl_Magic_Dark xml and gfx file * Updated to use latest build of ZAPD * Updated ZAPD again * Updated ZAP to remove assimp dependency * Jenkins Test: Added .gitkeep file * Updated ZAP once more * Updated png file name to comply with new naming scheme. * Fixed bad include Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
2020-12-26 11:39:52 +00:00
</File>
</Root>