1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2024-12-05 09:15:58 +00:00
oot/assets/xml/objects/object_zf.xml

184 lines
14 KiB
XML
Raw Normal View History

<Root>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
<File Name="object_zf" Segment="6">
EnZf OK and partially documented (#988) * Match Destroy * Matched Init * 3 more matched * 15 functions matched, data imported * 16 matched * 17 matched * 18 matched * formatting * 19 matched * Fix unk_404 * Draw matched, 20 in total * 21 matched * 22 matched * 23 matched * 24 matched * 25 matched * 26 matched * 27 matched * 28 matched * 29 matched * 30 matched * 31 matched * 33 matched * 34 matched * 35 matched * 36 matched * 17 left * 16 left * 15 left * 14 left * 13 left * 12 left * 11 left * 10 left * spec * bss * 9 left * 8 left * 7 left * 6 left * 5 left * 4 left * 1 up to regalloc, 3 left * 2 left (+ 1 regalloc) * More naming * 1 + regalloc left * Some naming * matches but for 2 words of stack in func_80B45748 * Delete some padding in header * Merge remote-tracking branch 'upstream/master' into Zf * func_8003426C rename * more failed matching attempts * Update to new function names * OK at last * Actually OK this time, removed pragmas, spec * Begin documentation * Few more names * Some more naming, added description to z_en_geldb.c * Confirm platform categories * (Badly) named floor check functions * Make fighter actors playSpeed animation frame checks consistent (up to names) * Action enum, lot of work on the skeleton stuff in the object * Lot of function and animation naming * More naming, last of the hardcoded symbols * Some name cleanup * Remove asm * Format * Bit more cleanup * Dragorn review I * undefined syms * Correct limb names * Non-control flow review suggestions * Easy review stuff * Some more review
2021-11-06 03:47:04 +00:00
<Texture Name="gZfDinolfosTLUT" OutName="zf_dinolfos_tlut" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
Even more objects (#913) * malon adult limbs and enum * malon adult animations * Malon Adult textures * Object_ma2 OK * Cleanup undefined syms file * more cleanup * object_in OK * change * Object_TA limbs and Limb DLs ok * Textures in DLs OK * Object TA animations OK * Object TA OK * clean up the xml * almost done with impa textures * name impa draw funcs * fix globalCtx2 in talon_init * more progress in impa * eye texture stuff * impa OK * remove files * fix messed up merge * Switch MA2 blink timer from hex * Name a function * Fix skelanime fixer * Missing malon adult TLUT * add some missing symbols in DemoEc * Fix conflicts, part2 * Clean up TLUT related stuff and some minor things * Remove unused externs from z_demo_ec * Remove unused symbols from undefined_syms.txt * PR fixes (Dragorn) * Dragorn fixes * Fix various texture-related issues in object_link_child * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_ta.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_ta.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_ta.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_ta.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * fix ingo and the rest of Dragorns fix * impa fixes * fix ingo again * fix windmill man missing TLUT * Fix impa in viewer * Roman's fixes * Add limb * Missed an animation Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2021-11-24 18:37:36 +00:00
<Texture Name="object_zf_Tex_000200" OutName="tex_00000200" Format="ci8" Width="8" Height="8" Offset="0x200" TlutOffset="0x0"/>
