2020-10-03 15:22:44 +00:00
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#include "global.h"
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2020-04-30 18:41:09 +00:00
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Gfx sTriforceDList[] = {
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gsDPPipeSync(),
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gsSPTexture(0x8000, 0x8000, 0, G_TX_RENDERTILE, G_ON),
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gsSPClearGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN |
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G_TEXTURE_GEN_LINEAR | G_LOD | G_SHADING_SMOOTH),
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gsDPSetCombineMode(G_CC_DECALRGB, G_CC_DECALRGB),
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gsDPSetOtherMode(G_AD_DISABLE | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE |
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G_TD_CLAMP | G_TP_PERSP | G_CYC_1CYCLE | G_PM_1PRIMITIVE,
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G_AC_NONE | G_ZS_PIXEL | G_RM_AA_OPA_SURF | G_RM_AA_OPA_SURF2),
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gsSPEndDisplayList(),
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};
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Vtx sTriforceVTX[] = {
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VTX(0, 577, 0, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF), VTX(1000, -1154, 0, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF),
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VTX(-1000, -1154, 0, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF), VTX(0, -1154, 0, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF),
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VTX(500, -288, 0, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF), VTX(-500, -288, 0, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF),
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VTX(-32000, 32000, 0, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF), VTX(32000, 32000, 0, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF),
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VTX(32000, -32000, 0, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF), VTX(-32000, -32000, 0, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF),
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};
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void TransitionTriforce_Start(TransitionTriforce* this) {
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switch (this->state) {
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case 1:
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case 2:
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this->transPos = 1.0f;
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return;
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}
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this->transPos = 0.03f;
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}
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TransitionTriforce* TransitionTriforce_Init(TransitionTriforce* this) {
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bzero(this, sizeof(*this));
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2020-05-27 07:48:07 +00:00
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guOrtho(&this->projection, -160.0f, 160.0f, -120.0f, 120.0f, -1000.0f, 1000.0f, 1.0f);
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2020-04-30 18:41:09 +00:00
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this->transPos = 1.0f;
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this->state = 2;
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this->step = 0.015f;
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this->fadeDirection = 1;
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return this;
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}
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void TransitionTriforce_Destroy(TransitionTriforce* this) {
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}
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void TransitionTriforce_Update(TransitionTriforce* this, s32 updateRate) {
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f32 temp_f0;
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s32 i;
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for (i = updateRate; i > 0; i--) {
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if (this->state == 1) {
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this->transPos = CLAMP_MIN(this->transPos * (1.0f - this->step), 0.03f);
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} else if (this->state == 2) {
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this->transPos = CLAMP_MIN(this->transPos - this->step, 0.03f);
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} else if (this->state == 3) {
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this->transPos = CLAMP_MAX(this->transPos / (1.0f - this->step), 1.0f);
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} else if (this->state == 4) {
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this->transPos = CLAMP_MAX(this->transPos + this->step, 1.0f);
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}
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}
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}
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void TransitionTriforce_SetColor(TransitionTriforce* this, u32 color) {
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this->color.rgba = color;
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}
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void TransitionTriforce_SetType(TransitionTriforce* this, s32 type) {
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this->fadeDirection = type;
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}
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// unused
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void TransitionTriforce_SetState(TransitionTriforce* this, s32 state) {
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this->state = state;
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}
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void TransitionTriforce_Draw(TransitionTriforce* this, Gfx** gfxP) {
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Gfx* gfx = *gfxP;
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Mtx* modelView;
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f32 scale;
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char pad[4];
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char pad2[4];
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f32 rotation;
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rotation = this->transPos * 360.0f;
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modelView = this->modelView[this->frame];
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scale = this->transPos * 0.625f;
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this->frame ^= 1;
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osSyncPrintf("rate=%f tx=%f ty=%f rotate=%f\n", this->transPos, 0.0f, 0.0f, rotation);
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guScale(&modelView[0], scale, scale, 1.0f);
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guRotate(&modelView[1], rotation, 0.0f, 0.0f, 1.0f);
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guTranslate(&modelView[2], 0.0f, 0.0f, 0.0f);
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gDPPipeSync(gfx++);
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gSPDisplayList(gfx++, sTriforceDList);
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gDPSetColor(gfx++, G_SETPRIMCOLOR, this->color.rgba);
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gDPSetCombineMode(gfx++, G_CC_PRIMITIVE, G_CC_PRIMITIVE);
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gSPMatrix(gfx++, &this->projection, G_MTX_LOAD | G_MTX_PROJECTION);
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gSPMatrix(gfx++, &modelView[0], G_MTX_LOAD);
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gSPMatrix(gfx++, &modelView[1], G_MTX_NOPUSH | G_MTX_MODELVIEW | G_MTX_MUL);
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gSPMatrix(gfx++, &modelView[2], G_MTX_NOPUSH | G_MTX_MODELVIEW | G_MTX_MUL);
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gSPVertex(gfx++, sTriforceVTX, 10, 0);
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if (!TransitionTriforce_IsDone(this)) {
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switch (this->fadeDirection) {
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case 1:
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gSP2Triangles(gfx++, 0, 4, 5, 0, 4, 1, 3, 0);
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gSP1Triangle(gfx++, 5, 3, 2, 0);
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break;
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case 2:
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gSP2Triangles(gfx++, 3, 4, 5, 0, 0, 2, 6, 0);
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gSP2Triangles(gfx++, 0, 6, 7, 0, 1, 0, 7, 0);
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gSP2Triangles(gfx++, 1, 7, 8, 0, 1, 8, 9, 0);
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gSP2Triangles(gfx++, 1, 9, 2, 0, 2, 9, 6, 0);
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break;
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}
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} else {
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switch (this->fadeDirection) {
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case 1:
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break;
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case 2:
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gSP1Quadrangle(gfx++, 6, 7, 8, 9, 0);
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break;
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}
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}
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gDPPipeSync(gfx++);
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*gfxP = gfx;
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}
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s32 TransitionTriforce_IsDone(TransitionTriforce* this) {
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s32 ret = 0;
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if (this->state == 1 || this->state == 2) {
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return this->transPos <= 0.03f;
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} else if (this->state == 3 || this->state == 4) {
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return this->transPos >= 1.0f;
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}
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return ret;
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}
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