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oot/undefined_syms.txt

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2020-03-17 04:31:30 +00:00
// libultra OS symbols
D_80000000 = 0x80000000;
2020-04-19 15:57:38 +00:00
D_80000002 = 0x80000002;
2020-03-17 04:31:30 +00:00
D_80000004 = 0x80000004;
D_80000008 = 0x80000008;
D_8000000C = 0x8000000C;
D_80000010 = 0x80000010;
D_80000020 = 0x80000020;
osTvType = 0x80000300;
osRomBase = 0x80000308;
osResetType = 0x8000030C;
osMemSize = 0x80000318;
osAppNmiBuffer = 0x8000031C;
// OS hardware registers
D_A4040004 = 0xA4040004;
D_A4040008 = 0xA4040008;
D_A404000C = 0xA404000C;
D_A4040010 = 0xA4040010;
D_A4300008 = 0xA4300008;
D_A430000C = 0xA430000C;
D_A4400004 = 0xA4400004;
D_A4400008 = 0xA4400008;
D_A440000C = 0xA440000C;
D_A4400010 = 0xA4400010;
D_A4400014 = 0xA4400014;
D_A4400018 = 0xA4400018;
D_A440001C = 0xA440001C;
D_A4400020 = 0xA4400020;
D_A4400024 = 0xA4400024;
D_A4400028 = 0xA4400028;
D_A440002C = 0xA440002C;
D_A4400030 = 0xA4400030;
D_A4400034 = 0xA4400034;
D_A4500004 = 0xA4500004;
D_A4500008 = 0xA4500008;
D_A450000C = 0xA450000C;
D_A4500010 = 0xA4500010;
D_A4500014 = 0xA4500014;
D_A4600004 = 0xA4600004;
D_A4600005 = 0xA4600005;
D_A4600006 = 0xA4600006;
D_A4600007 = 0xA4600007;
D_A4600008 = 0xA4600008;
D_A460000C = 0xA460000C;
D_A4600010 = 0xA4600010;
D_A4600014 = 0xA4600014;
D_A4600018 = 0xA4600018;
D_A460001C = 0xA460001C;
D_A4600020 = 0xA4600020;
D_A4600024 = 0xA4600024;
D_A4600028 = 0xA4600028;
D_A460002C = 0xA460002C;
D_A4600030 = 0xA4600030;
2020-03-22 21:50:11 +00:00
D_A4800000 = 0xA4800000; // SI_DRAM_ADDR_REG
D_A4800004 = 0xA4800004; // SI_PIF_ADDR_RD64B_REG
D_A4800010 = 0xA4800010; // SI_PIF_ADDR_WR64B_REG
D_A4800018 = 0xA4800018; // SI_STATUS_REG
2020-03-17 04:31:30 +00:00
// segment addresses
D_0300AA48 = 0x0300AA48;
D_03012B20 = 0x03012B20;
D_06001220 = 0x06001220;
D_06001220 = 0x06001220;
D_06001290 = 0x06001290;
D_06001290 = 0x06001290;
D_06001438 = 0x06001438;
D_06001438 = 0x06001438;
D_06001470 = 0x06001470;
D_06001470 = 0x06001470;
D_06001C40 = 0x06001C40;
D_06016118 = 0x06016118;
D_06025218 = 0x06025218;
D_060252D8 = 0x060252D8;
D_06025438 = 0x06025438;
D_06025598 = 0x06025598;
D_06025658 = 0x06025658;
D_060257B8 = 0x060257B8;
D_0602A738 = 0x0602A738;
D_0602CB48 = 0x0602CB48;
D_0602B288 = 0x0602B288;
D_0602AFF0 = 0x0602AFF0;
D_07000000 = 0x07000000;
2020-03-17 04:31:30 +00:00
D_070380D4 = 0x070380D4;
D_0703811C = 0x0703811C;
// z_skelanime
link_animetion_segment = 0x07000000;
2020-03-17 04:31:30 +00:00
// z_door_toki
D_06007888 = 0x06007888;
2020-03-17 04:31:30 +00:00
// z_bg_spot01_objects2
D_06001C58 = 0x06001C58;
Decompiled A LOT of objects (#815) * . * remove tools/ZAP2 from origin master * object_spot04_objects * remove accidentally added xml * object_spot00_objects * object_bombf ok * object_dy_obj * object_masterzoora * object_mastergolon and object_masterkokirihead * object_aob * object_gt * object_gt * object_geff * object_mag kinda * object_gjyo_objects OK * object_ani OK * object_door_gerudo * object_md and object_trap * object_js OK * object_goroiwa * object_gs * object_nwc * object_niw * object_ane * object_os_anime OK * object_d_hsblock OK * object_fz OK * object_ru2 OK * fixed object_mag * object_cow OK * object_spot01_objects OK * object_spot15_obj * object_umajump OK * object_spot18_obj * object_spot12_obj * fix symbols in z_item_b_heart * object_bdan_objects & object_bowl * object_ddan_objects * object_owl OK * object_spot01_matoyab.xml OK * object_haka OK * object_heavy_object * object_ingate and objet_menkuri_objects * objet_spot00_break & object_relay_objects OK * object_spot01_matoya OK * object_spot06_objects OK * undefined_syms * object_spot08_obj OK * object_efc_doughnut & object_zg * object_ik OK * object_vm * object_ei OK * object_ds OK * updated spec * map_48x85_static OK * object_zl1 & object_peehat ok * some z_parameter naming and other undefined symbol stuff, object_yukabyun OK * object_bubble & object_fw ok * object_shopnuts * restore delete file * object_timeblock OK * object_d_lift OK * object_kibako2 OK * object_mamenoki OK * matches * remove unused asm * object_mag ok now * fixed object_ani * done for now, im tired * object_bdan_objects fixed up * fix bdan * object_bombf fixed * object_bowl fixed up * object_cow fixed * did more, im tired * fixed some stuff in object_ddan_objects * fix object_ddan_object * object_door_gerudo fixed * object_ds fix * object_dy progress * fixed great fairy * some more * more * object_haka fix * progress * ingo_gate fixed * object_js * forgot collision * object_relay_objects fixed * object_kibako2 * object_mag fixed * u64* to void* * more u64* to void* * object_mamenoki fix * object_mastergolon & object_masterkokirihead fix * mido is weird * fixed build * fix object_menkuri_objects * add missing textures in object_menkuri_objects * object_ms * fixed object_peehat * some cleanup stuff * object_zg fix * object_spot00_break fix * object_niw fix * object_nwc fixed * object_ru2 object_rr and some of object_owl fix * object_spot15_obj fix * business scrub * object_spot01_matoya fixed * object_spot18_obj fix * object_spot01_objects fix * object_spot04_objects fix * object_spot04_objects actually fixed * object_spot12_obj fix * object_timeblock fix * object_spot06_objects fixed * object_spot08_obj fix * spot01_matoyab fix * object_trap fix * object_umajump fix * object_vm fix * z_en_niw_lady fix * object_yukabyun fix * object_zl1 fixed * added offsets to object_os_anime * object_md fix * object_ane fix * object_aob fix * add palette comment * object_spot00_objects fix * spot00 fix * remove unused asm * updates * Add TlutOffset to objects added in https://github.com/zeldaret/oot/pull/815 * Updated object_bdan_objects, ran format.sh * Change rgb5a1 to rgba16 in my object xmls * Addressed Anghelo's comments * review Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: Fig02 <fig02srl@gmail.com>
2021-08-05 15:53:58 +00:00
// z_bg_spot11_bakudankabe
D_0500A880 = 0x0500A880;
z_bgcheck.c, 800430A0.c, 80043480.c (#256) * beginning of migrating changes * got matching * changed order a bit * clean up bgcheck * fix conflict * fix conflict again * first stab at identifying types, some oks * Clean up most bad structs/pointer math, move relevant structs to z64bgcheck.h, get some OKs * more OKs, z_bgcheck.bss migration, update some sys_math3d.c args * couple more OKs * pushing some OKs * fix compilation issues * code_800430A0.c OK, more files decomp'd * 8003A3E0 big OK :) * Decomp most of func_8003C614, decomp helper funcs * Decomp SurfaceType, CamData, and WaterBox property related functions * more OKs, big OK in 8003C078 * more OKs, more progress, move a function definition in z_collision_check to functions.h * more clean-ups, more OKs, dyn_vtx is now defined as u8* * 8003A5B8, 8003A7D8, 8003C614, 8003DD6C OK, document function args better * data migrated, more OKs * 80041240 OK, func_8003B3C8 and func_8003BB18 disassembled * func_80040284, 800409A8 non_matching, add IS_ZERO macro * All asm files have C representations, some big OKs, lots of minor tweaks * More OKs, non-matching code cleanup * 8003FBF4 and 80040BE4 OK, improve codegen for most functions * format z_bgcheck.c * fix warnings, compile errors on NON_MATCHING * func_8003EE80 is now NON_MATCHING * begin documenting some functions * formatting * more documentation, func_8003A95C OK * fix PHYSICAL_TO_VIRTUAL changes * fix var rename * More documentation, functions 80040E40, 80041648 OK, change types to not be compatible with ZAP * func_8004239C ok, more NON_MATCHING improvements, more documentation * Implement most suggested changes * Convert comments to slower comments * /** * Implement ZAP2 changes * my anti-virus ate my format.sh results * Rename a couple hundred functions, fix minor stuff * rename var so that clang formats correctly * run format.sh * implement Petrie's matches/suggestions * format * matches * and the asm * slight error * Add SSList * two more matches * stuff * implement code changes * clean up Petrie's matchings Co-authored-by: Arthur <arthurtilly413@gmail.com> Co-authored-by: fig02 <fig02srl@gmail.com> Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2021-01-08 11:12:58 +00:00
Decompiled A LOT of objects (#815) * . * remove tools/ZAP2 from origin master * object_spot04_objects * remove accidentally added xml * object_spot00_objects * object_bombf ok * object_dy_obj * object_masterzoora * object_mastergolon and object_masterkokirihead * object_aob * object_gt * object_gt * object_geff * object_mag kinda * object_gjyo_objects OK * object_ani OK * object_door_gerudo * object_md and object_trap * object_js OK * object_goroiwa * object_gs * object_nwc * object_niw * object_ane * object_os_anime OK * object_d_hsblock OK * object_fz OK * object_ru2 OK * fixed object_mag * object_cow OK * object_spot01_objects OK * object_spot15_obj * object_umajump OK * object_spot18_obj * object_spot12_obj * fix symbols in z_item_b_heart * object_bdan_objects & object_bowl * object_ddan_objects * object_owl OK * object_spot01_matoyab.xml OK * object_haka OK * object_heavy_object * object_ingate and objet_menkuri_objects * objet_spot00_break & object_relay_objects OK * object_spot01_matoya OK * object_spot06_objects OK * undefined_syms * object_spot08_obj OK * object_efc_doughnut & object_zg * object_ik OK * object_vm * object_ei OK * object_ds OK * updated spec * map_48x85_static OK * object_zl1 & object_peehat ok * some z_parameter naming and other undefined symbol stuff, object_yukabyun OK * object_bubble & object_fw ok * object_shopnuts * restore delete file * object_timeblock OK * object_d_lift OK * object_kibako2 OK * object_mamenoki OK * matches * remove unused asm * object_mag ok now * fixed object_ani * done for now, im tired * object_bdan_objects fixed up * fix bdan * object_bombf fixed * object_bowl fixed up * object_cow fixed * did more, im tired * fixed some stuff in object_ddan_objects * fix object_ddan_object * object_door_gerudo fixed * object_ds fix * object_dy progress * fixed great fairy * some more * more * object_haka fix * progress * ingo_gate fixed * object_js * forgot collision * object_relay_objects fixed * object_kibako2 * object_mag fixed * u64* to void* * more u64* to void* * object_mamenoki fix * object_mastergolon & object_masterkokirihead fix * mido is weird * fixed build * fix object_menkuri_objects * add missing textures in object_menkuri_objects * object_ms * fixed object_peehat * some cleanup stuff * object_zg fix * object_spot00_break fix * object_niw fix * object_nwc fixed * object_ru2 object_rr and some of object_owl fix * object_spot15_obj fix * business scrub * object_spot01_matoya fixed * object_spot18_obj fix * object_spot01_objects fix * object_spot04_objects fix * object_spot04_objects actually fixed * object_spot12_obj fix * object_timeblock fix * object_spot06_objects fixed * object_spot08_obj fix * spot01_matoyab fix * object_trap fix * object_umajump fix * object_vm fix * z_en_niw_lady fix * object_yukabyun fix * object_zl1 fixed * added offsets to object_os_anime * object_md fix * object_ane fix * object_aob fix * add palette comment * object_spot00_objects fix * spot00 fix * remove unused asm * updates * Add TlutOffset to objects added in https://github.com/zeldaret/oot/pull/815 * Updated object_bdan_objects, ran format.sh * Change rgb5a1 to rgba16 in my object xmls * Addressed Anghelo's comments * review Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: Fig02 <fig02srl@gmail.com>
2021-08-05 15:53:58 +00:00
// z_door_ana
D_05001390 = 0x05001390;
2020-03-17 04:31:30 +00:00
// z_bg_elevator
D_06000360 = 0x06000360;
D_06000180 = 0x06000180;
// z_bg_hidan_dalm
D_0600BBF0 = 0x0600BBF0;
D_0600BDF0 = 0x0600BDF0;
D_0600DA10 = 0x0600DA10;
// z_bg_hidan_fslift
D_0600B630 = 0x0600B630;
D_0600E1E8 = 0x0600E1E8;
2020-03-17 04:31:30 +00:00
// z_bg_hidan_syoku
D_0600A7E0 = 0x0600A7E0;
D_0600E568 = 0x0600E568;
2020-03-17 04:31:30 +00:00
// z_bg_menkuri_kaiten
D_060038D0 = 0x060038D0;
D_060042D8 = 0x060042D8;
// z_bg_mizu_uzu
D_060074EC = 0x060074EC;
// z_bg_mizu_water
D_06004B20 = 0x06004B20;
2020-03-17 04:31:30 +00:00
// z_bg_spot07_taki
D_060038FC = 0x060038FC;
D_06002590 = 0x06002590;
// z_bg_spot08_bakudankabe
D_060039D4 = 0x060039D4;
D_06003898 = 0x06003898;
// z_bg_ydan_hasi
D_06005780 = 0x06005780;
D_06007798 = 0x06007798;
D_06005DE0 = 0x06005DE0;
// z_bg_ydan_maruta
D_060066A8 = 0x060066A8;
D_06008D88 = 0x06008D88;
D_06006570 = 0x06006570;
// z_en_dodongo
D_06008318 = 0x06008318;
D_06004C20 = 0x06004C20;
D_06008B1C = 0x06008B1C;
D_060028F0 = 0x060028F0;
D_06003088 = 0x06003088;
D_060013C4 = 0x060013C4;
D_06001A44 = 0x06001A44;
D_060042C4 = 0x060042C4;
D_06003B14 = 0x06003B14;
D_06015890 = 0x06015890;
D_06017210 = 0x06017210;
D_06015D90 = 0x06015D90;
D_06016390 = 0x06016390;
D_06016590 = 0x06016590;
D_06016790 = 0x06016790;
D_06015990 = 0x06015990;
D_06015F90 = 0x06015F90;
D_06016990 = 0x06016990;
D_06016E10 = 0x06016E10;
// z_en_ma2
D_06005420 = 0x06005420;
D_06008D90 = 0x06008D90;
D_060093BC = 0x060093BC;
D_06009EE0 = 0x06009EE0;
Decompiled A LOT of objects (#815) * . * remove tools/ZAP2 from origin master * object_spot04_objects * remove accidentally added xml * object_spot00_objects * object_bombf ok * object_dy_obj * object_masterzoora * object_mastergolon and object_masterkokirihead * object_aob * object_gt * object_gt * object_geff * object_mag kinda * object_gjyo_objects OK * object_ani OK * object_door_gerudo * object_md and object_trap * object_js OK * object_goroiwa * object_gs * object_nwc * object_niw * object_ane * object_os_anime OK * object_d_hsblock OK * object_fz OK * object_ru2 OK * fixed object_mag * object_cow OK * object_spot01_objects OK * object_spot15_obj * object_umajump OK * object_spot18_obj * object_spot12_obj * fix symbols in z_item_b_heart * object_bdan_objects & object_bowl * object_ddan_objects * object_owl OK * object_spot01_matoyab.xml OK * object_haka OK * object_heavy_object * object_ingate and objet_menkuri_objects * objet_spot00_break & object_relay_objects OK * object_spot01_matoya OK * object_spot06_objects OK * undefined_syms * object_spot08_obj OK * object_efc_doughnut & object_zg * object_ik OK * object_vm * object_ei OK * object_ds OK * updated spec * map_48x85_static OK * object_zl1 & object_peehat ok * some z_parameter naming and other undefined symbol stuff, object_yukabyun OK * object_bubble & object_fw ok * object_shopnuts * restore delete file * object_timeblock OK * object_d_lift OK * object_kibako2 OK * object_mamenoki OK * matches * remove unused asm * object_mag ok now * fixed object_ani * done for now, im tired * object_bdan_objects fixed up * fix bdan * object_bombf fixed * object_bowl fixed up * object_cow fixed * did more, im tired * fixed some stuff in object_ddan_objects * fix object_ddan_object * object_door_gerudo fixed * object_ds fix * object_dy progress * fixed great fairy * some more * more * object_haka fix * progress * ingo_gate fixed * object_js * forgot collision * object_relay_objects fixed * object_kibako2 * object_mag fixed * u64* to void* * more u64* to void* * object_mamenoki fix * object_mastergolon & object_masterkokirihead fix * mido is weird * fixed build * fix object_menkuri_objects * add missing textures in object_menkuri_objects * object_ms * fixed object_peehat * some cleanup stuff * object_zg fix * object_spot00_break fix * object_niw fix * object_nwc fixed * object_ru2 object_rr and some of object_owl fix * object_spot15_obj fix * business scrub * object_spot01_matoya fixed * object_spot18_obj fix * object_spot01_objects fix * object_spot04_objects fix * object_spot04_objects actually fixed * object_spot12_obj fix * object_timeblock fix * object_spot06_objects fixed * object_spot08_obj fix * spot01_matoyab fix * object_trap fix * object_umajump fix * object_vm fix * z_en_niw_lady fix * object_yukabyun fix * object_zl1 fixed * added offsets to object_os_anime * object_md fix * object_ane fix * object_aob fix * add palette comment * object_spot00_objects fix * spot00 fix * remove unused asm * updates * Add TlutOffset to objects added in https://github.com/zeldaret/oot/pull/815 * Updated object_bdan_objects, ran format.sh * Change rgb5a1 to rgba16 in my object xmls * Addressed Anghelo's comments * review Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: Fig02 <fig02srl@gmail.com>