<Texture Name="object_zf_Tex_000240" OutName="tex_00000240" Format="ci8" Width="16" Height="16" Offset="0x240" TlutOffset="0x0"/>
EnZf OK and partially documented (#988) * Match Destroy * Matched Init * 3 more matched * 15 functions matched, data imported * 16 matched * 17 matched * 18 matched * formatting * 19 matched * Fix unk_404 * Draw matched, 20 in total * 21 matched * 22 matched * 23 matched * 24 matched * 25 matched * 26 matched * 27 matched * 28 matched * 29 matched * 30 matched * 31 matched * 33 matched * 34 matched * 35 matched * 36 matched * 17 left * 16 left * 15 left * 14 left * 13 left * 12 left * 11 left * 10 left * spec * bss * 9 left * 8 left * 7 left * 6 left * 5 left * 4 left * 1 up to regalloc, 3 left * 2 left (+ 1 regalloc) * More naming * 1 + regalloc left * Some naming * matches but for 2 words of stack in func_80B45748 * Delete some padding in header * Merge remote-tracking branch 'upstream/master' into Zf * func_8003426C rename * more failed matching attempts * Update to new function names * OK at last * Actually OK this time, removed pragmas, spec * Begin documentation * Few more names * Some more naming, added description to z_en_geldb.c * Confirm platform categories * (Badly) named floor check functions * Make fighter actors playSpeed animation frame checks consistent (up to names) * Action enum, lot of work on the skeleton stuff in the object * Lot of function and animation naming * More naming, last of the hardcoded symbols * Some name cleanup * Remove asm * Format * Bit more cleanup * Dragorn review I * undefined syms * Correct limb names * Non-control flow review suggestions * Easy review stuff * Some more review
2021-11-06 03:47:04 +00:00
<Texture Name="gZfDinolfosSpineTex" OutName="zf_dinolfos_spine" Format="rgba16" Width="8" Height="8" Offset="0x340"/>
<Texture Name="object_zf_Tex_0003C0" OutName="tex_000003C0" Format="rgba16" Width="8" Height="8" Offset="0x3C0"/>
Even more objects (#913) * malon adult limbs and enum * malon adult animations * Malon Adult textures * Object_ma2 OK * Cleanup undefined syms file * more cleanup * object_in OK * change * Object_TA limbs and Limb DLs ok * Textures in DLs OK * Object TA animations OK * Object TA OK * clean up the xml * almost done with impa textures * name impa draw funcs * fix globalCtx2 in talon_init * more progress in impa * eye texture stuff * impa OK * remove files * fix messed up merge * Switch MA2 blink timer from hex * Name a function * Fix skelanime fixer * Missing malon adult TLUT * add some missing symbols in DemoEc * Fix conflicts, part2 * Clean up TLUT related stuff and some minor things * Remove unused externs from z_demo_ec * Remove unused symbols from undefined_syms.txt * PR fixes (Dragorn) * Dragorn fixes * Fix various texture-related issues in object_link_child * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_ta.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_ta.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_ta.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_ta.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * fix ingo and the rest of Dragorns fix * impa fixes * fix ingo again * fix windmill man missing TLUT * Fix impa in viewer * Roman's fixes * Add limb * Missed an animation Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2021-11-24 18:37:36 +00:00
