2020-03-17 04:31:30 +00:00
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#ifndef _REGS_H_
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#define _REGS_H_
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2020-03-22 21:50:11 +00:00
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#define REG_GROUPS 29 // number of REG groups, i.e. REG, SREG, OREG, etc.
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2020-03-20 00:10:32 +00:00
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#define REG_PAGES 6
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#define REG_PER_PAGE 16
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#define REG_PER_GROUP REG_PAGES * REG_PER_PAGE
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2020-03-19 22:06:41 +00:00
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#define BASE_REG(n, r) gGameInfo->data[n * REG_PER_GROUP + r]
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2020-03-17 04:31:30 +00:00
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#define REG(r) BASE_REG(0, r)
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#define SREG(r) BASE_REG(1, r)
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#define OREG(r) BASE_REG(2, r)
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#define PREG(r) BASE_REG(3, r)
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#define QREG(r) BASE_REG(4, r)
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#define MREG(r) BASE_REG(5, r)
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#define YREG(r) BASE_REG(6, r)
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#define DREG(r) BASE_REG(7, r)
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#define UREG(r) BASE_REG(8, r)
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#define IREG(r) BASE_REG(9, r)
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#define ZREG(r) BASE_REG(10, r)
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#define CREG(r) BASE_REG(11, r)
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#define NREG(r) BASE_REG(12, r)
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#define KREG(r) BASE_REG(13, r)
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#define XREG(r) BASE_REG(14, r)
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#define cREG(r) BASE_REG(15, r)
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#define sREG(r) BASE_REG(16, r)
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#define iREG(r) BASE_REG(17, r)
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#define WREG(r) BASE_REG(18, r)
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#define AREG(r) BASE_REG(19, r)
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#define VREG(r) BASE_REG(20, r)
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#define HREG(r) BASE_REG(21, r)
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#define GREG(r) BASE_REG(22, r)
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#define mREG(r) BASE_REG(23, r)
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#define nREG(r) BASE_REG(24, r)
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#define BREG(r) BASE_REG(25, r)
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#define dREG(r) BASE_REG(26, r)
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#define kREG(r) BASE_REG(27, r)
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#define bREG(r) BASE_REG(28, r)
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2020-05-14 23:11:33 +00:00
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#define R_RUN_SPEED_LIMIT REG(45)
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#define R_ENABLE_ARENA_DBG SREG(0)
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#define R_UPDATE_RATE SREG(30)
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#define R_ENABLE_AUDIO_DBG SREG(36)
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#define R_FB_FILTER_TYPE SREG(80)
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#define R_FB_FILTER_PRIM_COLOR(c) SREG(81 + c)
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#define R_FB_FILTER_A SREG(84)
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#define R_FB_FILTER_ENV_COLOR(c) SREG(85 + c)
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#define R_ENABLE_FB_FILTER SREG(88)
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#define R_PAUSE_MENU_MODE SREG(94)
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decompile z_camera (#398)
* cleanup
* name camera action functions
* decompile a few small functions, name a few Camera struct members
* decompile camera data, decompile a few camera functions
* Split ASM for code_800BB0A0
* removing code_800BB0A0.s
* PR Requests, Camera WIP
* remove #define NON_MATCHING from db_camera
* rename code_8007BF90.c to z_olib.c, rename functions in z_olib.c
* camera wip
* rename some struct memebers, some decomp wip
* pr updates
* camera wip
* name some fields in Camera Struct, being making sense of Camera_Update
* Camera WIP
* wip
* wip
* add z64camera.h header, begin creating CameraSetting macros
* wip
* wip
* wip
* wip
* migrate camera bss to c
* match a couple functions in db_camera
* match some small db_camera functions
* wip
* migrate db_camera rodata, match a few functions
* remote db_camera.rodata.s
* match some of db_camera
* identify types of some unknown data pieces
* some small wip
* Match Camera_Init, some function changes, some struct name changes. Change unk_C0 and unk_CC to floats from Vec3fs
* add naming for a few more Camera struct members
* wip
* match func_80043F94
* Match Camera_Jump1
* document some of Camera_Jump1
* wip
* match Camera_Jump3
* Match Camera_Update, FeelsAmazing
* wip
* wip
* match Camera_SetParam
* minor cleanup
* wip
* wip
* match Camera_KeepOn0
* some documentation, modify some matching functions to match style of others.
