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Audio_Init_Params.c Cleanup (#1273)
* Document Audio Heap Init Sizes * Swap order * Another small change * Another * Plural * swap order * Reverb Settings * Return comment * more cleanup * Fix data names
This commit is contained in:
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605f13327a
commit
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6 changed files with 70 additions and 52 deletions
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@ -159,7 +159,7 @@ extern s32 __osPfsLastChannel;
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extern const s16 D_8014A6C0[];
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#define gTatumsPerBeat (D_8014A6C0[1])
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extern const AudioContextInitSizes D_8014A6C4;
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extern const AudioHeapInitSizes gAudioHeapInitSizes;
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extern s16 gOcarinaSongItemMap[];
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extern u8 gSoundFontTable[];
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extern u8 gSequenceFontTable[];
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@ -864,9 +864,9 @@ typedef struct {
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/* 0x2980 */ s32 audioErrorFlags;
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/* 0x2984 */ volatile u32 resetTimer;
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/* 0x2988 */ char unk_2988[0x8];
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/* 0x2990 */ AudioAllocPool audioSessionPool; // A sub-pool to main pool, contains all sub-pools and data that changes every audio reset
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/* 0x2990 */ AudioAllocPool sessionPool; // A sub-pool to main pool, contains all sub-pools and data that changes every audio reset
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/* 0x29A0 */ AudioAllocPool externalPool; // pool allocated externally to the audio heap. Never used in game
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/* 0x29B0 */ AudioAllocPool audioInitPool;// A sub-pool to the main pool, contains all sub-pools and data that persists every audio reset
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/* 0x29B0 */ AudioAllocPool initPool;// A sub-pool to the main pool, contains all sub-pools and data that persists every audio reset
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/* 0x29C0 */ AudioAllocPool miscPool; // A sub-pool to the session pool.
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/* 0x29D0 */ char unk_29D0[0x20]; // probably two unused pools
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/* 0x29F0 */ AudioAllocPool cachePool; // The common pool for cache entries
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@ -932,7 +932,7 @@ typedef struct {
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/* 0x00 */ u32 heapSize; // total number of bytes allocated to the audio heap. Must be <= the size of `gAudioHeap` (ideally about the same size)
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/* 0x04 */ u32 initPoolSize; // The entire audio heap is split into two pools.
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/* 0x08 */ u32 permanentPoolSize;
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} AudioContextInitSizes; // size = 0xC
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} AudioHeapInitSizes; // size = 0xC
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typedef struct {
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/* 0x00 */ f32 unk_00;
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@ -275,18 +275,18 @@ void AudioHeap_PopCache(s32 tableType) {
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}
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void AudioHeap_InitMainPools(s32 initPoolSize) {
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AudioHeap_AllocPoolInit(&gAudioContext.audioInitPool, gAudioContext.audioHeap, initPoolSize);
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AudioHeap_AllocPoolInit(&gAudioContext.audioSessionPool, gAudioContext.audioHeap + initPoolSize,