2021-08-05 15:53:58 +00:00
// z_bg_spot17_bakudankabe
D_0500A880 = 0x0500A880;
2020-03-17 04:31:30 +00:00
// z_en_hs2
D_060005C0 = 0x60005C0;
D_06006260 = 0x6006260;
// z_en_blkobj
D_060014E0 = 0x060014E0;
D_060053D0 = 0x060053D0;
D_06007564 = 0x06007564;
2020-03-17 04:31:30 +00:00
// z_en_lightbox
D_06001F10 = 0x06001F10;
D_06000B70 = 0x06000B70;
// z_en_rd
D_06004268 = 0x06004268;
D_060046F8 = 0x060046F8;
D_06004ADC = 0x06004ADC;
D_06004F94 = 0x06004F94;
D_060057AC = 0x060057AC;
D_06005D98 = 0x06005D98;
D_06006E88 = 0x06006E88;
D_060074F0 = 0x060074F0;
D_06008040 = 0x06008040;
D_060087D0 = 0x060087D0;
D_0600E778 = 0x0600E778;
D_0600EFDC = 0x0600EFDC;
D_06003DD8 = 0x06003DD8;
// z_eff_ss_extra
2020-03-17 04:31:30 +00:00
D_06000DC0 = 0x06000DC0;
ovl_Bg_Ganon_Otyuka (#488) * merge upstream * Merge upstream * BgGanonOtyuka_Init * Migrate data * Use texture symbol in dlist * Split gfx into another file * Cool data stuff * Cleanup more data * Name some more stuff * Add newline * BgGanonOtyuka_Destroy * Rename shockwave to flash * Work on BgGanonOtyuka_Draw * Work more on draw * More progress * More BgGanonOtyuka_Draw * Stuff * Terrible match BgGanonOtyuka_Draw * BgGanonOtyuka_Update * func_808760DC * Cleanup BgGanonOtyuka_Draw * Cleanup * More cleanup * Work on func_80875A0C * Rename to color * func_80875C88 * func_80875A0C * Stuff * Stuff * Name top and bottom dlists * Name some verts * Add back in accidentally removed D_808772E0 * Name side dlist * Name dlists * Name flash verts * Only add unk_198 to BossGanon * Name drop timer * Name isFalling * Name stuff * Name stuff relating to sides * Use Side enum * Use cardinal directions for sides * More naming / cleanup * Rename to SIDE_ALL * Replace enum with defines * Flash state * Reorder add * Rename to flashHeight * Revert "Rename to flashHeight" This reverts commit fa1ca87630aa4991e700bf9a8830ad786ba9aeb8. * Correct sides * Rename to unwalledSides * Put f32 on 0x8000 * Cleanup * Update src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.h Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * Update src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.c Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * Update src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.c Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * Cleanup Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-11-29 10:05:30 +00:00
// z_bg_ganon_otyuka
D_08000000 = 0x08000000;
2020-03-22 21:56:08 +00:00
// z_bg_gate_shutter
D_06001CD0 = 0x06001CD0;
D_06001DA8 = 0x06001DA8;
2020-03-17 04:31:30 +00:00
// z_bg_gjyo_bridge
Decompiled A LOT of objects (#815) * . * remove tools/ZAP2 from origin master * object_spot04_objects * remove accidentally added xml * object_spot00_objects * object_bombf ok * object_dy_obj * object_masterzoora * object_mastergolon and object_masterkokirihead * object_aob * object_gt * object_gt * object_geff * object_mag kinda * object_gjyo_objects OK * object_ani OK * object_door_gerudo * object_md and object_trap * object_js OK * object_goroiwa * object_gs * object_nwc * object_niw * object_ane * object_os_anime OK * object_d_hsblock OK * object_fz OK * object_ru2 OK * fixed object_mag * object_cow OK * object_spot01_objects OK * object_spot15_obj * object_umajump OK * object_spot18_obj * object_spot12_obj * fix symbols in z_item_b_heart * object_bdan_objects & object_bowl * object_ddan_objects * object_owl OK * object_spot01_matoyab.xml OK * object_haka OK * object_heavy_object * object_ingate and objet_menkuri_objects * objet_spot00_break & object_relay_objects OK * object_spot01_matoya OK * object_spot06_objects OK * undefined_syms * object_spot08_obj OK * object_efc_doughnut & object_zg * object_ik OK * object_vm * object_ei OK * object_ds OK * updated spec * map_48x85_static OK * object_zl1 & object_peehat ok * some z_parameter naming and other undefined symbol stuff, object_yukabyun OK * object_bubble & object_fw ok * object_shopnuts * restore delete file * object_timeblock OK * object_d_lift OK * object_kibako2 OK * object_mamenoki OK * matches * remove unused asm * object_mag ok now * fixed object_ani * done for now, im tired * object_bdan_objects fixed up * fix bdan * object_bombf fixed * object_bowl fixed up * object_cow fixed * did more, im tired * fixed some stuff in object_ddan_objects * fix object_ddan_object * object_door_gerudo fixed * object_ds fix * object_dy progress * fixed great fairy * some more * more * object_haka fix * progress * ingo_gate fixed * object_js * forgot collision * object_relay_objects fixed * object_kibako2 * object_mag fixed * u64* to void* * more u64* to void* * object_mamenoki fix * object_mastergolon & object_masterkokirihead fix * mido is weird * fixed build * fix object_menkuri_objects * add missing textures in object_menkuri_objects * object_ms * fixed object_peehat * some cleanup stuff * object_zg fix * object_spot00_break fix * object_niw fix * object_nwc fixed * object_ru2 object_rr and some of object_owl fix * object_spot15_obj fix * business scrub * object_spot01_matoya fixed * object_spot18_obj fix * object_spot01_objects fix * object_spot04_objects fix * object_spot04_objects actually fixed * object_spot12_obj fix * object_timeblock fix * object_spot06_objects fixed * object_spot08_obj fix * spot01_matoyab fix * object_trap fix * object_umajump fix * object_vm fix * z_en_niw_lady fix * object_yukabyun fix * object_zl1 fixed * added offsets to object_os_anime * object_md fix * object_ane fix * object_aob fix * add palette comment * object_spot00_objects fix * spot00 fix * remove unused asm * updates * Add TlutOffset to objects added in https://github.com/zeldaret/oot/pull/815 * Updated object_bdan_objects, ran format.sh * Change rgb5a1 to rgba16 in my object xmls * Addressed Anghelo's comments * review Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: Fig02 <fig02srl@gmail.com>
2021-08-05 15:53:58 +00:00
D_02002640 = 0x02002640;
2020-03-17 04:31:30 +00:00
// z_bg_spot15_saku
D_060003C0 = 0x060003C0;
// z_eff_ss_ice_smoke
2020-03-17 04:31:30 +00:00
D_060030A0 = 0x060030A0;
D_06003158 = 0x06003158;
// z_bg_haka_meganebg
2020-10-13 00:44:22 +00:00
D_06000118 = 0x06000118;
2020-03-17 04:31:30 +00:00
D_06005334 = 0x06005334;
2020-10-13 00:44:22 +00:00
D_06008EB0 = 0x06008EB0;
2020-03-17 04:31:30 +00:00
D_06009168 = 0x06009168;
2020-10-13 00:44:22 +00:00
D_0600A7F4 = 0x0600A7F4;
2020-03-17 04:31:30 +00:00
// z_bg_haka_trap
D_060081D0 = 0x60081D0;
D_06008D10 = 0x6008D10;
D_06009CD0 = 0x6009CD0;
Decompiled A LOT of objects (#815) * . * remove tools/ZAP2 from origin master * object_spot04_objects * remove accidentally added xml * object_spot00_objects * object_bombf ok * object_dy_obj * object_masterzoora * object_mastergolon and object_masterkokirihead * object_aob * object_gt * object_gt * object_geff * object_mag kinda * object_gjyo_objects OK * object_ani OK * object_door_gerudo * object_md and object_trap * object_js OK * object_goroiwa * object_gs * object_nwc * object_niw * object_ane * object_os_anime OK * object_d_hsblock OK * object_fz OK * object_ru2 OK * fixed object_mag * object_cow OK * object_spot01_objects OK * object_spot15_obj * object_umajump OK * object_spot18_obj * object_spot12_obj * fix symbols in z_item_b_heart * object_bdan_objects & object_bowl * object_ddan_objects * object_owl OK * object_spot01_matoyab.xml OK * object_haka OK * object_heavy_object * object_ingate and objet_menkuri_objects * objet_spot00_break & object_relay_objects OK * object_spot01_matoya OK * object_spot06_objects OK * undefined_syms * object_spot08_obj OK * object_efc_doughnut & object_zg * object_ik OK * object_vm * object_ei OK * object_ds OK * updated spec * map_48x85_static OK * object_zl1 & object_peehat ok * some z_parameter naming and other undefined symbol stuff, object_yukabyun OK * object_bubble & object_fw ok * object_shopnuts * restore delete file * object_timeblock OK * object_d_lift OK * object_kibako2 OK * object_mamenoki OK * matches * remove unused asm * object_mag ok now * fixed object_ani * done for now, im tired * object_bdan_objects fixed up * fix bdan * object_bombf fixed * object_bowl fixed up * object_cow fixed * did more, im tired * fixed some stuff in object_ddan_objects * fix object_ddan_object * object_door_gerudo fixed * object_ds fix * object_dy progress * fixed great fairy * some more * more * object_haka fix * progress * ingo_gate fixed * object_js * forgot collision * object_relay_objects fixed * object_kibako2 * object_mag fixed * u64* to void* * more u64* to void* * object_mamenoki fix * object_mastergolon & object_masterkokirihead fix * mido is weird * fixed build * fix object_menkuri_objects * add missing textures in object_menkuri_objects * object_ms * fixed object_peehat * some cleanup stuff * object_zg fix * object_spot00_break fix * object_niw fix * object_nwc fixed * object_ru2 object_rr and some of object_owl fix * object_spot15_obj fix * business scrub * object_spot01_matoya fixed * object_spot18_obj fix * object_spot01_objects fix * object_spot04_objects fix * object_spot04_objects actually fixed * object_spot12_obj fix * object_timeblock fix * object_spot06_objects fixed * object_spot08_obj fix * spot01_matoyab fix * object_trap fix * object_umajump fix * object_vm fix * z_en_niw_lady fix * object_yukabyun fix * object_zl1 fixed * added offsets to object_os_anime * object_md fix * object_ane fix * object_aob fix * add palette comment * object_spot00_objects fix * spot00 fix * remove unused asm * updates * Add TlutOffset to objects added in https://github.com/zeldaret/oot/pull/815 * Updated object_bdan_objects, ran format.sh * Change rgb5a1 to rgba16 in my object xmls * Addressed Anghelo's comments * review Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: Fig02 <fig02srl@gmail.com>
2021-08-05 15:53:58 +00:00
// z_en_niw_girl
D_06009948 = 0x06009948;
D_06000378 = 0x06000378;
D_06009C78 = 0x06009C78;
2020-03-17 04:31:30 +00:00
// z_title
D_01002720 = 0x01002720;
D_01001800 = 0x01001800;
D_01000000 = 0x01000000;
2020-03-17 04:31:30 +00:00
Decompiled A LOT of objects (#815) * . * remove tools/ZAP2 from origin master * object_spot04_objects * remove accidentally added xml * object_spot00_objects * object_bombf ok * object_dy_obj * object_masterzoora * object_mastergolon and object_masterkokirihead * object_aob * object_gt * object_gt * object_geff * object_mag kinda * object_gjyo_objects OK * object_ani OK * object_door_gerudo * object_md and object_trap * object_js OK * object_goroiwa * object_gs * object_nwc * object_niw * object_ane * object_os_anime OK * object_d_hsblock OK * object_fz OK * object_ru2 OK * fixed object_mag * object_cow OK * object_spot01_objects OK * object_spot15_obj * object_umajump OK * object_spot18_obj * object_spot12_obj * fix symbols in z_item_b_heart * object_bdan_objects & object_bowl * object_ddan_objects * object_owl OK * object_spot01_matoyab.xml OK * object_haka OK * object_heavy_object * object_ingate and objet_menkuri_objects * objet_spot00_break & object_relay_objects OK * object_spot01_matoya OK * object_spot06_objects OK * undefined_syms * object_spot08_obj OK * object_efc_doughnut & object_zg * object_ik OK * object_vm * object_ei OK * object_ds OK * updated spec * map_48x85_static OK * object_zl1 & object_peehat ok * some z_parameter naming and other undefined symbol stuff, object_yukabyun OK * object_bubble & object_fw ok * object_shopnuts * restore delete file * object_timeblock OK * object_d_lift OK * object_kibako2 OK * object_mamenoki OK * matches * remove unused asm * object_mag ok now * fixed object_ani * done for now, im tired * object_bdan_objects fixed up * fix bdan * object_bombf fixed * object_bowl fixed up * object_cow fixed * did more, im tired * fixed some stuff in object_ddan_objects * fix object_ddan_object * object_door_gerudo fixed * object_ds fix * object_dy progress * fixed great fairy * some more * more * object_haka fix * progress * ingo_gate fixed * object_js * forgot collision * object_relay_objects fixed * object_kibako2 * object_mag fixed * u64* to void* * more u64* to void* * object_mamenoki fix * object_mastergolon & object_masterkokirihead fix * mido is weird * fixed build * fix object_menkuri_objects * add missing textures in object_menkuri_objects * object_ms * fixed object_peehat * some cleanup stuff * object_zg fix * object_spot00_break fix * object_niw fix * object_nwc fixed * object_ru2 object_rr and some of object_owl fix * object_spot15_obj fix * business scrub * object_spot01_matoya fixed * object_spot18_obj fix * object_spot01_objects fix * object_spot04_objects fix * object_spot04_objects actually fixed * object_spot12_obj fix * object_timeblock fix * object_spot06_objects fixed * object_spot08_obj fix * spot01_matoyab fix * object_trap fix * object_umajump fix * object_vm fix * z_en_niw_lady fix * object_yukabyun fix * object_zl1 fixed * added offsets to object_os_anime * object_md fix * object_ane fix * object_aob fix * add palette comment * object_spot00_objects fix * spot00 fix * remove unused asm * updates * Add TlutOffset to objects added in https://github.com/zeldaret/oot/pull/815 * Updated object_bdan_objects, ran format.sh * Change rgb5a1 to rgba16 in my object xmls * Addressed Anghelo's comments * review Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: Fig02 <fig02srl@gmail.com>
2021-08-05 15:53:58 +00:00
// z_shot_sun
D_02007020 = 0x02007020;
2020-03-20 00:06:46 +00:00
