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oot/src/code/z_fbdemo_triforce.c
Random 174af7384d
libultra cleanup (#215)
* cleanup libultra

* fixes

- use quotes instead of <> for includes
- add macros for zelda specific thread priorities
- fix Makefile
- properly format the remaining pfs structs

* fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL

* remove ULTRA_ABS

* fix includes

* update z_player.c/z_lib.c + run format.sh

* merge upstream/master

* fix include in En_Goroiwa

* fix includes
2020-10-03 11:22:44 -04:00

137 lines
4.8 KiB
C

#include "global.h"
Gfx sTriforceDList[] = {
gsDPPipeSync(),
gsSPTexture(0x8000, 0x8000, 0, G_TX_RENDERTILE, G_ON),
gsSPClearGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN |
G_TEXTURE_GEN_LINEAR | G_LOD | G_SHADING_SMOOTH),
gsDPSetCombineMode(G_CC_DECALRGB, G_CC_DECALRGB),
gsDPSetOtherMode(G_AD_DISABLE | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE |
G_TD_CLAMP | G_TP_PERSP | G_CYC_1CYCLE | G_PM_1PRIMITIVE,
G_AC_NONE | G_ZS_PIXEL | G_RM_AA_OPA_SURF | G_RM_AA_OPA_SURF2),
gsSPEndDisplayList(),
};
Vtx sTriforceVTX[] = {
VTX(0, 577, 0, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF), VTX(1000, -1154, 0, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF),
VTX(-1000, -1154, 0, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF), VTX(0, -1154, 0, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF),
VTX(500, -288, 0, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF), VTX(-500, -288, 0, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF),
VTX(-32000, 32000, 0, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF), VTX(32000, 32000, 0, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF),
VTX(32000, -32000, 0, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF), VTX(-32000, -32000, 0, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF),
};
void TransitionTriforce_Start(TransitionTriforce* this) {
switch (this->state) {
case 1:
case 2:
this->transPos = 1.0f;
return;
}
this->transPos = 0.03f;
}
TransitionTriforce* TransitionTriforce_Init(TransitionTriforce* this) {
bzero(this, sizeof(*this));
guOrtho(&this->projection, -160.0f, 160.0f, -120.0f, 120.0f, -1000.0f, 1000.0f, 1.0f);
this->transPos = 1.0f;
this->state = 2;
this->step = 0.015f;
this->fadeDirection = 1;
return this;
}
void TransitionTriforce_Destroy(TransitionTriforce* this) {
}
void TransitionTriforce_Update(TransitionTriforce* this, s32 updateRate) {
f32 temp_f0;
s32 i;
for (i = updateRate; i > 0; i--) {
if (this->state == 1) {
this->transPos = CLAMP_MIN(this->transPos * (1.0f - this->step), 0.03f);
} else if (this->state == 2) {
this->transPos = CLAMP_MIN(this->transPos - this->step, 0.03f);
} else if (this->state == 3) {
this->transPos = CLAMP_MAX(this->transPos / (1.0f - this->step), 1.0f);
} else if (this->state == 4) {
this->transPos = CLAMP_MAX(this->transPos + this->step, 1.0f);
}
}
}
void TransitionTriforce_SetColor(TransitionTriforce* this, u32 color) {
this->color.rgba = color;
}
void TransitionTriforce_SetType(TransitionTriforce* this, s32 type) {
this->fadeDirection = type;
}
// unused
void TransitionTriforce_SetState(TransitionTriforce* this, s32 state) {
this->state = state;
}
void TransitionTriforce_Draw(TransitionTriforce* this, Gfx** gfxP) {
Gfx* gfx = *gfxP;
Mtx* modelView;
f32 scale;
char pad[4];
char pad2[4];
f32 rotation;
rotation = this->transPos * 360.0f;
modelView = this->modelView[this->frame];
scale = this->transPos * 0.625f;
this->frame ^= 1;
osSyncPrintf("rate=%f tx=%f ty=%f rotate=%f\n", this->transPos, 0.0f, 0.0f, rotation);
guScale(&modelView[0], scale, scale, 1.0f);
guRotate(&modelView[1], rotation, 0.0f, 0.0f, 1.0f);
guTranslate(&modelView[2], 0.0f, 0.0f, 0.0f);
gDPPipeSync(gfx++);
gSPDisplayList(gfx++, sTriforceDList);
gDPSetColor(gfx++, G_SETPRIMCOLOR, this->color.rgba);
gDPSetCombineMode(gfx++, G_CC_PRIMITIVE, G_CC_PRIMITIVE);
gSPMatrix(gfx++, &this->projection, G_MTX_LOAD | G_MTX_PROJECTION);
gSPMatrix(gfx++, &modelView[0], G_MTX_LOAD);
gSPMatrix(gfx++, &modelView[1], G_MTX_NOPUSH | G_MTX_MODELVIEW | G_MTX_MUL);
gSPMatrix(gfx++, &modelView[2], G_MTX_NOPUSH | G_MTX_MODELVIEW | G_MTX_MUL);
gSPVertex(gfx++, sTriforceVTX, 10, 0);
if (!TransitionTriforce_IsDone(this)) {
switch (this->fadeDirection) {
case 1:
gSP2Triangles(gfx++, 0, 4, 5, 0, 4, 1, 3, 0);
gSP1Triangle(gfx++, 5, 3, 2, 0);
break;
case 2:
gSP2Triangles(gfx++, 3, 4, 5, 0, 0, 2, 6, 0);
gSP2Triangles(gfx++, 0, 6, 7, 0, 1, 0, 7, 0);
gSP2Triangles(gfx++, 1, 7, 8, 0, 1, 8, 9, 0);
gSP2Triangles(gfx++, 1, 9, 2, 0, 2, 9, 6, 0);
break;
}
} else {
switch (this->fadeDirection) {
case 1:
break;
case 2:
gSP1Quadrangle(gfx++, 6, 7, 8, 9, 0);
break;
}
}
gDPPipeSync(gfx++);
*gfxP = gfx;
}
s32 TransitionTriforce_IsDone(TransitionTriforce* this) {
s32 ret = 0;
if (this->state == 1 || this->state == 2) {
return this->transPos <= 0.03f;
} else if (this->state == 3 || this->state == 4) {
return this->transPos >= 1.0f;
}
return ret;
}