* match Camera_Demo1
* match camera_demo9
* document Camera_Demo1 and Camera_Demo9
* wip
* Match camera_battle4
* match camera_unique2
* Match Camera_Unique3
* match camera_special6
* match Camera_Special5
* wip
* document camera_special6
* naming updates
* match camera_Unique1
* match Camera_Unique0
* wip
* Match Camera_CalcUpFromPitchYawRoll
* match func_80045508
* document Camera_Battle4
* document several camera functions, move camera data to separate file
* rename phi/theta to pitch/yaw
* wip
* uniq9 wip
* Camera_Unqiue9 OK
* document Camera_Unique9
* name unk_160 in camera struct
* wip
* wip
* minor updates
* fix conflicts
* wip
* wip
* Olib updates
* wip
* wip
* rename most Math3D functions, few matches, documentation
* wip
* document most of math3d
* wip
* wip
* wip
* pr updates
* Match Camera_Fixed4
* match func_80058E8C
* pr updates
* add missing comment block finalizer
* Merge math3dupdates
* match Camera_ChangeSetting
* Match Camera_ChangeMode
* match func_80058148
* Match Camera_Special9
* decompile the rest of camera data
* match Camera_Demo5
* name a few camera functions in z_play
* match func_80046CB4, some work on other fucntions
* wip
* impove some non matchings
* fix function rename
* match func_800588B4
* match Camera_Subj4
* wip
* Camera_Demo3 matching, Camera_Battle1 big progress
* Camera_Normal2 OK
* wip
* match Camera_Parallel1
* normalize some things across functions
* match Camera_Normal1
* Match Camera_Normal3
* some cleanup
* more cleanup
* more cleanup , match Camera_CalcDefaultPitch
* data formatting
* Match Camera_Jump2
* document Camera_Jump2
* Match Camera_KeepOn3
* document some of Camera_KeepOn3
* improve some non_matchings
* match func_80045C74 and func_800460A8
* code cleanup, documentation
* match Camera_KeepOn1
* Match Camera_Subj3
* Match Camera_Battle1
* remove non_matching from func_80044adc and func_80046e20
* name several members of Battle1
* more documentation on Battle1
* cleanup
* renaming Camera_Vec3fScaleXYZFactor to Camera_Vec3fTranslateByUnitVector
* reorganize update structs, remove final references to params, remove CameraParams union
* implement camera enums into player
* Renaming Camera_GetDir to Camera_GetInputDir, Camera_GetRealDir to Camera_GetCamDir, etc, implement camera enum's into player
* remove non-global camera variables from variables.h
* clean up some variable declarations
* finish pr comment updates
* fix some warnings
* data formatting
* finish commenting on data
* delete unused asm
* remove asm
Co-authored-by: fig <fig02srl@gmail.com>
2020-12-06 22:39:47 +00:00
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#define R_CAM_MAX_PHI OREG(5)
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#define R_CAM_DEFA_PHI_UPDRATE OREG(7)
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#define R_DEFA_CAM_ANIM_TIME OREG(23)
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#define R_CAM_MIN_PHI OREG(34)
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#define R_CAM_MIN_PHI2 OREG(35)
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#define R_AT_LERP_MIN OREG(41)
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#define R_AT_LERP_SCALE OREG(42)
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#define R_CAM_YOFFSET_NORM OREG(46)
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#define R_CAM_FIXED3_FOV PREG(7)
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#define R_DBG_CAM_UPDATE PREG(80)
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#define R_DBG_REG_UPDATE PREG(82)
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#define R_RELOAD_CAM_PARAMS QREG(0)
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2020-05-14 23:11:33 +00:00
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#define R_C_UP_ICON_X YREG(88)
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#define R_C_UP_ICON_Y YREG(89)
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#define R_MAGIC_FILL_COLOR(i) ZREG(0 + i)
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#define R_C_BTN_COLOR(i) ZREG(39 + i)
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#define R_B_BTN_COLOR(i) ZREG(43 + i)
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#define R_START_LABEL_DD(i) ZREG(48 + i)
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#define R_START_LABEL_Y(i) ZREG(51 + i)
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#define R_START_LABEL_X(i) ZREG(54 + i)
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#define R_C_UP_BTN_X ZREG(62)
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#define R_C_UP_BTN_Y ZREG(63)
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#define R_START_BTN_X ZREG(68)
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#define R_START_BTN_Y ZREG(69)
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#define R_ITEM_BTN_X(i) ZREG(70 + i)
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#define R_ITEM_BTN_Y(i) ZREG(74 + i)
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#define R_ITEM_BTN_DD(i) ZREG(78 + i)
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#define R_ITEM_ICON_X(i) ZREG(82 + i)
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#define R_ITEM_ICON_Y(i) ZREG(86 + i)
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#define R_ITEM_ICON_DD(i) ZREG(90 + i)
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#define R_A_BTN_Y XREG(16)
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#define R_A_BTN_X XREG(17)
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#define R_A_ICON_Y XREG(19)
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#define R_A_ICON_X XREG(20)
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#define R_A_BTN_COLOR(i) XREG(22 + i)
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#define R_MAGIC_BAR_SMALL_Y XREG(48)
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#define R_MAGIC_BAR_X XREG(49)
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#define R_MAGIC_BAR_LARGE_Y XREG(50)
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#define R_MAGIC_FILL_X XREG(51)
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#define R_B_LABEL_DD WREG(0)
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#define R_OW_MINIMAP_X WREG(29)
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#define R_OW_MINIMAP_Y WREG(30)
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2021-06-15 17:29:10 +00:00
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#define R_MINIMAP_DISABLED WREG(31)
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2020-05-14 23:11:33 +00:00
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#define R_B_LABEL_X(i) WREG(40 + i)
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#define R_B_LABEL_Y(i) WREG(43 + i)
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#define R_DGN_MINIMAP_X WREG(68)
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#define R_DGN_MINIMAP_Y WREG(69)
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#define R_MAP_INDEX VREG(11)
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#define R_MAP_TEX_INDEX_BASE VREG(12)
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#define R_MAP_TEX_INDEX VREG(13)
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#define R_COMPASS_SCALE_X VREG(14)
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#define R_COMPASS_SCALE_Y VREG(15)
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#define R_COMPASS_OFFSET_X VREG(16)
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#define R_COMPASS_OFFSET_Y VREG(17)
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#define R_MINIMAP_COLOR(i) VREG(18 + i)
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#define R_ITEM_AMMO_X(i) VREG(64 + i)
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#define R_ITEM_AMMO_Y(i) VREG(68 + i)
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#define R_ITEM_ICON_WIDTH(i) VREG(76 + i)
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#define R_ITEM_BTN_WIDTH(i) VREG(80 + i)
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#define R_DISABLE_INPUT_DISPLAY HREG(47)
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2021-08-22 15:25:17 +00:00
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#define R_EN_GOROIWA_SPEED mREG(12)
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2020-08-18 18:31:34 +00:00
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#define R_NAVI_MSG_REGION_ALPHA nREG(87)
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2020-03-17 04:31:30 +00:00
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#endif
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