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oot/src/code/z_prenmi.c

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#include "global.h"
#include "vt.h"
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void func_80092320(PreNMIState* this) {
this->state.running = false;
this->state.init = NULL;
this->state.size = 0;
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}
void PreNMI_Update(PreNMIState* this) {
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osSyncPrintf(VT_COL(YELLOW, BLACK) "prenmi_move\n" VT_RST);
// Strings existing only in rodata
if (0) {
osSyncPrintf("../z_prenmi.c");
osSyncPrintf("(int)volume = %d\n");
}
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if (this->timer == 0) {
ViConfig_UpdateVi(true);
func_80092320(this);
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return;
}
this->timer--;
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}
void PreNMI_Draw(PreNMIState* this) {
GraphicsContext* gfxCtx = this->state.gfxCtx;
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osSyncPrintf(VT_COL(YELLOW, BLACK) "prenmi_draw\n" VT_RST);
OPEN_DISPS(gfxCtx, "../z_prenmi.c", 96);
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gSPSegment(POLY_OPA_DISP++, 0x00, NULL);
Gfx_SetupFrame(gfxCtx, 0, 0, 0);
Gfx_SetupDL_36Opa(gfxCtx);
gDPSetFillColor(POLY_OPA_DISP++, (GPACK_RGBA5551(255, 255, 255, 1) << 16) | GPACK_RGBA5551(255, 255, 255, 1));
gDPFillRectangle(POLY_OPA_DISP++, 0, this->timer + 100, SCREEN_WIDTH - 1, this->timer + 100);
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CLOSE_DISPS(gfxCtx, "../z_prenmi.c", 112);
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}
void PreNMI_Main(GameState* thisx) {
PreNMIState* this = (PreNMIState*)thisx;
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PreNMI_Update(this);
PreNMI_Draw(this);
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this->state.unk_A0 = 1;
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}
void PreNMI_Destroy(GameState* thisx) {
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}
void PreNMI_Init(GameState* thisx) {
PreNMIState* this = (PreNMIState*)thisx;
this->state.main = PreNMI_Main;
this->state.destroy = PreNMI_Destroy;
this->timer = 30;
this->unk_A8 = 10;
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R_UPDATE_RATE = 1;
}