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AudioHeap_AllocPoolInit(&gAudioContext.initPool, gAudioContext.audioHeap, initPoolSize);
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AudioHeap_AllocPoolInit(&gAudioContext.sessionPool, gAudioContext.audioHeap + initPoolSize,
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gAudioContext.audioHeapSize - initPoolSize);
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gAudioContext.externalPool.startRamAddr = NULL;
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}
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void AudioHeap_SessionPoolsInit(AudioSessionPoolSplit* split) {
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gAudioContext.audioSessionPool.curRamAddr = gAudioContext.audioSessionPool.startRamAddr;
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gAudioContext.sessionPool.curRamAddr = gAudioContext.sessionPool.startRamAddr;
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AudioHeap_AllocPoolInit(&gAudioContext.miscPool,
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AudioHeap_Alloc(&gAudioContext.audioSessionPool, split->miscPoolSize), split->miscPoolSize);
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AudioHeap_Alloc(&gAudioContext.sessionPool, split->miscPoolSize), split->miscPoolSize);
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AudioHeap_AllocPoolInit(&gAudioContext.cachePool,
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AudioHeap_Alloc(&gAudioContext.audioSessionPool, split->cachePoolSize),
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AudioHeap_Alloc(&gAudioContext.sessionPool, split->cachePoolSize),
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split->cachePoolSize);
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}
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@ -925,7 +925,7 @@ void AudioHeap_Init(void) {
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temporarySize =
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spec->temporarySeqCacheSize + spec->temporaryFontCacheSize + spec->temporarySampleBankCacheSize + 0x10;
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cachePoolSize = persistentSize + temporarySize;
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miscPoolSize = gAudioContext.audioSessionPool.size - cachePoolSize - 0x100;
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miscPoolSize = gAudioContext.sessionPool.size - cachePoolSize - 0x100;
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if (gAudioContext.externalPool.startRamAddr != NULL) {
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gAudioContext.externalPool.curRamAddr = gAudioContext.externalPool.startRamAddr;
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@ -10,79 +10,97 @@ const s16 D_8014A6C0[] = {
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0x0030, // gTatumsPerBeat
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};
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const AudioContextInitSizes D_8014A6C4 = { 0x37F00, 0xE0E0, 0xBCE0 };
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// TODO: Extract from table?
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#define NUM_SOUNDFONTS 38
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#define SFX_SEQ_SIZE 0x6A90
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#define SFX_SOUNDFONT_1_SIZE 0x3AA0
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#define SFX_SOUNDFONT_2_SIZE 0x17B0
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ReverbSettings D_80133420[][3] = {
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// Sizes of everything on the init pool
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#define AI_BUFFERS_SIZE (AIBUF_LEN * sizeof(s16) * ARRAY_COUNT(gAudioContext.aiBuffers))
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#define SOUNDFONT_INFO_SIZE (NUM_SOUNDFONTS * sizeof(SoundFont))
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#define PERMANENT_POOL_SIZE (SFX_SEQ_SIZE + SFX_SOUNDFONT_1_SIZE + SFX_SOUNDFONT_2_SIZE)
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const AudioHeapInitSizes gAudioHeapInitSizes = {
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ALIGN16(sizeof(gAudioHeap) - 0x100), // audio heap size
