1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2024-11-14 05:19:36 +00:00
oot/assets/xml/objects/object_sk2.xml

131 lines
9.8 KiB
XML
Raw Normal View History

<Root>
Updated Texture Asset Handling (#478) * Auto stash before rebase of "upstream/master" * A large number of scenes have been decompiled. * Fixed makefile * Decompiled around 40 scenes. * Removed old file * Finished matching remaining scenes. * Removed old commented out spec lines * Decompiled a few object files. * Reorganized xmls a bit. Updated pu_box overlay to use proper symbol. * Updated texture and object file decomp * Fixed newline issue with ZAPD * Moved scenes/ into the assets/ folder * Fixed a few compile errors * Auto stash before rebase of "upstream/master" * A large number of scenes have been decompiled. * Fixed makefile * Decompiled around 40 scenes. * Removed old file * Finished matching remaining scenes. * Removed old commented out spec lines * Decompiled a few object files. * Reorganized xmls a bit. Updated pu_box overlay to use proper symbol. * Updated texture and object file decomp * Moved scenes/ into the assets/ folder * Fixed a few compile errors * Fixed merge issues. * Fixed makefile merge error * Fixed additional merge error * Fixed several more merge issues * Commented out gameplay_keep and sk2 extraction, since currently unused. * Reenabled gameplay_keep extraction since it's used in the spec * Fixed build error * Removed test struct * Fixed makefile error that would happen on fresh builds * Fixed merge issue * Removed relative paths * Multithreading on extraction, spec uses numbers, few changes to XMLs * Removed redundant code from the extract_assets script * object_sk2 and object_spot09_obj OK * object_spot11_obj OK * object_spot17_obj OK * Test: One of the gameplay_keep dlists given a proper symbol * Updated asset symbol names based on new naming scheme * XMLs use "Offset" instead of "Address" now * Fixed merge issues, updated ovl_Magic_Dark xml and gfx file * Updated to use latest build of ZAPD * Updated ZAPD again * Updated ZAP to remove assimp dependency * Jenkins Test: Added .gitkeep file * Updated ZAP once more * Updated png file name to comply with new naming scheme. * Fixed bad include Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
2020-12-26 11:39:52 +00:00
<File Name="object_sk2" Segment="6">
<!-- Stalfos DLists -->
<DList Name="gStalfosSkullDL" Offset="0x53D0" />
<DList Name="gStalfosUpperCoreDL" Offset="0x5720" />
<DList Name="gStalfosRightUpperArmDL" Offset="0x57B8" />
<DList Name="gStalfosLowerCoreDL" Offset="0x5890" />
<DList Name="gStalfosRightThighDL" Offset="0x5970" />
<DList Name="gStalfosRightHandDL" Offset="0x5A18" />
<DList Name="gStalfosChestDL" Offset="0x5AD8" />
<DList Name="gStalfosJawDL" Offset="0x5B90" />
<DList Name="gStalfosUpperNeckDL" Offset="0x5C78" />
<DList Name="gStalfosLowerNeckDL" Offset="0x5D08" />
<DList Name="gStalfosShieldDL" Offset="0x5DA0" />
<DList Name="gStalfosWaistDL" Offset="0x5EA0" />
<DList Name="gStalfosRightLowerLegDL" Offset="0x5FA8" />
<DList Name="gStalfosRightForearmDL" Offset="0x6110" />
<DList Name="gStalfosRightFootDL" Offset="0x6208" />
<DList Name="gStalfosRightShoulderArmorDL" Offset="0x6308" />
<DList Name="gStalfosLeftUpperArmDL" Offset="0x63D8" />
<DList Name="gStalfosLeftShoulderArmorDL" Offset="0x64B0" />
<DList Name="gStalfosLeftFootDL" Offset="0x6580" />
