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oot/src/code/audio_sound_params.c

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#include "ultra64.h"
#include "global.h"
#define SFX_PARAMS(importance, distParam, randParam, flags) \
{ \
importance, ((((distParam) << SFX_PARAM_01_SHIFT) & SFX_PARAM_01_MASK) | \
(((randParam) << SFX_PARAM_67_SHIFT) & SFX_PARAM_67_MASK) | (flags)) \
}
SoundParams sEnemyBankParams[] = {
SFX_PARAMS(0x18, 0, 0, 0), // NA_SE_EN_DODO_J_WALK
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DODO_J_CRY
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DODO_J_FIRE
SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_DODO_J_DAMAGE
SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_DODO_J_DEAD
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DODO_K_CRY
SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_DODO_K_DAMAGE
SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_DODO_K_DEAD
SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_DODO_K_WALK
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DODO_K_FIRE
SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_GOMA_WALK
SFX_PARAMS(0x20, 1, 2, 0), // NA_SE_EN_GOMA_HIGH
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GOMA_CLIM
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GOMA_DOWN
SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_GOMA_CRY1
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GOMA_CRY2
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GOMA_DAM1
SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_GOMA_DAM2
SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_GOMA_DEAD
SFX_PARAMS(0x20, 0, 0, SFX_FLAG_13), // NA_SE_EN_GOMA_UNARI
SFX_PARAMS(0x28, 3, 0, 0), // NA_SE_EN_GOMA_BJR_EGG1
SFX_PARAMS(0x28, 3, 0, 0), // NA_SE_EN_GOMA_BJR_EGG2
SFX_PARAMS(0x20, 2, 0, 0), // NA_SE_EN_GOMA_BJR_WALK
SFX_PARAMS(0x28, 3, 0, 0), // NA_SE_EN_GOMA_BJR_CRY
SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_GOMA_BJR_DAM1
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GOMA_BJR_DAM2
SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_GOMA_BJR_DEAD
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GOMA_DEMO_EYE
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GOMA_LAST
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GOMA_UNARI2
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GOMA_FAINT
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GOMA_BJR_FREEZE
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DODO_M_CRY
SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_DODO_M_DEAD
SFX_PARAMS(0x18, 0, 0, 0), // NA_SE_EN_DODO_M_MOVE
SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_DODO_M_DOWN
SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_DODO_M_UP
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_THROW_MASIC
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DODO_M_EAT
SFX_PARAMS(0x44, 3, 0, 0), // NA_SE_EN_GANON_DD_THUNDER
SFX_PARAMS(0x18, 0, 0, 0), // NA_SE_EN_RIZA_ONGND
SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_RIZA_CRY
SFX_PARAMS(0x32, 2, 0, 0), // NA_SE_EN_RIZA_ATTACK
SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_RIZA_DAMAGE
SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_RIZA_WARAU
SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_RIZA_DEAD
SFX_PARAMS(0x18, 0, 0, 0), // NA_SE_EN_RIZA_WALK
SFX_PARAMS(0x28, 0, 0, 0), // NA_SE_EN_RIZA_JUMP
SFX_PARAMS(0x18, 0, 0, 0), // NA_SE_EN_STALKID_WALK
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_STALKID_ATTACK
SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_STALKID_DAMAGE
SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_STALKID_DEAD
SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_FLOORMASTER_SLIDING
SFX_PARAMS(0x18, 0, 2, 0), // NA_SE_EN_TEKU_WALK_WATER
SFX_PARAMS(0x38, 2, 0, 0), // NA_SE_EN_LIGHT_ARROW_HIT
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_TUBOOCK_FLY
SFX_PARAMS(0x28, 1, 0, 0), // NA_SE_EN_STAL_WARAU
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_STAL_SAKEBI
SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_STAL_DAMAGE
SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_STAL_DEAD
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_WOLFOS_APPEAR
SFX_PARAMS(0x18, 0, 0, 0), // NA_SE_EN_STAL_WALK
SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_WOLFOS_CRY
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_WOLFOS_ATTACK
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_FFLY_ATTACK
SFX_PARAMS(0x20, 1, 0, 0), // NA_SE_EN_FFLY_FLY
SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_FFLY_DEAD
SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_WOLFOS_DAMAGE
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_AMOS_WALK
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_AMOS_WAVE
SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_AMOS_DEAD
SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_AMOS_DAMAGE
SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_AMOS_VOICE
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_SHELL_MOUTH
SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_SHELL_DEAD
SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_WOLFOS_DEAD
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DODO_K_COLI
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_DODO_K_COLI2
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DODO_K_ROLL
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DODO_K_BREATH
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DODO_K_DRINK
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DODO_K_DOWN
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DODO_K_OTAKEBI
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DODO_K_END
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DODO_K_LAST
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DODO_K_LAVA
SFX_PARAMS(0x18, 3, 0, 0), // NA_SE_EN_GANON_FLOAT
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_DARKWAVE_M
SFX_PARAMS(0x28, 0, 0, 0), // NA_SE_EN_DODO_J_BREATH
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DODO_J_TAIL
SFX_PARAMS(0x18, 0, 0, 0), // NA_SE_EN_WOLFOS_WALK
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DODO_J_EAT
SFX_PARAMS(0x28, 0, 0, 0), // NA_SE_EN_DEKU_MOUTH
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DEKU_ATTACK
SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_DEKU_DAMAGE
SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_DEKU_DEAD
SFX_PARAMS(0x28, 0, 0, 0), // NA_SE_EN_DEKU_JR_MOUTH
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DEKU_JR_ATTACK
SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_DEKU_JR_DEAD
SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_DEKU_SCRAPE
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_TAIL_FLY
SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_TAIL_CRY
SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_TAIL_DEAD
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_SPARK
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_STALTU_DOWN
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_STALTU_UP
SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_STALTU_LAUGH
SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_STALTU_DAMAGE
SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_STAL_JUMP
SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_TEKU_DAMAGE
SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_TEKU_DEAD
SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_TEKU_WALK
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_PO_KANTERA
SFX_PARAMS(0x20, 1, 0, 0), // NA_SE_EN_PO_FLY
SFX_PARAMS(0x20, 1, 0, 0), // NA_SE_EN_PO_AWAY
SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_PO_APPEAR
SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_PO_DISAPPEAR
SFX_PARAMS(0x38, 2, 0, 0), // NA_SE_EN_PO_DAMAGE
SFX_PARAMS(0x40, 2, 0, 0), // NA_SE_EN_PO_DEAD
SFX_PARAMS(0x40, 2, 0, 0), // NA_SE_EN_PO_DEAD2
SFX_PARAMS(0x14, 1, 2, 0), // NA_SE_EN_EXTINCT
SFX_PARAMS(0x34, 0, 0, 0), // NA_SE_EN_GOLON_LAND_BIG
SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_EN_RIZA_DOWN
SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_DODO_M_GND
SFX_PARAMS(0x28, 0, 0, 0), // NA_SE_EN_NUTS_UP
SFX_PARAMS(0x28, 0, 0, 0), // NA_SE_EN_NUTS_DOWN
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_NUTS_THROW
SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_NUTS_WALK
SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_NUTS_DAMAGE
SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_NUTS_DEAD
SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_NUTS_FAINT
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_PO_BIG_GET
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_STALTU_ROLL
SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_STALWALL_DEAD
SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_PO_SISTER_DEAD
SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_BARI_SPLIT
SFX_PARAMS(0x28, 1, 0, 0), // NA_SE_EN_TEKU_REVERSE
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_VALVAISA_LAND2
SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_TEKU_LAND_WATER
SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_LAST_DAMAGE
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_STALWALL_ROLL
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_STALWALL_DASH
SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_TEKU_JUMP_WATER
SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_TEKU_LAND_WATER2
SFX_PARAMS(0x38, 0, 0, SFX_FLAG_13), // NA_SE_EN_FALL_AIM
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_FALL_UP
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_FALL_CATCH
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_FALL_LAND
SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_FALL_WALK
SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_FALL_DAMAGE
SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_FALL_DEAD
SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_KAICHO_FLUTTER
SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_BIRI_FLY
SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_BIRI_JUMP
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_BIRI_SPARK
SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_BIRI_DEAD
SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_BIRI_BUBLE
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_BARI_ROLL
SFX_PARAMS(0x34, 1, 0, 0), // NA_SE_EN_GOMA_JR_FREEZE
SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_BARI_DEAD
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_FIRE
SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_FANTOM_TRANSFORM
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_FANTOM_THUNDER
SFX_PARAMS(0x20, 3, 1, 0), // NA_SE_EN_FANTOM_SPARK
SFX_PARAMS(0x20, 2, 0, 0), // NA_SE_EN_FANTOM_FLOAT
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_FANTOM_MASIC1
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_FANTOM_MASIC2
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_FANTOM_FIRE
SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_FANTOM_HIT_THUNDER
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_FANTOM_ATTACK
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_FANTOM_STICK
SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_FANTOM_EYE
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_FANTOM_LAST
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_FANTOM_THUNDER_GND
SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_FANTOM_DAMAGE
SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_FANTOM_DEAD
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_FANTOM_LAUGH
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_FANTOM_DAMAGE2
SFX_PARAMS(0x30, 3, 0, SFX_FLAG_10), // NA_SE_EN_FANTOM_VOICE
SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_KAICHO_DAMAGE
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_ATTACK_DEMO
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_FIRE_DEMO
SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_KAICHO_CRY
SFX_PARAMS(0x34, 0, 0, 0), // NA_SE_EN_KAICHO_ATTACK
SFX_PARAMS(0x18, 1, 0, 0), // NA_SE_EN_MORIBLIN_WALK
SFX_PARAMS(0x20, 0, 0, SFX_FLAG_13), // NA_SE_EN_MORIBLIN_SLIDE
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_MORIBLIN_ATTACK
SFX_PARAMS(0x14, 3, 0, 0), // NA_SE_EN_MORIBLIN_VOICE
SFX_PARAMS(0x28, 3, 0, 0), // NA_SE_EN_MORIBLIN_SPEAR_AT
SFX_PARAMS(0x28, 3, 0, 0), // NA_SE_EN_MORIBLIN_SPEAR_NORM
SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_MORIBLIN_DEAD
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_MORIBLIN_DASH
SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_OCTAROCK_ROCK
SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_OCTAROCK_FLOAT
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_OCTAROCK_JUMP
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_OCTAROCK_LAND
SFX_PARAMS(0x28, 0, 0, 0), // NA_SE_EN_OCTAROCK_SINK
SFX_PARAMS(0x28, 0, 0, 0), // NA_SE_EN_OCTAROCK_BUBLE
SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_OCTAROCK_DEAD1
SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_OCTAROCK_DEAD2
SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_BUBLE_WING
SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_BUBLE_MOUTH
SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_BUBLE_LAUGH
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_BUBLE_BITE
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_BUBLE_UP
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_BUBLE_DOWN
SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_BUBLE_DEAD
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_BUBLEFALL_FIRE
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_VALVAISA_APPEAR
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_VALVAISA_ROAR
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_VALVAISA_MAHI1
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_VALVAISA_MAHI2
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_VALVAISA_KNOCKOUT
SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_VALVAISA_DAMAGE1
SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_VALVAISA_DAMAGE2
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_VALVAISA_ROCK
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_VALVAISA_SW_NAIL
SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_VALVAISA_DEAD
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_VALVAISA_BURN
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_VALVAISA_FIRE
SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_BARI_DAMAGE
SFX_PARAMS(0x28, 3, 0, 0), // NA_SE_EN_MOFER_CORE_LAND
SFX_PARAMS(0x28, 3, 2, 0), // NA_SE_EN_MOFER_CORE_MOVE_WT
SFX_PARAMS(0x28, 2, 2, 0), // NA_SE_EN_MOFER_CORE_SMJUMP
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_MONBLIN_GNDWAVE
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_MONBLIN_HAM_DOWN
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_MONBLIN_HAM_UP
SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_BUBLE_DAMAGE
SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_REDEAD_CRY
SFX_PARAMS(0x34, 0, 0, 0), // NA_SE_EN_REDEAD_AIM
SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_REDEAD_DAMAGE
SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_REDEAD_DEAD
SFX_PARAMS(0x34, 0, 0, SFX_FLAG_13), // NA_SE_EN_REDEAD_ATTACK
SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_NYU_MOVE
SFX_PARAMS(0x38, 0, 0, 0), // NA_SE_EN_NYU_HIT_STOP
SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_KAICHO_DEAD
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_PO_LAUGH
SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_PO_CRY
SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_PO_ROLL
SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_PO_LAUGH2
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_MOFER_APPEAR
SFX_PARAMS(0x32, 3, 0, 0), // NA_SE_EN_MOFER_ATTACK
SFX_PARAMS(0x34, 3, 0, 0), // NA_SE_EN_MOFER_WAVE
SFX_PARAMS(0x34, 3, 0, 0), // NA_SE_EN_MOFER_CATCH
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_MOFER_CUT
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_MOFER_MOVE_DEMO
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_MOFER_BUBLE_DEMO
SFX_PARAMS(0x28, 2, 2, 0), // NA_SE_EN_MOFER_CORE_JUMP
SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_MOFER_DEAD
SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_MOFER_LASTVOICE
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_MOFER_CORE_ROLL
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_MOFER_CORE_FLY
SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_GOLON_WAKE_UP
SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_GOLON_SIT_DOWN
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_CHICKEN_FLUTTER
SFX_PARAMS(0x20, 0, 2, 0), // NA_SE_EN_DEKU_WAKEUP
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DEADHAND_BITE
SFX_PARAMS(0x18, 3, 0, 0), // NA_SE_EN_DEADHAND_WALK
SFX_PARAMS(0x34, 3, 0, 0), // NA_SE_EN_DEADHAND_GRIP
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DEADHAND_HAND_AT
SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_DAIOCTA_MAHI