2020-03-17 04:31:30 +00:00
// z_demo_go
D_060029A8 = 0x060029A8;
D_06004930 = 0x06004930;
D_0600E680 = 0x0600E680;
D_0600FEF0 = 0x0600FEF0;
Decompiled A LOT of objects (#815) * . * remove tools/ZAP2 from origin master * object_spot04_objects * remove accidentally added xml * object_spot00_objects * object_bombf ok * object_dy_obj * object_masterzoora * object_mastergolon and object_masterkokirihead * object_aob * object_gt * object_gt * object_geff * object_mag kinda * object_gjyo_objects OK * object_ani OK * object_door_gerudo * object_md and object_trap * object_js OK * object_goroiwa * object_gs * object_nwc * object_niw * object_ane * object_os_anime OK * object_d_hsblock OK * object_fz OK * object_ru2 OK * fixed object_mag * object_cow OK * object_spot01_objects OK * object_spot15_obj * object_umajump OK * object_spot18_obj * object_spot12_obj * fix symbols in z_item_b_heart * object_bdan_objects & object_bowl * object_ddan_objects * object_owl OK * object_spot01_matoyab.xml OK * object_haka OK * object_heavy_object * object_ingate and objet_menkuri_objects * objet_spot00_break & object_relay_objects OK * object_spot01_matoya OK * object_spot06_objects OK * undefined_syms * object_spot08_obj OK * object_efc_doughnut & object_zg * object_ik OK * object_vm * object_ei OK * object_ds OK * updated spec * map_48x85_static OK * object_zl1 & object_peehat ok * some z_parameter naming and other undefined symbol stuff, object_yukabyun OK * object_bubble & object_fw ok * object_shopnuts * restore delete file * object_timeblock OK * object_d_lift OK * object_kibako2 OK * object_mamenoki OK * matches * remove unused asm * object_mag ok now * fixed object_ani * done for now, im tired * object_bdan_objects fixed up * fix bdan * object_bombf fixed * object_bowl fixed up * object_cow fixed * did more, im tired * fixed some stuff in object_ddan_objects * fix object_ddan_object * object_door_gerudo fixed * object_ds fix * object_dy progress * fixed great fairy * some more * more * object_haka fix * progress * ingo_gate fixed * object_js * forgot collision * object_relay_objects fixed * object_kibako2 * object_mag fixed * u64* to void* * more u64* to void* * object_mamenoki fix * object_mastergolon & object_masterkokirihead fix * mido is weird * fixed build * fix object_menkuri_objects * add missing textures in object_menkuri_objects * object_ms * fixed object_peehat * some cleanup stuff * object_zg fix * object_spot00_break fix * object_niw fix * object_nwc fixed * object_ru2 object_rr and some of object_owl fix * object_spot15_obj fix * business scrub * object_spot01_matoya fixed * object_spot18_obj fix * object_spot01_objects fix * object_spot04_objects fix * object_spot04_objects actually fixed * object_spot12_obj fix * object_timeblock fix * object_spot06_objects fixed * object_spot08_obj fix * spot01_matoyab fix * object_trap fix * object_umajump fix * object_vm fix * z_en_niw_lady fix * object_yukabyun fix * object_zl1 fixed * added offsets to object_os_anime * object_md fix * object_ane fix * object_aob fix * add palette comment * object_spot00_objects fix * spot00 fix * remove unused asm * updates * Add TlutOffset to objects added in https://github.com/zeldaret/oot/pull/815 * Updated object_bdan_objects, ran format.sh * Change rgb5a1 to rgba16 in my object xmls * Addressed Anghelo's comments * review Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: Fig02 <fig02srl@gmail.com>
2021-08-05 15:53:58 +00:00
// z_demo_ik
D_0600035C = 0x0600035C;
D_06000380 = 0x06000380;
D_06000634 = 0x06000634;
D_06000660 = 0x06000660;
D_060008DC = 0x060008DC;
D_06000C6C = 0x06000C6C;
D_06000C90 = 0x06000C90;
D_06000F0C = 0x06000F0C;
D_06016BE0 = 0x06016BE0;
D_06016CD8 = 0x06016CD8;
D_06016F88 = 0x06016F88;
D_06017028 = 0x06017028;
D_06017170 = 0x06017170;
D_0601EE60 = 0x0601EE60;
D_06000F30 = 0x06000F30;
D_0601EB14 = 0x0601EB14;
D_0601EB40 = 0x0601EB40;
D_0601EE34 = 0x0601EE34;
D_06000900 = 0x06000900;
// z_demo_im
D_06000710 = 0x06000710;
D_06000AFC = 0x06000AFC;
D_0600EDE8 = 0x0600EDE8;
D_060014E4 = 0x060014E4;
D_06001868 = 0x06001868;
D_0600FB10 = 0x0600FB10;
D_0600F788 = 0x0600F788;
D_060101C8 = 0x060101C8;
D_06010EE0 = 0x06010EE0;
D_0601182C = 0x0601182C;
D_06011C08 = 0x06011C08;
D_06012218 = 0x06012218;
// z_demo_ec
D_06013B88 = 0x06013B88;
D_060048F4 = 0x060048F4;
D_0600BD38 = 0x0600BD38;
D_0600B7B8 = 0x0600B7B8;
D_06006C90 = 0x06006C90;
D_0600196C = 0x0600196C;
D_060000F0 = 0x060000F0;
D_06005670 = 0x06005670;
D_06005EA8 = 0x06005EA8;
D_06007150 = 0x06007150;
D_0600164C = 0x0600164C;
D_06007958 = 0x06007958;
D_0600164C = 0x0600164C;
D_0600513C = 0x0600513C;
D_06000330 = 0x06000330;
D_06002254 = 0x06002254;
D_0600BFA8 = 0x0600BFA8;
D_0600C918 = 0x0600C918;
D_060086D0 = 0x060086D0;
D_06006C40 = 0x06006C40;
D_06007FB8 = 0x06007FB8;
D_060095DC = 0x060095DC;
D_06002530 = 0x06002530;
D_06009BB4 = 0x06009BB4;
D_0600A07C = 0x0600A07C;
D_0600A474 = 0x0600A474;
D_06000CD8 = 0x06000CD8;
D_06004258 = 0x06004258;
D_0600AFE0 = 0x0600AFE0;
D_06004658 = 0x06004658;
D_0600AFE0 = 0x0600AFE0;
D_06004868 = 0x06004868;
D_0600FEF0 = 0x0600FEF0;
D_06002FA0 = 0x06002FA0;
D_06003A98 = 0x06003A98;
D_06002FA0 = 0x06002FA0;
D_060002B8 = 0x060002B8;
D_06008D90 = 0x06008D90;
D_06009EE0 = 0x06009EE0;
D_06006930 = 0x06006930;
D_06006220 = 0x06006220;
D_06008D1C = 0x06008D1C;
D_06009234 = 0x06009234;
D_06004390 = 0x06004390;
D_06004350 = 0x06004350;
D_060076C0 = 0x060076C0;
D_06007AC0 = 0x06007AC0;
D_06005F20 = 0x06005F20;
D_06006920 = 0x06006920;
D_060004C8 = 0x060004C8;
D_06005BD0 = 0x06005BD0;
D_06005AC0 = 0x06005AC0;
D_06005990 = 0x06005990;
D_06005880 = 0x06005880;
D_06009198 = 0x06009198;
D_06009430 = 0x06009430;
D_06009690 = 0x06009690;
D_060035D8 = 0x060035D8;
D_0600DE80 = 0x0600DE80;
D_06003770 = 0x06003770;
2020-03-17 04:31:30 +00:00
// z_en_test
D_0600316C = 0x0600316C;
D_06007C28 = 0x06007C28;
D_0600C438 = 0x0600C438;
D_06001C20 = 0x06001C20;
D_060081B4 = 0x060081B4;
D_060026D4 = 0x060026D4;
D_0600E2B0 = 0x0600E2B0;
D_0600B00C = 0x0600B00C;
D_0600B4E4 = 0x0600B4E4;
D_0600BE4C = 0x0600BE4C;
D_06001978 = 0x06001978;
D_0600A324 = 0x0600A324;
D_0600A99C = 0x0600A99C;
D_0600A99C = 0x0600A99C;
D_06000444 = 0x06000444;
D_06008604 = 0x06008604;
D_06001420 = 0x06001420;
D_06009A90 = 0x06009A90;
2020-03-18 19:42:43 +00:00
// z_en_tk
D_06001144 = 0x06001144;
D_06001FA8 = 0x06001FA8;
D_06002F84 = 0x06002F84;
D_0600ACE0 = 0x0600ACE0;
D_0600BC90 = 0x0600BC90;
D_0600BCA0 = 0x0600BCA0;
D_0600BE40 = 0x0600BE40;
2020-03-17 04:31:30 +00:00
// z_arms_hook
D_0602B288 = 0x0602B288;
D_0602AFF0 = 0x0602AFF0;
Decompiled A LOT of objects (#815) * . * remove tools/ZAP2 from origin master * object_spot04_objects * remove accidentally added xml * object_spot00_objects * object_bombf ok * object_dy_obj * object_masterzoora * object_mastergolon and object_masterkokirihead * object_aob * object_gt * object_gt * object_geff * object_mag kinda * object_gjyo_objects OK * object_ani OK * object_door_gerudo * object_md and object_trap * object_js OK * object_goroiwa * object_gs * object_nwc * object_niw * object_ane * object_os_anime OK * object_d_hsblock OK * object_fz OK * object_ru2 OK * fixed object_mag * object_cow OK * object_spot01_objects OK * object_spot15_obj * object_umajump OK * object_spot18_obj * object_spot12_obj * fix symbols in z_item_b_heart * object_bdan_objects & object_bowl * object_ddan_objects * object_owl OK * object_spot01_matoyab.xml OK * object_haka OK * object_heavy_object * object_ingate and objet_menkuri_objects * objet_spot00_break & object_relay_objects OK * object_spot01_matoya OK * object_spot06_objects OK * undefined_syms * object_spot08_obj OK * object_efc_doughnut & object_zg * object_ik OK * object_vm * object_ei OK * object_ds OK * updated spec * map_48x85_static OK * object_zl1 & object_peehat ok * some z_parameter naming and other undefined symbol stuff, object_yukabyun OK * object_bubble & object_fw ok * object_shopnuts * restore delete file * object_timeblock OK * object_d_lift OK * object_kibako2 OK * object_mamenoki OK * matches * remove unused asm * object_mag ok now * fixed object_ani * done for now, im tired * object_bdan_objects fixed up * fix bdan * object_bombf fixed * object_bowl fixed up * object_cow fixed * did more, im tired * fixed some stuff in object_ddan_objects * fix object_ddan_object * object_door_gerudo fixed * object_ds fix * object_dy progress * fixed great fairy * some more * more * object_haka fix * progress * ingo_gate fixed * object_js * forgot collision * object_relay_objects fixed * object_kibako2 * object_mag fixed * u64* to void* * more u64* to void* * object_mamenoki fix * object_mastergolon & object_masterkokirihead fix * mido is weird * fixed build * fix object_menkuri_objects * add missing textures in object_menkuri_objects * object_ms * fixed object_peehat * some cleanup stuff * object_zg fix * object_spot00_break fix * object_niw fix * object_nwc fixed * object_ru2 object_rr and some of object_owl fix * object_spot15_obj fix * business scrub * object_spot01_matoya fixed * object_spot18_obj fix * object_spot01_objects fix * object_spot04_objects fix * object_spot04_objects actually fixed * object_spot12_obj fix * object_timeblock fix * object_spot06_objects fixed * object_spot08_obj fix * spot01_matoyab fix * object_trap fix * object_umajump fix * object_vm fix * z_en_niw_lady fix * object_yukabyun fix * object_zl1 fixed * added offsets to object_os_anime * object_md fix * object_ane fix * object_aob fix * add palette comment * object_spot00_objects fix * spot00 fix * remove unused asm * updates * Add TlutOffset to objects added in https://github.com/zeldaret/oot/pull/815 * Updated object_bdan_objects, ran format.sh * Change rgb5a1 to rgba16 in my object xmls * Addressed Anghelo's comments * review Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: Fig02 <fig02srl@gmail.com>
2021-08-05 15:53:58 +00:00
// z_bg_bombwall
D_050041B0 = 0x050041B0;
D_05003FC0 = 0x05003FC0;
D_05004088 = 0x05004088;
2020-03-17 04:31:30 +00:00
// z_bg_dy_yoseizo
D_06008698 = 0x06008698;
D_0601C450 = 0x0601C450;
D_060031C0 = 0x060031C0;
D_0601D514 = 0x0601D514;
D_06001DF0 = 0x06001DF0;
D_060069E8 = 0x060069E8;
D_06007CA8 = 0x06007CA8;
D_06004344 = 0x06004344;
D_06005E60 = 0x06005E60;
D_0600092C = 0x0600092C;
D_060058D8 = 0x060058D8;
D_06005860 = 0x06005860;
D_06005810 = 0x06005810;
// z_obj_elevator
D_06000180 = 0x06000180;
D_06000360 = 0x06000360;
// z_obj_lightswitch
D_06000260 = 0x06000260;
D_06000398 = 0x06000398;
D_06000408 = 0x06000408;
D_06000420 = 0x06000420;
D_06000C20 = 0x06000C20;
D_06001420 = 0x06001420;
// z_en_part
D_06001300 = 0x06001300;
D_06001700 = 0x06001700;
D_06001900 = 0x06001900;
D_06001F00 = 0x06001F00;
D_06002100 = 0x06002100;
D_06002FF0 = 0x06002FF0;
D_06015380 = 0x06015380;
2020-03-17 04:31:30 +00:00
// z_bg_pushbox
D_06000000 = 0x06000000;
D_06000350 = 0x06000350;
Decompiled A LOT of objects (#815) * . * remove tools/ZAP2 from origin master * object_spot04_objects * remove accidentally added xml * object_spot00_objects * object_bombf ok * object_dy_obj * object_masterzoora * object_mastergolon and object_masterkokirihead * object_aob * object_gt * object_gt * object_geff * object_mag kinda * object_gjyo_objects OK * object_ani OK * object_door_gerudo * object_md and object_trap * object_js OK * object_goroiwa * object_gs * object_nwc * object_niw * object_ane * object_os_anime OK * object_d_hsblock OK * object_fz OK * object_ru2 OK * fixed object_mag * object_cow OK * object_spot01_objects OK * object_spot15_obj * object_umajump OK * object_spot18_obj * object_spot12_obj * fix symbols in z_item_b_heart * object_bdan_objects & object_bowl * object_ddan_objects * object_owl OK * object_spot01_matoyab.xml OK * object_haka OK * object_heavy_object * object_ingate and objet_menkuri_objects * objet_spot00_break & object_relay_objects OK * object_spot01_matoya OK * object_spot06_objects OK * undefined_syms * object_spot08_obj OK * object_efc_doughnut & object_zg * object_ik OK * object_vm * object_ei OK * object_ds OK * updated spec * map_48x85_static OK * object_zl1 & object_peehat ok * some z_parameter naming and other undefined symbol stuff, object_yukabyun OK * object_bubble & object_fw ok * object_shopnuts * restore delete file * object_timeblock OK * object_d_lift OK * object_kibako2 OK * object_mamenoki OK * matches * remove unused asm * object_mag ok now * fixed object_ani * done for now, im tired * object_bdan_objects fixed up * fix bdan * object_bombf fixed * object_bowl fixed up * object_cow fixed * did more, im tired * fixed some stuff in object_ddan_objects * fix object_ddan_object * object_door_gerudo fixed * object_ds fix * object_dy progress * fixed great fairy * some more * more * object_haka fix * progress * ingo_gate fixed * object_js * forgot collision * object_relay_objects fixed * object_kibako2 * object_mag fixed * u64* to void* * more u64* to void* * object_mamenoki fix * object_mastergolon & object_masterkokirihead fix * mido is weird * fixed build * fix object_menkuri_objects * add missing textures in object_menkuri_objects * object_ms * fixed object_peehat * some cleanup stuff * object_zg fix * object_spot00_break fix * object_niw fix * object_nwc fixed * object_ru2 object_rr and some of object_owl fix * object_spot15_obj fix * business scrub * object_spot01_matoya fixed * object_spot18_obj fix * object_spot01_objects fix * object_spot04_objects fix * object_spot04_objects actually fixed * object_spot12_obj fix * object_timeblock fix * object_spot06_objects fixed * object_spot08_obj fix * spot01_matoyab fix * object_trap fix * object_umajump fix * object_vm fix * z_en_niw_lady fix * object_yukabyun fix * object_zl1 fixed * added offsets to object_os_anime * object_md fix * object_ane fix * object_aob fix * add palette comment * object_spot00_objects fix * spot00 fix * remove unused asm * updates * Add TlutOffset to objects added in https://github.com/zeldaret/oot/pull/815 * Updated object_bdan_objects, ran format.sh * Change rgb5a1 to rgba16 in my object xmls * Addressed Anghelo's comments * review Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: Fig02 <fig02srl@gmail.com>
2021-08-05 15:53:58 +00:00
// z_en_ru1
D_06000690 = 0x06000690;
D_06000E54 = 0x06000E54;
D_06001488 = 0x06001488;
D_06002058 = 0x06002058;
D_06002990 = 0x06002990;
D_06002EC0 = 0x06002EC0;
D_06003608 = 0x06003608;
D_06003784 = 0x06003784;
D_06004074 = 0x06004074;
D_06004350 = 0x06004350;
D_06004648 = 0x06004648;
D_06004BF0 = 0x06004BF0;
D_060063F4 = 0x060063F4;
D_06006B9C = 0x06006B9C;
D_06007534 = 0x06007534;
D_060078E4 = 0x060078E4;
D_06008100 = 0x06008100;
D_06008AA8 = 0x06008AA8;
D_06009060 = 0x06009060;
D_060097B8 = 0x060097B8;
D_06012700 = 0x06012700;
D_06012E94 = 0x06012E94;
D_06013A64 = 0x06013A64;
// z_bg_mjin
D_06000140 = 0x06000140;
D_06000330 = 0x06000330;
D_06000330_ = 0x06000330;
D_06000658 = 0x06000658;
2020-03-21 23:05:38 +00:00
