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oot/src/code/audio_init_params.c

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#include "global.h"
u8 D_8016F0E0[0xA0]; // unused
AudioContext gAudioContext;
void (*D_801755D0)(void);
s32 D_801755D8[3]; // unused
const s16 D_8014A6C0[] = {
0x1C00, // unused
0x0030, // gTatumsPerBeat
};
// TODO: Extract from table?
#define NUM_SOUNDFONTS 38
#define SFX_SEQ_SIZE 0x6A90
#define SFX_SOUNDFONT_1_SIZE 0x3AA0
#define SFX_SOUNDFONT_2_SIZE 0x17B0
// Sizes of everything on the init pool
#define AI_BUFFERS_SIZE (AIBUF_LEN * sizeof(s16) * ARRAY_COUNT(gAudioContext.aiBuffers))
#define SOUNDFONT_INFO_SIZE (NUM_SOUNDFONTS * sizeof(SoundFont))
#define PERMANENT_POOL_SIZE (SFX_SEQ_SIZE + SFX_SOUNDFONT_1_SIZE + SFX_SOUNDFONT_2_SIZE)
const AudioHeapInitSizes gAudioHeapInitSizes = {
ALIGN16(sizeof(gAudioHeap) - 0x100), // audio heap size
ALIGN16(PERMANENT_POOL_SIZE + AI_BUFFERS_SIZE + SOUNDFONT_INFO_SIZE), // init pool size
ALIGN16(PERMANENT_POOL_SIZE), // permanent pool size
};
#define DEFAULT_REVERB_SETTINGS \
{ 1, 0x30, 0x3000, 0, 0, 0x7FFF, 0x0000, 0x0000, 0xFF, 0x3000, 0x0, 0x0 }
ReverbSettings sReverbSettings[][3] = {
{
DEFAULT_REVERB_SETTINGS,
{ 1, 0x20, 0x0800, 0, 0, 0x7FFF, 0x0000, 0x0000, 0xFF, 0x0000, 0x0, 0x0 },
},
{
DEFAULT_REVERB_SETTINGS,
{ 1, 0x30, 0x1800, 0, 0, 0x7FFF, 0x0000, 0x0000, 0xFF, 0x0000, 0xB, 0xB },
},
{
DEFAULT_REVERB_SETTINGS,
{ 1, 0x38, 0x2800, 0, 0, 0x7FFF, 0x0000, 0x0000, 0xFF, 0x0000, 0x7, 0x7 },
},
{
DEFAULT_REVERB_SETTINGS,
{ 1, 0x50, 0x5000, 0, 0, 0x7FFF, 0x1000, 0x1000, 0xFF, 0x3000, 0x7, 0x7 },
},
{
DEFAULT_REVERB_SETTINGS,
{ 1, 0x40, 0x5000, 0, 0, 0x7FFF, 0x1800, 0x1800, 0xFF, 0x3000, 0x7, 0x7 },
},
{
DEFAULT_REVERB_SETTINGS,
{ 1, 0x40, 0x5C00, 0, 0, 0x7FFF, 0x2000, 0x2000, 0xFF, 0x3000, 0x4, 0x4 },
},
{
DEFAULT_REVERB_SETTINGS,
{ 1, 0x30, 0x6000, 0, 0, 0x7FFF, 0x1000, 0x1000, 0xFF, 0x3000, 0xA, 0xA },
},
{
DEFAULT_REVERB_SETTINGS,
{ 1, 0x30, 0x6800, 0, 0, 0x7FFF, 0x1400, 0x1400, 0xFF, 0x3000, 0x6, 0x6 },
},
{
DEFAULT_REVERB_SETTINGS,
{ 2, 0x50, 0x5000, 0, 0, 0x7FFF, 0xD000, 0x3000, 0xFF, 0x3000, 0x0, 0x0 },
},
{
DEFAULT_REVERB_SETTINGS,
{ 1, 0x20, 0x0000, 0, 0, 0x7FFF, 0x0000, 0x0000, 0xFF, 0x0000, 0x0, 0x0 },
},
{
DEFAULT_REVERB_SETTINGS,
