2021-09-01 22:33:37 +00:00
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#include "ultra64.h"
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#include "global.h"
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2022-06-20 18:24:21 +00:00
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#define SFX_PARAMS(importance, distParam, randParam, flags) \
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{ \
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importance, ((((distParam) << SFX_PARAM_01_SHIFT) & SFX_PARAM_01_MASK) | \
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(((randParam) << SFX_PARAM_67_SHIFT) & SFX_PARAM_67_MASK) | (flags)) \
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}
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2021-09-01 22:33:37 +00:00
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SoundParams sEnemyBankParams[] = {
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2022-06-20 18:24:21 +00:00
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SFX_PARAMS(0x18, 0, 0, 0), // NA_SE_EN_DODO_J_WALK
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SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DODO_J_CRY
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SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DODO_J_FIRE
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SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_DODO_J_DAMAGE
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SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_DODO_J_DEAD
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SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DODO_K_CRY
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SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_DODO_K_DAMAGE
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SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_DODO_K_DEAD
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SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_DODO_K_WALK
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SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DODO_K_FIRE
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SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_GOMA_WALK
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SFX_PARAMS(0x20, 1, 2, 0), // NA_SE_EN_GOMA_HIGH
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SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GOMA_CLIM
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SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GOMA_DOWN
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SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_GOMA_CRY1
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SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GOMA_CRY2
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SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GOMA_DAM1
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SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_GOMA_DAM2
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SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_GOMA_DEAD
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SFX_PARAMS(0x20, 0, 0, SFX_FLAG_13), // NA_SE_EN_GOMA_UNARI
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SFX_PARAMS(0x28, 3, 0, 0), // NA_SE_EN_GOMA_BJR_EGG1
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SFX_PARAMS(0x28, 3, 0, 0), // NA_SE_EN_GOMA_BJR_EGG2
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SFX_PARAMS(0x20, 2, 0, 0), // NA_SE_EN_GOMA_BJR_WALK
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SFX_PARAMS(0x28, 3, 0, 0), // NA_SE_EN_GOMA_BJR_CRY
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SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_GOMA_BJR_DAM1
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SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GOMA_BJR_DAM2
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SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_GOMA_BJR_DEAD
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SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GOMA_DEMO_EYE
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SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GOMA_LAST
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SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GOMA_UNARI2
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SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GOMA_FAINT
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SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GOMA_BJR_FREEZE
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SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DODO_M_CRY
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SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_DODO_M_DEAD
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SFX_PARAMS(0x18, 0, 0, 0), // NA_SE_EN_DODO_M_MOVE
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SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_DODO_M_DOWN
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SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_DODO_M_UP
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SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_THROW_MASIC
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SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DODO_M_EAT
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SFX_PARAMS(0x44, 3, 0, 0), // NA_SE_EN_GANON_DD_THUNDER
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SFX_PARAMS(0x18, 0, 0, 0), // NA_SE_EN_RIZA_ONGND
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SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_RIZA_CRY
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SFX_PARAMS(0x32, 2, 0, 0), // NA_SE_EN_RIZA_ATTACK
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SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_RIZA_DAMAGE
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SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_RIZA_WARAU
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SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_RIZA_DEAD
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SFX_PARAMS(0x18, 0, 0, 0), // NA_SE_EN_RIZA_WALK
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SFX_PARAMS(0x28, 0, 0, 0), // NA_SE_EN_RIZA_JUMP
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SFX_PARAMS(0x18, 0, 0, 0), // NA_SE_EN_STALKID_WALK
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SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_STALKID_ATTACK
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SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_STALKID_DAMAGE
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SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_STALKID_DEAD
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SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_FLOORMASTER_SLIDING
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SFX_PARAMS(0x18, 0, 2, 0), // NA_SE_EN_TEKU_WALK_WATER
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SFX_PARAMS(0x38, 2, 0, 0), // NA_SE_EN_LIGHT_ARROW_HIT
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SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_TUBOOCK_FLY
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SFX_PARAMS(0x28, 1, 0, 0), // NA_SE_EN_STAL_WARAU
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SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_STAL_SAKEBI
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SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_STAL_DAMAGE
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SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_STAL_DEAD
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SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_WOLFOS_APPEAR
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SFX_PARAMS(0x18, 0, 0, 0), // NA_SE_EN_STAL_WALK
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SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_WOLFOS_CRY
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SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_WOLFOS_ATTACK
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SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_FFLY_ATTACK
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SFX_PARAMS(0x20, 1, 0, 0), // NA_SE_EN_FFLY_FLY
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SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_FFLY_DEAD
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SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_WOLFOS_DAMAGE
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SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_AMOS_WALK
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SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_AMOS_WAVE
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SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_AMOS_DEAD
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SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_AMOS_DAMAGE
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SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_AMOS_VOICE
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SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_SHELL_MOUTH
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SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_SHELL_DEAD
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SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_WOLFOS_DEAD
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SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DODO_K_COLI
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SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_DODO_K_COLI2
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SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DODO_K_ROLL
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SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DODO_K_BREATH
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SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DODO_K_DRINK
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SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DODO_K_DOWN
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SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DODO_K_OTAKEBI
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SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DODO_K_END
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SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DODO_K_LAST
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SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DODO_K_LAVA
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SFX_PARAMS(0x18, 3, 0, 0), // NA_SE_EN_GANON_FLOAT
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SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_DARKWAVE_M
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SFX_PARAMS(0x28, 0, 0, 0), // NA_SE_EN_DODO_J_BREATH
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SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DODO_J_TAIL
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SFX_PARAMS(0x18, 0, 0, 0), // NA_SE_EN_WOLFOS_WALK
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SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DODO_J_EAT
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SFX_PARAMS(0x28, 0, 0, 0), // NA_SE_EN_DEKU_MOUTH
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SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DEKU_ATTACK
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SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_DEKU_DAMAGE
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SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_DEKU_DEAD
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SFX_PARAMS(0x28, 0, 0, 0), // NA_SE_EN_DEKU_JR_MOUTH