<Texture Name="object_zf_Tex_000440" OutName="tex_00000440" Format="ci8" Width="16" Height="16" Offset="0x440" TlutOffset="0x0"/>
<Texture Name="object_zf_Tex_000540" OutName="tex_00000540" Format="i8" Width="8" Height="8" Offset="0x540"/>
<Texture Name="object_zf_Tex_000580" OutName="tex_00000580" Format="i8" Width="8" Height="16" Offset="0x580"/>
Even more objects (#913) * malon adult limbs and enum * malon adult animations * Malon Adult textures * Object_ma2 OK * Cleanup undefined syms file * more cleanup * object_in OK * change * Object_TA limbs and Limb DLs ok * Textures in DLs OK * Object TA animations OK * Object TA OK * clean up the xml * almost done with impa textures * name impa draw funcs * fix globalCtx2 in talon_init * more progress in impa * eye texture stuff * impa OK * remove files * fix messed up merge * Switch MA2 blink timer from hex * Name a function * Fix skelanime fixer * Missing malon adult TLUT * add some missing symbols in DemoEc * Fix conflicts, part2 * Clean up TLUT related stuff and some minor things * Remove unused externs from z_demo_ec * Remove unused symbols from undefined_syms.txt * PR fixes (Dragorn) * Dragorn fixes * Fix various texture-related issues in object_link_child * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_ta.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_ta.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_ta.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_ta.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * fix ingo and the rest of Dragorns fix * impa fixes * fix ingo again * fix windmill man missing TLUT * Fix impa in viewer * Roman's fixes * Add limb * Missed an animation Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2021-11-24 18:37:36 +00:00
<Texture Name="object_zf_Tex_000600" OutName="tex_00000600" Format="ci8" Width="16" Height="16" Offset="0x600" TlutOffset="0x0"/>
EnZf OK and partially documented (#988) * Match Destroy * Matched Init * 3 more matched * 15 functions matched, data imported * 16 matched * 17 matched * 18 matched * formatting * 19 matched * Fix unk_404 * Draw matched, 20 in total * 21 matched * 22 matched * 23 matched * 24 matched * 25 matched * 26 matched * 27 matched * 28 matched * 29 matched * 30 matched * 31 matched * 33 matched * 34 matched * 35 matched * 36 matched * 17 left * 16 left * 15 left * 14 left * 13 left * 12 left * 11 left * 10 left * spec * bss * 9 left * 8 left * 7 left * 6 left * 5 left * 4 left * 1 up to regalloc, 3 left * 2 left (+ 1 regalloc) * More naming * 1 + regalloc left * Some naming * matches but for 2 words of stack in func_80B45748 * Delete some padding in header * Merge remote-tracking branch 'upstream/master' into Zf * func_8003426C rename * more failed matching attempts * Update to new function names * OK at last * Actually OK this time, removed pragmas, spec * Begin documentation * Few more names * Some more naming, added description to z_en_geldb.c * Confirm platform categories * (Badly) named floor check functions * Make fighter actors playSpeed animation frame checks consistent (up to names) * Action enum, lot of work on the skeleton stuff in the object * Lot of function and animation naming * More naming, last of the hardcoded symbols * Some name cleanup * Remove asm * Format * Bit more cleanup * Dragorn review I * undefined syms * Correct limb names * Non-control flow review suggestions * Easy review stuff * Some more review
2021-11-06 03:47:04 +00:00