<DList Name="gStalfosLeftForearmDL" Offset="0x6680" />
<DList Name="gStalfosLeftLowerLegDL" Offset="0x6778" />
<DList Name="gStalfosLeftThighDL" Offset="0x68E0" />
<DList Name="gStalfosLeftHandDL" Offset="0x6988" />
<DList Name="gStalfosSwordDL" Offset="0x6A48" />
<!-- Stalfos textures -->
<Texture Name="gStalfosEyeSocketTex" OutName="stalfos_eye_socket" Format="rgba16" Width="16" Height="16" Offset="0x6BA8" />
<Texture Name="gStalfosEyeTex" OutName="stalfos_eye" Format="rgba16" Width="8" Height="8" Offset="0x6DA8" />
<Texture Name="gStalfosBoneGradientTex" OutName="stalfos_bone_gradient" Format="rgba16" Width="4" Height="4" Offset="0x6E28" />
<Texture Name="gStalfosNostrilTex" OutName="stalfos_nostril" Format="rgba16" Width="8" Height="8" Offset="0x6E48" />
<Texture Name="gStalfosBoneDetailTex" OutName="stalfos_bone_detail" Format="rgba16" Width="8" Height="8" Offset="0x6EC8" />
<Texture Name="gStalfosRibTex" OutName="stalfos_rib" Format="rgba16" Width="16" Height="16" Offset="0x6F48" />
<Texture Name="gStalfosTrousersSideTex" OutName="stalfos_trousers_side" Format="rgba16" Width="16" Height="16" Offset="0x7148" />
<Texture Name="gStalfosShieldTex" OutName="stalfos_shield_tex" Format="rgba16" Width="16" Height="16" Offset="0x7348" />
<!-- Also used for shoulder armor, helm and sword hilt -->
<Texture Name="gStalfosLimbArmorTex" OutName="stalfos_limb_armor_tex" Format="rgba16" Width="16" Height="16" Offset="0x7548" />
<Texture Name="gStalfosArmorBackTex" OutName="stalfos_armor_back" Format="rgba16" Width="8" Height="8" Offset="0x7748" />
<Texture Name="gStalfosSwordBladeTex" OutName="stalfos_sword_blade" Format="rgba16" Width="4" Height="4" Offset="0x77C8" />
<Texture Name="gStalfosTrousersTopTex" OutName="stalfos_trousers_top" Format="rgba16" Width="8" Height="8" Offset="0x77E8" />
<!-- Stalfos limbs and skeleton -->
<Limb Name="gStalfosRootLimb" LimbType="Standard" Offset="0x7868" />
<Limb Name="gStalfosUpperBodyRootLimb" LimbType="Standard" Offset="0x7874" />
<Limb Name="gStalfosLowerCoreRootLimb" LimbType="Standard" Offset="0x7880" />
<Limb Name="gStalfosUpperCoreRootLimb" LimbType="Standard" Offset="0x788C" />
<Limb Name="gStalfosLowerNeckRootLimb" LimbType="Standard" Offset="0x7898" />
<Limb Name="gStalfosSkullRootLimb" LimbType="Standard" Offset="0x78A4" />
<Limb Name="gStalfosLimb7Limb" LimbType="Standard" Offset="0x78B0" />
<Limb Name="gStalfosLimb8Limb" LimbType="Standard" Offset="0x78BC" />
<Limb Name="gStalfosJawRootLimb" LimbType="Standard" Offset="0x78C8" />
<Limb Name="gStalfosJawLimb" LimbType="Standard" Offset="0x78D4" />
<Limb Name="gStalfosSkullLimb" LimbType="Standard" Offset="0x78E0" />
<Limb Name="gStalfosUpperNeckLimb" LimbType="Standard" Offset="0x78EC" />
<Limb Name="gStalfosLowerNeckLimb" LimbType="Standard" Offset="0x78F8" />
<Limb Name="gStalfosUpperCoreLimb" LimbType="Standard" Offset="0x7904" />
<Limb Name="gStalfosChestLimb" LimbType="Standard" Offset="0x7910" />
<Limb Name="gStalfosRightShoulderRootLimb" LimbType="Standard" Offset="0x791C" />
<Limb Name="gStalfosRightShoulderArmorRootLimb" LimbType="Standard" Offset="0x7928" />
<Limb Name="gStalfosRightShoulderArmorLimb" LimbType="Standard" Offset="0x7934" />
<Limb Name="gStalfosLeftShoulderRootLimb" LimbType="Standard" Offset="0x7940" />
<Limb Name="gStalfosLeftShoulderArmorRootLimb" LimbType="Standard" Offset="0x794C" />