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ALIGN16(PERMANENT_POOL_SIZE + AI_BUFFERS_SIZE + SOUNDFONT_INFO_SIZE), // init pool size
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ALIGN16(PERMANENT_POOL_SIZE), // permanent pool size
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};
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#define DEFAULT_REVERB_SETTINGS \
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{ 1, 0x30, 0x3000, 0, 0, 0x7FFF, 0x0000, 0x0000, 0xFF, 0x3000, 0x0, 0x0 }
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ReverbSettings sReverbSettings[][3] = {
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{
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{ 1, 0x30, 0x3000, 0, 0, 0x7FFF, 0x0000, 0x0000, 0xFF, 0x3000, 0x0, 0x0 },
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DEFAULT_REVERB_SETTINGS,
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{ 1, 0x20, 0x0800, 0, 0, 0x7FFF, 0x0000, 0x0000, 0xFF, 0x0000, 0x0, 0x0 },
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},
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{
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{ 1, 0x30, 0x3000, 0, 0, 0x7FFF, 0x0000, 0x0000, 0xFF, 0x3000, 0x0, 0x0 },
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DEFAULT_REVERB_SETTINGS,
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{ 1, 0x30, 0x1800, 0, 0, 0x7FFF, 0x0000, 0x0000, 0xFF, 0x0000, 0xB, 0xB },
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},
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{
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{ 1, 0x30, 0x3000, 0, 0, 0x7FFF, 0x0000, 0x0000, 0xFF, 0x3000, 0x0, 0x0 },
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DEFAULT_REVERB_SETTINGS,
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{ 1, 0x38, 0x2800, 0, 0, 0x7FFF, 0x0000, 0x0000, 0xFF, 0x0000, 0x7, 0x7 },
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},
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{
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{ 1, 0x30, 0x3000, 0, 0, 0x7FFF, 0x0000, 0x0000, 0xFF, 0x3000, 0x0, 0x0 },
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DEFAULT_REVERB_SETTINGS,
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{ 1, 0x50, 0x5000, 0, 0, 0x7FFF, 0x1000, 0x1000, 0xFF, 0x3000, 0x7, 0x7 },
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},
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{
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{ 1, 0x30, 0x3000, 0, 0, 0x7FFF, 0x0000, 0x0000, 0xFF, 0x3000, 0x0, 0x0 },
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DEFAULT_REVERB_SETTINGS,
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{ 1, 0x40, 0x5000, 0, 0, 0x7FFF, 0x1800, 0x1800, 0xFF, 0x3000, 0x7, 0x7 },
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},
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{
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{ 1, 0x30, 0x3000, 0, 0, 0x7FFF, 0x0000, 0x0000, 0xFF, 0x3000, 0x0, 0x0 },
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DEFAULT_REVERB_SETTINGS,
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{ 1, 0x40, 0x5C00, 0, 0, 0x7FFF, 0x2000, 0x2000, 0xFF, 0x3000, 0x4, 0x4 },
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},
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{
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{ 1, 0x30, 0x3000, 0, 0, 0x7FFF, 0x0000, 0x0000, 0xFF, 0x3000, 0x0, 0x0 },
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DEFAULT_REVERB_SETTINGS,
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{ 1, 0x30, 0x6000, 0, 0, 0x7FFF, 0x1000, 0x1000, 0xFF, 0x3000, 0xA, 0xA },
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},
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{
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{ 1, 0x30, 0x3000, 0, 0, 0x7FFF, 0x0000, 0x0000, 0xFF, 0x3000, 0x0, 0x0 },
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DEFAULT_REVERB_SETTINGS,
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{ 1, 0x30, 0x6800, 0, 0, 0x7FFF, 0x1400, 0x1400, 0xFF, 0x3000, 0x6, 0x6 },
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},
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{
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{ 1, 0x30, 0x3000, 0, 0, 0x7FFF, 0x0000, 0x0000, 0xFF, 0x3000, 0x0, 0x0 },