<Texture Name="gZfDinolfosNormalEyeTex" OutName="zf_dinolfos_normal_eye" Format="rgba16" Width="16" Height="16" Offset="0x700"/>
<DList Name="gZfDinolfosRightThighDL" Offset="0x3510"/>
<DList Name="gZfDinolfosRightShinDL" Offset="0x3778"/>
<DList Name="gZfDinolfosRightFootDL" Offset="0x3908"/>
<DList Name="gZfDinolfosLeftThighDL" Offset="0x3A60"/>
<DList Name="gZfDinolfosLeftShinDL" Offset="0x3CC8"/>
<DList Name="gZfDinolfosLeftFootDL" Offset="0x3E58"/>
<DList Name="gZfDinolfosRightUpperArmDL" Offset="0x3FB0"/>
<DList Name="gZfDinolfosRightForearmDL" Offset="0x41A8"/>
<DList Name="gZfDinolfosSwordDL" Offset="0x4330"/>
<DList Name="gZfDinolfosLeftUpperArmDL" Offset="0x44F0"/>
<DList Name="gZfDinolfosLeftForearmDL" Offset="0x46E8"/>
<DList Name="gZfDinolfosLeftHandDL" Offset="0x4870"/>
<DList Name="gZfDinolfosTailBaseDL" Offset="0x4A00"/>
<DList Name="gZfDinolfosTailTipDL" Offset="0x4D50"/>
<DList Name="gZfDinolfosScabbardDL" Offset="0x4DF8"/>
<DList Name="gZfDinolfosTrunkDL" Offset="0x4EA0"/>
<DList Name="gZfDinolfosChestArmorDL" Offset="0x5180"/>
<DList Name="gZfDinolfosNeckDL" Offset="0x5300"/>
<DList Name="gZfDinolfosJawDL" Offset="0x5598"/>
<DList Name="gZfDinolfosHeadDL" Offset="0x59C8"/>
<Limb Name="gZfDinolfosRootLimb" LimbType="Standard" Offset="0x6390"/>
<Limb Name="gZfDinolfosBodyRootLimb" LimbType="Standard" Offset="0x639C"/>
<Limb Name="gZfDinolfosUpperBodyRootLimb" LimbType="Standard" Offset="0x63A8"/>
<Limb Name="gZfDinolfosNeckRootLimb" LimbType="Standard" Offset="0x63B4"/>
<Limb Name="gZfDinolfosHeadRootLimb" LimbType="Standard" Offset="0x63C0"/>
<Limb Name="gZfDinolfosJawRootRootLimb" LimbType="Standard" Offset="0x63CC"/>
<Limb Name="gZfDinolfosJawRootLimb" LimbType="Standard" Offset="0x63D8"/>
<Limb Name="gZfDinolfosJawLimb" LimbType="Standard" Offset="0x63E4"/>
<Limb Name="gZfDinolfosHeadLimb" LimbType="Standard" Offset="0x63F0"/>
<Limb Name="gZfDinolfosNeckLimb" LimbType="Standard" Offset="0x63FC"/>
<Limb Name="gZfDinolfosRightArmRootLimb" LimbType="Standard" Offset="0x6408"/>
<Limb Name="gZfDinolfosRightUpperArmRootLimb" LimbType="Standard" Offset="0x6414"/>
<Limb Name="gZfDinolfosRightForearmRootLimb" LimbType="Standard" Offset="0x6420"/>
<Limb Name="gZfDinolfosSwordRootLimb" LimbType="Standard" Offset="0x642C"/>
<Limb Name="gZfDinolfosSwordLimb" LimbType="Standard" Offset="0x6438"/>
<Limb Name="gZfDinolfosRightForearmLimb" LimbType="Standard" Offset="0x6444"/>
<Limb Name="gZfDinolfosRightUpperArmLimb" LimbType="Standard" Offset="0x6450"/>
<Limb Name="gZfDinolfosLeftArmRootLimb" LimbType="Standard" Offset="0x645C"/>
<Limb Name="gZfDinolfosLeftUpperArmRootLimb" LimbType="Standard" Offset="0x6468"/>
<Limb Name="gZfDinolfosLeftForearmRootLimb" LimbType="Standard" Offset="0x6474"/>
<Limb Name="gZfDinolfosLeftHandRootLimb" LimbType="Standard" Offset="0x6480"/>
<Limb Name="gZfDinolfosLeftHandLimb" LimbType="Standard" Offset="0x648C"/>
<Limb Name="gZfDinolfosLeftForearmLimb" LimbType="Standard" Offset="0x6498"/>
<Limb Name="gZfDinolfosLeftUpperArmLimb" LimbType="Standard" Offset="0x64A4"/>
<Limb Name="gZfDinolfosChestArmorLimb" LimbType="Standard" Offset="0x64B0"/>
<Limb Name="gZfDinolfosTailRootLimb" LimbType="Standard" Offset="0x64BC"/>
<Limb Name="gZfDinolfosTailBaseRootLimb" LimbType="Standard" Offset="0x64C8"/>
<Limb Name="gZfDinolfosTailTipRootLimb" LimbType="Standard" Offset="0x64D4"/>
<Limb Name="gZfDinolfosTailTipLimb" LimbType="Standard" Offset="0x64E0"/>
