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oot/src/code/code_800430A0.c

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#include <ultra64.h>
#include <global.h>
#pragma GLOBAL_ASM("asm/non_matchings/code/code_800430A0/func_800430A0.s")
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void func_800432A0(CollisionContext* colCtx, u32 floorPolySource, Actor* actor) {
if (func_8003E934(floorPolySource) != 0) {
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s16 v1 = colCtx->dyna.actorMeshArr[floorPolySource].rot2.y - colCtx->dyna.actorMeshArr[floorPolySource].rot1.y;
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if (actor->id == 0) {
((Player*)actor)->currentYaw += v1;
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}
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actor->shape.rot.y += v1;
actor->posRot.rot.y += v1;
}
}
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void func_80043334(CollisionContext* colCtx, Actor* actor, u32 floorPolySource) {
if (func_8003E934(floorPolySource) != 0) {
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DynaPolyActor* dynaActor = DynaPolyInfo_GetActor(colCtx, floorPolySource);
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if (dynaActor != NULL) {
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func_800434A8(dynaActor);
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if ((actor->flags & 0x4000000) == 0x4000000) {
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func_80043538(dynaActor);
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}
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}
}
}
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s32 func_800433A4(CollisionContext* colCtx, u32 floorPolySource, Actor* actor) {
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s32 sp24 = 0;
DynaPolyActor* dynaActor;
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if (func_8003E934(floorPolySource) == 0) {
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return 0;
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}
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if ((colCtx->dyna.flags[floorPolySource] & 2) || !(colCtx->dyna.flags[floorPolySource] & 1)) {
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return 0;
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}
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dynaActor = DynaPolyInfo_GetActor(colCtx, floorPolySource);
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if (dynaActor == NULL) {
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return 0;
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}
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if (dynaActor->unk_15C & 1) {
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func_800430A0(colCtx, floorPolySource, actor);
sp24 = 1;
}
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if (dynaActor->unk_15C & 2) {
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func_800432A0(colCtx, floorPolySource, actor);
sp24 = 1;
}
return sp24;
}