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DEFAULT_REVERB_SETTINGS,
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{ 2, 0x50, 0x5000, 0, 0, 0x7FFF, 0xD000, 0x3000, 0xFF, 0x3000, 0x0, 0x0 },
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},
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{
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{ 1, 0x30, 0x3000, 0, 0, 0x7FFF, 0x0000, 0x0000, 0xFF, 0x3000, 0x0, 0x0 },
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DEFAULT_REVERB_SETTINGS,
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{ 1, 0x20, 0x0000, 0, 0, 0x7FFF, 0x0000, 0x0000, 0xFF, 0x0000, 0x0, 0x0 },
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},
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{
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{ 1, 0x30, 0x3000, 0, 0, 0x7FFF, 0x0000, 0x0000, 0xFF, 0x3000, 0x0, 0x0 },
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DEFAULT_REVERB_SETTINGS,
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{ 1, 0x30, 0x1800, 0, 0, 0x7FFF, 0x0000, 0x0000, 0xFF, 0x0000, 0xB, 0xB },
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},
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{
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{ 1, 0x30, 0x3000, 0, 0, 0x7FFF, 0x0000, 0x0000, 0xFF, 0x3000, 0x0, 0x0 },
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DEFAULT_REVERB_SETTINGS,
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},
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{
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{ 1, 0x30, 0x3000, 0, 0, 0x7FFF, 0x0000, 0x0000, 0xFF, 0x3000, 0x0, 0x0 },
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DEFAULT_REVERB_SETTINGS,
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{ 1, 0x40, 0x5000, 0, 0, 0x7FFF, 0x0000, 0x0000, 0xFF, 0x3000, 0x0, 0x0 },
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},
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};
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AudioSpec gAudioSpecs[18] = {
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{ 32000, 1, 24, 4, 0, 0, 2, D_80133420[0], 0x300, 0x200, 0x7FFF, 0x7F0, 0xE00, 0, 0x4000, 0x2880, 0, 0, 0 },
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{ 32000, 1, 24, 4, 0, 0, 2, D_80133420[1], 0x300, 0x200, 0x7FFF, 0x7F0, 0xE00, 0, 0x3800, 0x2880, 0, 0, 0 },
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{ 32000, 1, 24, 4, 0, 0, 2, D_80133420[2], 0x300, 0x200, 0x7FFF, 0x7F0, 0xE00, 0, 0x3800, 0x2880, 0, 0, 0 },
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{ 32000, 1, 23, 4, 0, 0, 2, D_80133420[4], 0x300, 0x200, 0x7FFF, 0x7F0, 0xE00, 0, 0x3800, 0x2880, 0, 0, 0 },
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{ 32000, 1, 23, 4, 0, 0, 2, D_80133420[5], 0x300, 0x200, 0x7FFF, 0x7F0, 0xE00, 0, 0x3800, 0x2880, 0, 0, 0 },
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{ 32000, 1, 24, 4, 0, 0, 2, D_80133420[6], 0x300, 0x200, 0x7FFF, 0x7F0, 0xE00, 0, 0x3800, 0x2880, 0, 0, 0 },
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{ 32000, 1, 24, 4, 0, 0, 2, D_80133420[7], 0x300, 0x200, 0x7FFF, 0x7F0, 0xE00, 0, 0x3800, 0x2880, 0, 0, 0 },
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{ 32000, 1, 23, 4, 0, 0, 2, D_80133420[8], 0x300, 0x200, 0x7FFF, 0x7F0, 0xE00, 0, 0x3800, 0x2880, 0, 0, 0 },
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{ 32000, 1, 24, 4, 0, 0, 2, D_80133420[9], 0x300, 0x200, 0x7FFF, 0x7F0, 0xE00, 0, 0x3800, 0x2880, 0, 0, 0 },
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{ 32000, 1, 23, 4, 0, 0, 2, D_80133420[8], 0x300, 0x200, 0x7FFF, 0x7F0, 0xE00, 0, 0x3800, 0x2880, 0, 0, 0 },
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{ 32000, 1, 28, 3, 0, 0, 2, D_80133420[10], 0x300, 0x200, 0x7FFF, 0x7F0, 0xE00, 0, 0x2800, 0x2880, 0, 0, 0 },
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{ 32000, 1, 28, 3, 0, 0, 1, D_80133420[11], 0x300, 0x200, 0x7FFF, 0, 0x4800, 0, 0x4000, 0, 0, 0, 0 },
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{ 32000, 1, 28, 3, 0, 0, 1, D_80133420[11], 0x300, 0x200, 0x7FFF, 0, 0, 0, 0x4000, 0x4800, 0, 0, 0 },
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{ 32000, 1, 22, 4, 0, 0, 2, D_80133420[0], 0x300, 0x200, 0x7FFF, 0x7F0, 0xE00, 0, 0x3800, 0x2880, 0, 0, 0 },