2020-03-19 01:12:13 +00:00
// z_en_lightbox
D_06000B70 = 0x06000B70;
2020-03-20 12:17:48 +00:00
D_06001F10 = 0x06001F10;
// z_en_daiku
D_06007958 = 0x06007958;
2020-03-17 08:38:46 +00:00
// z_en_dog
2020-03-20 12:04:35 +00:00
D_06007290 = 0x06007290;
D_06001368 = 0x06001368;
D_06000D78 = 0x06000D78;
2020-03-20 12:17:48 +00:00
D_06000278 = 0x06000278;
2020-03-20 00:50:20 +00:00
// z_obj_bombiwa
2020-03-21 18:54:45 +00:00
D_060009E0 = 0x060009E0;
// z_bg_treemouth
D_060009D0 = 0x060009D0;
D_06000E94 = 0x06000E94;
2020-03-21 18:54:45 +00:00
// z_bg_toki_swd
2020-03-22 01:13:55 +00:00
D_06001BD0 = 0x06001BD0;
2020-03-23 05:55:05 +00:00
// z_bg_zg
D_060011D4 = 0x060011D4;
D_06001080 = 0x06001080;
2020-03-24 16:57:01 +00:00
2020-03-27 14:32:46 +00:00
// z_en_ds
D_06004768 = 0x06004768;
2020-04-02 00:28:00 +00:00
D_0600039C = 0x0600039C;
// z_en_owl
D_0600C1C4 = 0x0600C1C4;
D_06001168 = 0x06001168;
D_06003F18 = 0x06003F18;
D_060100B0 = 0x060100B0;
D_060015CC = 0x060015CC;
D_0600C8A0 = 0x0600C8A0;
D_0600C684 = 0x0600C684;
// z_en_kakasi
// z_en_kakasi2
// z_en_kakasi3
D_060065B0 = 0x060065B0;
D_06000214 = 0x06000214;
// z_en_kz
D_060086D0 = 0x060086D0;
2020-04-02 00:28:00 +00:00
// z_bg_spot05_soko
D_06000918 = 0x06000918;
2020-04-02 16:40:01 +00:00
D_060012C0 = 0x060012C0;
2020-04-07 14:57:04 +00:00
// z_en_ani
2020-04-07 23:42:33 +00:00
D_060000F0 = 0x060000F0;
2020-04-07 14:57:04 +00:00
D_060067B8 = 0x060067B8;
D_060076EC = 0x060076EC;
2020-04-07 23:42:33 +00:00
D_060070F0 = 0x060070F0;
// z_bg_heavy_block
D_0600169C = 0x0600169C;
D_060013C0 = 0x060013C0;
D_06001A30 = 0x06001A30;
D_060018A0 = 0x060018A0;
// z_bg_ddan_kd
D_06004F30 = 0x06004F30;
D_060048A8 = 0x060048A8;
// z_en_floormas
D_06002158 = 0x06002158;
D_060039B0 = 0x060039B0;
2020-07-20 06:49:42 +00:00
// z_en_bx
D_060022F0 = 0x060022F0;
// code_800AD920
D_0E000000 = 0x0E000000;
// z_vismono
D_0F000000 = 0x0F000000;
// z_door_shutter
D_0601EDD0 = 0x0601EDD0;
D_06012FD0 = 0x06012FD0;
// en_reeba
D_060001E4 = 0x060001E4;
D_06001EE8 = 0x06001EE8;
// z_en_dha
D_06000BD8 = 0x06000BD8;
D_060015B0 = 0x060015B0;
// z_en_hata
D_060000C0 = 0x060000C0;
D_06000444 = 0x06000444;
D_06002FD0 = 0x06002FD0;
// z_en_sb
D_0600004C = 0x0600004C;
D_060000B4 = 0x060000B4;
D_06000124 = 0x06000124;
D_06000194 = 0x06000194;
D_06002BF0 = 0x06002BF0;
D_06002C8C = 0x06002C8C;
// z_en_hintnuts
D_06000168 = 0x06000168;
D_060014E0 = 0x060014E0;
D_060023B8 = 0x060023B8;
D_060024CC = 0x060024CC;
D_060026C4 = 0x060026C4;
D_06002894 = 0x06002894;
D_060029BC = 0x060029BC;
D_06002B90 = 0x06002B90;
D_06002E84 = 0x06002E84;
D_06002F7C = 0x06002F7C;
D_06003128 = 0x06003128;
// z_en_guest
D_060042AC = 0x060042AC;
D_060059B0 = 0x060059B0;
Decompiled A LOT of objects (#815) * . * remove tools/ZAP2 from origin master * object_spot04_objects * remove accidentally added xml * object_spot00_objects * object_bombf ok * object_dy_obj * object_masterzoora * object_mastergolon and object_masterkokirihead * object_aob * object_gt * object_gt * object_geff * object_mag kinda * object_gjyo_objects OK * object_ani OK * object_door_gerudo * object_md and object_trap * object_js OK * object_goroiwa * object_gs * object_nwc * object_niw * object_ane * object_os_anime OK * object_d_hsblock OK * object_fz OK * object_ru2 OK * fixed object_mag * object_cow OK * object_spot01_objects OK * object_spot15_obj * object_umajump OK * object_spot18_obj * object_spot12_obj * fix symbols in z_item_b_heart * object_bdan_objects & object_bowl * object_ddan_objects * object_owl OK * object_spot01_matoyab.xml OK * object_haka OK * object_heavy_object * object_ingate and objet_menkuri_objects * objet_spot00_break & object_relay_objects OK * object_spot01_matoya OK * object_spot06_objects OK * undefined_syms * object_spot08_obj OK * object_efc_doughnut & object_zg * object_ik OK * object_vm * object_ei OK * object_ds OK * updated spec * map_48x85_static OK * object_zl1 & object_peehat ok * some z_parameter naming and other undefined symbol stuff, object_yukabyun OK * object_bubble & object_fw ok * object_shopnuts * restore delete file * object_timeblock OK * object_d_lift OK * object_kibako2 OK * object_mamenoki OK * matches * remove unused asm * object_mag ok now * fixed object_ani * done for now, im tired * object_bdan_objects fixed up * fix bdan * object_bombf fixed * object_bowl fixed up * object_cow fixed * did more, im tired * fixed some stuff in object_ddan_objects * fix object_ddan_object * object_door_gerudo fixed * object_ds fix * object_dy progress * fixed great fairy * some more * more * object_haka fix * progress * ingo_gate fixed * object_js * forgot collision * object_relay_objects fixed * object_kibako2 * object_mag fixed * u64* to void* * more u64* to void* * object_mamenoki fix * object_mastergolon & object_masterkokirihead fix * mido is weird * fixed build * fix object_menkuri_objects * add missing textures in object_menkuri_objects * object_ms * fixed object_peehat * some cleanup stuff * object_zg fix * object_spot00_break fix * object_niw fix * object_nwc fixed * object_ru2 object_rr and some of object_owl fix * object_spot15_obj fix * business scrub * object_spot01_matoya fixed * object_spot18_obj fix * object_spot01_objects fix * object_spot04_objects fix * object_spot04_objects actually fixed * object_spot12_obj fix * object_timeblock fix * object_spot06_objects fixed * object_spot08_obj fix * spot01_matoyab fix * object_trap fix * object_umajump fix * object_vm fix * z_en_niw_lady fix * object_yukabyun fix * object_zl1 fixed * added offsets to object_os_anime * object_md fix * object_ane fix * object_aob fix * add palette comment * object_spot00_objects fix * spot00 fix * remove unused asm * updates * Add TlutOffset to objects added in https://github.com/zeldaret/oot/pull/815 * Updated object_bdan_objects, ran format.sh * Change rgb5a1 to rgba16 in my object xmls * Addressed Anghelo's comments * review Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: Fig02 <fig02srl@gmail.com>
2021-08-05 15:53:58 +00:00
// z_obj_oshijiki
D_05004E98 = 0x05004E98;
D_05003350 = 0x05003350;
D_05003B50 = 0x05003B50;
D_05004350 = 0x05004350;
D_05004CD0 = 0x05004CD0;
ovl_En_Goroiwa OK (#376) * merge upstream * Merge upstream * Add block comment to c * EnGoroiwa_Init * Remove casts in EnGoroiwa_Init * Matched named functions * Add one prototype * func_80A4BD04 * func_80A4BCA0 * func_80A4BD70 and fix incompatible pointer * func_80A4BD8C and func_80A4BE54 * Remove forward declaration * Order variable by address * Cleanup warnings * func_80A4C188 * Remove func_80A4C188 forward declaration * Progress * Rename unk_1CE to waypoint * func_80A4C264 * func_80A4D5E0 * func_80A4C27C * Separate necessary forward declarations from temporary * func_80A4BE10 * func_80A4C080 * func_80A4C134 and func_80A4C164 * func_80A4D074 * Work on some (nonmatching) * func_80A4D944 * func_80A4D9DC * Progress * func_80A4DB90 and func_80A4DC00 * func_80A4D8CC * func_80A4CA50 * func_80A4C6C8 * work on func_80A4CED8 * Work on func_80A4CED8 * func_80A4CED8 * Use temp to avoid unused error * Clarify comment * Work on func_80A4C3A4 * func_80A4C3A4 * Clarify comment better * func_80A4C594 * Angles * Improve regalloc * func_80A4BF28 * Cleanup point access * Work on func_80A4C814 * func_80A4C814 * Use *= * Work on func_80A4CB78 * Work on func_80A4D0FC * Work on func_80A4CB78 * More on func_80A4CB78 * Implement dubious permuter suggestion * Make janky hack less janky * Update issue comment * Move ptr func_80A4CB78 * func_80A4CB78 * Cleanup func_80A4CB78 * Various cleanup * Add undefined sym * Work on func_80A4D0FC * Work more on func_80A4D0FC * Work on func_80A4D624 * func_80A4D0FC * Work on func_80A4D624 * Fix stack * Wrap in NON_MATCHING ifdef to remember which function is not done * Collapse goto * Use -- for unk_1C4 * Collapse else if * Add translation for 'Player ぶっ飛ばし' * func_80A4D624 * Migrate data section * Clang format * Actually add unused note * Name timers accordingly * Remove & from sInitChain * Give timer descriptive names * Rename idleTimer to waitTimer * Rename to sWaitDurations * Name effect data * Add s prefix (oops) * Move some data into functions * Rename params for func_80029E8C * Unify whitespace for bool returns * Name colliderHeightOffset * Name duplicate of colliderHeightOffset and clang format everything * Reorder vector assignments * Rename params to pathIdx * Rename temp to yawDiff * Add 'f's because floating point * Name a lot of stuff * Name posDiff * Nuke the bool * Remove unnecessary return Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Remove useless forward declarations and use list[0] * Clang format again * Use switch statement * Use hex for normalizing angle * Use hex because angle * Small fixes * Small fixes * Move function arrays out of function * Correct colliderItems * Don't separate static vars from others * Clang format Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2020-09-28 10:03:39 +00:00
Decompiled A LOT of objects (#815) * . * remove tools/ZAP2 from origin master * object_spot04_objects * remove accidentally added xml * object_spot00_objects * object_bombf ok * object_dy_obj * object_masterzoora * object_mastergolon and object_masterkokirihead * object_aob * object_gt * object_gt * object_geff * object_mag kinda * object_gjyo_objects OK * object_ani OK * object_door_gerudo * object_md and object_trap * object_js OK * object_goroiwa * object_gs * object_nwc * object_niw * object_ane * object_os_anime OK * object_d_hsblock OK * object_fz OK * object_ru2 OK * fixed object_mag * object_cow OK * object_spot01_objects OK * object_spot15_obj * object_umajump OK * object_spot18_obj * object_spot12_obj * fix symbols in z_item_b_heart * object_bdan_objects & object_bowl * object_ddan_objects * object_owl OK * object_spot01_matoyab.xml OK * object_haka OK * object_heavy_object * object_ingate and objet_menkuri_objects * objet_spot00_break & object_relay_objects OK * object_spot01_matoya OK * object_spot06_objects OK * undefined_syms * object_spot08_obj OK * object_efc_doughnut & object_zg * object_ik OK * object_vm * object_ei OK * object_ds OK * updated spec * map_48x85_static OK * object_zl1 & object_peehat ok * some z_parameter naming and other undefined symbol stuff, object_yukabyun OK * object_bubble & object_fw ok * object_shopnuts * restore delete file * object_timeblock OK * object_d_lift OK * object_kibako2 OK * object_mamenoki OK * matches * remove unused asm * object_mag ok now * fixed object_ani * done for now, im tired * object_bdan_objects fixed up * fix bdan * object_bombf fixed * object_bowl fixed up * object_cow fixed * did more, im tired * fixed some stuff in object_ddan_objects * fix object_ddan_object * object_door_gerudo fixed * object_ds fix * object_dy progress * fixed great fairy * some more * more * object_haka fix * progress * ingo_gate fixed * object_js * forgot collision * object_relay_objects fixed * object_kibako2 * object_mag fixed * u64* to void* * more u64* to void* * object_mamenoki fix * object_mastergolon & object_masterkokirihead fix * mido is weird * fixed build * fix object_menkuri_objects * add missing textures in object_menkuri_objects * object_ms * fixed object_peehat * some cleanup stuff * object_zg fix * object_spot00_break fix * object_niw fix * object_nwc fixed * object_ru2 object_rr and some of object_owl fix * object_spot15_obj fix * business scrub * object_spot01_matoya fixed * object_spot18_obj fix * object_spot01_objects fix * object_spot04_objects fix * object_spot04_objects actually fixed * object_spot12_obj fix * object_timeblock fix * object_spot06_objects fixed * object_spot08_obj fix * spot01_matoyab fix * object_trap fix * object_umajump fix * object_vm fix * z_en_niw_lady fix * object_yukabyun fix * object_zl1 fixed * added offsets to object_os_anime * object_md fix * object_ane fix * object_aob fix * add palette comment * object_spot00_objects fix * spot00 fix * remove unused asm * updates * Add TlutOffset to objects added in https://github.com/zeldaret/oot/pull/815 * Updated object_bdan_objects, ran format.sh * Change rgb5a1 to rgba16 in my object xmls * Addressed Anghelo's comments * review Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: Fig02 <fig02srl@gmail.com>
2021-08-05 15:53:58 +00:00
// z_en_heishi1
D_06005880 = 0x06005880;
D_06005C30 = 0x06005C30;
D_0600BAC8 = 0x0600BAC8;
Decompiled A LOT of objects (#815) * . * remove tools/ZAP2 from origin master * object_spot04_objects * remove accidentally added xml * object_spot00_objects * object_bombf ok * object_dy_obj * object_masterzoora * object_mastergolon and object_masterkokirihead * object_aob * object_gt * object_gt * object_geff * object_mag kinda * object_gjyo_objects OK * object_ani OK * object_door_gerudo * object_md and object_trap * object_js OK * object_goroiwa * object_gs * object_nwc * object_niw * object_ane * object_os_anime OK * object_d_hsblock OK * object_fz OK * object_ru2 OK * fixed object_mag * object_cow OK * object_spot01_objects OK * object_spot15_obj * object_umajump OK * object_spot18_obj * object_spot12_obj * fix symbols in z_item_b_heart * object_bdan_objects & object_bowl * object_ddan_objects * object_owl OK * object_spot01_matoyab.xml OK * object_haka OK * object_heavy_object * object_ingate and objet_menkuri_objects * objet_spot00_break & object_relay_objects OK * object_spot01_matoya OK * object_spot06_objects OK * undefined_syms * object_spot08_obj OK * object_efc_doughnut & object_zg * object_ik OK * object_vm * object_ei OK * object_ds OK * updated spec * map_48x85_static OK * object_zl1 & object_peehat ok * some z_parameter naming and other undefined symbol stuff, object_yukabyun OK * object_bubble & object_fw ok * object_shopnuts * restore delete file * object_timeblock OK * object_d_lift OK * object_kibako2 OK * object_mamenoki OK * matches * remove unused asm * object_mag ok now * fixed object_ani * done for now, im tired * object_bdan_objects fixed up * fix bdan * object_bombf fixed * object_bowl fixed up * object_cow fixed * did more, im tired * fixed some stuff in object_ddan_objects * fix object_ddan_object * object_door_gerudo fixed * object_ds fix * object_dy progress * fixed great fairy * some more * more * object_haka fix * progress * ingo_gate fixed * object_js * forgot collision * object_relay_objects fixed * object_kibako2 * object_mag fixed * u64* to void* * more u64* to void* * object_mamenoki fix * object_mastergolon & object_masterkokirihead fix * mido is weird * fixed build * fix object_menkuri_objects * add missing textures in object_menkuri_objects * object_ms * fixed object_peehat * some cleanup stuff * object_zg fix * object_spot00_break fix * object_niw fix * object_nwc fixed * object_ru2 object_rr and some of object_owl fix * object_spot15_obj fix * business scrub * object_spot01_matoya fixed * object_spot18_obj fix * object_spot01_objects fix * object_spot04_objects fix * object_spot04_objects actually fixed * object_spot12_obj fix * object_timeblock fix * object_spot06_objects fixed * object_spot08_obj fix * spot01_matoyab fix * object_trap fix * object_umajump fix * object_vm fix * z_en_niw_lady fix * object_yukabyun fix * object_zl1 fixed * added offsets to object_os_anime * object_md fix * object_ane fix * object_aob fix * add palette comment * object_spot00_objects fix * spot00 fix * remove unused asm * updates * Add TlutOffset to objects added in https://github.com/zeldaret/oot/pull/815 * Updated object_bdan_objects, ran format.sh * Change rgb5a1 to rgba16 in my object xmls * Addressed Anghelo's comments * review Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: Fig02 <fig02srl@gmail.com>