SFX_PARAMS(0x18, 3, 0, 0), // NA_SE_EN_DAIOCTA_SPLASH
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_DAIOCTA_VOICE
SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_DAIOCTA_DAMAGE
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DAIOCTA_SINK
SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_DAIOCTA_DEAD
SFX_PARAMS(0x40, 0, 0, SFX_FLAG_13), // NA_SE_EN_DAIOCTA_DEAD2
SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_GANON_HIT_THUNDER
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_TWINROBA_APPEAR_MS
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_TRANSFORM
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_MS_FIRE
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_FIRE_EXP
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_POWERUP
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_SHOOT_FREEZE
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_MS_FREEZE
SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_TWINROBA_MASIC_SET
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_CUTBODY
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_HIT_GND_IMP
SFX_PARAMS(0x38, 0, 0, SFX_FLAG_13), // NA_SE_EN_TWINROBA_DAMAGE_VOICE
SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_TWINROBA_REFL_FIRE
SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_TWINROBA_REFL_FREEZE
SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_GANON_CUTBODY
SFX_PARAMS(0x38, 0, 0, SFX_FLAG_13), // NA_SE_EN_TWINROBA_YOUNG_DAMAGE
SFX_PARAMS(0x40, 0, 0, SFX_FLAG_13), // NA_SE_EN_TWINROBA_YOUNG_DEAD
SFX_PARAMS(0x18, 0, 0, 0), // NA_SE_EN_GOLON_EYE_BIG
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GOLON_GOOD_BIG
SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_TWINROBA_FB_FLY
SFX_PARAMS(0x20, 2, 0, 0), // NA_SE_EN_TWINROBA_FLY
SFX_PARAMS(0x24, 3, 0, 0), // NA_SE_EN_TWINROBA_UNARI
SFX_PARAMS(0x28, 3, 0, 0), // NA_SE_EN_TWINROBA_ROLL
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_SHOOT_FIRE
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_THROW_MASIC
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DARUNIA_HIT_BREAST
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DARUNIA_HIT_LINK
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_OWL_FLUTTER
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_VALVAISA_LAND
SFX_PARAMS(0x18, 1, 0, 0), // NA_SE_EN_IRONNACK_WALK
SFX_PARAMS(0x34, 3, 0, 0), // NA_SE_EN_IRONNACK_SWING_AXE
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_IRONNACK_ARMOR_DEMO
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_IRONNACK_STAGGER_DEMO
SFX_PARAMS(0x34, 3, 0, 0), // NA_SE_EN_IRONNACK_ARMOR_OFF_DEMO
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_IRONNACK_ARMOR_LAND1_DEMO
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_IRONNACK_ARMOR_LAND2_DEMO
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_IRONNACK_ARMOR_LAND3_DEMO
SFX_PARAMS(0x30, 1, 0, 0), // NA_SE_EN_FLOORMASTER_ATTACK
SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_FLOORMASTER_SM_WALK
SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_FLOORMASTER_SM_DEAD
SFX_PARAMS(0x30, 1, 0, 0), // NA_SE_EN_FLOORMASTER_RESTORE
SFX_PARAMS(0x30, 1, 0, 0), // NA_SE_EN_FLOORMASTER_EXPAND
SFX_PARAMS(0x30, 1, 0, 0), // NA_SE_EN_FLOORMASTER_SPLIT
SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_FLOORMASTER_SM_STICK
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_FLOORMASTER_SM_LAND
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_IRONNACK_WAVE_DEMO
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_IRONNACK_FINGER_DEMO
SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_IRONNACK_ARMOR_HIT
SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_NUTS_CUTBODY
SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_BALINADE_LEVEL
SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_BALINADE_DAMAGE
SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_BALINADE_FAINT
SFX_PARAMS(0x30, 3, 2, 0), // NA_SE_EN_BALINADE_BREAK
SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_BALINADE_DEAD
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_BALINADE_STICK
SFX_PARAMS(0x34, 3, 0, 0), // NA_SE_EN_BALINADE_THUNDER
SFX_PARAMS(0x20, 2, 0, 0), // NA_SE_EN_BALINADE_BL_SPARK
SFX_PARAMS(0x34, 3, 0, 0), // NA_SE_EN_BALINADE_BL_DEAD
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_BALINADE_BREAK2
SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_BALINADE_HIT_RINK
SFX_PARAMS(0x20, 3, 0, 0), // NA_SE_EN_GANON_WAVE_GND
SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_AWA_BOUND
SFX_PARAMS(0x20, 1, 0, 0), // NA_SE_EN_AWA_BREAK
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_BROB_WAVE
SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_NYU_DEAD
SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_EIER_DAMAGE
SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_EIER_DEAD
SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_EIER_FLUTTER
SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_EIER_FLY
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_SHADEST_TAIKO_LOW
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_SHADEST_TAIKO_HIGH
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_SHADEST_CLAP
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_SHADEST_FLY_ATTACK
SFX_PARAMS(0x28, 2, 0, 0), // NA_SE_EN_PIHAT_UP
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_PIHAT_FLY
SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_PIHAT_DAMAGE
SFX_PARAMS(0x28, 2, 0, 0), // NA_SE_EN_PIHAT_LAND
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_BALINADE_HAND_DOWN
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_BALINADE_HAND_UP
SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_BALINADE_HAND_DAMAGE
SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_BALINADE_HAND_DEAD
SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_GOMA_JR_WALK
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_GOMA_JR_CRY
SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_GOMA_JR_DAM1
SFX_PARAMS(0x30, 1, 0, 0), // NA_SE_EN_GOMA_JR_DAM2
SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_GOMA_JR_DEAD
SFX_PARAMS(0x28, 0, 0, 0), // NA_SE_EN_GOMA_EGG1
SFX_PARAMS(0x28, 0, 0, 0), // NA_SE_EN_GOMA_EGG2
SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_GANON_BODY_SPARK
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_SHADEST_HAND_WAVE
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_SHADEST_CATCH
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_SHADEST_LAND
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_SHADEST_HAND_FLY
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_SHADEST_SHAKEHAND
SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_SHADEST_DAMAGE
SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_SHADEST_DAMAGE_HAND
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_SHADEST_DISAPPEAR
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_CHARGE_MASIC
SFX_PARAMS(0x34, 3, 0, 0), // NA_SE_EN_GANON_THROW_BIG
SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_SHADEST_FREEZE
SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_SHADEST_DEAD
SFX_PARAMS(0x10, 0, 0, 0), // NA_SE_EN_BIMOS_ROLL_HEAD
SFX_PARAMS(0x34, 0, 0, 0), // NA_SE_EN_BIMOS_LAZER
SFX_PARAMS(0x18, 0, 0, 0), // NA_SE_EN_BIMOS_LAZER_GND
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_BIMOS_AIM
SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_BUBLEWALK_WALK
SFX_PARAMS(0x34, 0, 0, 0), // NA_SE_EN_BUBLEWALK_AIM
SFX_PARAMS(0x28, 1, 0, 0), // NA_SE_EN_BUBLEWALK_REVERSE
SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_BUBLEWALK_DAMAGE
SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_BUBLEWALK_DEAD
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_YUKABYUN_FLY
SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_FLAME_DAMAGE
SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_TWINROBA_FLY_DEMO
SFX_PARAMS(0x20, 2, 0, 0), // NA_SE_EN_FLAME_KICK
SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_FLAME_RUN
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_FLAME_ROLL
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_FLAME_MAN_RUN
SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_FLAME_MAN_DAMAGE
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_FLAME_LAUGH
SFX_PARAMS(0x20, 0, 0, SFX_FLAG_13), // NA_SE_EN_FLAME_MAN_SLIDE
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_FLAME_FIRE_ATTACK
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_PIHAT_SM_FLY
SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_PIHAT_SM_DEAD