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SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DEKU_JR_ATTACK
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SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_DEKU_JR_DEAD
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SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_DEKU_SCRAPE
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SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_TAIL_FLY
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SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_TAIL_CRY
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SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_TAIL_DEAD
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SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_SPARK
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SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_STALTU_DOWN
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SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_STALTU_UP
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SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_STALTU_LAUGH
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SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_STALTU_DAMAGE
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SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_STAL_JUMP
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SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_TEKU_DAMAGE
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SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_TEKU_DEAD
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SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_TEKU_WALK
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SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_PO_KANTERA
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SFX_PARAMS(0x20, 1, 0, 0), // NA_SE_EN_PO_FLY
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SFX_PARAMS(0x20, 1, 0, 0), // NA_SE_EN_PO_AWAY
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SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_PO_APPEAR
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SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_PO_DISAPPEAR
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SFX_PARAMS(0x38, 2, 0, 0), // NA_SE_EN_PO_DAMAGE
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SFX_PARAMS(0x40, 2, 0, 0), // NA_SE_EN_PO_DEAD
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SFX_PARAMS(0x40, 2, 0, 0), // NA_SE_EN_PO_DEAD2
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SFX_PARAMS(0x14, 1, 2, 0), // NA_SE_EN_EXTINCT
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SFX_PARAMS(0x34, 0, 0, 0), // NA_SE_EN_GOLON_LAND_BIG
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SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_EN_RIZA_DOWN
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SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_DODO_M_GND
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SFX_PARAMS(0x28, 0, 0, 0), // NA_SE_EN_NUTS_UP
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SFX_PARAMS(0x28, 0, 0, 0), // NA_SE_EN_NUTS_DOWN
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SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_NUTS_THROW
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SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_NUTS_WALK
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SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_NUTS_DAMAGE
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SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_NUTS_DEAD
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SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_NUTS_FAINT
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SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_PO_BIG_GET
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SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_STALTU_ROLL
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SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_STALWALL_DEAD
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SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_PO_SISTER_DEAD
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SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_BARI_SPLIT
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SFX_PARAMS(0x28, 1, 0, 0), // NA_SE_EN_TEKU_REVERSE
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SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_VALVAISA_LAND2
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SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_TEKU_LAND_WATER
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SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_LAST_DAMAGE
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SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_STALWALL_ROLL
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SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_STALWALL_DASH
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SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_TEKU_JUMP_WATER
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SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_TEKU_LAND_WATER2
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SFX_PARAMS(0x38, 0, 0, SFX_FLAG_13), // NA_SE_EN_FALL_AIM
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SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_FALL_UP
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SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_FALL_CATCH
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SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_FALL_LAND
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SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_FALL_WALK
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SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_FALL_DAMAGE
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SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_FALL_DEAD
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SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_KAICHO_FLUTTER
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SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_BIRI_FLY
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SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_BIRI_JUMP
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SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_BIRI_SPARK
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SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_BIRI_DEAD
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SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_BIRI_BUBLE
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SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_BARI_ROLL
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SFX_PARAMS(0x34, 1, 0, 0), // NA_SE_EN_GOMA_JR_FREEZE
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SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_BARI_DEAD
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SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_FIRE
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SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_FANTOM_TRANSFORM
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SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_FANTOM_THUNDER
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SFX_PARAMS(0x20, 3, 1, 0), // NA_SE_EN_FANTOM_SPARK
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SFX_PARAMS(0x20, 2, 0, 0), // NA_SE_EN_FANTOM_FLOAT
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SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_FANTOM_MASIC1
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SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_FANTOM_MASIC2
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SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_FANTOM_FIRE
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SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_FANTOM_HIT_THUNDER
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SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_FANTOM_ATTACK
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SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_FANTOM_STICK
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SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_FANTOM_EYE
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SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_FANTOM_LAST
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SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_FANTOM_THUNDER_GND
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SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_FANTOM_DAMAGE
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SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_FANTOM_DEAD
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SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_FANTOM_LAUGH
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SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_FANTOM_DAMAGE2
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SFX_PARAMS(0x30, 3, 0, SFX_FLAG_10), // NA_SE_EN_FANTOM_VOICE
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SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_KAICHO_DAMAGE
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|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_ATTACK_DEMO
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_FIRE_DEMO
|
|
|
|
SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_KAICHO_CRY
|
|
|
|
SFX_PARAMS(0x34, 0, 0, 0), // NA_SE_EN_KAICHO_ATTACK
|
|
|
|
SFX_PARAMS(0x18, 1, 0, 0), // NA_SE_EN_MORIBLIN_WALK
|
|
|
|
SFX_PARAMS(0x20, 0, 0, SFX_FLAG_13), // NA_SE_EN_MORIBLIN_SLIDE
|
|
|
|
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_MORIBLIN_ATTACK
|
|
|
|
SFX_PARAMS(0x14, 3, 0, 0), // NA_SE_EN_MORIBLIN_VOICE
|
|
|
|
SFX_PARAMS(0x28, 3, 0, 0), // NA_SE_EN_MORIBLIN_SPEAR_AT
|
|
|
|
SFX_PARAMS(0x28, 3, 0, 0), // NA_SE_EN_MORIBLIN_SPEAR_NORM
|
|
|
|
SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_MORIBLIN_DEAD
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_MORIBLIN_DASH
|
|
|
|
SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_OCTAROCK_ROCK
|
|
|
|
SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_OCTAROCK_FLOAT
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_OCTAROCK_JUMP
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_OCTAROCK_LAND
|
|
|
|
SFX_PARAMS(0x28, 0, 0, 0), // NA_SE_EN_OCTAROCK_SINK
|
|
|
|
SFX_PARAMS(0x28, 0, 0, 0), // NA_SE_EN_OCTAROCK_BUBLE
|
|
|
|
SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_OCTAROCK_DEAD1
|
|
|
|
SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_OCTAROCK_DEAD2
|
|
|
|
SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_BUBLE_WING
|
|
|
|
SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_BUBLE_MOUTH
|
|
|
|
SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_BUBLE_LAUGH
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_BUBLE_BITE
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_BUBLE_UP
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_BUBLE_DOWN
|
|
|
|
SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_BUBLE_DEAD
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_BUBLEFALL_FIRE
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_VALVAISA_APPEAR
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_VALVAISA_ROAR
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_VALVAISA_MAHI1
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_VALVAISA_MAHI2
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_VALVAISA_KNOCKOUT
|
|
|
|
SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_VALVAISA_DAMAGE1
|
|
|
|
SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_VALVAISA_DAMAGE2