2021-08-05 15:53:58 +00:00
// z_en_box
D_06000128 = 0x06000128;
D_0600024C = 0x0600024C;
D_0600043C = 0x0600043C;
D_060006F0 = 0x060006F0;
D_06000AE8 = 0x06000AE8;
D_060010C0 = 0x060010C0;
D_06001678 = 0x06001678;
D_060047D8 = 0x060047D8;
D_06005FC8 = 0x06005FC8;
// z_en_butte
D_05002470 = 0x05002470;
D_050036F0 = 0x050036F0;
// z_Bg_Spot16_Bombstone
D_06000C20 = 0x06000C20;
D_060009E0 = 0x060009E0;
// z_Bg_Spot16_Doughnut
D_06000660 = 0x06000660;
D_06000FC0 = 0x06000FC0;
// z_en_poh
D_060001A8 = 0x060001A8;
D_0600020C = 0x0600020C;
D_060004EC = 0x060004EC;
D_06000570 = 0x06000570;
D_06000FE4 = 0x06000FE4;
D_060011C4 = 0x060011C4;
D_06006F90 = 0x06006F90;
D_060009DC = 0x060009DC;
D_060050D0 = 0x060050D0;
D_06000A60 = 0x06000A60;
D_06004638 = 0x06004638;
D_06004498 = 0x06004498;
D_06004530 = 0x06004530;
D_06004530 = 0x06004530;
D_06004498 = 0x06004498;
D_06004498 = 0x06004498;
D_06004530 = 0x06004530;
// z_en_po_field
D_06000924 = 0x06000924;
D_06006A30 = 0x06006A30;
D_06000F9C = 0x06000F9C;
D_06000608 = 0x06000608;
D_06000454 = 0x06000454;
D_06001360 = 0x06001360;
D_06004BA0 = 0x06004BA0;
D_060059F0 = 0x060059F0;
D_06005900 = 0x06005900;
D_06005620 = 0x06005620;
D_060066D0 = 0x060066D0;
D_06004CC0 = 0x06004CC0;
D_060023B0 = 0x060023B0;
// z_en_po_desert
D_06006A30 = 0x06006A30;
D_06000924 = 0x06000924;
D_06001360 = 0x06001360;
D_06004BA0 = 0x06004BA0;
D_06004CC0 = 0x06004CC0;
// z_en_po_sisters
D_060065C8 = 0x060065C8;
D_060014CC = 0x060014CC;
D_06000D40 = 0x06000D40;
D_06000114 = 0x06000114;
D_060008C0 = 0x060008C0;
D_06000A54 = 0x06000A54;
D_0600119C = 0x0600119C;
D_06000680 = 0x06000680;
D_060027B0 = 0x060027B0;
D_060046E0 = 0x060046E0;
// z_en_po_relay
D_0600BE40 = 0x0600BE40;
D_06003768 = 0x06003768;
D_0600B838 = 0x0600B838;
D_0600BBA0 = 0x0600BBA0;
// z_en_nb
D_060181C8 = 0x060181C8;
D_06009694 = 0x06009694;
D_0600274C = 0x0600274C;
D_06002B4C = 0x06002B4C;
D_06000410 = 0x06000410;
D_06001E7C = 0x06001E7C;
D_06001350 = 0x06001350;
D_06001104 = 0x06001104;
D_06008BD0 = 0x06008BD0;
D_060046A8 = 0x060046A8;
D_06003954 = 0x06003954;
D_06004030 = 0x06004030;
D_06002DBC = 0x06002DBC;
D_060035A8 = 0x060035A8;
D_06006320 = 0x06006320;
D_0600D8E8 = 0x0600D8E8;
D_06013158 = 0x06013158;
D_06000BC0 = 0x06000BC0;
D_06005CA4 = 0x06005CA4;
D_06005614 = 0x06005614;
D_06004BB4 = 0x06004BB4;
D_06006E78 = 0x06006E78;
D_06004E60 = 0x06004E60;
D_06004BB4 = 0x06004BB4;
D_06009238 = 0x06009238;
// z_eff_ss_g_magma2
D_06025A90 = 0x06025A90;
// z_eff_ss_dead_dd
D_01000000 = 0x01000000;
// z_eff_ss_ice_smoke
D_060030A0 = 0x060030A0;
D_06003158 = 0x06003158;
// z_en_fhg_fire
D_0600FAA0 = 0x0600FAA0;
D_0600FCF8 = 0x0600FCF8;
D_060105E0 = 0x060105E0;
D_06012160 = 0x06012160;
ovl_En_Ik (#461) * merge upstream * Merge upstream * Progress * Progress * Fixes * Migrate bss for now ig * func_80A772EC * Use rom reloc * Cleanup * Correct prototype * Rename to _PlayBGM * Eh revert to _StartMusic * Match func_80A74398 more * Fixes * Work on func_80A74398 * Work on func_80A74398 * Match func_80A74398 * Use thisx * Name, static, and move some stuff * Match some graphics functions * Rename asm for named functions * Forgot one * More graphics stuff * Progress * More progress * Fix jump table * Figure out types for a lot of data * Fix data * Type remaining data * Work on func_80A7492C * Ugly match for func_80A7492C * Fix func_80A7492C * Match some interesting stuff * Move and remove forward declarations * Sort declarations * Progress * Use quotes for vt import * Slightly better diff * Better diff again * Fix stack on func_80A74BA4 * match func_80A74BA4 * func_80A74674 * Progress * Progress * Progress * Progress * Eh early return probably makes more sense here * Progress * Progress * Progress * Autocomplete sucks * Name stuff in func_80A76E2C * Work a bit on func_80A75C38 * Ugly match func_80A75FA0 * Name it prevInvincibilityTimer * EnIk_PostLimbDraw3 * Use hex for line numbers in EnIk_PostLimbDraw3 * EnIk_PostLimbDraw2 * EnIk_PostLimbDraw1 * Use hex for line numbers in EnIk_PostLimbDraw1 * Use ACTORTYPE_ENEMY * Progress * Possible fake match of func_80A75C38 * Update spec and remove asm * Cleanup forward declarations * Move data to fun places * Move data into func_80A76E2C * Move data into func_80A75A38 * Make D_80A7847C an array * Remove struct padding * Revert "Remove struct padding" This reverts commit 87b0bd73da689beb65242e95fc81290c522a06f8. * Name colliders * Use else * Name shieldColliderItems * Use new graphics macros * Cleanup
2020-11-23 13:53:21 +00:00
// z_en_ik
D_06001C28 = 0x06001C28;
D_06002538 = 0x06002538;
D_060029FC = 0x060029FC;
D_060033C4 = 0x060033C4;
D_06003DBC = 0x06003DBC;
D_060045BC = 0x060045BC;
D_0600485C = 0x0600485C;
D_06005944 = 0x06005944;
D_06006194 = 0x06006194;
D_06006734 = 0x06006734;
D_0600C114 = 0x0600C114;
D_0600CD70 = 0x0600CD70;
D_0600DD50 = 0x0600DD50;
D_0600ED24 = 0x0600ED24;
D_06016BE0 = 0x06016BE0;
D_06016CD8 = 0x06016CD8;
D_06016D88 = 0x06016D88;
D_06016EE8 = 0x06016EE8;
D_06016F88 = 0x06016F88;
D_06018E78 = 0x06018E78;
D_06019100 = 0x06019100;
D_06019E08 = 0x06019E08;
D_0601E178 = 0x0601E178;
D_060203D8 = 0x060203D8;
D_060205C0 = 0x060205C0;
Decompiled A LOT of objects (#815) * . * remove tools/ZAP2 from origin master * object_spot04_objects * remove accidentally added xml * object_spot00_objects * object_bombf ok * object_dy_obj * object_masterzoora * object_mastergolon and object_masterkokirihead * object_aob * object_gt * object_gt * object_geff * object_mag kinda * object_gjyo_objects OK * object_ani OK * object_door_gerudo * object_md and object_trap * object_js OK * object_goroiwa * object_gs * object_nwc * object_niw * object_ane * object_os_anime OK * object_d_hsblock OK * object_fz OK * object_ru2 OK * fixed object_mag * object_cow OK * object_spot01_objects OK * object_spot15_obj * object_umajump OK * object_spot18_obj * object_spot12_obj * fix symbols in z_item_b_heart * object_bdan_objects & object_bowl * object_ddan_objects * object_owl OK * object_spot01_matoyab.xml OK * object_haka OK * object_heavy_object * object_ingate and objet_menkuri_objects * objet_spot00_break & object_relay_objects OK * object_spot01_matoya OK * object_spot06_objects OK * undefined_syms * object_spot08_obj OK * object_efc_doughnut & object_zg * object_ik OK * object_vm * object_ei OK * object_ds OK * updated spec * map_48x85_static OK * object_zl1 & object_peehat ok * some z_parameter naming and other undefined symbol stuff, object_yukabyun OK * object_bubble & object_fw ok * object_shopnuts * restore delete file * object_timeblock OK * object_d_lift OK * object_kibako2 OK * object_mamenoki OK * matches * remove unused asm * object_mag ok now * fixed object_ani * done for now, im tired * object_bdan_objects fixed up * fix bdan * object_bombf fixed * object_bowl fixed up * object_cow fixed * did more, im tired * fixed some stuff in object_ddan_objects * fix object_ddan_object * object_door_gerudo fixed * object_ds fix * object_dy progress * fixed great fairy * some more * more * object_haka fix * progress * ingo_gate fixed * object_js * forgot collision * object_relay_objects fixed * object_kibako2 * object_mag fixed * u64* to void* * more u64* to void* * object_mamenoki fix * object_mastergolon & object_masterkokirihead fix * mido is weird * fixed build * fix object_menkuri_objects * add missing textures in object_menkuri_objects * object_ms * fixed object_peehat * some cleanup stuff * object_zg fix * object_spot00_break fix * object_niw fix * object_nwc fixed * object_ru2 object_rr and some of object_owl fix * object_spot15_obj fix * business scrub * object_spot01_matoya fixed * object_spot18_obj fix * object_spot01_objects fix * object_spot04_objects fix * object_spot04_objects actually fixed * object_spot12_obj fix * object_timeblock fix * object_spot06_objects fixed * object_spot08_obj fix * spot01_matoyab fix * object_trap fix * object_umajump fix * object_vm fix * z_en_niw_lady fix * object_yukabyun fix * object_zl1 fixed * added offsets to object_os_anime * object_md fix * object_ane fix * object_aob fix * add palette comment * object_spot00_objects fix * spot00 fix * remove unused asm * updates * Add TlutOffset to objects added in https://github.com/zeldaret/oot/pull/815 * Updated object_bdan_objects, ran format.sh * Change rgb5a1 to rgba16 in my object xmls * Addressed Anghelo's comments * review Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: Fig02 <fig02srl@gmail.com>
2021-08-05 15:53:58 +00:00
// z_obj_dekujr
D_060030D0 = 0x060030D0;
D_060032D8 = 0x060032D8;
// z_en_okarina_Tag
D_02003C80 = 0x02003C80;
D_02005020 = 0x02005020;
// z_en_okuta
D_06000344 = 0x06000344;
D_060008FC = 0x060008FC;
D_06000AC0 = 0x06000AC0;
D_06000DDC = 0x06000DDC;
D_06003380 = 0x06003380;
D_06003660 = 0x06003660;
D_06003910 = 0x06003910;
D_06003C64 = 0x06003C64;
// z_bg_mori_hineri
D_060054B8 = 0x060054B8;
D_06003490 = 0x06003490;
D_060043D0 = 0x060043D0;
D_06006078 = 0x06006078;
D_06000AE8 = 0x06000AE8;
D_06001678 = 0x06001678;
// z_bg_haka_tubo
D_060108B8 = 0x060108B8;
D_0600FE40 = 0x0600FE40;
// z_bg_po_syokudai
D_060003A0 = 0x060003A0;
//z_bg_ice_shutter
D_06002854 = 0x6002854;
D_06002740 = 0x6002740;
// z_en_bubble
D_06001000 = 0x06001000;
// z_bg_ingate
D_060011B8 = 0x060011B8;
D_06001040 = 0x06001040;
Decompiled A LOT of objects (#815) * . * remove tools/ZAP2 from origin master * object_spot04_objects * remove accidentally added xml * object_spot00_objects * object_bombf ok * object_dy_obj * object_masterzoora * object_mastergolon and object_masterkokirihead * object_aob * object_gt * object_gt * object_geff * object_mag kinda * object_gjyo_objects OK * object_ani OK * object_door_gerudo * object_md and object_trap * object_js OK * object_goroiwa * object_gs * object_nwc * object_niw * object_ane * object_os_anime OK * object_d_hsblock OK * object_fz OK * object_ru2 OK * fixed object_mag * object_cow OK * object_spot01_objects OK * object_spot15_obj * object_umajump OK * object_spot18_obj * object_spot12_obj * fix symbols in z_item_b_heart * object_bdan_objects & object_bowl * object_ddan_objects * object_owl OK * object_spot01_matoyab.xml OK * object_haka OK * object_heavy_object * object_ingate and objet_menkuri_objects * objet_spot00_break & object_relay_objects OK * object_spot01_matoya OK * object_spot06_objects OK * undefined_syms * object_spot08_obj OK * object_efc_doughnut & object_zg * object_ik OK * object_vm * object_ei OK * object_ds OK * updated spec * map_48x85_static OK * object_zl1 & object_peehat ok * some z_parameter naming and other undefined symbol stuff, object_yukabyun OK * object_bubble & object_fw ok * object_shopnuts * restore delete file * object_timeblock OK * object_d_lift OK * object_kibako2 OK * object_mamenoki OK * matches * remove unused asm * object_mag ok now * fixed object_ani * done for now, im tired * object_bdan_objects fixed up * fix bdan * object_bombf fixed * object_bowl fixed up * object_cow fixed * did more, im tired * fixed some stuff in object_ddan_objects * fix object_ddan_object * object_door_gerudo fixed * object_ds fix * object_dy progress * fixed great fairy * some more * more * object_haka fix * progress * ingo_gate fixed * object_js * forgot collision * object_relay_objects fixed * object_kibako2 * object_mag fixed * u64* to void* * more u64* to void* * object_mamenoki fix * object_mastergolon & object_masterkokirihead fix * mido is weird * fixed build * fix object_menkuri_objects * add missing textures in object_menkuri_objects * object_ms * fixed object_peehat * some cleanup stuff * object_zg fix * object_spot00_break fix * object_niw fix * object_nwc fixed * object_ru2 object_rr and some of object_owl fix * object_spot15_obj fix * business scrub * object_spot01_matoya fixed * object_spot18_obj fix * object_spot01_objects fix * object_spot04_objects fix * object_spot04_objects actually fixed * object_spot12_obj fix * object_timeblock fix * object_spot06_objects fixed * object_spot08_obj fix * spot01_matoyab fix * object_trap fix * object_umajump fix * object_vm fix * z_en_niw_lady fix * object_yukabyun fix * object_zl1 fixed * added offsets to object_os_anime * object_md fix * object_ane fix * object_aob fix * add palette comment * object_spot00_objects fix * spot00 fix * remove unused asm * updates * Add TlutOffset to objects added in https://github.com/zeldaret/oot/pull/815 * Updated object_bdan_objects, ran format.sh * Change rgb5a1 to rgba16 in my object xmls * Addressed Anghelo's comments * review Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: Fig02 <fig02srl@gmail.com>
2021-08-05 15:53:58 +00:00
// z_bg_haka_water
D_06001E50 = 0x06001E50;
D_06002010 = 0x06002010;
// z_en_niw_lady
D_0600A630 = 0x0600A630;
D_060007D0 = 0x060007D0;
D_06000718 = 0x06000718;
D_06009F94 = 0x06009F94;
// z_bg_gnd_darkmeiro
D_0600C080 = 0x0600C080;
D_060088B0 = 0x060088B0;
D_0600BEC0 = 0x0600BEC0;
// z_en_torch2
D_06004764 = 0x06004764;
// z_en_ssh
D_06000304 = 0x06000304;
D_060052E0 = 0x060052E0;
D_060046C0 = 0x060046C0;
D_06004080 = 0x06004080;
D_06004DE8 = 0x06004DE8;
// z_en_st
D_06005298 = 0x06005298;
D_06000304 = 0x06000304;
D_06005B98 = 0x06005B98;
D_060055A8 = 0x060055A8;
// z_en_dy_extra
D_0601BFB0 = 0x0601BFB0;
D_0601C160 = 0x0601C160;
// z_en_crow
D_060010C0 = 0x060010C0;
D_060000F0 = 0x060000F0;
// z_en_rl
D_06007B38 = 0x06007B38;
D_06000A3C = 0x06000A3C;
D_06000830 = 0x06000830;
D_0600040C = 0x0600040C;
// z_en_dh
D_06007E88 = 0x06007E88;
D_06005880 = 0x06005880;
D_06003A8C = 0x06003A8C;
D_06004658 = 0x06004658;
D_06002148 = 0x06002148;
D_06003D6C = 0x06003D6C;
D_060032BC = 0x060032BC;
D_06001A3C = 0x06001A3C;
D_0600375C = 0x0600375C;
D_06007FC0 = 0x06007FC0;
// z_en_takara_man
D_06004FE0 = 0x06004FE0;
D_06000498 = 0x06000498;
// z_bg_menkuri_eye
D_06002D20 = 0x06002D20;
// z_en_gm
D_060002B8 = 0x060002B8;
D_0600FEF0 = 0x0600FEF0;
D_0600DE80 = 0x0600DE80;
// z_bg_spot03_taki
D_06000C98 = 0x06000C98;
D_06000800 = 0x06000800;
D_06000990 = 0x06000990;
D_06000B20 = 0x06000B20;
D_06000BC0 = 0x06000BC0;
D_06001580 = 0x06001580;
// z_bg_po_event
D_06007860 = 0x06007860;
D_060075A0 = 0x060075A0;
D_060079E0 = 0x060079E0;
D_06006830 = 0x06006830;
D_06006D60 = 0x06006D60;
D_06007230 = 0x06007230;