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_RIVA_APPEAR
SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_AKINDONUTS_HIDE
SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_RIVA_DAMAGE
SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_RIVA_DEAD
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_RIVA_MOVE
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_FLAME_MAN_SURP
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_SHADEST_LAST
SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_SHADEST_MOVE
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_SHADEST_PRAY
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_MGANON_ROAR
SFX_PARAMS(0x18, 0, 0, 0), // NA_SE_EN_LIKE_WALK
SFX_PARAMS(0x28, 0, 0, 0), // NA_SE_EN_LIKE_UNARI
SFX_PARAMS(0x34, 0, 0, 0), // NA_SE_EN_LIKE_DRINK
SFX_PARAMS(0x34, 0, 0, 0), // NA_SE_EN_LIKE_EAT
SFX_PARAMS(0x34, 0, 0, 0), // NA_SE_EN_LIKE_THROW
SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_LIKE_DAMAGE
SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_LIKE_DEAD
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_MGANON_SWORD
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_GERUDOFT_ATTACK
SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_GERUDOFT_DAMAGE
SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_GERUDOFT_DEAD
SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_MGANON_DAMAGE
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_ANUBIS_FIRE
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_ANUBIS_FIREBOMB
SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_MGANON_DEAD1
SFX_PARAMS(0x40, 2, 0, 0), // NA_SE_EN_ANUBIS_DEAD
SFX_PARAMS(0x18, 0, 0, 0), // NA_SE_EN_MUSI_LAND
SFX_PARAMS(0x44, 3, 0, 0), // NA_SE_EN_MGANON_DEAD2
SFX_PARAMS(0x34, 0, 0, 0), // NA_SE_EN_EIER_ATTACK
SFX_PARAMS(0x18, 0, 0, 0), // NA_SE_EN_EIER_CRY
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_FREEZAD_BREATH
SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_FREEZAD_DAMAGE
SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_FREEZAD_DEAD
SFX_PARAMS(0x18, 3, 0, 0), // NA_SE_EN_DEADHAND_LAUGH
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DEADHAND_HIDE
SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_DEADHAND_DAMAGE
SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_DEADHAND_HAND_DEAD
SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_DEADHAND_DEAD
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_IRONNACK_BREAK_PILLAR2
SFX_PARAMS(0x36, 3, 0, 0), // NA_SE_EN_IRONNACK_BREAK_PILLAR
SFX_PARAMS(0x34, 3, 0, 0), // NA_SE_EN_IRONNACK_HIT_GND
SFX_PARAMS(0x28, 2, 2, 0), // NA_SE_EN_MGANON_BREATH
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_LAUGH
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_LAUGH2
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DUMMY434
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_SHOOT_VOICE
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_SENSE
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_DIE
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DUMMY438
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_TWINROBA_YOUNG_DAMAGE2
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_TWINROBA_YOUNG_SHOOTVC
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_TWINROBA_YOUNG_LAUGH
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DUMMY442
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_TWINROBA_YOUNG_WINK
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DUMMY444
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DUMMY445
SFX_PARAMS(0x28, 3, 0, 0), // NA_SE_EN_IRONNACK_DAMAGE
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_IRONNACK_DASH
SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_IRONNACK_DEAD
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_IRONNACK_PULLOUT
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_IRONNACK_WAKEUP
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DUMMY451
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DUMMY452
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DUMMY453
SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_GERUDOFT_BREATH
SFX_PARAMS(0x20, 3, 0, 0), // NA_SE_EN_GANON_LAUGH
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_VOICE_DEMO
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_THROW
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_AT_RETURN
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_HIT_GND
SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_GANON_DAMAGE1
SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_GANON_DAMAGE2
SFX_PARAMS(0x20, 3, 0, 0), // NA_SE_EN_GANON_DOWN
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_RESTORE
SFX_PARAMS(0x44, 3, 0, 0), // NA_SE_EN_GANON_DEAD
SFX_PARAMS(0x30, 3, 2, 0), // NA_SE_EN_GANON_BREATH
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_TOKETU
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_CASBREAK
SFX_PARAMS(0x34, 3, 0, 0), // NA_SE_EN_GANON_BIGMASIC
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_DARKWAVE
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_FANTOM_ST_LAUGH
SFX_PARAMS(0x20, 2, 0, 0), // NA_SE_EN_MGANON_WALK
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_MGANON_STAND
SFX_PARAMS(0x20, 3, 0, 0), // NA_SE_EN_MGANON_UNARI
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_STALGOLD_ROLL
SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_KDOOR_WAVE
SFX_PARAMS(0x40, 2, 0, 0), // NA_SE_EN_KDOOR_HIT
SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_KDOOR_BREAK
SFX_PARAMS(0x34, 2, 0, 0), // NA_SE_EN_KDOOR_HIT_GND
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_MGANON_SWDIMP
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_STALTU_WAVE
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_STALTU_DOWN_SET
SFX_PARAMS(0x30, 1, 0, 0), // NA_SE_EN_DUMMY482
SFX_PARAMS(0x34, 3, 0, 0), // NA_SE_EN_GOMA_BJR_LAND
SFX_PARAMS(0x24, 3, 0, 0), // NA_SE_EN_GOMA_BJR_LAND2
SFX_PARAMS(0x34, 1, 0, 0), // NA_SE_EN_GOMA_JR_LAND
SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_GOMA_JR_LAND2
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_FIGHT
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_PO_BIG_CRY
SFX_PARAMS(0x08, 1, 0, 0), // NA_SE_EN_MUSI_SINK
SFX_PARAMS(0x30, 1, 0, 0), // NA_SE_EN_STALGOLD_UP_CRY
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GOLON_CRY
SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_MOFER_CORE_DAMAGE
SFX_PARAMS(0x20, 0, 0, SFX_FLAG_13), // NA_SE_EN_DAIOCTA_LAND_WATER
SFX_PARAMS(0x34, 3, 0, 0), // NA_SE_EN_RIVA_BIG_APPEAR
SFX_PARAMS(0x34, 0, 0, SFX_FLAG_13), // NA_SE_EN_MONBLIN_HAM_LAND
SFX_PARAMS(0x08, 0, 0, 0), // NA_SE_EN_MUSI_WALK
SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_MIMICK_BREATH
SFX_PARAMS(0x34, 3, 0, 0), // NA_SE_EN_STALWALL_LAUGH
};
SoundParams sPlayerBankParams[] = {
SFX_PARAMS(0x20, 0, 2, SFX_FLAG_10), // NA_SE_PL_WALK_GROUND
SFX_PARAMS(0x20, 0, 2, SFX_FLAG_10), // NA_SE_PL_WALK_SAND
SFX_PARAMS(0x20, 0, 2, SFX_FLAG_10), // NA_SE_PL_WALK_CONCRETE
SFX_PARAMS(0x20, 0, 2, SFX_FLAG_10), // NA_SE_PL_WALK_DIRT
SFX_PARAMS(0x20, 0, 1, SFX_FLAG_10), // NA_SE_PL_WALK_WATER0
SFX_PARAMS(0x20, 0, 1, SFX_FLAG_10), // NA_SE_PL_WALK_WATER1
SFX_PARAMS(0x20, 0, 1, SFX_FLAG_10), // NA_SE_PL_WALK_WATER2
SFX_PARAMS(0x20, 0, 1, SFX_FLAG_10), // NA_SE_PL_WALK_MAGMA
SFX_PARAMS(0x20, 0, 2, SFX_FLAG_10), // NA_SE_PL_WALK_GRASS
SFX_PARAMS(0x20, 0, 1, SFX_FLAG_10), // NA_SE_PL_WALK_IRON
SFX_PARAMS(0x20, 0, 2, SFX_FLAG_10), // NA_SE_PL_WALK_LADDER
SFX_PARAMS(0x20, 0, 0, SFX_FLAG_10), // NA_SE_PL_WALK_GLASS
SFX_PARAMS(0x20, 0, 0, SFX_FLAG_10), // NA_SE_PL_WALK_WALL
SFX_PARAMS(0x20, 0, 0, SFX_FLAG_10), // NA_SE_PL_WALK_HEAVYBOOTS
SFX_PARAMS(0x20, 0, 0, SFX_FLAG_10), // NA_SE_PL_DUMMY_14
SFX_PARAMS(0x20, 0, 0, SFX_FLAG_10), // NA_SE_PL_WALK_ICE
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP_SAND
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP_CONCRETE
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP_DIRT
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP_WATER0
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP_WATER1
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP_WATER2
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP_MAGMA
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP_GRASS
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP_IRON
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP_LADDER
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP_GLASS
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_DUMMY28