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_VALVAISA_ROCK
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_VALVAISA_SW_NAIL
|
|
|
|
SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_VALVAISA_DEAD
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_VALVAISA_BURN
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_VALVAISA_FIRE
|
|
|
|
SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_BARI_DAMAGE
|
|
|
|
SFX_PARAMS(0x28, 3, 0, 0), // NA_SE_EN_MOFER_CORE_LAND
|
|
|
|
SFX_PARAMS(0x28, 3, 2, 0), // NA_SE_EN_MOFER_CORE_MOVE_WT
|
|
|
|
SFX_PARAMS(0x28, 2, 2, 0), // NA_SE_EN_MOFER_CORE_SMJUMP
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_MONBLIN_GNDWAVE
|
|
|
|
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_MONBLIN_HAM_DOWN
|
|
|
|
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_MONBLIN_HAM_UP
|
|
|
|
SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_BUBLE_DAMAGE
|
|
|
|
SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_REDEAD_CRY
|
|
|
|
SFX_PARAMS(0x34, 0, 0, 0), // NA_SE_EN_REDEAD_AIM
|
|
|
|
SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_REDEAD_DAMAGE
|
|
|
|
SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_REDEAD_DEAD
|
|
|
|
SFX_PARAMS(0x34, 0, 0, SFX_FLAG_13), // NA_SE_EN_REDEAD_ATTACK
|
|
|
|
SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_NYU_MOVE
|
|
|
|
SFX_PARAMS(0x38, 0, 0, 0), // NA_SE_EN_NYU_HIT_STOP
|
|
|
|
SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_KAICHO_DEAD
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_PO_LAUGH
|
|
|
|
SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_PO_CRY
|
|
|
|
SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_PO_ROLL
|
|
|
|
SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_PO_LAUGH2
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_MOFER_APPEAR
|
|
|
|
SFX_PARAMS(0x32, 3, 0, 0), // NA_SE_EN_MOFER_ATTACK
|
|
|
|
SFX_PARAMS(0x34, 3, 0, 0), // NA_SE_EN_MOFER_WAVE
|
|
|
|
SFX_PARAMS(0x34, 3, 0, 0), // NA_SE_EN_MOFER_CATCH
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_MOFER_CUT
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_MOFER_MOVE_DEMO
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_MOFER_BUBLE_DEMO
|
|
|
|
SFX_PARAMS(0x28, 2, 2, 0), // NA_SE_EN_MOFER_CORE_JUMP
|
|
|
|
SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_MOFER_DEAD
|
|
|
|
SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_MOFER_LASTVOICE
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_MOFER_CORE_ROLL
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_MOFER_CORE_FLY
|
|
|
|
SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_GOLON_WAKE_UP
|
|
|
|
SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_GOLON_SIT_DOWN
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_CHICKEN_FLUTTER
|
|
|
|
SFX_PARAMS(0x20, 0, 2, 0), // NA_SE_EN_DEKU_WAKEUP
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DEADHAND_BITE
|
|
|
|
SFX_PARAMS(0x18, 3, 0, 0), // NA_SE_EN_DEADHAND_WALK
|
|
|
|
SFX_PARAMS(0x34, 3, 0, 0), // NA_SE_EN_DEADHAND_GRIP
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DEADHAND_HAND_AT
|
|
|
|
SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_DAIOCTA_MAHI
|
|
|
|
SFX_PARAMS(0x18, 3, 0, 0), // NA_SE_EN_DAIOCTA_SPLASH
|
|
|
|
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_DAIOCTA_VOICE
|
|
|
|
SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_DAIOCTA_DAMAGE
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DAIOCTA_SINK
|
|
|
|
SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_DAIOCTA_DEAD
|
|
|
|
SFX_PARAMS(0x40, 0, 0, SFX_FLAG_13), // NA_SE_EN_DAIOCTA_DEAD2
|
|
|
|
SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_GANON_HIT_THUNDER
|
|
|
|
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_TWINROBA_APPEAR_MS
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_TRANSFORM
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_MS_FIRE
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_FIRE_EXP
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_POWERUP
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_SHOOT_FREEZE
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_MS_FREEZE
|
|
|
|
SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_TWINROBA_MASIC_SET
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_CUTBODY
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_HIT_GND_IMP
|
|
|
|
SFX_PARAMS(0x38, 0, 0, SFX_FLAG_13), // NA_SE_EN_TWINROBA_DAMAGE_VOICE
|
|
|
|
SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_TWINROBA_REFL_FIRE
|
|
|
|
SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_TWINROBA_REFL_FREEZE
|
|
|
|
SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_GANON_CUTBODY
|
|
|
|
SFX_PARAMS(0x38, 0, 0, SFX_FLAG_13), // NA_SE_EN_TWINROBA_YOUNG_DAMAGE
|
|
|
|
SFX_PARAMS(0x40, 0, 0, SFX_FLAG_13), // NA_SE_EN_TWINROBA_YOUNG_DEAD
|
|
|
|
SFX_PARAMS(0x18, 0, 0, 0), // NA_SE_EN_GOLON_EYE_BIG
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GOLON_GOOD_BIG
|
|
|
|
SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_TWINROBA_FB_FLY
|
|
|
|
SFX_PARAMS(0x20, 2, 0, 0), // NA_SE_EN_TWINROBA_FLY
|
|
|
|
SFX_PARAMS(0x24, 3, 0, 0), // NA_SE_EN_TWINROBA_UNARI
|
|
|
|
SFX_PARAMS(0x28, 3, 0, 0), // NA_SE_EN_TWINROBA_ROLL
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_SHOOT_FIRE
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_THROW_MASIC
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DARUNIA_HIT_BREAST
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DARUNIA_HIT_LINK
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_OWL_FLUTTER
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_VALVAISA_LAND
|
|
|
|
SFX_PARAMS(0x18, 1, 0, 0), // NA_SE_EN_IRONNACK_WALK
|
|
|
|
SFX_PARAMS(0x34, 3, 0, 0), // NA_SE_EN_IRONNACK_SWING_AXE
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_IRONNACK_ARMOR_DEMO
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_IRONNACK_STAGGER_DEMO
|
|
|
|
SFX_PARAMS(0x34, 3, 0, 0), // NA_SE_EN_IRONNACK_ARMOR_OFF_DEMO
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_IRONNACK_ARMOR_LAND1_DEMO
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_IRONNACK_ARMOR_LAND2_DEMO
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_IRONNACK_ARMOR_LAND3_DEMO
|
|
|
|
SFX_PARAMS(0x30, 1, 0, 0), // NA_SE_EN_FLOORMASTER_ATTACK
|
|
|
|
SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_FLOORMASTER_SM_WALK
|
|
|
|
SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_FLOORMASTER_SM_DEAD
|
|
|
|
SFX_PARAMS(0x30, 1, 0, 0), // NA_SE_EN_FLOORMASTER_RESTORE
|
|
|
|
SFX_PARAMS(0x30, 1, 0, 0), // NA_SE_EN_FLOORMASTER_EXPAND
|
|
|
|
SFX_PARAMS(0x30, 1, 0, 0), // NA_SE_EN_FLOORMASTER_SPLIT
|
|
|
|
SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_FLOORMASTER_SM_STICK
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_FLOORMASTER_SM_LAND
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_IRONNACK_WAVE_DEMO
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_IRONNACK_FINGER_DEMO
|
|
|
|
SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_IRONNACK_ARMOR_HIT
|
|
|
|
SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_NUTS_CUTBODY
|
|
|
|
SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_BALINADE_LEVEL
|
|
|
|
SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_BALINADE_DAMAGE
|
|
|
|
SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_BALINADE_FAINT
|
|
|
|
SFX_PARAMS(0x30, 3, 2, 0), // NA_SE_EN_BALINADE_BREAK
|
|
|
|
SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_BALINADE_DEAD
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_BALINADE_STICK
|
|
|
|
SFX_PARAMS(0x34, 3, 0, 0), // NA_SE_EN_BALINADE_THUNDER
|
|
|
|
SFX_PARAMS(0x20, 2, 0, 0), // NA_SE_EN_BALINADE_BL_SPARK
|
|
|
|
SFX_PARAMS(0x34, 3, 0, 0), // NA_SE_EN_BALINADE_BL_DEAD
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_BALINADE_BREAK2
|
|
|
|
SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_BALINADE_HIT_RINK
|
|
|
|
SFX_PARAMS(0x20, 3, 0, 0), // NA_SE_EN_GANON_WAVE_GND
|
|
|
|
SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_AWA_BOUND
|
|
|
|
SFX_PARAMS(0x20, 1, 0, 0), // NA_SE_EN_AWA_BREAK
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_BROB_WAVE
|
|
|
|
SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_NYU_DEAD
|
|
|
|
SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_EIER_DAMAGE
|
|
|
|
SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_EIER_DEAD
|
|
|
|
SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_EIER_FLUTTER
|
|
|
|
SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_EIER_FLY
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_SHADEST_TAIKO_LOW
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_SHADEST_TAIKO_HIGH
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_SHADEST_CLAP
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_SHADEST_FLY_ATTACK
|
|
|
|
SFX_PARAMS(0x28, 2, 0, 0), // NA_SE_EN_PIHAT_UP
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_PIHAT_FLY
|
|
|
|
SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_PIHAT_DAMAGE
|
|
|
|
SFX_PARAMS(0x28, 2, 0, 0), // NA_SE_EN_PIHAT_LAND
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_BALINADE_HAND_DOWN
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_BALINADE_HAND_UP
|
|
|
|
SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_BALINADE_HAND_DAMAGE
|
|
|
|
SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_BALINADE_HAND_DEAD
|
|
|
|
SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_GOMA_JR_WALK
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_GOMA_JR_CRY
|
|
|
|
SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_GOMA_JR_DAM1
|
|
|
|
SFX_PARAMS(0x30, 1, 0, 0), // NA_SE_EN_GOMA_JR_DAM2
|
|
|
|
SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_GOMA_JR_DEAD
|
|
|
|
SFX_PARAMS(0x28, 0, 0, 0), // NA_SE_EN_GOMA_EGG1
|
|
|
|
SFX_PARAMS(0x28, 0, 0, 0), // NA_SE_EN_GOMA_EGG2
|
|
|
|
SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_GANON_BODY_SPARK
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_SHADEST_HAND_WAVE
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_SHADEST_CATCH
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_SHADEST_LAND
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_SHADEST_HAND_FLY
|
|
|
|
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_SHADEST_SHAKEHAND
|
|
|
|
SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_SHADEST_DAMAGE
|
|
|
|
SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_SHADEST_DAMAGE_HAND
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_SHADEST_DISAPPEAR
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_CHARGE_MASIC
|
|
|
|
SFX_PARAMS(0x34, 3, 0, 0), // NA_SE_EN_GANON_THROW_BIG
|
|
|
|
SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_SHADEST_FREEZE
|
|
|
|
SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_SHADEST_DEAD
|
|
|
|
SFX_PARAMS(0x10, 0, 0, 0), // NA_SE_EN_BIMOS_ROLL_HEAD
|
|
|
|
SFX_PARAMS(0x34, 0, 0, 0), // NA_SE_EN_BIMOS_LAZER
|
|
|
|
SFX_PARAMS(0x18, 0, 0, 0), // NA_SE_EN_BIMOS_LAZER_GND
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_BIMOS_AIM
|
|
|
|
SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_BUBLEWALK_WALK
|
|
|
|
SFX_PARAMS(0x34, 0, 0, 0), // NA_SE_EN_BUBLEWALK_AIM
|
|
|
|
SFX_PARAMS(0x28, 1, 0, 0), // NA_SE_EN_BUBLEWALK_REVERSE
|
|
|
|
SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_BUBLEWALK_DAMAGE
|
|
|
|
SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_BUBLEWALK_DEAD
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_YUKABYUN_FLY
|
|
|
|
SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_FLAME_DAMAGE
|
|
|
|
SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_TWINROBA_FLY_DEMO
|
|
|
|
SFX_PARAMS(0x20, 2, 0, 0), // NA_SE_EN_FLAME_KICK
|
|
|
|
SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_FLAME_RUN
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_FLAME_ROLL
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_FLAME_MAN_RUN
|
|
|
|
SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_FLAME_MAN_DAMAGE
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_FLAME_LAUGH
|
|
|
|
SFX_PARAMS(0x20, 0, 0, SFX_FLAG_13), // NA_SE_EN_FLAME_MAN_SLIDE
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_FLAME_FIRE_ATTACK
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_PIHAT_SM_FLY