Decompiled A LOT of objects (#815) * . * remove tools/ZAP2 from origin master * object_spot04_objects * remove accidentally added xml * object_spot00_objects * object_bombf ok * object_dy_obj * object_masterzoora * object_mastergolon and object_masterkokirihead * object_aob * object_gt * object_gt * object_geff * object_mag kinda * object_gjyo_objects OK * object_ani OK * object_door_gerudo * object_md and object_trap * object_js OK * object_goroiwa * object_gs * object_nwc * object_niw * object_ane * object_os_anime OK * object_d_hsblock OK * object_fz OK * object_ru2 OK * fixed object_mag * object_cow OK * object_spot01_objects OK * object_spot15_obj * object_umajump OK * object_spot18_obj * object_spot12_obj * fix symbols in z_item_b_heart * object_bdan_objects & object_bowl * object_ddan_objects * object_owl OK * object_spot01_matoyab.xml OK * object_haka OK * object_heavy_object * object_ingate and objet_menkuri_objects * objet_spot00_break & object_relay_objects OK * object_spot01_matoya OK * object_spot06_objects OK * undefined_syms * object_spot08_obj OK * object_efc_doughnut & object_zg * object_ik OK * object_vm * object_ei OK * object_ds OK * updated spec * map_48x85_static OK * object_zl1 & object_peehat ok * some z_parameter naming and other undefined symbol stuff, object_yukabyun OK * object_bubble & object_fw ok * object_shopnuts * restore delete file * object_timeblock OK * object_d_lift OK * object_kibako2 OK * object_mamenoki OK * matches * remove unused asm * object_mag ok now * fixed object_ani * done for now, im tired * object_bdan_objects fixed up * fix bdan * object_bombf fixed * object_bowl fixed up * object_cow fixed * did more, im tired * fixed some stuff in object_ddan_objects * fix object_ddan_object * object_door_gerudo fixed * object_ds fix * object_dy progress * fixed great fairy * some more * more * object_haka fix * progress * ingo_gate fixed * object_js * forgot collision * object_relay_objects fixed * object_kibako2 * object_mag fixed * u64* to void* * more u64* to void* * object_mamenoki fix * object_mastergolon & object_masterkokirihead fix * mido is weird * fixed build * fix object_menkuri_objects * add missing textures in object_menkuri_objects * object_ms * fixed object_peehat * some cleanup stuff * object_zg fix * object_spot00_break fix * object_niw fix * object_nwc fixed * object_ru2 object_rr and some of object_owl fix * object_spot15_obj fix * business scrub * object_spot01_matoya fixed * object_spot18_obj fix * object_spot01_objects fix * object_spot04_objects fix * object_spot04_objects actually fixed * object_spot12_obj fix * object_timeblock fix * object_spot06_objects fixed * object_spot08_obj fix * spot01_matoyab fix * object_trap fix * object_umajump fix * object_vm fix * z_en_niw_lady fix * object_yukabyun fix * object_zl1 fixed * added offsets to object_os_anime * object_md fix * object_ane fix * object_aob fix * add palette comment * object_spot00_objects fix * spot00 fix * remove unused asm * updates * Add TlutOffset to objects added in https://github.com/zeldaret/oot/pull/815 * Updated object_bdan_objects, ran format.sh * Change rgb5a1 to rgba16 in my object xmls * Addressed Anghelo's comments * review Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: Fig02 <fig02srl@gmail.com>
2021-08-05 15:53:58 +00:00
// z_bg_mori_idomizu
D_060049D0 = 0x060049D0;
// z_bg_mori_hashigo
D_060037D8 = 0x060037D8;
D_060036B0 = 0x060036B0;
D_06004770 = 0x06004770;
// z_bg_mori_bigst
D_0600221C = 0x0600221C;
D_06001E50 = 0x06001E50;
// z_bg_mori_hashira4
D_06001AF8 = 0x06001AF8;
D_060089E0 = 0x060089E0;
//z_boss_dodongo
D_06003CF8 = 0x06003CF8;
D_0601B310 = 0x0601B310;
D_0600F0D8 = 0x0600F0D8;
D_030021D8 = 0x030021D8;
D_06008EEC = 0x06008EEC;
D_06017410 = 0x06017410;
D_0601CAE0 = 0x0601CAE0;
D_06008EEC = 0x06008EEC;
D_060061D4 = 0x060061D4;
D_0600DF38 = 0x0600DF38;
D_0600E848 = 0x0600E848;
D_06004E0C = 0x06004E0C;
D_060042A8 = 0x060042A8;
D_06009D10 = 0x06009D10;
D_0601D934 = 0x0601D934;
D_06002D0C = 0x06002D0C;
D_060042A8 = 0x060042A8;
D_06009D50 = 0x06009D50;
D_06009DD0 = 0x06009DD0;
D_06001074 = 0x06001074;
// z_obj_timeblock
D_06000980 = 0x06000980;
D_06000B30 = 0x06000B30;
// z_bg_ddan_jd
D_06003CE0 = 0x06003CE0;
D_060037B8 = 0x060037B8;
En_Niw (Cucco) OK (#429) * Cucco progress * Cucco decompiled, one non-matching * Update z_en_niw.c * Update z_en_niw.h * Update z_en_niw.c * Delete EnNiw_Destroy.s * Delete EnNiw_Draw.s * Delete EnNiw_Init.s * Delete EnNiw_Update.s * Delete func_80AB5BF8.s * Delete func_80AB5FA0.s * Delete func_80AB6100.s * Delete func_80AB627C.s * Delete func_80AB6324.s * Delete func_80AB63A8.s * Delete func_80AB840C.s * Delete func_80AB70F8.s * Delete func_80AB6D08.s * Delete func_80AB6BF8.s * Delete func_80AB6A38.s * Delete func_80AB7F60.s * Delete func_80AB6F04.s * Delete func_80AB6570.s * Delete func_80AB7204.s * Delete func_80AB714C.s * Delete func_80AB7328.s * Delete func_80AB7290.s * Delete func_80AB7420.s * Delete func_80AB747C.s * Delete func_80AB8168.s * Delete func_80AB8258.s * Delete func_80AB6EB4.s * Delete func_80AB70A0.s * Delete func_80AB6450.s * Delete z_en_niw.data.s * Delete z_en_niw.reloc.s * Update undefined_syms.txt * Update src/overlays/actors/ovl_En_Niw/z_en_niw.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update src/overlays/actors/ovl_En_Niw/z_en_niw.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Add boolean suggestion * Update src/overlays/actors/ovl_En_Niw/z_en_niw.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update src/overlays/actors/ovl_En_Niw/z_en_niw.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update src/overlays/actors/ovl_En_Niw/z_en_niw.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update src/overlays/actors/ovl_En_Niw/z_en_niw.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update src/overlays/actors/ovl_En_Niw/z_en_niw.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update src/overlays/actors/ovl_En_Niw/z_en_niw.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Made suggested changes * Update src/overlays/actors/ovl_En_Niw/z_en_niw.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update src/overlays/actors/ovl_En_Niw/z_en_niw.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update src/overlays/actors/ovl_En_Niw/z_en_niw.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update src/overlays/actors/ovl_En_Niw/z_en_niw.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update src/overlays/actors/ovl_En_Niw/z_en_niw.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update src/overlays/actors/ovl_En_Niw/z_en_niw.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update src/overlays/actors/ovl_En_Niw/z_en_niw.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Most suggested changes made * More changes made, fixed compiler error * Update src/overlays/actors/ovl_En_Niw/z_en_niw.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update src/overlays/actors/ovl_En_Niw/z_en_niw.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update src/overlays/actors/ovl_En_Niw/z_en_niw.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Cleaned up En_Niw * Cleaned up En_Niw * Cleaned up En_Niw * Merged Cucco conflicts * Update src/overlays/actors/ovl_En_Niw/z_en_niw.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update src/overlays/actors/ovl_En_Niw/z_en_niw.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update src/overlays/actors/ovl_En_Niw/z_en_niw.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Made requested changes (Cucco) * Added actor description * Update src/overlays/actors/ovl_En_Niw/z_en_niw.h Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * Update src/overlays/actors/ovl_En_Niw/z_en_niw.c Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * Update src/overlays/actors/ovl_En_Niw/z_en_niw.c Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * Update src/overlays/actors/ovl_En_Niw/z_en_niw.c Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * Update src/overlays/actors/ovl_En_Niw/z_en_niw.h Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * Update src/overlays/actors/ovl_En_Niw/z_en_niw.h Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * Update src/overlays/actors/ovl_En_Niw/z_en_niw.h Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * Made requested En_Niw changes * Removed DECR from En_Niw * Reduced number of if (1)'s * Update EnNiw * Some Cucco documentation Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> Co-authored-by: Zelllll <elijah@DESKTOP-NMP1I89.localdomain>
2020-10-28 17:20:10 +00:00
z_bgcheck.c, 800430A0.c, 80043480.c (#256) * beginning of migrating changes * got matching * changed order a bit * clean up bgcheck * fix conflict * fix conflict again * first stab at identifying types, some oks * Clean up most bad structs/pointer math, move relevant structs to z64bgcheck.h, get some OKs * more OKs, z_bgcheck.bss migration, update some sys_math3d.c args * couple more OKs * pushing some OKs * fix compilation issues * code_800430A0.c OK, more files decomp'd * 8003A3E0 big OK :) * Decomp most of func_8003C614, decomp helper funcs * Decomp SurfaceType, CamData, and WaterBox property related functions * more OKs, big OK in 8003C078 * more OKs, more progress, move a function definition in z_collision_check to functions.h * more clean-ups, more OKs, dyn_vtx is now defined as u8* * 8003A5B8, 8003A7D8, 8003C614, 8003DD6C OK, document function args better * data migrated, more OKs * 80041240 OK, func_8003B3C8 and func_8003BB18 disassembled * func_80040284, 800409A8 non_matching, add IS_ZERO macro * All asm files have C representations, some big OKs, lots of minor tweaks * More OKs, non-matching code cleanup * 8003FBF4 and 80040BE4 OK, improve codegen for most functions * format z_bgcheck.c * fix warnings, compile errors on NON_MATCHING * func_8003EE80 is now NON_MATCHING * begin documenting some functions * formatting * more documentation, func_8003A95C OK * fix PHYSICAL_TO_VIRTUAL changes * fix var rename * More documentation, functions 80040E40, 80041648 OK, change types to not be compatible with ZAP * func_8004239C ok, more NON_MATCHING improvements, more documentation * Implement most suggested changes * Convert comments to slower comments * /** * Implement ZAP2 changes * my anti-virus ate my format.sh results * Rename a couple hundred functions, fix minor stuff * rename var so that clang formats correctly * run format.sh * implement Petrie's matches/suggestions * format * matches * and the asm * slight error * Add SSList * two more matches * stuff * implement code changes * clean up Petrie's matchings Co-authored-by: Arthur <arthurtilly413@gmail.com> Co-authored-by: fig02 <fig02srl@gmail.com> Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2021-01-08 11:12:58 +00:00
// z_en_a_keep or en_a_obj
D_040394B0 = 0x040394B0;
D_0403A120 = 0x0403A120;
D_0403A480 = 0x0403A480;
D_0403A7F0 = 0x0403A7F0;
D_06000730 = 0x06000730;
// z_en_kusa
D_060002E0 = 0x60002E0;
// z_bg_ice_turara
D_060023D0 = 0x060023D0;
D_06002594 = 0x06002594;
// z_bg_dy_yoseizo
D_0600092C = 0x0600092C;
D_06001DF0 = 0x06001DF0;
D_060031C0 = 0x060031C0;
D_06004344 = 0x06004344;
D_06005810 = 0x06005810;
D_06005860 = 0x06005860;
D_06005868 = 0x06005868;
D_060058D8 = 0x060058D8;
D_06005E60 = 0x06005E60;
D_060069E8 = 0x060069E8;
D_06007CA8 = 0x06007CA8;
D_06008698 = 0x06008698;
D_0601C450 = 0x0601C450;
D_0601D514 = 0x0601D514;
// z_bg_gnd_firemeiro
D_0600E210 = 0x0600E210;
D_0600ECD8 = 0x0600ECD8;
// z_bg_gnd_iceblock
D_06004420 = 0x06004420;
D_06004618 = 0x06004618;
// z_bg_haka_gate
D_0600F1B0 = 0x0600F1B0;
D_06010A10 = 0x06010A10;
D_06010C10 = 0x06010C10;
D_06010E10 = 0x06010E10;
D_060131C4 = 0x060131C4;
Decompile Gameplay_Keep and fix all existing decompiled objects (#595) * First batch of files * Add missing folders back * Fix missing folders again * Finish fixing existing texture files * Gameplay_Keep XML finished * Most actor gameplay_keep undefined syms removed * Only ~200 gkeep symbols remain * All gkeep symbols that ZAP supports are fixed * Cleanup, and make gkeep names more accurate * Starting to figure out what some unknown blobs are, merge zeldaret in * fix a few more things * refactor gkeep * Change how gitkeep is handled * gkeep xml cleanup * Gkeep finished, now just waiting up ZAP updates * 100 link animations finished * 150 link animations finished * 200 link animations finished * 250 link animations finished * 350 link animations finished * 400 link animations finished * 450 link animations finished * 500 link animations finished * 550 link animations finished * All Link animations finished cannot build yet because ZAP doesn't have LinkAnimationHeader yet * xml changes for new zap stuff * finish gameplay_keep * fixing existing objects * ready for pr besides zap padding issue * mostly ready for pr * format all c files * all conflicts fixed * make changes that roman requested * fix thing i didn't mean to change * some animation symbols renamed * fixed roman's stuff * lifemeter hardcoded pointers removed * fix issue with incorrect data in gameplay_keep * removed unused asm * fixed most of fig's comments * fix all of fig's comments * reformat files * Update assets/xml/textures/icon_item_static.xml Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * Update assets/xml/textures/icon_item_static.xml Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * fixed stuff * fixed most of roman's comments * remove leading zeroes * should build now * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "f84d8337b" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "f84d8337b" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * all of gkeep symbols fixed * compiler error fixed * format files * final changes Co-authored-by: Zelllll <elijah@DESKTOP-NMP1I89.localdomain> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2021-01-25 00:36:40 +00:00
D_0600A938 = 0x0600A938;
// z_bg_haka_sgami
D_0600BF20 = 0x0600BF20;
D_060021F0 = 0x060021F0;
// z_bg_haka_ship
D_06005A70 = 0x06005A70;
D_0600D330 = 0x0600D330;
D_0600E408 = 0x0600E408;
D_0600E910 = 0x0600E910;
D_0600ED7C = 0x0600ED7C;
// z_bg_haka_zou
D_06005E30 = 0x06005E30;
D_06006F70 = 0x06006F70;
// z_bg_ice_objects
D_06000190 = 0x06000190;
D_060003F0 = 0x060003F0;
// z_bg_ice_shelter
D_060006F0 = 0x060006F0;
D_060012A0 = 0x060012A0;
D_06001C1C = 0x06001C1C;
D_06002640 = 0x06002640;
D_06002920 = 0x06002920;
// z_bg_jya_haheniron
D_06000880 = 0x06000880;
// z_bg_jya_ironobj
D_06000880 = 0x06000880;
// z_bg_relay_objects
D_060001A0 = 0x060001A0;
D_060003C4 = 0x060003C4;
D_06001AB0 = 0x06001AB0;
D_060025FC = 0x060025FC;
// z_bg_spot00_hanebasi
D_060000C0 = 0x060000C0;
D_06000280 = 0x06000280;
D_06000430 = 0x06000430;
D_060005E0 = 0x060005E0;
// z_bg_spot02_objects
D_060013F0 = 0x060013F0;
D_060126F0 = 0x060126F0;
D_060128D8 = 0x060128D8;
D_06012BA4 = 0x06012BA4;
D_06012D30 = 0x06012D30;
D_060133EC = 0x060133EC;
// z_bg_spot07_taki
