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oot/assets/xml/objects/object_gj.xml

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<Root>
<File Name="object_gj" Segment="6">
<!-- This is the decorative rubble around the fight arena -->
<DList Name="gGanonsCastleRubbleAroundArenaDL" Offset="0xDC0"/>
<Collision Name="gGanonsCastleRubbleAroundArenaCol" Offset="0x1B70"/>
<!-- Those four are used as the pile of rubble from where Ganondorf rises to transform into Ganon -->
<DList Name="gGanonsCastleRubble4DL" Offset="0x2600"/>
<Collision Name="gGanonsCastleRubble4Col" Offset="0x2850"/>
<DList Name="gGanonsCastleRubble5DL" Offset="0x2A40"/>
<Collision Name="gGanonsCastleRubble5Col" Offset="0x2D28"/>
<DList Name="gGanonsCastleRubble6DL" Offset="0x2E80"/>
<Collision Name="gGanonsCastleRubble6Col" Offset="0x2FE4"/>
<DList Name="gGanonsCastleRubble7DL" Offset="0x3190"/>
<Collision Name="gGanonsCastleRubble7Col" Offset="0x33E0"/>
<!-- This three rubbles are the ones that Ganon can destroy during the fight -->
<DList Name="gGanonsCastleRubble2DL" Offset="0x1D20"/>
<Collision Name="gGanonsCastleRubble2Col" Offset="0x1F70"/>
<DList Name="gGanonsCastleRubble3DL" Offset="0x2160"/>
<Collision Name="gGanonsCastleRubble3Col" Offset="0x2448"/>
<DList Name="gGanonsCastleRubbleTallDL" Offset="0x3710"/>
<Collision Name="gGanonsCastleRubbleTallCol" Offset="0x3AF0"/>
<!-- The following are unused -->
<Texture Name="gGanonsCastleUnusedSpikeVariantTex" OutName="ganons_castle_unused_spike_variant" Format="ia16" Width="64" Height="32" Offset="0x8B20"/>
<Texture Name="gGanonsCastleUnusedWallTex" OutName="ganons_castle_unused_wall" Format="rgb5a1" Width="32" Height="32" Offset="0x9B20"/>
<Texture Name="gGanonsCastleUnusedTex_00A320" OutName="ganons_castle_unused_00A320" Format="ia16" Width="16" Height="32" Offset="0xA320"/>
</File>
</Root>