|
|
|
|
SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_PIHAT_SM_DEAD
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_RIVA_APPEAR
|
|
|
|
SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_AKINDONUTS_HIDE
|
|
|
|
SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_RIVA_DAMAGE
|
|
|
|
SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_RIVA_DEAD
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_RIVA_MOVE
|
|
|
|
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_FLAME_MAN_SURP
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_SHADEST_LAST
|
|
|
|
SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_SHADEST_MOVE
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_SHADEST_PRAY
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_MGANON_ROAR
|
|
|
|
SFX_PARAMS(0x18, 0, 0, 0), // NA_SE_EN_LIKE_WALK
|
|
|
|
SFX_PARAMS(0x28, 0, 0, 0), // NA_SE_EN_LIKE_UNARI
|
|
|
|
SFX_PARAMS(0x34, 0, 0, 0), // NA_SE_EN_LIKE_DRINK
|
|
|
|
SFX_PARAMS(0x34, 0, 0, 0), // NA_SE_EN_LIKE_EAT
|
|
|
|
SFX_PARAMS(0x34, 0, 0, 0), // NA_SE_EN_LIKE_THROW
|
|
|
|
SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_LIKE_DAMAGE
|
|
|
|
SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_LIKE_DEAD
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_MGANON_SWORD
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_GERUDOFT_ATTACK
|
|
|
|
SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_GERUDOFT_DAMAGE
|
|
|
|
SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_GERUDOFT_DEAD
|
|
|
|
SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_MGANON_DAMAGE
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_ANUBIS_FIRE
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_ANUBIS_FIREBOMB
|
|
|
|
SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_MGANON_DEAD1
|
|
|
|
SFX_PARAMS(0x40, 2, 0, 0), // NA_SE_EN_ANUBIS_DEAD
|
|
|
|
SFX_PARAMS(0x18, 0, 0, 0), // NA_SE_EN_MUSI_LAND
|
|
|
|
SFX_PARAMS(0x44, 3, 0, 0), // NA_SE_EN_MGANON_DEAD2
|
|
|
|
SFX_PARAMS(0x34, 0, 0, 0), // NA_SE_EN_EIER_ATTACK
|
|
|
|
SFX_PARAMS(0x18, 0, 0, 0), // NA_SE_EN_EIER_CRY
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_FREEZAD_BREATH
|
|
|
|
SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_FREEZAD_DAMAGE
|
|
|
|
SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_FREEZAD_DEAD
|
|
|
|
SFX_PARAMS(0x18, 3, 0, 0), // NA_SE_EN_DEADHAND_LAUGH
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DEADHAND_HIDE
|
|
|
|
SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_DEADHAND_DAMAGE
|
|
|
|
SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_DEADHAND_HAND_DEAD
|
|
|
|
SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_DEADHAND_DEAD
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_IRONNACK_BREAK_PILLAR2
|
|
|
|
SFX_PARAMS(0x36, 3, 0, 0), // NA_SE_EN_IRONNACK_BREAK_PILLAR
|
|
|
|
SFX_PARAMS(0x34, 3, 0, 0), // NA_SE_EN_IRONNACK_HIT_GND
|
|
|
|
SFX_PARAMS(0x28, 2, 2, 0), // NA_SE_EN_MGANON_BREATH
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_LAUGH
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_LAUGH2
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DUMMY434
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_SHOOT_VOICE
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_SENSE
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_DIE
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DUMMY438
|
|
|
|
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_TWINROBA_YOUNG_DAMAGE2
|
|
|
|
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_TWINROBA_YOUNG_SHOOTVC
|
|
|
|
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_TWINROBA_YOUNG_LAUGH
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DUMMY442
|
|
|
|
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_TWINROBA_YOUNG_WINK
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DUMMY444
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DUMMY445
|
|
|
|
SFX_PARAMS(0x28, 3, 0, 0), // NA_SE_EN_IRONNACK_DAMAGE
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_IRONNACK_DASH
|
|
|
|
SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_IRONNACK_DEAD
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_IRONNACK_PULLOUT
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_IRONNACK_WAKEUP
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DUMMY451
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DUMMY452
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DUMMY453
|
|
|
|
SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_GERUDOFT_BREATH
|
|
|
|
SFX_PARAMS(0x20, 3, 0, 0), // NA_SE_EN_GANON_LAUGH
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_VOICE_DEMO
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_THROW
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_AT_RETURN
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_HIT_GND
|
|
|
|
SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_GANON_DAMAGE1
|
|
|
|
SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_GANON_DAMAGE2
|
|
|
|
SFX_PARAMS(0x20, 3, 0, 0), // NA_SE_EN_GANON_DOWN
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_RESTORE
|
|
|
|
SFX_PARAMS(0x44, 3, 0, 0), // NA_SE_EN_GANON_DEAD
|
|
|
|
SFX_PARAMS(0x30, 3, 2, 0), // NA_SE_EN_GANON_BREATH
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_TOKETU
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_CASBREAK
|
|
|
|
SFX_PARAMS(0x34, 3, 0, 0), // NA_SE_EN_GANON_BIGMASIC
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_DARKWAVE
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_FANTOM_ST_LAUGH
|
|
|
|
SFX_PARAMS(0x20, 2, 0, 0), // NA_SE_EN_MGANON_WALK
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_MGANON_STAND
|
|
|
|
SFX_PARAMS(0x20, 3, 0, 0), // NA_SE_EN_MGANON_UNARI
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_STALGOLD_ROLL
|
|
|
|
SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_KDOOR_WAVE
|
|
|
|
SFX_PARAMS(0x40, 2, 0, 0), // NA_SE_EN_KDOOR_HIT
|
|
|
|
SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_KDOOR_BREAK
|
|
|
|
SFX_PARAMS(0x34, 2, 0, 0), // NA_SE_EN_KDOOR_HIT_GND
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_MGANON_SWDIMP
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_STALTU_WAVE
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_STALTU_DOWN_SET
|
|
|
|
SFX_PARAMS(0x30, 1, 0, 0), // NA_SE_EN_DUMMY482
|
|
|
|
SFX_PARAMS(0x34, 3, 0, 0), // NA_SE_EN_GOMA_BJR_LAND
|
|
|
|
SFX_PARAMS(0x24, 3, 0, 0), // NA_SE_EN_GOMA_BJR_LAND2
|
|
|
|
SFX_PARAMS(0x34, 1, 0, 0), // NA_SE_EN_GOMA_JR_LAND
|
|
|
|
SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_GOMA_JR_LAND2
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_FIGHT
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_PO_BIG_CRY
|
|
|
|
SFX_PARAMS(0x08, 1, 0, 0), // NA_SE_EN_MUSI_SINK
|
|
|
|
SFX_PARAMS(0x30, 1, 0, 0), // NA_SE_EN_STALGOLD_UP_CRY
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GOLON_CRY
|
|
|
|
SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_MOFER_CORE_DAMAGE
|
|
|
|
SFX_PARAMS(0x20, 0, 0, SFX_FLAG_13), // NA_SE_EN_DAIOCTA_LAND_WATER
|
|
|
|
SFX_PARAMS(0x34, 3, 0, 0), // NA_SE_EN_RIVA_BIG_APPEAR
|
|
|
|
SFX_PARAMS(0x34, 0, 0, SFX_FLAG_13), // NA_SE_EN_MONBLIN_HAM_LAND
|
|
|
|
SFX_PARAMS(0x08, 0, 0, 0), // NA_SE_EN_MUSI_WALK
|
|
|
|
SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_MIMICK_BREATH
|
|
|
|
SFX_PARAMS(0x34, 3, 0, 0), // NA_SE_EN_STALWALL_LAUGH
|
2021-09-01 22:33:37 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
SoundParams sPlayerBankParams[] = {
|
2022-06-20 18:24:21 +00:00
|
|
|
SFX_PARAMS(0x20, 0, 2, SFX_FLAG_10), // NA_SE_PL_WALK_GROUND
|
|
|
|
SFX_PARAMS(0x20, 0, 2, SFX_FLAG_10), // NA_SE_PL_WALK_SAND
|
|
|
|
SFX_PARAMS(0x20, 0, 2, SFX_FLAG_10), // NA_SE_PL_WALK_CONCRETE
|
|
|
|
SFX_PARAMS(0x20, 0, 2, SFX_FLAG_10), // NA_SE_PL_WALK_DIRT
|
|
|
|
SFX_PARAMS(0x20, 0, 1, SFX_FLAG_10), // NA_SE_PL_WALK_WATER0
|
|
|
|
SFX_PARAMS(0x20, 0, 1, SFX_FLAG_10), // NA_SE_PL_WALK_WATER1
|
|
|
|
SFX_PARAMS(0x20, 0, 1, SFX_FLAG_10), // NA_SE_PL_WALK_WATER2
|
|
|
|
SFX_PARAMS(0x20, 0, 1, SFX_FLAG_10), // NA_SE_PL_WALK_MAGMA
|
|
|
|
SFX_PARAMS(0x20, 0, 2, SFX_FLAG_10), // NA_SE_PL_WALK_GRASS
|
|
|
|
SFX_PARAMS(0x20, 0, 1, SFX_FLAG_10), // NA_SE_PL_WALK_IRON
|
|
|
|
SFX_PARAMS(0x20, 0, 2, SFX_FLAG_10), // NA_SE_PL_WALK_LADDER
|
|
|
|
SFX_PARAMS(0x20, 0, 0, SFX_FLAG_10), // NA_SE_PL_WALK_GLASS
|
|
|
|
SFX_PARAMS(0x20, 0, 0, SFX_FLAG_10), // NA_SE_PL_WALK_WALL
|
|
|
|
SFX_PARAMS(0x20, 0, 0, SFX_FLAG_10), // NA_SE_PL_WALK_HEAVYBOOTS
|
|
|
|
SFX_PARAMS(0x20, 0, 0, SFX_FLAG_10), // NA_SE_PL_DUMMY_14
|
|
|
|
SFX_PARAMS(0x20, 0, 0, SFX_FLAG_10), // NA_SE_PL_WALK_ICE
|
|
|
|
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP
|
|
|
|
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP_SAND
|
|
|
|
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP_CONCRETE
|
|
|
|
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP_DIRT
|
|
|
|
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP_WATER0
|
|
|
|
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP_WATER1
|
|
|
|
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP_WATER2
|
|
|
|
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP_MAGMA
|
|
|
|
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP_GRASS
|
|
|
|
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP_IRON
|
|
|
|
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP_LADDER
|
|
|
|
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP_GLASS
|
|
|
|
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_DUMMY28
|
|
|
|
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP_HEAVYBOOTS
|
|
|
|
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_DUMMY30
|
|
|
|
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP_ICE
|
|
|
|
SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND
|
|
|
|
SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND_SAND
|
|
|
|
SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND_CONCRETE
|
|
|
|
SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND_DIRT
|
|
|
|
SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND_WATER0
|
|
|
|
SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND_WATER1
|
|
|
|
SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND_WATER2
|
|
|
|
SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND_MAGMA
|
|
|
|
SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND_GRASS
|
|
|
|
SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND_IRON
|
|
|
|
SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND_LADDER
|
|
|
|
SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND_GLASS
|
|
|
|
SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_DUMMY_44
|
|
|
|
SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND_HEAVYBOOTS
|
|
|
|
SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_DUMMY_46
|
|
|
|
SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND_ICE
|
|
|
|
SFX_PARAMS(0x30, 0, 2, 0), // NA_SE_PL_SLIPDOWN
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_CLIMB_CLIFF
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SIT_ON_HORSE
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_GET_OFF_HORSE
|
|
|
|
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_TAKE_OUT_SHIELD
|
|
|
|
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_CHANGE_ARMS
|
|
|
|
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_CATCH_BOOMERANG
|
|
|
|
SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_DUMMY_55
|
|
|
|
SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_DUMMY_56
|
|
|
|
SFX_PARAMS(0x30, 0, 2, 0), // NA_SE_PL_SWIM
|
|
|
|
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_THROW
|
|
|
|
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_BODY_BOUND
|
|
|
|
SFX_PARAMS(0x40, 0, 0, SFX_FLAG_10), // NA_SE_PL_ROLL
|
|
|
|
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_SKIP
|
|
|
|
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_PL_BODY_HIT
|
|
|
|
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_DAMAGE
|
|
|
|
SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_SLIP
|
|
|
|
SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_SLIP_SAND
|
|
|
|
SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_SLIP_CONCRETE
|
|
|
|
SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_SLIP_DIRT
|
|
|
|
SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_SLIP_WATER0
|
|
|
|
SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_SLIP_WATER1
|
|
|
|
SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_SLIP_WATER2
|
|
|
|
SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_SLIP_MAGMA
|
|
|
|
SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_SLIP_GRASS
|
|
|
|
SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_SLIP_IRON
|
|
|
|
SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_SLIP_LADDER
|
|
|
|
SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_SLIP_GLASS
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY76
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_HEAVYBOOTS
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY78
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_ICE
|
|
|
|
SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND
|
|
|
|
SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND_SAND
|
|
|
|
SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND_CONCRETE
|
|
|
|
SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND_DIRT
|
|
|
|
SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND_WATER0
|
|
|
|
SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND_WATER1
|
|
|
|
SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND_WATER2
|
|
|
|
SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND_MAGMA
|
|
|
|
SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND_GRASS
|
|
|
|
SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND_IRON
|
|
|
|
SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND_LADDER
|
|
|
|
SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND_WOOD
|
|
|
|
SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_DUMMY_92
|
|
|
|
SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND_HEAVYBOOTS
|
|
|
|
SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_DUMMY_94
|
|
|
|
SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND_ICE
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_96
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_97
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_98
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_FACE_UP
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DIVE_BUBBLE
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_MOVE_BUBBLE
|
|
|
|
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_METALEFFECT_KID
|
|
|
|
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_METALEFFECT_ADULT
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SPARK
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_PULL_UP_PLANT
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_PULL_UP_ROCK
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_IN_BUBBLE
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_PL_PULL_UP_BIGROCK
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SWORD_CHARGE
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_FREEZE
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_PULL_UP_POT
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_KNOCK
|
|
|
|
SFX_PARAMS(0x30, 0, 2, 0), // NA_SE_PL_CALM_HIT
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_CALM_PAT
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SUBMERGE
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_PL_FREEZE_S
|
|
|
|
SFX_PARAMS(0x30, 1, 0, 0), // NA_SE_PL_ICE_BROKEN
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_ICE_LELEL
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_PUT_OUT_ITEM
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_PULL_UP_WOODBOX
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_MAGIC_FIRE
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_MAGIC_WIND_NORMAL
|
|
|
|
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_PL_MAGIC_WIND_WARP
|
|
|
|
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_11 | SFX_FLAG_10), // NA_SE_PL_MAGIC_SOUL_NORMAL
|
|
|
|
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_ARROW_CHARGE_FIRE
|
|
|
|
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_ARROW_CHARGE_ICE
|
|
|
|
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_ARROW_CHARGE_LIGHT
|
|
|
|
SFX_PARAMS(0x20, 0, 2, 0), // NA_SE_PL_DUMMY_128
|
|
|
|
SFX_PARAMS(0x20, 0, 2, 0), // NA_SE_PL_DUMMY_129
|
|
|
|
SFX_PARAMS(0x20, 0, 2, 0), // NA_SE_PL_DUMMY_130
|
|
|
|
SFX_PARAMS(0x20, 0, 2, 0), // NA_SE_PL_PULL_UP_RUTO
|
|
|
|
SFX_PARAMS(0x20, 0, 1, 0), // NA_SE_PL_DUMMY_132
|
|
|
|
SFX_PARAMS(0x20, 0, 1, 0), // NA_SE_PL_DUMMY_133
|
|
|
|
SFX_PARAMS(0x20, 0, 1, 0), // NA_SE_PL_DUMMY_134
|
|
|
|
SFX_PARAMS(0x20, 0, 1, 0), // NA_SE_PL_DUMMY_135
|
|
|
|
SFX_PARAMS(0x20, 0, 2, 0), // NA_SE_PL_DUMMY_136
|
|
|
|
SFX_PARAMS(0x20, 0, 2, 0), // NA_SE_PL_DUMMY_137
|
|
|
|
SFX_PARAMS(0x20, 0, 2, 0), // NA_SE_PL_DUMMY_138
|
|
|
|
SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_PL_DUMMY_139
|
|
|
|
SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_PL_DUMMY_140
|
|
|
|
SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_PL_DUMMY_141
|
|
|
|
SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_PL_DUMMY_142
|
|
|
|
SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_PL_DUMMY_143
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_144
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_145
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_146
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_147
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_148
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_149
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_150
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_151
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_152
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_153
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_154
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_155
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_156
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_157
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_158
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_159
|
|
|
|
SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_160
|
|
|
|
SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_161
|
|
|
|
SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_162
|
|
|
|
SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_163
|
|
|
|
SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_164
|
|
|
|
SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_165
|
|
|
|
SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_166
|
|
|
|
SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_167
|
|
|
|
SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_168
|
|
|
|
SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_169
|
|
|
|
SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_170
|
|
|
|
SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_171
|
|
|
|
SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_172
|
|
|
|
SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_173
|
|
|
|
SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_174
|
|
|
|
SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_175
|
|
|
|
SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_CRAWL
|
|
|
|
SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_CRAWL_SAND
|
|
|
|
SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_CRAWL_CONCRETE
|
|
|
|
SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_CRAWL_DIRT
|
|
|
|
SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_CRAWL_WATER0
|
|
|
|
SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_DUMMY_181
|
|
|
|
SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_DUMMY_182
|
|
|
|
SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_DUMMY_183
|
|
|
|
SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_DUMMY_184
|
|
|
|
SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_DUMMY_185
|
|
|
|
SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_DUMMY_186
|
|
|
|
SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_CRAWL_WOOD
|
|
|
|
SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_CRAWL_ICE
|
|
|
|
SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_DUMMY_189
|
|
|
|
SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_DUMMY_190
|
|
|
|
SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_DUMMY_191
|
|
|
|
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_11 | SFX_FLAG_10), // NA_SE_PL_MAGIC_SOUL_FLASH
|
|
|
|
SFX_PARAMS(0x30, 0, 2, 0), // NA_SE_PL_ROLL_DUST
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_192
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_MAGIC_SOUL_BALL
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SPIRAL_HEAL_BEAM
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_BOUND_NOWEAPON
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_PLANT_GROW_UP
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_PLANT_TALLER
|
|
|
|
SFX_PARAMS(0x60, 2, 0, 0), // NA_SE_PL_MAGIC_WIND_VANISH
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_HOBBERBOOTS_LV
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_PLANT_MOVE
|
|
|
|
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_11), // NA_SE_EV_WALL_MOVE_SP
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_204
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_205
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_206
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_207
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_LEVEL
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_SAND_LEVEL
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_CONCRETE_LEVEL
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_DIRT_LEVEL
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_WATER0_LEVEL
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_WATER1_LEVEL
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_WATER2_LEVEL
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_MAGMA_LEVEL
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_GRASS_LEVEL
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_IRON_LEVEL
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_GLASS_LEVEL
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_WOOD_LEVEL
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_220
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_221
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_HEAVYBOOTS_LEVEL
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_ICE_LEVEL
|
2021-09-01 22:33:37 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
SoundParams sItemBankParams[] = {
|
2022-06-20 18:24:21 +00:00
|
|
|
SFX_PARAMS(0x30, 0, 1, SFX_FLAG_15), // NA_SE_IT_SWORD_IMPACT
|
|
|
|
SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_IT_SWORD_SWING
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_SWORD_PUTAWAY
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_SWORD_PICKOUT
|
|
|
|
SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_IT_ARROW_SHOT
|
|
|
|
SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_IT_BOOMERANG_THROW
|
|
|
|
SFX_PARAMS(0x60, 3, 2, 0), // NA_SE_IT_SHIELD_BOUND
|
|
|
|
SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_IT_BOW_DRAW
|
|
|
|
SFX_PARAMS(0x80, 3, 1, 0), // NA_SE_IT_SHIELD_REFLECT_SW
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_ARROW_STICK_HRAD
|
|
|
|
SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_IT_HAMMER_HIT
|
|
|
|
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_IT_HOOKSHOT_CHAIN
|
|
|
|
SFX_PARAMS(0x30, 1, 0, SFX_FLAG_10), // NA_SE_IT_SHIELD_REFLECT_MG
|
|
|
|
SFX_PARAMS(0x50, 0, 0, 0), // NA_SE_IT_BOMB_IGNIT
|
|
|
|
SFX_PARAMS(0x90, 2, 0, 0), // NA_SE_IT_BOMB_EXPLOSION
|
|
|
|
SFX_PARAMS(0x50, 2, 0, 0), // NA_SE_IT_BOMB_UNEXPLOSION
|
|
|
|
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_IT_BOOMERANG_FLY
|
|
|
|
SFX_PARAMS(0x40, 2, 0, 0), // NA_SE_IT_SWORD_STRIKE
|
|
|
|
SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_IT_HAMMER_SWING
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_HOOKSHOT_REFLECT
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_ARROW_STICK_CRE
|
|
|
|
SFX_PARAMS(0x34, 0, 0, 0), // NA_SE_IT_ARROW_STICK_OBJ
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_DUMMY
