2020-10-03 15:22:44 +00:00
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#include "global.h"
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2020-03-17 04:31:30 +00:00
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2022-06-23 21:34:26 +00:00
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void Setup_InitImpl(SetupState* this) {
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2021-09-04 13:33:19 +00:00
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osSyncPrintf("ゼルダ共通データ初期化\n"); // "Zelda common data initalization"
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2020-03-17 04:31:30 +00:00
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SaveContext_Init();
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2022-06-23 21:34:26 +00:00
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this->state.running = false;
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SET_NEXT_GAMESTATE(&this->state, ConsoleLogo_Init, ConsoleLogoState);
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2020-03-17 04:31:30 +00:00
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}
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2022-06-23 21:34:26 +00:00
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void Setup_Destroy(GameState* thisx) {
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2020-03-17 04:31:30 +00:00
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}
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2022-06-23 21:34:26 +00:00
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void Setup_Init(GameState* thisx) {
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SetupState* this = (SetupState*)thisx;
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this->state.destroy = Setup_Destroy;
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Setup_InitImpl(this);
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2020-03-22 21:19:43 +00:00
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}
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