{ 1, 0x30, 0x1800, 0, 0, 0x7FFF, 0x0000, 0x0000, 0xFF, 0x0000, 0xB, 0xB },
},
{
DEFAULT_REVERB_SETTINGS,
},
{
DEFAULT_REVERB_SETTINGS,
{ 1, 0x40, 0x5000, 0, 0, 0x7FFF, 0x0000, 0x0000, 0xFF, 0x3000, 0x0, 0x0 },
},
};
AudioSpec gAudioSpecs[18] = {
{ 32000, 1, 24, 4, 0, 0, 2, sReverbSettings[0], 0x300, 0x200, 0x7FFF, 0x7F0, 0xE00, 0, 0x4000, 0x2880, 0, 0, 0 },
{ 32000, 1, 24, 4, 0, 0, 2, sReverbSettings[1], 0x300, 0x200, 0x7FFF, 0x7F0, 0xE00, 0, 0x3800, 0x2880, 0, 0, 0 },
{ 32000, 1, 24, 4, 0, 0, 2, sReverbSettings[2], 0x300, 0x200, 0x7FFF, 0x7F0, 0xE00, 0, 0x3800, 0x2880, 0, 0, 0 },
{ 32000, 1, 23, 4, 0, 0, 2, sReverbSettings[4], 0x300, 0x200, 0x7FFF, 0x7F0, 0xE00, 0, 0x3800, 0x2880, 0, 0, 0 },
{ 32000, 1, 23, 4, 0, 0, 2, sReverbSettings[5], 0x300, 0x200, 0x7FFF, 0x7F0, 0xE00, 0, 0x3800, 0x2880, 0, 0, 0 },
{ 32000, 1, 24, 4, 0, 0, 2, sReverbSettings[6], 0x300, 0x200, 0x7FFF, 0x7F0, 0xE00, 0, 0x3800, 0x2880, 0, 0, 0 },
{ 32000, 1, 24, 4, 0, 0, 2, sReverbSettings[7], 0x300, 0x200, 0x7FFF, 0x7F0, 0xE00, 0, 0x3800, 0x2880, 0, 0, 0 },
{ 32000, 1, 23, 4, 0, 0, 2, sReverbSettings[8], 0x300, 0x200, 0x7FFF, 0x7F0, 0xE00, 0, 0x3800, 0x2880, 0, 0, 0 },
{ 32000, 1, 24, 4, 0, 0, 2, sReverbSettings[9], 0x300, 0x200, 0x7FFF, 0x7F0, 0xE00, 0, 0x3800, 0x2880, 0, 0, 0 },
{ 32000, 1, 23, 4, 0, 0, 2, sReverbSettings[8], 0x300, 0x200, 0x7FFF, 0x7F0, 0xE00, 0, 0x3800, 0x2880, 0, 0, 0 },
{ 32000, 1, 28, 3, 0, 0, 2, sReverbSettings[10], 0x300, 0x200, 0x7FFF, 0x7F0, 0xE00, 0, 0x2800, 0x2880, 0, 0, 0 },
{ 32000, 1, 28, 3, 0, 0, 1, sReverbSettings[11], 0x300, 0x200, 0x7FFF, 0, 0x4800, 0, 0x4000, 0, 0, 0, 0 },
{ 32000, 1, 28, 3, 0, 0, 1, sReverbSettings[11], 0x300, 0x200, 0x7FFF, 0, 0, 0, 0x4000, 0x4800, 0, 0, 0 },
{ 32000, 1, 22, 4, 0, 0, 2, sReverbSettings[0], 0x300, 0x200, 0x7FFF, 0x7F0, 0xE00, 0, 0x3800, 0x2880, 0, 0, 0 },
{ 32000, 1, 22, 4, 0, 0, 2, sReverbSettings[8], 0x300, 0x200, 0x7FFF, 0x7F0, 0xE00, 0, 0x3800, 0x2880, 0, 0, 0 },
{ 32000, 1, 16, 4, 0, 0, 2, sReverbSettings[0], 0x300, 0x200, 0x7FFF, 0x7F0, 0xE00, 0, 0x3800, 0x2880, 0, 0, 0 },
{ 22050, 1, 24, 4, 0, 0, 2, sReverbSettings[0], 0x300, 0x200, 0x7FFF, 0x7F0, 0xE00, 0, 0x3800, 0x2880, 0, 0, 0 },
{ 32000, 1, 24, 4, 0, 0, 2, sReverbSettings[2], 0x300, 0x200, 0x7FFF, 0x7F0, 0xE00, 0, 0x3600, 0x2600, 0, 0, 0 },
};