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{ 32000, 1, 22, 4, 0, 0, 2, D_80133420[8], 0x300, 0x200, 0x7FFF, 0x7F0, 0xE00, 0, 0x3800, 0x2880, 0, 0, 0 },
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{ 32000, 1, 16, 4, 0, 0, 2, D_80133420[0], 0x300, 0x200, 0x7FFF, 0x7F0, 0xE00, 0, 0x3800, 0x2880, 0, 0, 0 },
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{ 22050, 1, 24, 4, 0, 0, 2, D_80133420[0], 0x300, 0x200, 0x7FFF, 0x7F0, 0xE00, 0, 0x3800, 0x2880, 0, 0, 0 },
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{ 32000, 1, 24, 4, 0, 0, 2, D_80133420[2], 0x300, 0x200, 0x7FFF, 0x7F0, 0xE00, 0, 0x3600, 0x2600, 0, 0, 0 },
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{ 32000, 1, 24, 4, 0, 0, 2, sReverbSettings[0], 0x300, 0x200, 0x7FFF, 0x7F0, 0xE00, 0, 0x4000, 0x2880, 0, 0, 0 },
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{ 32000, 1, 24, 4, 0, 0, 2, sReverbSettings[1], 0x300, 0x200, 0x7FFF, 0x7F0, 0xE00, 0, 0x3800, 0x2880, 0, 0, 0 },
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{ 32000, 1, 24, 4, 0, 0, 2, sReverbSettings[2], 0x300, 0x200, 0x7FFF, 0x7F0, 0xE00, 0, 0x3800, 0x2880, 0, 0, 0 },
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{ 32000, 1, 23, 4, 0, 0, 2, sReverbSettings[4], 0x300, 0x200, 0x7FFF, 0x7F0, 0xE00, 0, 0x3800, 0x2880, 0, 0, 0 },
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{ 32000, 1, 23, 4, 0, 0, 2, sReverbSettings[5], 0x300, 0x200, 0x7FFF, 0x7F0, 0xE00, 0, 0x3800, 0x2880, 0, 0, 0 },
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{ 32000, 1, 24, 4, 0, 0, 2, sReverbSettings[6], 0x300, 0x200, 0x7FFF, 0x7F0, 0xE00, 0, 0x3800, 0x2880, 0, 0, 0 },
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{ 32000, 1, 24, 4, 0, 0, 2, sReverbSettings[7], 0x300, 0x200, 0x7FFF, 0x7F0, 0xE00, 0, 0x3800, 0x2880, 0, 0, 0 },
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{ 32000, 1, 23, 4, 0, 0, 2, sReverbSettings[8], 0x300, 0x200, 0x7FFF, 0x7F0, 0xE00, 0, 0x3800, 0x2880, 0, 0, 0 },
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{ 32000, 1, 24, 4, 0, 0, 2, sReverbSettings[9], 0x300, 0x200, 0x7FFF, 0x7F0, 0xE00, 0, 0x3800, 0x2880, 0, 0, 0 },
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{ 32000, 1, 23, 4, 0, 0, 2, sReverbSettings[8], 0x300, 0x200, 0x7FFF, 0x7F0, 0xE00, 0, 0x3800, 0x2880, 0, 0, 0 },
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{ 32000, 1, 28, 3, 0, 0, 2, sReverbSettings[10], 0x300, 0x200, 0x7FFF, 0x7F0, 0xE00, 0, 0x2800, 0x2880, 0, 0, 0 },
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{ 32000, 1, 28, 3, 0, 0, 1, sReverbSettings[11], 0x300, 0x200, 0x7FFF, 0, 0x4800, 0, 0x4000, 0, 0, 0, 0 },
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{ 32000, 1, 28, 3, 0, 0, 1, sReverbSettings[11], 0x300, 0x200, 0x7FFF, 0, 0, 0, 0x4000, 0x4800, 0, 0, 0 },
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{ 32000, 1, 22, 4, 0, 0, 2, sReverbSettings[0], 0x300, 0x200, 0x7FFF, 0x7F0, 0xE00, 0, 0x3800, 0x2880, 0, 0, 0 },
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{ 32000, 1, 22, 4, 0, 0, 2, sReverbSettings[8], 0x300, 0x200, 0x7FFF, 0x7F0, 0xE00, 0, 0x3800, 0x2880, 0, 0, 0 },
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{ 32000, 1, 16, 4, 0, 0, 2, sReverbSettings[0], 0x300, 0x200, 0x7FFF, 0x7F0, 0xE00, 0, 0x3800, 0x2880, 0, 0, 0 },
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{ 22050, 1, 24, 4, 0, 0, 2, sReverbSettings[0], 0x300, 0x200, 0x7FFF, 0x7F0, 0xE00, 0, 0x3800, 0x2880, 0, 0, 0 },
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{ 32000, 1, 24, 4, 0, 0, 2, sReverbSettings[2], 0x300, 0x200, 0x7FFF, 0x7F0, 0xE00, 0, 0x3600, 0x2600, 0, 0, 0 },
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};
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@ -1188,7 +1188,7 @@ void AudioLoad_Init(void* heap, u32 heapSize) {
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if (heap == NULL) {
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gAudioContext.audioHeap = gAudioHeap;
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gAudioContext.audioHeapSize = D_8014A6C4.heapSize;
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gAudioContext.audioHeapSize = gAudioHeapInitSizes.heapSize;
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} else {