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP_HEAVYBOOTS
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_DUMMY30
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP_ICE
SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND
SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND_SAND
SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND_CONCRETE
SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND_DIRT
SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND_WATER0
SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND_WATER1
SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND_WATER2
SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND_MAGMA
SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND_GRASS
SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND_IRON
SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND_LADDER
SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND_GLASS
SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_DUMMY_44
SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND_HEAVYBOOTS
SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_DUMMY_46
SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND_ICE
SFX_PARAMS(0x30, 0, 2, 0), // NA_SE_PL_SLIPDOWN
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_CLIMB_CLIFF
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SIT_ON_HORSE
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_GET_OFF_HORSE
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_TAKE_OUT_SHIELD
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_CHANGE_ARMS
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_CATCH_BOOMERANG
SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_DUMMY_55
SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_DUMMY_56
SFX_PARAMS(0x30, 0, 2, 0), // NA_SE_PL_SWIM
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_THROW
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_BODY_BOUND
SFX_PARAMS(0x40, 0, 0, SFX_FLAG_10), // NA_SE_PL_ROLL
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_SKIP
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_PL_BODY_HIT
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_DAMAGE
SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_SLIP
SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_SLIP_SAND
SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_SLIP_CONCRETE
SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_SLIP_DIRT
SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_SLIP_WATER0
SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_SLIP_WATER1
SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_SLIP_WATER2
SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_SLIP_MAGMA
SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_SLIP_GRASS
SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_SLIP_IRON
SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_SLIP_LADDER
SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_SLIP_GLASS
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY76
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_HEAVYBOOTS
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY78
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_ICE
SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND
SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND_SAND
SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND_CONCRETE
SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND_DIRT
SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND_WATER0
SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND_WATER1
SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND_WATER2
SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND_MAGMA
SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND_GRASS
SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND_IRON
SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND_LADDER
SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND_WOOD
SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_DUMMY_92
SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND_HEAVYBOOTS
SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_DUMMY_94
SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND_ICE
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_96
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_97
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_98
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_FACE_UP
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DIVE_BUBBLE
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_MOVE_BUBBLE
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_METALEFFECT_KID
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_METALEFFECT_ADULT
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SPARK
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_PULL_UP_PLANT
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_PULL_UP_ROCK
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_IN_BUBBLE
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_PL_PULL_UP_BIGROCK
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SWORD_CHARGE
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_FREEZE
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_PULL_UP_POT
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_KNOCK
SFX_PARAMS(0x30, 0, 2, 0), // NA_SE_PL_CALM_HIT
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_CALM_PAT
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SUBMERGE
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_PL_FREEZE_S
SFX_PARAMS(0x30, 1, 0, 0), // NA_SE_PL_ICE_BROKEN
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_ICE_LELEL
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_PUT_OUT_ITEM
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_PULL_UP_WOODBOX
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_MAGIC_FIRE
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_MAGIC_WIND_NORMAL
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_PL_MAGIC_WIND_WARP
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_11 | SFX_FLAG_10), // NA_SE_PL_MAGIC_SOUL_NORMAL
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_ARROW_CHARGE_FIRE
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_ARROW_CHARGE_ICE
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_ARROW_CHARGE_LIGHT
SFX_PARAMS(0x20, 0, 2, 0), // NA_SE_PL_DUMMY_128
SFX_PARAMS(0x20, 0, 2, 0), // NA_SE_PL_DUMMY_129
SFX_PARAMS(0x20, 0, 2, 0), // NA_SE_PL_DUMMY_130
SFX_PARAMS(0x20, 0, 2, 0), // NA_SE_PL_PULL_UP_RUTO
SFX_PARAMS(0x20, 0, 1, 0), // NA_SE_PL_DUMMY_132
SFX_PARAMS(0x20, 0, 1, 0), // NA_SE_PL_DUMMY_133
SFX_PARAMS(0x20, 0, 1, 0), // NA_SE_PL_DUMMY_134
SFX_PARAMS(0x20, 0, 1, 0), // NA_SE_PL_DUMMY_135
SFX_PARAMS(0x20, 0, 2, 0), // NA_SE_PL_DUMMY_136
SFX_PARAMS(0x20, 0, 2, 0), // NA_SE_PL_DUMMY_137
SFX_PARAMS(0x20, 0, 2, 0), // NA_SE_PL_DUMMY_138
SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_PL_DUMMY_139
SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_PL_DUMMY_140
SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_PL_DUMMY_141
SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_PL_DUMMY_142
SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_PL_DUMMY_143
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_144
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_145
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_146
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_147
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_148
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_149
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_150
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_151
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_152
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_153
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_154
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_155
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_156
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_157
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_158
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_159
SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_160
SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_161
SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_162
SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_163
SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_164
SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_165
SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_166
SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_167
SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_168
SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_169
SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_170
SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_171
SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_172
SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_173
SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_174
SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_175
SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_CRAWL
SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_CRAWL_SAND
SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_CRAWL_CONCRETE
SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_CRAWL_DIRT
SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_CRAWL_WATER0
SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_DUMMY_181
SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_DUMMY_182
SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_DUMMY_183
SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_DUMMY_184
SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_DUMMY_185
SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_DUMMY_186
SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_CRAWL_WOOD
SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_CRAWL_ICE
SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_DUMMY_189
SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_DUMMY_190
SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_DUMMY_191
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_11 | SFX_FLAG_10), // NA_SE_PL_MAGIC_SOUL_FLASH
SFX_PARAMS(0x30, 0, 2, 0), // NA_SE_PL_ROLL_DUST
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_192
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_MAGIC_SOUL_BALL
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SPIRAL_HEAL_BEAM
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_BOUND_NOWEAPON
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_PLANT_GROW_UP
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_PLANT_TALLER
SFX_PARAMS(0x60, 2, 0, 0), // NA_SE_PL_MAGIC_WIND_VANISH
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_HOBBERBOOTS_LV
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_PLANT_MOVE
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_11), // NA_SE_EV_WALL_MOVE_SP
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_204
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_205
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_206
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_207
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_LEVEL
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_SAND_LEVEL
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_CONCRETE_LEVEL
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_DIRT_LEVEL
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_WATER0_LEVEL
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_WATER1_LEVEL
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_WATER2_LEVEL
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_MAGMA_LEVEL
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_GRASS_LEVEL
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_IRON_LEVEL
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_GLASS_LEVEL
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_WOOD_LEVEL
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_220
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_221
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_HEAVYBOOTS_LEVEL
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_ICE_LEVEL
};
SoundParams sItemBankParams[] = {
SFX_PARAMS(0x30, 0, 1, SFX_FLAG_15), // NA_SE_IT_SWORD_IMPACT
SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_IT_SWORD_SWING
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_SWORD_PUTAWAY
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_SWORD_PICKOUT
SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_IT_ARROW_SHOT
SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_IT_BOOMERANG_THROW
SFX_PARAMS(0x60, 3, 2, 0), // NA_SE_IT_SHIELD_BOUND
SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_IT_BOW_DRAW
SFX_PARAMS(0x80, 3, 1, 0), // NA_SE_IT_SHIELD_REFLECT_SW
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_ARROW_STICK_HRAD
SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_IT_HAMMER_HIT
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_IT_HOOKSHOT_CHAIN
SFX_PARAMS(0x30, 1, 0, SFX_FLAG_10), // NA_SE_IT_SHIELD_REFLECT_MG
SFX_PARAMS(0x50, 0, 0, 0), // NA_SE_IT_BOMB_IGNIT
SFX_PARAMS(0x90, 2, 0, 0), // NA_SE_IT_BOMB_EXPLOSION
SFX_PARAMS(0x50, 2, 0, 0), // NA_SE_IT_BOMB_UNEXPLOSION
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_IT_BOOMERANG_FLY
SFX_PARAMS(0x40, 2, 0, 0), // NA_SE_IT_SWORD_STRIKE
SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_IT_HAMMER_SWING
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_HOOKSHOT_REFLECT
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_ARROW_STICK_CRE
SFX_PARAMS(0x34, 0, 0, 0), // NA_SE_IT_ARROW_STICK_OBJ
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_DUMMY
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_DUMMY2
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_SWORD_SWING_HARD
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_DUMMY3
SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_IT_WALL_HIT_HARD
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_WALL_HIT_SOFT
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_STONE_HIT
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_WOODSTICK_BROKEN
SFX_PARAMS(0x30, 0, 2, 0), // NA_SE_IT_LASH
SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_IT_SHIELD_POSTURE
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_IT_SLING_SHOT
SFX_PARAMS(0x20, 0, 0, SFX_FLAG_10), // NA_SE_IT_SLING_DRAW
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_SWORD_CHARGE
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_ROLLING_CUT
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_SWORD_STRIKE_HARD
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_SLING_REFLECT
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_SHIELD_REMOVE
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_IT_HOOKSHOT_READY
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_IT_HOOKSHOT_RECEIVE
SFX_PARAMS(0x60, 3, 1, 0), // NA_SE_IT_HOOKSHOT_STICK_OBJ
SFX_PARAMS(0x30, 1, 0, 0), // NA_SE_IT_SWORD_REFLECT_MG
SFX_PARAMS(0x30, 1, 0, SFX_FLAG_10), // NA_SE_IT_DEKU
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_WALL_HIT_BUYO
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_SWORD_PUTAWAY_STN
SFX_PARAMS(0xA0, 2, 0, 0), // NA_SE_IT_ROLLING_CUT_LV1
SFX_PARAMS(0xA0, 2, 0, 0), // NA_SE_IT_ROLLING_CUT_LV2
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_IT_BOW_FLICK
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_BOMBCHU_MOVE
SFX_PARAMS(0x60, 0, 0, 0), // NA_SE_IT_SHIELD_CHARGE_LV1
SFX_PARAMS(0x60, 0, 0, 0), // NA_SE_IT_SHIELD_CHARGE_LV2
SFX_PARAMS(0x60, 0, 0, 0), // NA_SE_IT_SHIELD_CHARGE_LV3
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_IT_SLING_FLICK
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_SWORD_STICK_STN
SFX_PARAMS(0x60, 1, 2, 0), // NA_SE_IT_REFLECTION_WOOD
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_SHIELD_REFLECT_MG2
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_MAGIC_ARROW_SHOT
SFX_PARAMS(0x60, 3, 0, SFX_FLAG_15), // NA_SE_IT_EXPLOSION_FRAME
SFX_PARAMS(0x60, 3, 0, SFX_FLAG_15), // NA_SE_IT_EXPLOSION_ICE
SFX_PARAMS(0x60, 3, 0, SFX_FLAG_15), // NA_SE_IT_EXPLOSION_LIGHT
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_14), // NA_SE_IT_FISHING_REEL_SLOW
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_14), // NA_SE_IT_FISHING_REEL_HIGH
SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_IT_PULL_FISHING_ROD
SFX_PARAMS(0x80, 3, 0, 0), // NA_SE_IT_DM_FLYING_GOD_PASS
SFX_PARAMS(0x80, 3, 0, 0), // NA_SE_IT_DM_FLYING_GOD_DASH
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_IT_DM_RING_EXPLOSION
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_DM_RING_GATHER
SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_IT_INGO_HORSE_NEIGH
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_EARTHQUAKE
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_DUMMY4
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_KAKASHI_JUMP
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_FLAME