<Limb Name="gStalfosLeftShoulderArmorLimb" LimbType="Standard" Offset="0x7958" />
<Limb Name="gStalfosLeftArmRootLimb" LimbType="Standard" Offset="0x7964" />
<Limb Name="gStalfosLeftUpperArmRootLimb" LimbType="Standard" Offset="0x7970" />
<Limb Name="gStalfosLeftForearmRootLimb" LimbType="Standard" Offset="0x797C" />
<Limb Name="gStalfosLeftHandRootLimb" LimbType="Standard" Offset="0x7988" />
<Limb Name="gStalfosLeftHandLimb" LimbType="Standard" Offset="0x7994" />
<Limb Name="gStalfosShieldLimb" LimbType="Standard" Offset="0x79A0" />
<Limb Name="gStalfosLeftForearmLimb" LimbType="Standard" Offset="0x79AC" />
<Limb Name="gStalfosLeftUpperArmLimb" LimbType="Standard" Offset="0x79B8" />
<Limb Name="gStalfosRightArmRootLimb" LimbType="Standard" Offset="0x79C4" />
<Limb Name="gStalfosRightUpperArmRootLimb" LimbType="Standard" Offset="0x79D0" />
<Limb Name="gStalfosRightForearmRootLimb" LimbType="Standard" Offset="0x79DC" />
<Limb Name="gStalfosRightHandRootLimb" LimbType="Standard" Offset="0x79E8" />
<Limb Name="gStalfosSwordLimb" LimbType="Standard" Offset="0x79F4" />
<Limb Name="gStalfosRightHandLimb" LimbType="Standard" Offset="0x7A00" />
<Limb Name="gStalfosRightForearmLimb" LimbType="Standard" Offset="0x7A0C" />
<Limb Name="gStalfosRightUpperArmLimb" LimbType="Standard" Offset="0x7A18" />
<Limb Name="gStalfosLowerCoreLimb" LimbType="Standard" Offset="0x7A24" />
<Limb Name="gStalfosLowerBodyRootLimb" LimbType="Standard" Offset="0x7A30" />
<Limb Name="gStalfosWaistRootLimb" LimbType="Standard" Offset="0x7A3C" />
<Limb Name="gStalfosLegsRootLimb" LimbType="Standard" Offset="0x7A48" />
<Limb Name="gStalfosLeftLegRootLimb" LimbType="Standard" Offset="0x7A54" />
<Limb Name="gStalfosLeftThighRootLimb" LimbType="Standard" Offset="0x7A60" />
<Limb Name="gStalfosLeftLowerLegRootLimb" LimbType="Standard" Offset="0x7A6C" />
<Limb Name="gStalfosLeftAnkleRootLimb" LimbType="Standard" Offset="0x7A78" />
<Limb Name="gStalfosLeftAnkleLimb" LimbType="Standard" Offset="0x7A84" />
<Limb Name="gStalfosLeftFootRootLimb" LimbType="Standard" Offset="0x7A90" />
<Limb Name="gStalfosLeftFootLimb" LimbType="Standard" Offset="0x7A9C" />
<Limb Name="gStalfosLeftLowerLegLimb" LimbType="Standard" Offset="0x7AA8" />
<Limb Name="gStalfosLeftThighLimb" LimbType="Standard" Offset="0x7AB4" />
<Limb Name="gStalfosRightLegRootLimb" LimbType="Standard" Offset="0x7AC0" />
<Limb Name="gStalfosRightThighRootLimb" LimbType="Standard" Offset="0x7ACC" />
<Limb Name="gStalfosRightLowerLegRootLimb" LimbType="Standard" Offset="0x7AD8" />
<Limb Name="gStalfosRightAnkleRootLimb" LimbType="Standard" Offset="0x7AE4" />
<Limb Name="gStalfosRightAnkleLimb" LimbType="Standard" Offset="0x7AF0" />
<Limb Name="gStalfosRightFootRootLimb" LimbType="Standard" Offset="0x7AFC" />
<Limb Name="gStalfosRightFootLimb" LimbType="Standard" Offset="0x7B08" />
<Limb Name="gStalfosRightLowerLegLimb" LimbType="Standard" Offset="0x7B14" />
<Limb Name="gStalfosRightThighLimb" LimbType="Standard" Offset="0x7B20" />
<Limb Name="gStalfosWaistLimb" LimbType="Standard" Offset="0x7B2C" />
<Skeleton Name="gStalfosSkel" Type="Normal" LimbType="Standard" Offset="0x7C28" />
<!-- Stalfos Animations -->
<Animation Name="gStalfosFlinchFromHitBehindAnim" Offset="0x444" />
<Animation Name="gStalfosFallOverBackwardsAnim" Offset="0x1420" />