D_06000460 = 0x06000460;
D_06000BE0 = 0x06000BE0;
D_06001CF0 = 0x06001CF0;
D_06001F68 = 0x06001F68;
D_06002590 = 0x06002590;
D_06003210 = 0x06003210;
D_060032D8 = 0x060032D8;
D_060038FC = 0x060038FC;
// z_bg_toki_hikari
D_06000880 = 0x06000880;
D_060009C0 = 0x060009C0;
D_06000A10 = 0x06000A10;
D_06007E20 = 0x06007E20;
D_06007EE0 = 0x06007EE0;
D_06008190 = 0x06008190;
// z_boss_ganon
D_02006C18 = 0x02006C18;
D_02007418 = 0x02007418;
D_06000540 = 0x06000540;
D_06000FE8 = 0x06000FE8;
D_06001440 = 0x06001440;
D_06001B0C = 0x06001B0C;
D_06001F58 = 0x06001F58;
D_06001FF8 = 0x06001FF8;
D_06002D2C = 0x06002D2C;
D_06003018 = 0x06003018;
D_0600343C = 0x0600343C;
D_06003D40 = 0x06003D40;
D_06004304 = 0x06004304;
D_06004884 = 0x06004884;
D_06004DA8 = 0x06004DA8;
D_06004F64 = 0x06004F64;
D_060058C4 = 0x060058C4;
D_06005FFC = 0x06005FFC;
D_06006028 = 0x06006028;
D_060063CC = 0x060063CC;
D_060069A0 = 0x060069A0;
D_06006AF4 = 0x06006AF4;
D_06007268 = 0x06007268;
D_0600738C = 0x0600738C;
D_06007A64 = 0x06007A64;
D_06008128 = 0x06008128;
D_060089F8 = 0x060089F8;
D_06008A88 = 0x06008A88;
D_06008F44 = 0x06008F44;
D_060096B0 = 0x060096B0;
D_06009A14 = 0x06009A14;
D_06009A20 = 0x06009A20;
D_06009D5C = 0x06009D5C;
D_0600A598 = 0x0600A598;
D_0600AA24 = 0x0600AA24;
D_0600ADDC = 0x0600ADDC;
D_0600B668 = 0x0600B668;
D_0600BE38 = 0x0600BE38;
D_0600BE90 = 0x0600BE90;
D_0600C9E8 = 0x0600C9E8;
D_0600CF00 = 0x0600CF00;
D_0600EA00 = 0x0600EA00;
D_0600F19C = 0x0600F19C;
D_06010298 = 0x06010298;
D_06010514 = 0x06010514;
D_060114E8 = 0x060114E8;
// z_boss_ganon2
D_06000EA0 = 0x06000EA0;
D_0600A8E0 = 0x0600A8E0;
D_060147E0 = 0x060147E0;
ovl_Boss_Ganon2 (2 nonmatching) (#874) * Match a few * Remove cast * BossGanon2_Destroy * Some struct layout * Missed one * Work on BossGanon2_Update * Oops missed another * Work on update more * Get it to compile * Work a bit on update * func_808FD27C * Cleanup a bit * Fix incompatible pointer type * Work more on update * Multiply * Fix janky cast regalloc * Remove some casts * Move switch case to right spot * Tiny regalloc * Fix stack * Try to fix jump table * Migrate bss * Make data match * Fix minor formatting * Another minor formatting * Replace hex with symbols * Do display lists * Vertices * jnt items init * Split gfx into separate file * func_808FCF40 * func_808FCF5C * func_808FD080 * func_808FD4D4 * func_808FF898 * func_808FFA24 * func_808FFAC8 * func_808FFBBC * func_808FFC84 * use unk_313 as a bool * func_808FFCFC * func_808FFDB0 * Add commented static * func_808FFEBC * func_808FFFE0 * func_809000A0 * Remove useless cast in func_809000A0 * Remove useless temp * Fix wrong branch * BossGanon2_Update * Fix implicit function declarations * Type D_8090EB2C to zelda pointer * Reorder include because why not * Deduplicate undefined syms * Add more to struct * Work on func_808FD5F4 * Major work on func_808FD5F4 * Get func_808FD5F4 to compile * Make unk_398 unsigned * Work on func_808FD5F4 * Progress * func_808FD210 * BossGanon2_Draw * Make it compile * Fix compiler warnings * Fix branches func_808FD5F4 * re-nonmatching func_808FD5F4 * stuff * fix math functions * clang format * more progress * Replace bit stuff with type * Merge master * Add possibly janky things and fix while loop * Why does this help * Chained assignment * Remove dubious thing * Reorder thing * Add possibly fake notices * Use true and false * Make func_808FD5F4 equivalent * Massage stack a little * func_80906AB0 * Correct texture params * Whitespace is good * Use decimal line numbers * func_809069F8 * Work on func_809060E8 * Make funny loop less funny * Float stuff * Remove useless cast * Merge upstream * Fix compiler error in nonmatchings * func_809060E8 * Change tex alloc to be full integer * Add unk_234 * Correct size of unk_2F4 * Make textures u64[] * Type textures to u64[] * func_80905DA8 * func_80905674 * Replace some pi * BossGanon2_PostLimbDraw2 * func_8090523C * func_80904FC8 * func_80904D88 * BossGanon2_PostLimbDraw * BossGanon2_OverrideLimbDraw * func_8090464C * func_80903F38 * Match func_80900890 * Move func_80906538 prototype * Work on func_80902348 * Match func_80902348 * Add fake warning to array thing * Work on func_8090120C * Remove useless var from func_8090120C * Work more on func_8090120C * Move case probably into place func_8090120C * Work on func_8090120C until 4914 * Add break to switch * Pass player to startPlayerCutscene * Work more on func_8090120C * Work on func_80902524 * Move function prototype * Match func_80902524 * Clean up sfx ids in func_808FD5F4 * Correct SFX_FLAG in func_8090120C * Match func_8090120C * Match func_80904340 * Change tex to u8[] * Cleanup func_808FD5F4 a bit * Clean up another inequality func_808FD5F4 * Match func_80904108 * Cleanup for PR * Cleanup for PR part 2 * Cleanup data a bit and start on func_80906538 * Basically match func_80906538 * Match func_80906538 * Rename tex to shadowTexture * Work on func_809034E4 a bit * replace 255 with 0xFF for texture * Correct NON_MATCHING guard * Make func_809034E4 equivalent and not ugly! * Reuse i in func_809034E4 * Minor cleanup in func_809034E4 * Remove unused asm * Static all the data * Switch to using assets xml for overlay graphics :) * Remove now unused undefined syms * Rename pad to D_809071FC * Some cleanup * Cleanup and name more stuff * Name BossGanon2_DrawShadowTexture * Rename to sZelda * Correct array in func_809034E4.s * Start using proper symbols for assets * Add morre undefined syms comments * Cleanup a bit * Cleanup a bit more * Use THIS in limb functions * Update comments * Use define for actor id * Remove unnecessary padding in struct * Rename rand_float to randFloat * Update src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Various minor suggestions * Replace shadowTexture with void* wherever possible * Update src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Do multiply * Name some variables from debug prints * Update src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Use ARRAY_COUNT(sParticles) everywhere * Put data and bss in _data.c * Remove unecessary @bug s * Minor suggestions * Why are there so many timers Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2021-08-06 18:30:31 +00:00
D_0601E188 = 0x0601E188;
D_0601E988 = 0x0601E988;
D_0601EA08 = 0x0601EA08;
D_06021A90 = 0x06021A90;
// z_boss_tw
D_060004A4 = 0x060004A4;
D_06000AAC = 0x06000AAC;
D_060012A4 = 0x060012A4;
D_060017E0 = 0x060017E0;
D_06001D10 = 0x06001D10;
D_0600230C = 0x0600230C;
D_06003614 = 0x06003614;
D_06003E34 = 0x06003E34;
D_06004548 = 0x06004548;
D_0600578C = 0x0600578C;
D_06006530 = 0x06006530;
D_06006F28 = 0x06006F28;
D_060070E0 = 0x060070E0;
D_06007688 = 0x06007688;
D_06007CA8 = 0x06007CA8;
D_060088C8 = 0x060088C8;
D_06009398 = 0x06009398;
D_0600E6C4 = 0x0600E6C4;
D_06012B38 = 0x06012B38;
D_06012CE0 = 0x06012CE0;
D_06013310 = 0x06013310;
D_060134B8 = 0x060134B8;
D_06013AE8 = 0x06013AE8;
D_06013D68 = 0x06013D68;
D_06013E98 = 0x06013E98;
D_06013F98 = 0x06013F98;
D_06014070 = 0x06014070;
D_06014158 = 0x06014158;
D_06018FC0 = 0x06018FC0;
D_06019938 = 0x06019938;
D_06019D40 = 0x06019D40;
D_0601A430 = 0x0601A430;
D_0601A438 = 0x0601A438;
D_0601A528 = 0x0601A528;
D_0601A5A8 = 0x0601A5A8;
D_0601A790 = 0x0601A790;
D_0601A998 = 0x0601A998;
D_0601AA50 = 0x0601AA50;
D_0601AB00 = 0x0601AB00;
D_0601AB08 = 0x0601AB08;
D_0601BC00 = 0x0601BC00;
D_0601C1C0 = 0x0601C1C0;
D_0601CEE0 = 0x0601CEE0;
D_0601DBE8 = 0x0601DBE8;
D_0601DDF0 = 0x0601DDF0;
D_0601E020 = 0x0601E020;
D_0601E0E0 = 0x0601E0E0;
D_0601E2C0 = 0x0601E2C0;
D_0601E3A0 = 0x0601E3A0;
D_0601E9F0 = 0x0601E9F0;
D_0601EC68 = 0x0601EC68;
D_0601EEB0 = 0x0601EEB0;
D_0601F238 = 0x0601F238;
D_0601F390 = 0x0601F390;
D_0601F608 = 0x0601F608;
D_0601F888 = 0x0601F888;
D_060216DC = 0x060216DC;
D_06022700 = 0x06022700;
D_06023750 = 0x06023750;
D_06024374 = 0x06024374;
D_060244B4 = 0x060244B4;
D_0602D890 = 0x0602D890;
D_0602D940 = 0x0602D940;
D_0602E170 = 0x0602E170;
D_06032020 = 0x06032020;
D_06032BF8 = 0x06032BF8;
D_060338F0 = 0x060338F0;
D_060343B4 = 0x060343B4;
D_06035030 = 0x06035030;
D_06035988 = 0x06035988;
D_06036FBC = 0x06036FBC;
D_06038E2C = 0x06038E2C;
D_0603A2D0 = 0x0603A2D0;
// z_boss_va
D_06000024 = 0x06000024;
D_06000FA0 = 0x06000FA0;
D_06001230 = 0x06001230;
D_06004E70 = 0x06004E70;
D_06005184 = 0x06005184;
D_06008BB8 = 0x06008BB8;
D_06008D70 = 0x06008D70;
D_06008F08 = 0x06008F08;
D_06008F70 = 0x06008F70;
D_06009430 = 0x06009430;
D_06009468 = 0x06009468;
D_0600948C = 0x0600948C;
D_06011738 = 0x06011738;
D_06011768 = 0x06011768;
D_060128B8 = 0x060128B8;
D_06012948 = 0x06012948;
D_06012BA0 = 0x06012BA0;
D_06012C50 = 0x06012C50;
D_060135B0 = 0x060135B0;
D_06013638 = 0x06013638;
D_060156A0 = 0x060156A0;
D_06015710 = 0x06015710;
D_06015B18 = 0x06015B18;
D_060162AC = 0x060162AC;
D_060164B0 = 0x060164B0;
D_060166A8 = 0x060166A8;
D_06017498 = 0x06017498;
D_06017694 = 0x06017694;
D_060177F4 = 0x060177F4;
D_06017FC8 = 0x06017FC8;
D_06018150 = 0x06018150;
D_06018870 = 0x06018870;
D_06018A68 = 0x06018A68;
D_06018B90 = 0x06018B90;
D_06018D18 = 0x06018D18;
D_060199A0 = 0x060199A0;
// z_demo_6k
D_06001040 = 0x06001040;
D_06001190 = 0x06001190;
D_060022B0 = 0x060022B0;
D_060035E0 = 0x060035E0;
D_060039D0 = 0x060039D0;
// z_demo_ext
D_0600FAA0 = 0x0600FAA0;
// z_demo_ik
D_0600035C = 0x0600035C;
D_06000380 = 0x06000380;
D_06000634 = 0x06000634;
D_06000660 = 0x06000660;
D_060008DC = 0x060008DC;
D_06000C6C = 0x06000C6C;
D_06000C90 = 0x06000C90;
D_06000F0C = 0x06000F0C;
D_06016BE0 = 0x06016BE0;
D_06016CD8 = 0x06016CD8;
D_06016F88 = 0x06016F88;
D_06017028 = 0x06017028;
D_06017170 = 0x06017170;
D_0601EE60 = 0x0601EE60;
D_06000F30 = 0x06000F30;
D_0601EB14 = 0x0601EB14;
D_0601EB40 = 0x0601EB40;
D_0601EE34 = 0x0601EE34;
D_06000900 = 0x06000900;
// z_demo_kankyo
D_06000080 = 0x06000080;
D_06000DE0 = 0x06000DE0;
D_06007440 = 0x06007440;
D_06007578 = 0x06007578;
D_06008390 = 0x06008390;
// z_demo_kekkai
D_06004930 = 0x06004930;
D_06004F00 = 0x06004F00;
D_06005A30 = 0x06005A30;
D_06005CB0 = 0x06005CB0;
// z_door_killer
D_06001BC8 = 0x06001BC8;
// z_efc_erupc
D_06001720 = 0x06001720;
D_06002570 = 0x06002570;
D_06002760 = 0x06002760;
D_060027D8 = 0x060027D8;
// z_en_am
D_06000118 = 0x06000118;
D_06000238 = 0x06000238;
D_0600033C = 0x0600033C;
D_06005948 = 0x06005948;
D_06005B3C = 0x06005B3C;
// z_en_ba
D_06000890 = 0x06000890;
D_06001D80 = 0x06001D80;
// z_en_bb
D_06000184 = 0x06000184;
D_06000444 = 0x06000444;
D_06001A30 = 0x06001A30;
// z_en_bdfire
D_0601D950 = 0x0601D950;
// z_en_bigokuta
D_06000444 = 0x06000444;
D_06000A74 = 0x06000A74;
D_06000D1C = 0x06000D1C;
D_060014B8 = 0x060014B8;
D_06001CA4 = 0x06001CA4;
D_06006BC0 = 0x06006BC0;
// z_en_brob
D_06000290 = 0x06000290;
D_060015D8 = 0x060015D8;
D_06001678 = 0x06001678;
D_06001750 = 0x06001750;
D_06001958 = 0x06001958;
D_06001A70 = 0x06001A70;
// z_en_bw
D_06000228 = 0x06000228;
D_060020F0 = 0x060020F0;
D_060021A0 = 0x060021A0;
D_06002250 = 0x06002250;
// z_en_cs
D_0602AF70 = 0x0602AF70;
// z_en_daiku_kakariko
D_06007958 = 0x06007958;
// z_en_diving_game
D_0600219C = 0x0600219C;
D_06002FE8 = 0x06002FE8;
D_0600BFA8 = 0x0600BFA8;
// z_en_dnt_jiji
D_06000560 = 0x06000560;
D_06000944 = 0x06000944;
D_06000A70 = 0x06000A70;
D_06000BD0 = 0x06000BD0;
D_06000DF8 = 0x06000DF8;
D_060012B0 = 0x060012B0;
D_06002310 = 0x06002310;
D_060033E0 = 0x060033E0;
D_060037C0 = 0x060037C0;
// z_en_dnt_nomal
D_06000168 = 0x06000168;
D_0600031C = 0x0600031C;
D_06000430 = 0x06000430;
D_060006CC = 0x060006CC;
D_06000894 = 0x06000894;
D_06000B70 = 0x06000B70;
D_060014E0 = 0x060014E0;
D_06001B00 = 0x06001B00;
D_060023B8 = 0x060023B8;
D_060024CC = 0x060024CC;
D_060026C4 = 0x060026C4;
D_06002AF0 = 0x06002AF0;
D_06002E1C = 0x06002E1C;
D_06002E84 = 0x06002E84;
D_06003128 = 0x06003128;
// z_en_dodojr
D_060004A0 = 0x060004A0;
D_060005F0 = 0x060005F0;
D_06000724 = 0x06000724;
D_06000860 = 0x06000860;
D_060009D4 = 0x060009D4;
D_060020E0 = 0x060020E0;
// z_en_encount2
D_06000DE0 = 0x06000DE0;
// z_en_fire_rock
D_06000DE0 = 0x06000DE0;
// z_en_fr
D_060011C0 = 0x060011C0;
D_06001534 = 0x06001534;
D_0600B498 = 0x0600B498;
D_060007BC = 0x060007BC;
// z_en_gb
D_0600049C = 0x0600049C;
D_0600C0B0 = 0x0600C0B0;
D_0600C220 = 0x0600C220;
D_0600C2D0 = 0x0600C2D0;
D_0600C8EC = 0x0600C8EC;
// z_en_ge1
D_06000228 = 0x06000228;
D_06000330 = 0x06000330;
D_0600A048 = 0x0600A048;
D_0600A498 = 0x0600A498;
// z_en_ge2
D_06008968 = 0x06008968;
D_06009ED4 = 0x06009ED4;
// z_en_go
D_06004930 = 0x06004930;
D_0600BD80 = 0x0600BD80;
D_0600C140 = 0x0600C140;
D_0600CE80 = 0x0600CE80;
D_0600DE80 = 0x0600DE80;
D_0600FD40 = 0x0600FD40;
D_0600FD50 = 0x0600FD50;
D_0600FEF0 = 0x0600FEF0;
D_06010590 = 0x06010590;
// z_en_go2
D_06000750 = 0x06000750;
D_06000D5C = 0x06000D5C;
Gorons: En_Go & En_Go2 OK (#556) * moved en_go rodata * EnGo 20/45 functions decompiled * EnGo 25/45 functions decompiled * EnGo 28/45 functions decompiled * EnGo 32/45 functions decompiled * minor attempts * init Goron 2 6/98 decompiled (baby functions) * Goron2 14/98 func decompiled * Goron2 30/98 func decompiled * EnGo 34/45 functions decompiled * EnGo 38/45 functions decompiled * Goron2 44/98 functions decompiled * Goron2 58/98 functions decompiled * Merged EnGo and EnGo2: 38/45, 58/98 functions decompiled * EnGo EnGo2: 38/45, 65/98 functions decompiled * EnGo EnGo2: 38/45, 70/98 functions decompiled * EnGo EnGo2: 39/45, 72/98 functions decompiled * EnGo EnGo2: 39/45, 80/98 functions decompiled * EnGo EnGo2: 39/45, 88/98 functions decompiled * EnGo EnGo2: 39/45, 92/98 functions decompiled * typo in GoronType * EnGo EnGo2: 40/45, 93/98 functions decompiled * EnGo EnGo2: 45/45, 93/98 functions decompiled * EnGo EnGo2 fully decomped * begin cleanup * the cleanup continues * continue cleaning * Documentation and renaming attempt * more cleanup * more cleanup * Apply suggestions from code review Committing suggestions Co-authored-by: AdamKiddle <54328813+AdamKiddle@users.noreply.github.com> Co-authored-by: mzxrules <mzxrules@gmail.com> * more pr suggestions * more pr and gns feedback * fixed comment * cleanup * update math & skelAnime names * goron1 * goron2 * relocs * review Co-authored-by: AdamKiddle <54328813+AdamKiddle@users.noreply.github.com> Co-authored-by: mzxrules <mzxrules@gmail.com> Co-authored-by: fig <fig02srl@gmail.com>
2021-01-31 18:02:28 +00:00
D_0600161C = 0x0600161C;
D_06001A00 = 0x06001A00;
D_060021D0 = 0x060021D0;
D_060029A8 = 0x060029A8;
D_06002D80 = 0x06002D80;
D_06003768 = 0x06003768;
D_060038E4 = 0x060038E4;
D_06004930 = 0x06004930;
D_0600BD80 = 0x0600BD80;
D_0600C140 = 0x0600C140;