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void** hp = &heap;
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gAudioContext.audioHeap = *hp;
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}
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// Main Pool Split (split entirety of audio heap into initPool and sessionPool)
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AudioHeap_InitMainPools(D_8014A6C4.initPoolSize);
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AudioHeap_InitMainPools(gAudioHeapInitSizes.initPoolSize);
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// Initialize the audio interface buffers
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for (i = 0; i < 3; i++) {
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gAudioContext.aiBuffers[i] = AudioHeap_AllocZeroed(&gAudioContext.audioInitPool, AIBUF_LEN * sizeof(s16));
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gAudioContext.aiBuffers[i] = AudioHeap_AllocZeroed(&gAudioContext.initPool, AIBUF_LEN * sizeof(s16));
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}
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// Set audio tables pointers
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@ -1225,19 +1225,19 @@ void AudioLoad_Init(void* heap, u32 heapSize) {
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AudioLoad_InitTable(gAudioContext.soundFontTable, _AudiobankSegmentRomStart, 0);
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AudioLoad_InitTable(gAudioContext.sampleBankTable, _AudiotableSegmentRomStart, 0);
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numFonts = gAudioContext.soundFontTable->numEntries;
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gAudioContext.soundFonts = AudioHeap_Alloc(&gAudioContext.audioInitPool, numFonts * sizeof(SoundFont));
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gAudioContext.soundFonts = AudioHeap_Alloc(&gAudioContext.initPool, numFonts * sizeof(SoundFont));
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for (i = 0; i < numFonts; i++) {
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AudioLoad_InitSoundFontMeta(i);
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}
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ramAddr = AudioHeap_Alloc(&gAudioContext.audioInitPool, D_8014A6C4.permanentPoolSize);
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ramAddr = AudioHeap_Alloc(&gAudioContext.initPool, gAudioHeapInitSizes.permanentPoolSize);
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if (ramAddr == NULL) {
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// cast away const from D_8014A6C4
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*((u32*)&D_8014A6C4.permanentPoolSize) = 0;
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// cast away const from gAudioHeapInitSizes
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*((u32*)&gAudioHeapInitSizes.permanentPoolSize) = 0;
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}
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AudioHeap_AllocPoolInit(&gAudioContext.permanentPool, ramAddr, D_8014A6C4.permanentPoolSize);
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AudioHeap_AllocPoolInit(&gAudioContext.permanentPool, ramAddr, gAudioHeapInitSizes.permanentPoolSize);
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gAudioContextInitalized = true;
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osSendMesg(gAudioContext.taskStartQueueP, (OSMesg)gAudioContext.totalTaskCount, OS_MESG_NOBLOCK);
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}
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@ -2873,7 +2873,7 @@ void AudioDebug_Draw(GfxPrint* printer) {
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case PAGE_HEAP_INFO:
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SETCOL(255, 255, 255);
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GfxPrint_SetPos(printer, 3, 4);
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GfxPrint_Printf(printer, "TOTAL %d", D_8014A6C4.heapSize);
|
||||
GfxPrint_Printf(printer, "TOTAL %d", gAudioHeapInitSizes.heapSize);
|
||||
|
||||
GfxPrint_SetPos(printer, 3, 5);
|
||||
GfxPrint_Printf(printer, "DRIVER %05X / %05X",
|
||||
|
|
Loading…
Add table
Reference in a new issue