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oot/src/code/z_effect_soft_sprite_dlftbls.c

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#include "global.h"
// Linker symbol declarations (used in the table below)
#define DEFINE_EFFECT_SS(name, _1) DECLARE_OVERLAY_SEGMENT(name)
#define DEFINE_EFFECT_SS_UNSET(_0)
#include "tables/effect_ss_table.h"
#undef DEFINE_EFFECT_SS
#undef DEFINE_EFFECT_SS_UNSET
// Profile declarations (also used in the table below)
#define DEFINE_EFFECT_SS(name, _1) extern EffectSsProfile name##_Profile;
#define DEFINE_EFFECT_SS_UNSET(_0)
#include "tables/effect_ss_table.h"
#undef DEFINE_EFFECT_SS
#undef DEFINE_EFFECT_SS_UNSET
// Effect SS Overlay Table definition
#define DEFINE_EFFECT_SS(name, _1) \
{ \
ROM_FILE(ovl_##name), _ovl_##name##SegmentStart, _ovl_##name##SegmentEnd, NULL, &name##_Profile, 1, \
},
#define DEFINE_EFFECT_SS_UNSET(_0) \
{ \
ROM_FILE_UNSET, NULL, NULL, NULL, NULL, 0, \
},
EffectSsOverlay gEffectSsOverlayTable[] = {
#include "tables/effect_ss_table.h"
};
#undef DEFINE_EFFECT_SS
#undef DEFINE_EFFECT_SS_UNSET