<Animation Name="gStalfosJumpBackwardsAnim" Offset="0x1978" />
<Animation Name="gStalfosBlockWithShieldAnim" Offset="0x1C20" />
<Animation Name="gStalfosStandAttentionAnim" Offset="0x2188" /><!-- Unused -->
<Animation Name="gStalfosFastAdvanceAnim" Offset="0x26D4" />
<Animation Name="gStalfosMiddleGuardAnim" Offset="0x316C" />
<Animation Name="gStalfosSlowAdvanceAnim" Offset="0x81B4" />
<Animation Name="gStalfosFlinchFromHitFrontAnim" Offset="0x8604" />
<Animation Name="gStalfosFallOverForwardsAnim" Offset="0x9A90" />
<Animation Name="gStalfosLeapAnim" Offset="0x9E50" /><!-- Unused -->
<Animation Name="gStalfosJumpAnim" Offset="0xA324" />
<Animation Name="gStalfosJumpslashAnim" Offset="0xA99C" />
<Animation Name="gStalfosDownSlashAnim" Offset="0xB00C" />
<Animation Name="gStalfosRecoverFromDownSlashAnim" Offset="0xB4E4" />
<Animation Name="gStalfosUpSlashAnim" Offset="0xBE4C" />
<Animation Name="gStalfosLandFromLeapAnim" Offset="0xC438" />
<Animation Name="gStalfosLaughAnim" Offset="0xC8A0" /><!-- Unused -->
<Animation Name="gStalfosLookAroundAnim" Offset="0xDCF0" /><!-- Unused -->
<Animation Name="gStalfosSidestepAnim" Offset="0xE2B0" />
<Animation Name="gStalfosReleaseAttentionAnim" Offset="0xE7E4" /><!-- Unused -->
Updated Texture Asset Handling (#478) * Auto stash before rebase of "upstream/master" * A large number of scenes have been decompiled. * Fixed makefile * Decompiled around 40 scenes. * Removed old file * Finished matching remaining scenes. * Removed old commented out spec lines * Decompiled a few object files. * Reorganized xmls a bit. Updated pu_box overlay to use proper symbol. * Updated texture and object file decomp * Fixed newline issue with ZAPD * Moved scenes/ into the assets/ folder * Fixed a few compile errors * Auto stash before rebase of "upstream/master" * A large number of scenes have been decompiled. * Fixed makefile * Decompiled around 40 scenes. * Removed old file * Finished matching remaining scenes. * Removed old commented out spec lines * Decompiled a few object files. * Reorganized xmls a bit. Updated pu_box overlay to use proper symbol. * Updated texture and object file decomp * Moved scenes/ into the assets/ folder * Fixed a few compile errors * Fixed merge issues. * Fixed makefile merge error * Fixed additional merge error * Fixed several more merge issues * Commented out gameplay_keep and sk2 extraction, since currently unused. * Reenabled gameplay_keep extraction since it's used in the spec * Fixed build error * Removed test struct * Fixed makefile error that would happen on fresh builds * Fixed merge issue * Removed relative paths * Multithreading on extraction, spec uses numbers, few changes to XMLs * Removed redundant code from the extract_assets script * object_sk2 and object_spot09_obj OK * object_spot11_obj OK * object_spot17_obj OK * Test: One of the gameplay_keep dlists given a proper symbol * Updated asset symbol names based on new naming scheme * XMLs use "Offset" instead of "Address" now * Fixed merge issues, updated ovl_Magic_Dark xml and gfx file * Updated to use latest build of ZAPD * Updated ZAPD again * Updated ZAP to remove assimp dependency * Jenkins Test: Added .gitkeep file * Updated ZAP once more * Updated png file name to comply with new naming scheme. * Fixed bad include Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
2020-12-26 11:39:52 +00:00
</File>
</Root>