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_DUMMY2
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_SWORD_SWING_HARD
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_DUMMY3
|
|
|
|
SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_IT_WALL_HIT_HARD
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_WALL_HIT_SOFT
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_STONE_HIT
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_WOODSTICK_BROKEN
|
|
|
|
SFX_PARAMS(0x30, 0, 2, 0), // NA_SE_IT_LASH
|
|
|
|
SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_IT_SHIELD_POSTURE
|
|
|
|
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_IT_SLING_SHOT
|
|
|
|
SFX_PARAMS(0x20, 0, 0, SFX_FLAG_10), // NA_SE_IT_SLING_DRAW
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_SWORD_CHARGE
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_ROLLING_CUT
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_SWORD_STRIKE_HARD
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_SLING_REFLECT
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_SHIELD_REMOVE
|
|
|
|
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_IT_HOOKSHOT_READY
|
|
|
|
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_IT_HOOKSHOT_RECEIVE
|
|
|
|
SFX_PARAMS(0x60, 3, 1, 0), // NA_SE_IT_HOOKSHOT_STICK_OBJ
|
|
|
|
SFX_PARAMS(0x30, 1, 0, 0), // NA_SE_IT_SWORD_REFLECT_MG
|
|
|
|
SFX_PARAMS(0x30, 1, 0, SFX_FLAG_10), // NA_SE_IT_DEKU
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_WALL_HIT_BUYO
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_SWORD_PUTAWAY_STN
|
|
|
|
SFX_PARAMS(0xA0, 2, 0, 0), // NA_SE_IT_ROLLING_CUT_LV1
|
|
|
|
SFX_PARAMS(0xA0, 2, 0, 0), // NA_SE_IT_ROLLING_CUT_LV2
|
|
|
|
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_IT_BOW_FLICK
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_BOMBCHU_MOVE
|
|
|
|
SFX_PARAMS(0x60, 0, 0, 0), // NA_SE_IT_SHIELD_CHARGE_LV1
|
|
|
|
SFX_PARAMS(0x60, 0, 0, 0), // NA_SE_IT_SHIELD_CHARGE_LV2
|
|
|
|
SFX_PARAMS(0x60, 0, 0, 0), // NA_SE_IT_SHIELD_CHARGE_LV3
|
|
|
|
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_IT_SLING_FLICK
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_SWORD_STICK_STN
|
|
|
|
SFX_PARAMS(0x60, 1, 2, 0), // NA_SE_IT_REFLECTION_WOOD
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_SHIELD_REFLECT_MG2
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_MAGIC_ARROW_SHOT
|
|
|
|
SFX_PARAMS(0x60, 3, 0, SFX_FLAG_15), // NA_SE_IT_EXPLOSION_FRAME
|
|
|
|
SFX_PARAMS(0x60, 3, 0, SFX_FLAG_15), // NA_SE_IT_EXPLOSION_ICE
|
|
|
|
SFX_PARAMS(0x60, 3, 0, SFX_FLAG_15), // NA_SE_IT_EXPLOSION_LIGHT
|
|
|
|
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_14), // NA_SE_IT_FISHING_REEL_SLOW
|
|
|
|
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_14), // NA_SE_IT_FISHING_REEL_HIGH
|
|
|
|
SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_IT_PULL_FISHING_ROD
|
|
|
|
SFX_PARAMS(0x80, 3, 0, 0), // NA_SE_IT_DM_FLYING_GOD_PASS
|
|
|
|
SFX_PARAMS(0x80, 3, 0, 0), // NA_SE_IT_DM_FLYING_GOD_DASH
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_IT_DM_RING_EXPLOSION
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_DM_RING_GATHER
|
|
|
|
SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_IT_INGO_HORSE_NEIGH
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_EARTHQUAKE
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_DUMMY4
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_KAKASHI_JUMP
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_FLAME
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_SHIELD_BEAM
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_FISHING_HIT
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_GOODS_APPEAR
|
|
|
|
SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_IT_MAJIN_SWORD_BROKEN
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_HAND_CLAP
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_MASTER_SWORD_SWING
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_DUMMY5
|
2021-09-01 22:33:37 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
SoundParams sEnvBankParams[] = {
|
2022-06-20 18:24:21 +00:00
|
|
|
SFX_PARAMS(0x70, 0, 1, SFX_FLAG_10 | SFX_FLAG_9), // NA_SE_EV_DOOR_OPEN
|
|
|
|
SFX_PARAMS(0x80, 0, 1, 0), // NA_SE_EV_DOOR_CLOSE
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_EXPLOSION
|
|
|
|
SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_EV_HORSE_WALK
|
|
|
|
SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_EV_HORSE_RUN
|
|
|
|
SFX_PARAMS(0x40, 0, 1, 0), // NA_SE_EV_HORSE_NEIGH
|
|
|
|
SFX_PARAMS(0x30, 0, 2, SFX_FLAG_10), // NA_SE_EV_RIVER_STREAM
|
|
|
|
SFX_PARAMS(0x38, 2, 0, 0), // NA_SE_EV_WATER_WALL_BIG
|
|
|
|
SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_EV_OUT_OF_WATER
|
|
|
|
SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_EV_DIVE_WATER
|
|
|
|
SFX_PARAMS(0x80, 2, 0, 0), // NA_SE_EV_ROCK_SLIDE
|
|
|
|
SFX_PARAMS(0xA0, 3, 0, 0), // NA_SE_EV_MAGMA_LEVEL
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_BRIDGE_OPEN
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_BRIDGE_CLOSE
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_BRIDGE_OPEN_STOP
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_BRIDGE_CLOSE_STOP
|
|
|
|
SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_WALL_BROKEN
|
|
|
|
SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_EV_CHICKEN_CRY_N
|
|
|
|
SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_EV_CHICKEN_CRY_A
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_CHICKEN_CRY_M
|
|
|
|
SFX_PARAMS(0x60, 0, 0, 0), // NA_SE_EV_SLIDE_DOOR_OPEN
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_FOOT_SWITCH
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_HORSE_GROAN
|
|
|
|
SFX_PARAMS(0x30, 2, 2, 0), // NA_SE_EV_BOMB_DROP_WATER
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_HORSE_JUMP
|
|
|
|
SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_EV_HORSE_LAND
|
|
|
|
SFX_PARAMS(0x38, 0, 0, 0), // NA_SE_EV_HORSE_SLIP
|
|
|
|
SFX_PARAMS(0x28, 0, 0, 0), // NA_SE_EV_FAIRY_DASH
|
|
|
|
SFX_PARAMS(0x60, 0, 0, 0), // NA_SE_EV_SLIDE_DOOR_CLOSE
|
|
|
|
SFX_PARAMS(0x70, 3, 0, 0), // NA_SE_EV_STONE_BOUND
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_STONE_STATUE_OPEN
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_TBOX_UNLOCK
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_TBOX_OPEN
|
|
|
|
SFX_PARAMS(0xA0, 0, 0, SFX_FLAG_13 | SFX_FLAG_3), // NA_SE_SY_TIMER
|
|
|
|
SFX_PARAMS(0x20, 2, 0, 0), // NA_SE_EV_FLAME_IGNITION
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_SPEAR_HIT
|
|
|
|
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_11), // NA_SE_EV_ELEVATOR_MOVE
|
|
|
|
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_15 | SFX_FLAG_11), // NA_SE_EV_WARP_HOLE
|
|
|
|
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_15), // NA_SE_EV_LINK_WARP
|
|
|
|
SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_PILLAR_SINK
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_WATER_WALL
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_RIVER_STREAM_S
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_RIVER_STREAM_F
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_HORSE_LAND2
|
|
|
|
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_EV_HORSE_SANDDUST
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_DUMMY45
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_LIGHTNING
|
|
|
|
SFX_PARAMS(0x30, 0, 2, 0), // NA_SE_EV_BOMB_BOUND
|
|
|
|
SFX_PARAMS(0x60, 2, 1, 0), // NA_SE_EV_WATERDROP
|
|
|
|
SFX_PARAMS(0x10, 0, 0, 0), // NA_SE_EV_TORCH
|
|
|
|
SFX_PARAMS(0xA0, 3, 0, 0), // NA_SE_EV_MAGMA_LEVEL_M
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_FIRE_PILLAR
|
|
|
|
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_4), // NA_SE_EV_FIRE_PLATE
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_BLOCK_BOUND
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_METALDOOR_SLIDE
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_METALDOOR_STOP
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_BLOCK_SHAKE
|
|
|
|
SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_BOX_BREAK
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_HAMMER_SWITCH
|
|
|
|
SFX_PARAMS(0xA0, 3, 0, 0), // NA_SE_EV_MAGMA_LEVEL_L
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_SPEAR_FENCE
|
|
|
|
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_EV_GANON_HORSE_NEIGH
|
|
|
|
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_EV_GANON_HORSE_GROAN
|
|
|
|
SFX_PARAMS(0x70, 3, 0, SFX_FLAG_4), // NA_SE_EV_FANTOM_WARP_S
|
|
|
|
SFX_PARAMS(0x60, 0, 0, SFX_FLAG_15), // NA_SE_EV_FANTOM_WARP_L
|
|
|
|
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_15), // NA_SE_EV_FOUNTAIN
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_KID_HORSE_WALK
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_KID_HORSE_RUN
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_KID_HORSE_NEIGH
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_KID_HORSE_GROAN
|
|
|
|
SFX_PARAMS(0x30, 3, 0, SFX_FLAG_13), // NA_SE_EV_WHITE_OUT
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_LIGHT_GATHER
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_TREE_CUT
|
|
|
|
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13 | SFX_FLAG_4), // NA_SE_EV_VOLCANO
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_GUILLOTINE_UP
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_GUILLOTINE_BOUND
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_ROLLCUTTER_MOTOR
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_CHINETRAP_DOWN
|
|
|
|
SFX_PARAMS(0x30, 1, 0, 0), // NA_SE_EV_PLANT_BROKEN
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_SHIP_BELL
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_FLUTTER_FLAG
|
|
|
|
SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_EV_TRAP_BOUND
|
|
|
|
SFX_PARAMS(0x30, 2, 3, 0), // NA_SE_EV_ROCK_BROKEN
|
|
|
|
SFX_PARAMS(0x70, 2, 0, 0), // NA_SE_EV_FANTOM_WARP_S2
|
|
|
|
SFX_PARAMS(0x60, 2, 0, 0), // NA_SE_EV_FANTOM_WARP_L2
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_COFFIN_CAP_OPEN
|
|
|
|
SFX_PARAMS(0x60, 1, 0, 0), // NA_SE_EV_COFFIN_CAP_BOUND
|
|
|
|
SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_WIND_TRAP
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_TRAP_OBJ_SLIDE
|
|
|
|
SFX_PARAMS(0x90, 3, 0, 0), // NA_SE_EV_METALDOOR_OPEN
|
|
|
|
SFX_PARAMS(0x90, 3, 0, 0), // NA_SE_EV_METALDOOR_CLOSE
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_BURN_OUT
|
|
|
|
SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_BLOCKSINK
|
|
|
|
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13 | SFX_FLAG_12 | SFX_FLAG_11), // NA_SE_EV_CROWD
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_WATER_LEVEL_DOWN
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_NAVY_VANISH
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_LADDER_DOUND
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_WEB_VIBRATION
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_WEB_BROKEN
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_ROLL_STAND
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_BUYODOOR_OPEN
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_BUYODOOR_CLOSE
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_WOODDOOR_OPEN
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_METALGATE_OPEN
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_SCOOP_UP_WATER
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_FISH_LEAP
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_KAKASHI_SWING
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_KAKASHI_ROLL
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_BOTTLE_CAP_OPEN
|
|
|
|
SFX_PARAMS(0x30, 3, 0, SFX_FLAG_11), // NA_SE_EV_JABJAB_BREATHE
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_SPIRIT_STONE
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_TRIFORCE_FLASH
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_FALL_DOWN_DIRT
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_NAVY_FLY
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_NAVY_CRASH
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_WOOD_HIT
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_SCOOPUP_WATER