<Limb Name="gZfDinolfosTailBaseLimb" LimbType="Standard" Offset="0x64EC"/>
<Limb Name="gZfDinolfosScabbardRootRootLimb" LimbType="Standard" Offset="0x64F8"/>
<Limb Name="gZfDinolfosScabbardRootLimb" LimbType="Standard" Offset="0x6504"/>
<Limb Name="gZfDinolfosScabbardLimb" LimbType="Standard" Offset="0x6510"/>
<Limb Name="gZfDinolfosRightLegRootLimb" LimbType="Standard" Offset="0x651C"/>
<Limb Name="gZfDinolfosRightThighRootLimb" LimbType="Standard" Offset="0x6528"/>
<Limb Name="gZfDinolfosRightShinRootLimb" LimbType="Standard" Offset="0x6534"/>
<Limb Name="gZfDinolfosRightFootRootLimb" LimbType="Standard" Offset="0x6540"/>
<Limb Name="gZfDinolfosRightFootLimb" LimbType="Standard" Offset="0x654C"/>
<Limb Name="gZfDinolfosRightShinLimb" LimbType="Standard" Offset="0x6558"/>
<Limb Name="gZfDinolfosRightThighLimb" LimbType="Standard" Offset="0x6564"/>
<Limb Name="gZfDinolfosLeftLegRootLimb" LimbType="Standard" Offset="0x6570"/>
<Limb Name="gZfDinolfosLeftThighRootLimb" LimbType="Standard" Offset="0x657C"/>
<Limb Name="gZfDinolfosLeftShinRootLimb" LimbType="Standard" Offset="0x6588"/>
<Limb Name="gZfDinolfosLeftFootRootLimb" LimbType="Standard" Offset="0x6594"/>
<Limb Name="gZfDinolfosLeftFootLimb" LimbType="Standard" Offset="0x65A0"/>
<Limb Name="gZfDinolfosLeftShinLimb" LimbType="Standard" Offset="0x65AC"/>
<Limb Name="gZfDinolfosLeftThighLimb" LimbType="Standard" Offset="0x65B8"/>
<Limb Name="gZfDinolfosTrunkLimb" LimbType="Standard" Offset="0x65C4"/>
<Skeleton Name="gZfDinolfosSkel" Type="Normal" LimbType="Standard" Offset="0x6690"/>
<Animation Name="gZfWalkingAnim" Offset="0x8138"/>
<Animation Name="gZfLandingAnim" Offset="0x8C6C"/>
<Animation Name="gZfJumpingAnim" Offset="0x9530"/>
<Animation Name="gZfSlashAnim" Offset="0xA3D4"/>
<Animation Name="gZfCryingAnim" Offset="0xB10C"/>
<Texture Name="object_zf_Tex_00B120" OutName="tex_0000B120" Format="rgba16" Width="32" Height="32" Offset="0xB120"/>
<Texture Name="object_zf_Tex_00B920" OutName="tex_0000B920" Format="rgba16" Width="8" Height="8" Offset="0xB920"/>
<Texture Name="object_zf_Tex_00B9A0" OutName="tex_0000B9A0" Format="rgba16" Width="8" Height="8" Offset="0xB9A0"/>
<Texture Name="object_zf_Tex_00BA20" OutName="tex_0000BA20" Format="rgba16" Width="8" Height="8" Offset="0xBA20"/>
<Texture Name="object_zf_Tex_00BAA0" OutName="tex_0000BAA0" Format="rgba16" Width="8" Height="8" Offset="0xBAA0"/>
<Texture Name="object_zf_Tex_00BB20" OutName="tex_0000BB20" Format="rgba16" Width="8" Height="8" Offset="0xBB20"/>
<Texture Name="object_zf_Tex_00BBA0" OutName="tex_0000BBA0" Format="rgba16" Width="16" Height="16" Offset="0xBBA0"/>
<Texture Name="object_zf_Tex_00BDA0" OutName="tex_0000BDA0" Format="rgba16" Width="8" Height="8" Offset="0xBDA0"/>
<Texture Name="object_zf_Tex_00BE20" OutName="tex_0000BE20" Format="rgba16" Width="16" Height="16" Offset="0xBE20"/>
<Texture Name="object_zf_Tex_00C020" OutName="tex_0000C020" Format="rgba16" Width="16" Height="16" Offset="0xC020"/>
<Texture Name="object_zf_Tex_00C220" OutName="tex_0000C220" Format="rgba16" Width="8" Height="8" Offset="0xC220"/>
<Texture Name="object_zf_Tex_00C2A0" OutName="tex_0000C2A0" Format="rgba16" Width="8" Height="8" Offset="0xC2A0"/>