Gorons: En_Go & En_Go2 OK (#556) * moved en_go rodata * EnGo 20/45 functions decompiled * EnGo 25/45 functions decompiled * EnGo 28/45 functions decompiled * EnGo 32/45 functions decompiled * minor attempts * init Goron 2 6/98 decompiled (baby functions) * Goron2 14/98 func decompiled * Goron2 30/98 func decompiled * EnGo 34/45 functions decompiled * EnGo 38/45 functions decompiled * Goron2 44/98 functions decompiled * Goron2 58/98 functions decompiled * Merged EnGo and EnGo2: 38/45, 58/98 functions decompiled * EnGo EnGo2: 38/45, 65/98 functions decompiled * EnGo EnGo2: 38/45, 70/98 functions decompiled * EnGo EnGo2: 39/45, 72/98 functions decompiled * EnGo EnGo2: 39/45, 80/98 functions decompiled * EnGo EnGo2: 39/45, 88/98 functions decompiled * EnGo EnGo2: 39/45, 92/98 functions decompiled * typo in GoronType * EnGo EnGo2: 40/45, 93/98 functions decompiled * EnGo EnGo2: 45/45, 93/98 functions decompiled * EnGo EnGo2 fully decomped * begin cleanup * the cleanup continues * continue cleaning * Documentation and renaming attempt * more cleanup * more cleanup * Apply suggestions from code review Committing suggestions Co-authored-by: AdamKiddle <54328813+AdamKiddle@users.noreply.github.com> Co-authored-by: mzxrules <mzxrules@gmail.com> * more pr suggestions * more pr and gns feedback * fixed comment * cleanup * update math & skelAnime names * goron1 * goron2 * relocs * review Co-authored-by: AdamKiddle <54328813+AdamKiddle@users.noreply.github.com> Co-authored-by: mzxrules <mzxrules@gmail.com> Co-authored-by: fig <fig02srl@gmail.com>
2021-01-31 18:02:28 +00:00
D_0600CE80 = 0x0600CE80;
D_0600D280 = 0x0600D280;
D_0600D680 = 0x0600D680;
D_0600DA80 = 0x0600DA80;
D_0600DE80 = 0x0600DE80;
D_0600E680 = 0x0600E680;
D_0600FD40 = 0x0600FD40;
D_0600FD50 = 0x0600FD50;
D_0600FEF0 = 0x0600FEF0;
Gorons: En_Go & En_Go2 OK (#556) * moved en_go rodata * EnGo 20/45 functions decompiled * EnGo 25/45 functions decompiled * EnGo 28/45 functions decompiled * EnGo 32/45 functions decompiled * minor attempts * init Goron 2 6/98 decompiled (baby functions) * Goron2 14/98 func decompiled * Goron2 30/98 func decompiled * EnGo 34/45 functions decompiled * EnGo 38/45 functions decompiled * Goron2 44/98 functions decompiled * Goron2 58/98 functions decompiled * Merged EnGo and EnGo2: 38/45, 58/98 functions decompiled * EnGo EnGo2: 38/45, 65/98 functions decompiled * EnGo EnGo2: 38/45, 70/98 functions decompiled * EnGo EnGo2: 39/45, 72/98 functions decompiled * EnGo EnGo2: 39/45, 80/98 functions decompiled * EnGo EnGo2: 39/45, 88/98 functions decompiled * EnGo EnGo2: 39/45, 92/98 functions decompiled * typo in GoronType * EnGo EnGo2: 40/45, 93/98 functions decompiled * EnGo EnGo2: 45/45, 93/98 functions decompiled * EnGo EnGo2 fully decomped * begin cleanup * the cleanup continues * continue cleaning * Documentation and renaming attempt * more cleanup * more cleanup * Apply suggestions from code review Committing suggestions Co-authored-by: AdamKiddle <54328813+AdamKiddle@users.noreply.github.com> Co-authored-by: mzxrules <mzxrules@gmail.com> * more pr suggestions * more pr and gns feedback * fixed comment * cleanup * update math & skelAnime names * goron1 * goron2 * relocs * review Co-authored-by: AdamKiddle <54328813+AdamKiddle@users.noreply.github.com> Co-authored-by: mzxrules <mzxrules@gmail.com> Co-authored-by: fig <fig02srl@gmail.com>
2021-01-31 18:02:28 +00:00
D_06010590 = 0x06010590;
// z_en_goma
D_0600017C = 0x0600017C;
D_06000334 = 0x06000334;
D_06000544 = 0x06000544;
D_06000838 = 0x06000838;
D_06000B78 = 0x06000B78;
D_06000E4C = 0x06000E4C;
D_06001548 = 0x06001548;
D_06002A70 = 0x06002A70;
D_06003B40 = 0x06003B40;
D_06003D78 = 0x06003D78;
// z_en_g_switch
D_060017C0 = 0x060017C0;
D_06001960 = 0x06001960;
// z_en_horse
D_02000230 = 0x02000230;
D_02002AC0 = 0x02002AC0;
D_06006530 = 0x06006530;
// z_en_hs
D_06000304 = 0x06000304;
D_06000528 = 0x06000528;
D_060005C0 = 0x060005C0;
D_06006260 = 0x06006260;
// z_en_hy
D_06000BFC = 0x06000BFC;
D_06000FE4 = 0x06000FE4;
D_060012E8 = 0x060012E8;
D_06002160 = 0x06002160;
D_0600265C = 0x0600265C;
D_060033B4 = 0x060033B4;
D_06005BC8 = 0x06005BC8;
// z_en_in
D_060003B4 = 0x060003B4;
D_06001BE0 = 0x06001BE0;
D_060034D0 = 0x060034D0;
D_06007A20 = 0x06007A20;
D_06007BF8 = 0x06007BF8;
D_06013B88 = 0x06013B88;
D_06013D60 = 0x06013D60;
D_06014CA8 = 0x06014CA8;
D_06015814 = 0x06015814;
D_0601646C = 0x0601646C;
D_06018C38 = 0x06018C38;
// z_en_kanban
D_06000C30 = 0x06000C30;
D_06001630 = 0x06001630;
// z_en_ko
D_06006A60 = 0x06006A60;
D_06007830 = 0x06007830;
D_06007D94 = 0x06007D94;
D_0600879C = 0x0600879C;
D_06008F6C = 0x06008F6C;
// z_en_mk
D_06000368 = 0x06000368;
D_06000724 = 0x06000724;
D_06000AC0 = 0x06000AC0;
D_06000D88 = 0x06000D88;
D_06005DF0 = 0x06005DF0;
// z_en_mm
D_06005E18 = 0x06005E18;
D_0602CA38 = 0x0602CA38;
// z_en_mm2
D_06005E18 = 0x06005E18;
// z_en_mu
D_060003F4 = 0x060003F4;
D_06004F70 = 0x06004F70;
// z_en_m_thunder
D_04012570 = 0x04012570;
D_04012690 = 0x04012690;
D_04012AF0 = 0x04012AF0;
D_04012C10 = 0x04012C10;
D_04013610 = 0x04013610;
// z_en_ossan
D_060000F0 = 0x060000F0;
D_060000FC = 0x060000FC;
D_060002E4 = 0x060002E4;
D_06000338 = 0x06000338;
D_060004A8 = 0x060004A8;
D_0600065C = 0x0600065C;
D_0600078C = 0x0600078C;
D_06002820 = 0x06002820;
D_06004258 = 0x06004258;
D_06004658 = 0x06004658;
D_06004868 = 0x06004868;
D_06009B38 = 0x06009B38;
D_0600BFA8 = 0x0600BFA8;
D_0600DE80 = 0x0600DE80;
D_0600FEF0 = 0x0600FEF0;
// z_en_sa
D_02005730 = 0x02005730;
D_02010E20 = 0x02010E20;
// z_en_shopnuts
D_060001EC = 0x060001EC;
D_0600039C = 0x0600039C;
D_06000764 = 0x06000764;
D_06000BA0 = 0x06000BA0;
D_0600139C = 0x0600139C;
D_06003B68 = 0x06003B68;
D_060041A8 = 0x060041A8;
D_06004574 = 0x06004574;
// z_en_stream
D_06000950 = 0x06000950;
// z_en_sw
D_06000304 = 0x06000304;
D_06003FB0 = 0x06003FB0;
D_060043D8 = 0x060043D8;
D_060045C0 = 0x060045C0;
D_06004658 = 0x06004658;
D_060046F0 = 0x060046F0;
D_06004788 = 0x06004788;
D_06004820 = 0x06004820;
D_060048B8 = 0x060048B8;
D_06004950 = 0x06004950;
D_060049E8 = 0x060049E8;
D_06005298 = 0x06005298;
// z_en_syateki_man
D_06000338 = 0x06000338;
D_06007E28 = 0x06007E28;
D_06009B38 = 0x06009B38;
// z_en_ta
D_060017E8 = 0x060017E8;
D_06001C94 = 0x06001C94;
D_06006DC0 = 0x06006DC0;
D_0600B7B8 = 0x0600B7B8;
D_0600BF38 = 0x0600BF38;
D_0600C48C = 0x0600C48C;
D_0600C858 = 0x0600C858;
D_0600CD50 = 0x0600CD50;
D_0600CF28 = 0x0600CF28;
D_0600E3D8 = 0x0600E3D8;
// z_en_tite
D_0600083C = 0x0600083C;
D_06000A14 = 0x06000A14;
D_06000C70 = 0x06000C70;
D_060012E4 = 0x060012E4;
D_06001300 = 0x06001300;
D_06001700 = 0x06001700;
D_06001900 = 0x06001900;
D_06001B00 = 0x06001B00;
D_06001F00 = 0x06001F00;
D_06002100 = 0x06002100;
D_06003A20 = 0x06003A20;
// z_en_toryo
D_06007150 = 0x06007150;
// z_en_tp
D_06000000 = 0x06000000;
D_060008D0 = 0x060008D0;
D_06000C68 = 0x06000C68;
// z_en_tr
D_060013CC = 0x060013CC;
D_06001CDC = 0x06001CDC;
D_060035CC = 0x060035CC;
D_06003FC8 = 0x06003FC8;
D_060049C8 = 0x060049C8;
D_0600C530 = 0x0600C530;
D_06011688 = 0x06011688;
// z_en_trap
D_06001400 = 0x06001400;
// z_en_viewer
D_01000000 = 0x01000000;
D_06000450 = 0x06000450;
D_060005B4 = 0x060005B4;
D_060008A0 = 0x060008A0;
D_06000BC8 = 0x06000BC8;
D_06000F54 = 0x06000F54;
D_06001410 = 0x06001410;
D_060014F4 = 0x060014F4;
D_06001D28 = 0x06001D28;
D_06002574 = 0x06002574;
D_06002928 = 0x06002928;
D_060029CC = 0x060029CC;
D_06003284 = 0x06003284;
D_06003428 = 0x06003428;
D_06003D84 = 0x06003D84;
D_0600420C = 0x0600420C;
D_06004260 = 0x06004260;
D_06004534 = 0x06004534;
D_060048B0 = 0x060048B0;
D_060048FC = 0x060048FC;
D_0600504C = 0x0600504C;
D_060050A8 = 0x060050A8;
D_06007210 = 0x06007210;
D_0600A4E0 = 0x0600A4E0;
D_0600BE90 = 0x0600BE90;
D_0600D0D8 = 0x0600D0D8;
D_0600E1A8 = 0x0600E1A8;
D_0600F178 = 0x0600F178;
D_0600F378 = 0x0600F378;
D_0600F578 = 0x0600F578;
D_0600F778 = 0x0600F778;
D_0600F788 = 0x0600F788;
D_06011348 = 0x06011348;
D_060114E8 = 0x060114E8;
D_060119E8 = 0x060119E8;
// z_en_wf
D_06004638 = 0x06004638;
D_06004AD0 = 0x06004AD0;
D_06004CA4 = 0x06004CA4;
D_06005430 = 0x06005430;
D_060057A0 = 0x060057A0;
D_06009690 = 0x06009690;
D_060098C8 = 0x060098C8;
D_06009B20 = 0x06009B20;
D_0600A4AC = 0x0600A4AC;
// z_en_wood02
D_06000700 = 0x06000700;
// z_en_zf
D_06006690 = 0x06006690;
D_06008138 = 0x06008138;
D_06008C6C = 0x06008C6C;
D_06009530 = 0x06009530;
D_0600A3D4 = 0x0600A3D4;
D_0600B10C = 0x0600B10C;
D_0600E198 = 0x0600E198;
D_06010060 = 0x06010060;
D_060104B8 = 0x060104B8;
D_060119F4 = 0x060119F4;
D_0601366C = 0x0601366C;
D_06014E60 = 0x06014E60;
D_060157F8 = 0x060157F8;
D_06016388 = 0x06016388;
// z_en_zl4
D_02000104 = 0x02000104;
D_02000444 = 0x02000444;
D_02003994 = 0x02003994;
D_0600E038 = 0x0600E038;
D_0600F0A4 = 0x0600F0A4;
D_0600F894 = 0x0600F894;
D_06010DF8 = 0x06010DF8;
D_060125E4 = 0x060125E4;
D_06012E58 = 0x06012E58;
D_06015F14 = 0x06015F14;
D_060169B4 = 0x060169B4;
D_06016D08 = 0x06016D08;
D_0601805C = 0x0601805C;
D_06018898 = 0x06018898;
D_0601910C = 0x0601910C;
D_0601A2FC = 0x0601A2FC;
D_0601AAE0 = 0x0601AAE0;
D_0601B874 = 0x0601B874;
D_0601BCF0 = 0x0601BCF0;
D_0601CE08 = 0x0601CE08;
// z_en_zo
D_06000598 = 0x06000598;
D_06000D48 = 0x06000D48;
D_060022F0 = 0x060022F0;
D_06002350 = 0x06002350;
D_060024A0 = 0x060024A0;
D_06002510 = 0x06002510;
D_06002F10 = 0x06002F10;
D_0600BFA8 = 0x0600BFA8;
D_0600BFC0 = 0x0600BFC0;
D_0600C028 = 0x0600C028;
// z_item_shield
D_060224F8 = 0x060224F8;
// z_object_kankyo
D_01000000 = 0x01000000;
D_06005FF0 = 0x06005FF0;
D_06009620 = 0x06009620;
Decompiled A LOT of objects (#815) * . * remove tools/ZAP2 from origin master * object_spot04_objects * remove accidentally added xml * object_spot00_objects * object_bombf ok * object_dy_obj * object_masterzoora * object_mastergolon and object_masterkokirihead * object_aob * object_gt * object_gt * object_geff * object_mag kinda * object_gjyo_objects OK * object_ani OK * object_door_gerudo * object_md and object_trap * object_js OK * object_goroiwa * object_gs * object_nwc * object_niw * object_ane * object_os_anime OK * object_d_hsblock OK * object_fz OK * object_ru2 OK * fixed object_mag * object_cow OK * object_spot01_objects OK * object_spot15_obj * object_umajump OK * object_spot18_obj * object_spot12_obj * fix symbols in z_item_b_heart * object_bdan_objects & object_bowl * object_ddan_objects * object_owl OK * object_spot01_matoyab.xml OK * object_haka OK * object_heavy_object * object_ingate and objet_menkuri_objects * objet_spot00_break & object_relay_objects OK * object_spot01_matoya OK * object_spot06_objects OK * undefined_syms * object_spot08_obj OK * object_efc_doughnut & object_zg * object_ik OK * object_vm * object_ei OK * object_ds OK * updated spec * map_48x85_static OK * object_zl1 & object_peehat ok * some z_parameter naming and other undefined symbol stuff, object_yukabyun OK * object_bubble & object_fw ok * object_shopnuts * restore delete file * object_timeblock OK * object_d_lift OK * object_kibako2 OK * object_mamenoki OK * matches * remove unused asm * object_mag ok now * fixed object_ani * done for now, im tired * object_bdan_objects fixed up * fix bdan * object_bombf fixed * object_bowl fixed up * object_cow fixed * did more, im tired * fixed some stuff in object_ddan_objects * fix object_ddan_object * object_door_gerudo fixed * object_ds fix * object_dy progress * fixed great fairy * some more * more * object_haka fix * progress * ingo_gate fixed * object_js * forgot collision * object_relay_objects fixed * object_kibako2 * object_mag fixed * u64* to void* * more u64* to void* * object_mamenoki fix * object_mastergolon & object_masterkokirihead fix * mido is weird * fixed build * fix object_menkuri_objects * add missing textures in object_menkuri_objects * object_ms * fixed object_peehat * some cleanup stuff * object_zg fix * object_spot00_break fix * object_niw fix * object_nwc fixed * object_ru2 object_rr and some of object_owl fix * object_spot15_obj fix * business scrub * object_spot01_matoya fixed * object_spot18_obj fix * object_spot01_objects fix * object_spot04_objects fix * object_spot04_objects actually fixed * object_spot12_obj fix * object_timeblock fix * object_spot06_objects fixed * object_spot08_obj fix * spot01_matoyab fix * object_trap fix * object_umajump fix * object_vm fix * z_en_niw_lady fix * object_yukabyun fix * object_zl1 fixed * added offsets to object_os_anime * object_md fix * object_ane fix * object_aob fix * add palette comment * object_spot00_objects fix * spot00 fix * remove unused asm * updates * Add TlutOffset to objects added in https://github.com/zeldaret/oot/pull/815 * Updated object_bdan_objects, ran format.sh * Change rgb5a1 to rgba16 in my object xmls * Addressed Anghelo's comments * review Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: Fig02 <fig02srl@gmail.com>
2021-08-05 15:53:58 +00:00
// z_obj_hamishi
D_0500A3B8 = 0x0500A3B8;
D_0500A5E8 = 0x0500A5E8;
Volvagia (ovl_Boss_Fd) and related actors (#352) * Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * Lots of functions matched. Some big ones are close. * Five left unmatched, one close. * Merged data and decompiled the giant function into something readable. Its branch structure has yet to be matched. * Three unmatched, one essentially matched, the rest matched. * More fixes. * Documented more of the structure and cleaned up a bit. * BossFd2, BgVbSima, and EnVbBall matched and documented * Also removed unneeded .s files * And need to name EnVbBall's functions * give this a shot * fix conflict * one more try * removing darkmeiro changes * and again * now OK from make clean * minor cleanup * One more matching function for BossFd * which means it doesn't need its .s * splitting * splitting * splitting * forgot some .s * fancy new names * fancy new names * trying again * sneaky .s files * sound effects and some hex to decimal conversions * Sound effects and static variable cleanup * format.sh and clean up static variables * sfx and formatting * ZAP and cleanup * small cleanup * cleanup and ZAP * ZAP * looking at the giant function again * looking at the giant function again * Only the big function left. * Those .s files aren't mine, officer * float literals might be fixed. regalloc still a nightmare * almost done with the big function * should make now * not much of a change * all functions match. rodata somehow doesn't. * forgot some things * lots of cleanup * and a little more * small error * large cleanup. Also BossFd has function names and inlined variable declarations * still more cleanup * the quest for 0.1f continues * forgot to put NON_MATCHING back in * Data structures fully documented. Still more cleanup. * DECR now works with BossFd2 * should match now * cleanup * small cleanup * cleanup and names * tiny thing * particles and headers and stuff * now with more enums * merge * test * end test * update * cleanup * object 2 * object 1 * doc object_fd2 * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "6f874af4a" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "6f874af4a" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * formatting * .s * merge actor * vertex arrays * a little more * formatting * merge opd * fixed damage check * cleanup * fixes * effect struct * review Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> Co-authored-by: fig02 <fig02srl@gmail.com>
2021-04-17 17:12:46 +00:00