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_DROP_FALL
|
|
|
|
SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_WOOD_GEAR
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_TREE_SWING
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_HORSE_RUN_LEVEL
|
|
|
|
SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_ELEVATOR_MOVE2
|
|
|
|
SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_ELEVATOR_STOP
|
|
|
|
SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_TRE_BOX_APPEAR
|
|
|
|
SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_EV_CHAIN_KEY_UNLOCK
|
|
|
|
SFX_PARAMS(0x1C, 0, 0, 0), // NA_SE_EV_SPINE_TRAP_MOVE
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_HEALING
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_GREAT_FAIRY_APPEAR
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_GREAT_FAIRY_VANISH
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_RED_EYE
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_ROLL_STAND_2
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_WALL_SLIDE
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_TRE_BOX_FLASH
|
|
|
|
SFX_PARAMS(0x60, 0, 0, SFX_FLAG_9), // NA_SE_EV_WINDMILL_LEVEL
|
|
|
|
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_11), // NA_SE_EV_GOTO_HEAVEN
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_POT_BROKEN
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_PUT_DOWN_POT
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_DIVE_INTO_WATER
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_JUMP_OUT_WATER
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_GOD_FLYING
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_TRIFORCE
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_AURORA
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_DEKU_DEATH
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_BUYOSTAND_RISING
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_BUYOSTAND_FALL
|
|
|
|
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EV_BUYOSHUTTER_OPEN
|
|
|
|
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EV_BUYOSHUTTER_CLOSE
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_STONEDOOR_STOP
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_S_STONE_REVIVAL
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_MEDAL_APPEAR_S
|
|
|
|
SFX_PARAMS(0x30, 0, 2, 0), // NA_SE_EV_HUMAN_BOUND
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_MEDAL_APPEAR_L
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_EARTHQUAKE
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_SHUT_BY_CRYSTAL
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_GOD_LIGHTBALL_2
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_RUN_AROUND
|
|
|
|
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_11), // NA_SE_EV_CONSENTRATION
|
|
|
|
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_11), // NA_SE_EV_TIMETRIP_LIGHT
|
|
|
|
SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_BUYOSTAND_STOP_A
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_BUYOSTAND_STOP_U
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_OBJECT_FALL
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_JUMP_CONC
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_ICE_MELT
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_FIRE_PILLAR_S
|
|
|
|
SFX_PARAMS(0x20, 3, 0, 0), // NA_SE_EV_BLOCK_RISING
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_NABALL_VANISH
|
|
|
|
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_15), // NA_SE_EV_SARIA_MELODY
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_LINK_WARP_OUT
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_FIATY_HEAL
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_CHAIN_KEY_UNLOCK_B
|
|
|
|
SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_WOODBOX_BREAK
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_PUT_DOWN_WOODBOX
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_LAND_DIRT
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_FLOOR_ROLLING
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_DOG_CRY_EVENING
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_JABJAB_HICCUP
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_NALE_MAGIC
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_FROG_JUMP
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_ICE_FREEZE
|
|
|
|
SFX_PARAMS(0x60, 3, 0, 0), // NA_SE_EV_BURNING
|
|
|
|
SFX_PARAMS(0x30, 0, 2, 0), // NA_SE_EV_WOODPLATE_BOUND
|
|
|
|
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EV_GORON_WATER_DROP
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_JABJAB_GROAN
|
|
|
|
SFX_PARAMS(0x30, 1, 0, 0), // NA_SE_EV_DARUMA_VANISH
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_BIGBALL_ROLL
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_ELEVATOR_MOVE3
|
|
|
|
SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_DIAMOND_SWITCH
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_FLAME_OF_FIRE
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_RAINBOW_SHOWER
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_FLYING_AIR
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_PASS_AIR
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_COME_UP_DEKU_JR
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_SAND_STORM
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_TRIFORCE_MARK
|
|
|
|
SFX_PARAMS(0xA0, 3, 0, 0), // NA_SE_EV_GRAVE_EXPLOSION
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_LURE_MOVE_W
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_POT_MOVE_START
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_DIVE_INTO_WATER_L
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_OUT_OF_WATER_L
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_GANON_MANTLE
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_DIG_UP
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_WOOD_BOUND
|
|
|
|
SFX_PARAMS(0x30, 0, 3, 0), // NA_SE_EV_WATER_BUBBLE
|
|
|
|
SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_ICE_BROKEN
|
|
|
|
SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_FROG_GROW_UP
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_WATER_CONVECTION
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_GROUND_GATE_OPEN
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_FACE_BREAKDOWN
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_FACE_EXPLOSION
|
|
|
|
SFX_PARAMS(0x30, 3, 2, SFX_FLAG_14), // NA_SE_EV_FACE_CRUMBLE_SLOW
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_ROUND_TRAP_MOVE
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_HIT_SOUND
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_ICE_SWING
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_DOWN_TO_GROUND
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_KENJA_ENVIROMENT_0
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_KENJA_ENVIROMENT_1
|
|
|
|
SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_EV_SMALL_DOG_BARK
|
|
|
|
SFX_PARAMS(0x60, 0, 0, 0), // NA_SE_EV_ZELDA_POWER
|
|
|
|
SFX_PARAMS(0x90, 0, 0, 0), // NA_SE_EV_RAIN
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_IRON_DOOR_OPEN
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_IRON_DOOR_CLOSE
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_WHIRLPOOL
|
|
|
|
SFX_PARAMS(0x60, 3, 3, 0), // NA_SE_EV_TOWER_PARTS_BROKEN
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_COW_CRY
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_METAL_BOX_BOUND
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_ELECTRIC_EXPLOSION
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_HEAVY_THROW
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_FROG_CRY_0
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_FROG_CRY_1
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_COW_CRY_LV
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_RONRON_DOOR_CLOSE
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_BUTTERFRY_TO_FAIRY
|
|
|
|
SFX_PARAMS(0xA0, 0, 0, SFX_FLAG_11), // NA_SE_EV_FIVE_COUNT_LUPY
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_STONE_GROW_UP
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_STONE_LAUNCH
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_STONE_ROLLING
|
|
|
|
SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_TOGE_STICK_ROLLING
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_TOWER_ENERGY
|
|
|
|
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_TOWER_BARRIER
|
|
|
|
SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EV_CHIBI_WALK
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_KNIGHT_WALK
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_PILLAR_MOVE_STOP
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_ERUPTION_CLOUD
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_LINK_WARP_OUT_LV
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_LINK_WARP_IN
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_OCARINA_BMELO_0
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_OCARINA_BMELO_1
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_EXPLOSION_FOR_RENZOKU
|
2021-09-01 22:33:37 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
SoundParams sSystemBankParams[] = {
|
2022-06-20 18:24:21 +00:00
|
|
|
SFX_PARAMS(0xC0, 0, 0, 0), // NA_SE_SY_WIN_OPEN
|
|
|
|
SFX_PARAMS(0xC0, 0, 0, 0), // NA_SE_SY_WIN_CLOSE
|
|
|
|
SFX_PARAMS(0xB0, 0, 0, SFX_FLAG_5), // NA_SE_SY_CORRECT_CHIME
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_GET_RUPY
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_MESSAGE_WOMAN
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_MESSAGE_MAN
|
|
|
|
SFX_PARAMS(0x50, 0, 0, 0), // NA_SE_SY_ERROR
|
|
|
|
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_5), // NA_SE_SY_TRE_BOX_APPEAR
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_DECIDE
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_CURSOR
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_CANCEL
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_HP_RECOVER
|
|
|
|
SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_SY_ATTENTION_ON
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_DUMMY_13
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_DUMMY_14
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_LOCK_OFF
|
|
|
|
SFX_PARAMS(0x28, 0, 0, 0), // NA_SE_SY_LOCK_ON_HUMAN
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_DUMMY_17
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_DUMMY_18
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_CAMERA_ZOOM_UP
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_CAMERA_ZOOM_DOWN
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_DUMMY_21
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_DUMMY_22
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_ATTENTION_ON_OLD
|
|
|
|
SFX_PARAMS(0x18, 0, 0, 0), // NA_SE_SY_MESSAGE_PASS
|
|
|
|
SFX_PARAMS(0x2C, 0, 0, 0), // NA_SE_SY_WARNING_COUNT_N
|
|
|
|
SFX_PARAMS(0x2C, 0, 0, 0), // NA_SE_SY_WARNING_COUNT_E
|
|
|
|
SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_SY_HITPOINT_ALARM
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_DUMMY_28
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_DEMO_CUT
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_NAVY_CALL
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_GAUGE_UP
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_DUMMY_32
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_DUMMY_33
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_DUMMY_34
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_PIECE_OF_HEART
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_GET_ITEM
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_WIN_SCROLL_LEFT
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_WIN_SCROLL_RIGHT
|
|
|
|
SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_SY_OCARINA_ERROR
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_CAMERA_ZOOM_UP_2
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_CAMERA_ZOOM_DOWN_2
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_GLASSMODE_ON
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_GLASSMODE_OFF
|
|
|
|
SFX_PARAMS(0x60, 0, 0, 0), // NA_SE_SY_FOUND
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_HIT_SOUND