EnZf OK and partially documented (#988) * Match Destroy * Matched Init * 3 more matched * 15 functions matched, data imported * 16 matched * 17 matched * 18 matched * formatting * 19 matched * Fix unk_404 * Draw matched, 20 in total * 21 matched * 22 matched * 23 matched * 24 matched * 25 matched * 26 matched * 27 matched * 28 matched * 29 matched * 30 matched * 31 matched * 33 matched * 34 matched * 35 matched * 36 matched * 17 left * 16 left * 15 left * 14 left * 13 left * 12 left * 11 left * 10 left * spec * bss * 9 left * 8 left * 7 left * 6 left * 5 left * 4 left * 1 up to regalloc, 3 left * 2 left (+ 1 regalloc) * More naming * 1 + regalloc left * Some naming * matches but for 2 words of stack in func_80B45748 * Delete some padding in header * Merge remote-tracking branch 'upstream/master' into Zf * func_8003426C rename * more failed matching attempts * Update to new function names * OK at last * Actually OK this time, removed pragmas, spec * Begin documentation * Few more names * Some more naming, added description to z_en_geldb.c * Confirm platform categories * (Badly) named floor check functions * Make fighter actors playSpeed animation frame checks consistent (up to names) * Action enum, lot of work on the skeleton stuff in the object * Lot of function and animation naming * More naming, last of the hardcoded symbols * Some name cleanup * Remove asm * Format * Bit more cleanup * Dragorn review I * undefined syms * Correct limb names * Non-control flow review suggestions * Easy review stuff * Some more review
2021-11-06 03:47:04 +00:00
<DList Name="gZfLizalfosLeftThighDL" Offset="0xC410"/>
<DList Name="gZfLizalfosLeftShinDL" Offset="0xC640"/>
<DList Name="gZfLizalfosLeftFootDL" Offset="0xC978"/>
<DList Name="gZfLizalfosLeftUpperArmDL" Offset="0xCB48"/>
<DList Name="gZfLizalfosLeftForearmDL" Offset="0xCC80"/>
<DList Name="gZfLizalfosLeftHandDL" Offset="0xCFF0"/>
<DList Name="gZfLizalfosRightThighDL" Offset="0xD230"/>
<DList Name="gZfLizalfosRightShinDL" Offset="0xD460"/>
<DList Name="gZfLizalfosRightFootDL" Offset="0xD798"/>
<DList Name="gZfLizalfosRightUpperArmDL" Offset="0xD968"/>
<DList Name="gZfLizalfosRightForearmDL" Offset="0xDAA0"/>
<DList Name="gZfLizalfosSwordDL" Offset="0xDD20"/>
<DList Name="gZfEmptyHandDL" Offset="0xE198"/>
<DList Name="gZfLizalfosJawDL" Offset="0xE3E8"/>
<DList Name="gZfLizalfosHeadDL" Offset="0xE7E0"/>
<DList Name="gZfLizalfosTrunkDL" Offset="0xEBA8"/>
<DList Name="gZfLizalfosNeckDL" Offset="0xEE60"/>
<DList Name="gZfLizalfosChestArmorDL" Offset="0xF620"/>
<DList Name="gZfLizalfosTailBaseDL" Offset="0xF970"/>
<DList Name="gZfLizalfosTailTipDL" Offset="0xFB88"/>
<DList Name="gZfLizalfosScabbardDL" Offset="0xFDA0"/>
<DList Name="gZfSheathedSwordDL" Offset="0x10060"/>
<Limb Name="gZfLizalfosRootLimb" LimbType="Standard" Offset="0x101B8"/>
<Limb Name="gZfLizalfosBodyRootLimb" LimbType="Standard" Offset="0x101C4"/>
<Limb Name="gZfLizalfosUpperBodyRootLimb" LimbType="Standard" Offset="0x101D0"/>
<Limb Name="gZfLizalfosNeckRootLimb" LimbType="Standard" Offset="0x101DC"/>
<Limb Name="gZfLizalfosHeadRootLimb" LimbType="Standard" Offset="0x101E8"/>
<Limb Name="gZfLizalfosJawRootRootLimb" LimbType="Standard" Offset="0x101F4"/>
<Limb Name="gZfLizalfosJawRootLimb" LimbType="Standard" Offset="0x10200"/>
<Limb Name="gZfLizalfosJawLimb" LimbType="Standard" Offset="0x1020C"/>
<Limb Name="gZfLizalfosHeadLimb" LimbType="Standard" Offset="0x10218"/>
<Limb Name="gZfLizalfosNeckLimb" LimbType="Standard" Offset="0x10224"/>
<Limb Name="gZfLizalfosRightArmRootLimb" LimbType="Standard" Offset="0x10230"/>
<Limb Name="gZfLizalfosRightUpperArmRootLimb" LimbType="Standard" Offset="0x1023C"/>
<Limb Name="gZfLizalfosRightForearmRootLimb" LimbType="Standard" Offset="0x10248"/>
<Limb Name="gZfLizalfosSwordRootLimb" LimbType="Standard" Offset="0x10254"/>
<Limb Name="gZfLizalfosSwordLimb" LimbType="Standard" Offset="0x10260"/>
<Limb Name="gZfLizalfosRightForearmLimb" LimbType="Standard" Offset="0x1026C"/>
<Limb Name="gZfLizalfosRightUpperArmLimb" LimbType="Standard" Offset="0x10278"/>
<Limb Name="gZfLizalfosLeftArmRootLimb" LimbType="Standard" Offset="0x10284"/>
<Limb Name="gZfLizalfosLeftUpperArmRootLimb" LimbType="Standard" Offset="0x10290"/>
<Limb Name="gZfLizalfosLeftForearmRootLimb" LimbType="Standard" Offset="0x1029C"/>
<Limb Name="gZfLizalfosLeftHandRootLimb" LimbType="Standard" Offset="0x102A8"/>
<Limb Name="gZfLizalfosLeftHandLimb" LimbType="Standard" Offset="0x102B4"/>
<Limb Name="gZfLizalfosLeftForearmLimb" LimbType="Standard" Offset="0x102C0"/>
<Limb Name="gZfLizalfosLeftUpperArmLimb" LimbType="Standard" Offset="0x102CC"/>
<Limb Name="gZfLizalfosChestArmorLimb" LimbType="Standard" Offset="0x102D8"/>
<Limb Name="gZfLizalfosTailRootLimb" LimbType="Standard" Offset="0x102E4"/>
<Limb Name="gZfLizalfosTailBaseRootLimb" LimbType="Standard" Offset="0x102F0"/>
<Limb Name="gZfLizalfosTailTipRootLimb" LimbType="Standard" Offset="0x102FC"/>
<Limb Name="gZfLizalfosTailTipLimb" LimbType="Standard" Offset="0x10308"/>
<Limb Name="gZfLizalfosTailBaseLimb" LimbType="Standard" Offset="0x10314"/>
<Limb Name="gZfLizalfosScabbardRootRootLimb" LimbType="Standard" Offset="0x10320"/>
<Limb Name="gZfLizalfosScabbardRootLimb" LimbType="Standard" Offset="0x1032C"/>
<Limb Name="gZfLizalfosScabbardLimb" LimbType="Standard" Offset="0x10338"/>
<Limb Name="gZfLizalfosRightLegRootLimb" LimbType="Standard" Offset="0x10344"/>
<Limb Name="gZfLizalfosRightThighRootLimb" LimbType="Standard" Offset="0x10350"/>
<Limb Name="gZfLizalfosRightShinRootLimb" LimbType="Standard" Offset="0x1035C"/>
<Limb Name="gZfLizalfosRightFootRootLimb" LimbType="Standard" Offset="0x10368"/>
<Limb Name="gZfLizalfosRightFootLimb" LimbType="Standard" Offset="0x10374"/>
<Limb Name="gZfLizalfosRightShinLimb" LimbType="Standard" Offset="0x10380"/>
<Limb Name="gZfLizalfosRightThighLimb" LimbType="Standard" Offset="0x1038C"/>
<Limb Name="gZfLizalfosLeftLegRootLimb" LimbType="Standard" Offset="0x10398"/>
<Limb Name="gZfLizalfosLeftThighRootLimb" LimbType="Standard" Offset="0x103A4"/>
<Limb Name="gZfLizalfosLeftShinRootLimb" LimbType="Standard" Offset="0x103B0"/>
<Limb Name="gZfLizalfosLeftFootRootLimb" LimbType="Standard" Offset="0x103BC"/>
<Limb Name="gZfLizalfosLeftFootLimb" LimbType="Standard" Offset="0x103C8"/>
<Limb Name="gZfLizalfosLeftShinLimb" LimbType="Standard" Offset="0x103D4"/>
<Limb Name="gZfLizalfosLeftThighLimb" LimbType="Standard" Offset="0x103E0"/>
<Limb Name="gZfLizalfosTrunkLimb" LimbType="Standard" Offset="0x103EC"/>
<Skeleton Name="gZfLizalfosSkel" Type="Normal" LimbType="Standard" Offset="0x104B8"/>
<Animation Name="gZfHopCrouchingAnim" Offset="0x1081C"/>
<Animation Name="gZfHopLeapingAnim" Offset="0x10CAC"/>
<Animation Name="gZfHopLandingAnim" Offset="0x11070"/>
<Animation Name="gZfSheathingSwordAnim" Offset="0x119F4"/>
<Animation Name="gZfDrawingSwordAnim" Offset="0x1366C"/>
<Animation Name="gZfDyingAnim" Offset="0x14E60"/>
<Animation Name="gZfKnockedBackAnim" Offset="0x157F8"/>
<Animation Name="gZfSidesteppingAnim" Offset="0x16388"/>
</File>
</Root>