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_MESSAGE_END
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_RUPY_COUNT
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_LOCK_ON
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_GET_BOXITEM
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_WHITE_OUT_L
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_WHITE_OUT_S
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_WHITE_OUT_T
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_START_SHOT
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_METRONOME
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_ATTENTION_URGENCY
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_METRONOME_LV
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_FSEL_CURSOR
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_FSEL_DECIDE_S
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_FSEL_DECIDE_L
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_FSEL_CLOSE
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_FSEL_ERROR
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_SET_FIRE_ARROW
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_SET_ICE_ARROW
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_SET_LIGHT_ARROW
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_SYNTH_MAGIC_ARROW
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_METRONOME_2
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_KINSTA_MARK_APPEAR
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_FIVE_COUNT_LUPY
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_CARROT_RECOVER
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_FAIVE_LUPY_COUNT
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_DUMMY_71
|
2021-09-01 22:33:37 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
SoundParams sOcarinaBankParams[] = {
|
2022-06-20 18:24:21 +00:00
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_OC_OCARINA
|
|
|
|
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_5), // NA_SE_OC_ABYSS
|
|
|
|
SFX_PARAMS(0x30, 2, 1, SFX_FLAG_10 | SFX_FLAG_9), // NA_SE_OC_DOOR_OPEN
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_OC_SECRET_WARP_IN
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_OC_SECRET_WARP_OUT
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_OC_SECRET_HOLE_OUT
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_OC_REVENGE
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_OC_HINT_MOVIE
|
2021-09-01 22:33:37 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
SoundParams sVoiceBankParams[] = {
|
2022-06-20 18:24:21 +00:00
|
|
|
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_SWORD_N
|
|
|
|
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_SWORD_L
|
|
|
|
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_LASH
|
|
|
|
SFX_PARAMS(0x20, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_HANG
|
|
|
|
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_CLIMB_END
|
|
|
|
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_DAMAGE_S
|
|
|
|
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_FREEZE
|
|
|
|
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_FALL_S
|
|
|
|
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_FALL_L
|
|
|
|
SFX_PARAMS(0x30, 2, 1, SFX_FLAG_10), // NA_SE_VO_LI_BREATH_REST
|
|
|
|
SFX_PARAMS(0x30, 2, 1, SFX_FLAG_10), // NA_SE_VO_LI_BREATH_DRINK
|
|
|
|
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_DOWN
|
|
|
|
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_TAKEN_AWAY
|
|
|
|
SFX_PARAMS(0x50, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_HELD
|
|
|
|
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_SNEEZE
|
|
|
|
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_SWEAT
|
|
|
|
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_DRINK
|
|
|
|
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_RELAX
|
|
|
|
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_SWORD_PUTAWAY
|
|
|
|
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_GROAN
|
|
|
|
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_AUTO_JUMP
|
|
|
|
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_MAGIC_NALE
|
|
|
|
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_SURPRISE
|
|
|
|
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_MAGIC_FROL
|
|
|
|
SFX_PARAMS(0x30, 2, 2, SFX_FLAG_10), // NA_SE_VO_LI_PUSH
|
|
|
|
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_HOOKSHOT_HANG
|
|
|
|
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_LAND_DAMAGE_S
|
|
|
|
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_NULL_0x1b
|
|
|
|
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_MAGIC_ATTACK
|
|
|
|
SFX_PARAMS(0x80, 2, 0, SFX_FLAG_10), // NA_SE_VO_BL_DOWN
|
|
|
|
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_DEMO_DAMAGE
|
|
|
|
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_ELECTRIC_SHOCK_LV
|
|
|
|
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_SWORD_N_KID
|
|
|
|
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_ROLLING_CUT_KID
|
|
|
|
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_LASH_KID
|
|
|
|
SFX_PARAMS(0x20, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_HANG_KID
|
|
|
|
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_CLIMB_END_KID
|
|
|
|
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_DAMAGE_S_KID
|
|
|
|
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_FREEZE_KID
|
|
|
|
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_FALL_S_KID
|
|
|
|
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_FALL_L_KID
|
|
|
|
SFX_PARAMS(0x30, 2, 1, SFX_FLAG_10), // NA_SE_VO_LI_BREATH_REST_KID
|
|
|
|
SFX_PARAMS(0x30, 2, 1, SFX_FLAG_10), // NA_SE_VO_LI_BREATH_DRINK_KID
|
|
|
|
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_DOWN_KID
|
|
|
|
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_TAKEN_AWAY_KID
|
|
|
|
SFX_PARAMS(0x50, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_HELD_KID
|
|
|
|
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_SNEEZE_KID
|
|
|
|
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_SWEAT_KID
|
|
|
|
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_DRINK_KID
|
|
|
|
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_RELAX_KID
|
|
|
|
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_SWORD_PUTAWAY_KID
|
|
|
|
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_GROAN_KID
|
|
|
|
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_AUTO_JUMP_KID
|
|
|
|
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_MAGIC_NALE_KID
|
|
|
|
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_SURPRISE_KID
|
|
|
|
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_MAGIC_FROL_KID
|
|
|
|
SFX_PARAMS(0x30, 1, 2, SFX_FLAG_10), // NA_SE_VO_LI_PUSH_KID
|
|
|
|
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_HOOKSHOT_HANG_KID
|
|
|
|
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_LAND_DAMAGE_S_KID
|
|
|
|
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_NULL_0x1b_KID
|
|
|
|
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_MAGIC_ATTACK_KID
|
|
|
|
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_BL_DOWN_KID
|
|
|
|
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_DEMO_DAMAGE_KID
|
|
|
|
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_ELECTRIC_SHOCK_LV_KID
|
|
|
|
SFX_PARAMS(0x60, 0, 0, SFX_FLAG_5), // NA_SE_VO_NAVY_ENEMY
|
|
|
|
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_5), // NA_SE_VO_NAVY_HELLO
|
|
|
|
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_5), // NA_SE_VO_NAVY_HEAR
|
|
|
|
SFX_PARAMS(0x60, 0, 0, 0), // NA_SE_VO_NAVY_CALL
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_VO_NA_HELLO_3
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_VO_DUMMY_0x45
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_VO_DUMMY_0x46
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_VO_DUMMY_0x47
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_VO_DUMMY_0x48
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_VO_DUMMY_0x49
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_VO_DUMMY_0x4a
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_VO_DUMMY_0x4b
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_VO_DUMMY_0x4c
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_VO_DUMMY_0x4d
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_VO_DUMMY_0x4e
|
|
|
|
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_VO_DUMMY_0x4f
|
|
|
|
SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_TA_SLEEP
|
|
|
|
SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_TA_SURPRISE
|
|
|
|
SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_TA_CRY_0
|
|
|
|
SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_TA_CRY_1
|
|
|
|
SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_IN_CRY_0
|
|
|
|
SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_IN_LOST
|
|
|
|
SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_IN_LASH_0
|
|
|
|
SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_IN_LASH_1
|
|
|
|
SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_FR_LAUGH_0
|
|
|
|
SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_FR_SMILE_0
|
|
|
|
SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_NB_AGONY
|
|
|
|
SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_NB_CRY_0
|
|
|
|
SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_NB_NOTICE
|
|
|
|
SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_NA_HELLO_0
|
|
|
|
SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_NA_HELLO_1
|
|
|
|
SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_NA_HELLO_2
|
|
|
|
SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_RT_CRASH
|
|
|
|
SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_RT_DISCOVER
|
|
|
|
SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_RT_FALL
|
|
|
|
SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_RT_LAUGH_0
|
|
|
|
SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_RT_LIFT
|
|
|
|
SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_RT_THROW
|
|
|
|
SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_RT_UNBALLANCE
|
|
|
|
SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_ST_DAMAGE
|
|
|
|
SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_ST_ATTACK
|
|
|
|
SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_Z0_HURRY
|
|
|
|
SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_Z0_MEET
|
|
|
|
SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_Z0_QUESTION
|
|
|
|
SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_Z0_SIGH_0
|
|
|
|
SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_Z0_SMILE_0
|
|
|
|
SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_Z0_SURPRISE
|
|
|
|
SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_Z0_THROW
|
|
|
|
SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_SK_CRY_0
|
|
|
|
SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_SK_CRY_1
|
|
|
|
SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_SK_CRASH
|
|
|
|
SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_SK_LAUGH
|
|
|
|
SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_SK_SHOUT
|
|
|
|
SFX_PARAMS(0x30, 3, 1, SFX_FLAG_15), // NA_SE_VO_Z1_CRY_0
|
|
|
|
SFX_PARAMS(0x30, 3, 1, SFX_FLAG_15), // NA_SE_VO_Z1_CRY_1
|
|
|
|
SFX_PARAMS(0x30, 3, 1, SFX_FLAG_15), // NA_SE_VO_Z1_OPENDOOR
|
|
|
|
SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_Z1_SURPRISE
|
|
|
|
SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_Z1_PAIN
|
|
|
|
SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_KZ_MOVE
|
|
|
|
SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_NB_LAUGH
|
|
|
|
SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_IN_LAUGH
|
|
|
|
SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_DUMMY_0x7d
|
|
|
|
SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_DUMMY_0x7e
|
|
|
|
SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_DUMMY_0x7f
|
2021-09-01 22:33:37 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
SoundParams* gSoundParams[7] = {
|
|
|
|
sPlayerBankParams, sItemBankParams, sEnvBankParams, sEnemyBankParams,
|
|
|
|
sSystemBankParams, sOcarinaBankParams, sVoiceBankParams,
|
|
|
|
};
|