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_SHIELD_BEAM
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_FISHING_HIT
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_GOODS_APPEAR
SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_IT_MAJIN_SWORD_BROKEN
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_HAND_CLAP
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_MASTER_SWORD_SWING
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_DUMMY5
};
SoundParams sEnvBankParams[] = {
SFX_PARAMS(0x70, 0, 1, SFX_FLAG_10 | SFX_FLAG_9), // NA_SE_EV_DOOR_OPEN
SFX_PARAMS(0x80, 0, 1, 0), // NA_SE_EV_DOOR_CLOSE
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_EXPLOSION
SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_EV_HORSE_WALK
SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_EV_HORSE_RUN
SFX_PARAMS(0x40, 0, 1, 0), // NA_SE_EV_HORSE_NEIGH
SFX_PARAMS(0x30, 0, 2, SFX_FLAG_10), // NA_SE_EV_RIVER_STREAM
SFX_PARAMS(0x38, 2, 0, 0), // NA_SE_EV_WATER_WALL_BIG
SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_EV_OUT_OF_WATER
SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_EV_DIVE_WATER
SFX_PARAMS(0x80, 2, 0, 0), // NA_SE_EV_ROCK_SLIDE
SFX_PARAMS(0xA0, 3, 0, 0), // NA_SE_EV_MAGMA_LEVEL
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_BRIDGE_OPEN
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_BRIDGE_CLOSE
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_BRIDGE_OPEN_STOP
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_BRIDGE_CLOSE_STOP
SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_WALL_BROKEN
SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_EV_CHICKEN_CRY_N
SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_EV_CHICKEN_CRY_A
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_CHICKEN_CRY_M
SFX_PARAMS(0x60, 0, 0, 0), // NA_SE_EV_SLIDE_DOOR_OPEN
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_FOOT_SWITCH
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_HORSE_GROAN
SFX_PARAMS(0x30, 2, 2, 0), // NA_SE_EV_BOMB_DROP_WATER
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_HORSE_JUMP
SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_EV_HORSE_LAND
SFX_PARAMS(0x38, 0, 0, 0), // NA_SE_EV_HORSE_SLIP
SFX_PARAMS(0x28, 0, 0, 0), // NA_SE_EV_FAIRY_DASH
SFX_PARAMS(0x60, 0, 0, 0), // NA_SE_EV_SLIDE_DOOR_CLOSE
SFX_PARAMS(0x70, 3, 0, 0), // NA_SE_EV_STONE_BOUND
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_STONE_STATUE_OPEN
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_TBOX_UNLOCK
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_TBOX_OPEN
SFX_PARAMS(0xA0, 0, 0, SFX_FLAG_13 | SFX_FLAG_3), // NA_SE_SY_TIMER
SFX_PARAMS(0x20, 2, 0, 0), // NA_SE_EV_FLAME_IGNITION
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_SPEAR_HIT
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_11), // NA_SE_EV_ELEVATOR_MOVE
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_15 | SFX_FLAG_11), // NA_SE_EV_WARP_HOLE
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_15), // NA_SE_EV_LINK_WARP
SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_PILLAR_SINK
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_WATER_WALL
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_RIVER_STREAM_S
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_RIVER_STREAM_F
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_HORSE_LAND2
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_EV_HORSE_SANDDUST
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_DUMMY45
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_LIGHTNING
SFX_PARAMS(0x30, 0, 2, 0), // NA_SE_EV_BOMB_BOUND
SFX_PARAMS(0x60, 2, 1, 0), // NA_SE_EV_WATERDROP
SFX_PARAMS(0x10, 0, 0, 0), // NA_SE_EV_TORCH
SFX_PARAMS(0xA0, 3, 0, 0), // NA_SE_EV_MAGMA_LEVEL_M
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_FIRE_PILLAR
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_4), // NA_SE_EV_FIRE_PLATE
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_BLOCK_BOUND
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_METALDOOR_SLIDE
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_METALDOOR_STOP
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_BLOCK_SHAKE
SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_BOX_BREAK
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_HAMMER_SWITCH
SFX_PARAMS(0xA0, 3, 0, 0), // NA_SE_EV_MAGMA_LEVEL_L
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_SPEAR_FENCE
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_EV_GANON_HORSE_NEIGH
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_EV_GANON_HORSE_GROAN
SFX_PARAMS(0x70, 3, 0, SFX_FLAG_4), // NA_SE_EV_FANTOM_WARP_S
SFX_PARAMS(0x60, 0, 0, SFX_FLAG_15), // NA_SE_EV_FANTOM_WARP_L
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_15), // NA_SE_EV_FOUNTAIN
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_KID_HORSE_WALK
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_KID_HORSE_RUN
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_KID_HORSE_NEIGH
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_KID_HORSE_GROAN
SFX_PARAMS(0x30, 3, 0, SFX_FLAG_13), // NA_SE_EV_WHITE_OUT
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_LIGHT_GATHER
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_TREE_CUT
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13 | SFX_FLAG_4), // NA_SE_EV_VOLCANO
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_GUILLOTINE_UP
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_GUILLOTINE_BOUND
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_ROLLCUTTER_MOTOR
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_CHINETRAP_DOWN
SFX_PARAMS(0x30, 1, 0, 0), // NA_SE_EV_PLANT_BROKEN
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_SHIP_BELL
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_FLUTTER_FLAG
SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_EV_TRAP_BOUND
SFX_PARAMS(0x30, 2, 3, 0), // NA_SE_EV_ROCK_BROKEN
SFX_PARAMS(0x70, 2, 0, 0), // NA_SE_EV_FANTOM_WARP_S2
SFX_PARAMS(0x60, 2, 0, 0), // NA_SE_EV_FANTOM_WARP_L2
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_COFFIN_CAP_OPEN
SFX_PARAMS(0x60, 1, 0, 0), // NA_SE_EV_COFFIN_CAP_BOUND
SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_WIND_TRAP
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_TRAP_OBJ_SLIDE
SFX_PARAMS(0x90, 3, 0, 0), // NA_SE_EV_METALDOOR_OPEN
SFX_PARAMS(0x90, 3, 0, 0), // NA_SE_EV_METALDOOR_CLOSE
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_BURN_OUT
SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_BLOCKSINK
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13 | SFX_FLAG_12 | SFX_FLAG_11), // NA_SE_EV_CROWD
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_WATER_LEVEL_DOWN
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_NAVY_VANISH
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_LADDER_DOUND
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_WEB_VIBRATION
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_WEB_BROKEN
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_ROLL_STAND
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_BUYODOOR_OPEN
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_BUYODOOR_CLOSE
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_WOODDOOR_OPEN
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_METALGATE_OPEN
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_SCOOP_UP_WATER
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_FISH_LEAP
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_KAKASHI_SWING
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_KAKASHI_ROLL
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_BOTTLE_CAP_OPEN
SFX_PARAMS(0x30, 3, 0, SFX_FLAG_11), // NA_SE_EV_JABJAB_BREATHE
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_SPIRIT_STONE
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_TRIFORCE_FLASH
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_FALL_DOWN_DIRT
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_NAVY_FLY
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_NAVY_CRASH
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_WOOD_HIT
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_SCOOPUP_WATER
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_DROP_FALL
SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_WOOD_GEAR
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_TREE_SWING
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_HORSE_RUN_LEVEL
SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_ELEVATOR_MOVE2
SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_ELEVATOR_STOP
SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_TRE_BOX_APPEAR
SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_EV_CHAIN_KEY_UNLOCK
SFX_PARAMS(0x1C, 0, 0, 0), // NA_SE_EV_SPINE_TRAP_MOVE
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_HEALING
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_GREAT_FAIRY_APPEAR
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_GREAT_FAIRY_VANISH
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_RED_EYE
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_ROLL_STAND_2
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_WALL_SLIDE
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_TRE_BOX_FLASH
SFX_PARAMS(0x60, 0, 0, SFX_FLAG_9), // NA_SE_EV_WINDMILL_LEVEL
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_11), // NA_SE_EV_GOTO_HEAVEN
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_POT_BROKEN
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_PUT_DOWN_POT
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_DIVE_INTO_WATER
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_JUMP_OUT_WATER
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_GOD_FLYING
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_TRIFORCE
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_AURORA
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_DEKU_DEATH
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_BUYOSTAND_RISING
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_BUYOSTAND_FALL
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EV_BUYOSHUTTER_OPEN
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EV_BUYOSHUTTER_CLOSE
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_STONEDOOR_STOP
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_S_STONE_REVIVAL
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_MEDAL_APPEAR_S
SFX_PARAMS(0x30, 0, 2, 0), // NA_SE_EV_HUMAN_BOUND
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_MEDAL_APPEAR_L
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_EARTHQUAKE
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_SHUT_BY_CRYSTAL
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_GOD_LIGHTBALL_2
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_RUN_AROUND
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_11), // NA_SE_EV_CONSENTRATION
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_11), // NA_SE_EV_TIMETRIP_LIGHT
SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_BUYOSTAND_STOP_A
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_BUYOSTAND_STOP_U
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_OBJECT_FALL
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_JUMP_CONC
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_ICE_MELT
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_FIRE_PILLAR_S
SFX_PARAMS(0x20, 3, 0, 0), // NA_SE_EV_BLOCK_RISING
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_NABALL_VANISH
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_15), // NA_SE_EV_SARIA_MELODY
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_LINK_WARP_OUT
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_FIATY_HEAL
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_CHAIN_KEY_UNLOCK_B
SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_WOODBOX_BREAK
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_PUT_DOWN_WOODBOX
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_LAND_DIRT
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_FLOOR_ROLLING
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_DOG_CRY_EVENING
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_JABJAB_HICCUP
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_NALE_MAGIC
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_FROG_JUMP
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_ICE_FREEZE
SFX_PARAMS(0x60, 3, 0, 0), // NA_SE_EV_BURNING
SFX_PARAMS(0x30, 0, 2, 0), // NA_SE_EV_WOODPLATE_BOUND
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EV_GORON_WATER_DROP
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_JABJAB_GROAN
SFX_PARAMS(0x30, 1, 0, 0), // NA_SE_EV_DARUMA_VANISH
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_BIGBALL_ROLL
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_ELEVATOR_MOVE3
SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_DIAMOND_SWITCH
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_FLAME_OF_FIRE
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_RAINBOW_SHOWER
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_FLYING_AIR
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_PASS_AIR
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_COME_UP_DEKU_JR
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_SAND_STORM
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_TRIFORCE_MARK
SFX_PARAMS(0xA0, 3, 0, 0), // NA_SE_EV_GRAVE_EXPLOSION
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_LURE_MOVE_W
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_POT_MOVE_START
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_DIVE_INTO_WATER_L
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_OUT_OF_WATER_L
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_GANON_MANTLE
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_DIG_UP
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_WOOD_BOUND
SFX_PARAMS(0x30, 0, 3, 0), // NA_SE_EV_WATER_BUBBLE
SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_ICE_BROKEN
SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_FROG_GROW_UP
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_WATER_CONVECTION
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_GROUND_GATE_OPEN
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_FACE_BREAKDOWN
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_FACE_EXPLOSION
SFX_PARAMS(0x30, 3, 2, SFX_FLAG_14), // NA_SE_EV_FACE_CRUMBLE_SLOW
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_ROUND_TRAP_MOVE
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_HIT_SOUND
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_ICE_SWING
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_DOWN_TO_GROUND
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_KENJA_ENVIROMENT_0
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_KENJA_ENVIROMENT_1
SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_EV_SMALL_DOG_BARK
SFX_PARAMS(0x60, 0, 0, 0), // NA_SE_EV_ZELDA_POWER
SFX_PARAMS(0x90, 0, 0, 0), // NA_SE_EV_RAIN
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_IRON_DOOR_OPEN
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_IRON_DOOR_CLOSE
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_WHIRLPOOL
SFX_PARAMS(0x60, 3, 3, 0), // NA_SE_EV_TOWER_PARTS_BROKEN
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_COW_CRY
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_METAL_BOX_BOUND
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_ELECTRIC_EXPLOSION
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_HEAVY_THROW
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_FROG_CRY_0
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_FROG_CRY_1
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_COW_CRY_LV
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_RONRON_DOOR_CLOSE
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_BUTTERFRY_TO_FAIRY
SFX_PARAMS(0xA0, 0, 0, SFX_FLAG_11), // NA_SE_EV_FIVE_COUNT_LUPY
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_STONE_GROW_UP
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_STONE_LAUNCH
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_STONE_ROLLING
SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_TOGE_STICK_ROLLING
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_TOWER_ENERGY
SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_TOWER_BARRIER
SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EV_CHIBI_WALK
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_KNIGHT_WALK
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_PILLAR_MOVE_STOP
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_ERUPTION_CLOUD
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_LINK_WARP_OUT_LV
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_LINK_WARP_IN
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_OCARINA_BMELO_0
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_OCARINA_BMELO_1
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_EXPLOSION_FOR_RENZOKU
};
SoundParams sSystemBankParams[] = {
SFX_PARAMS(0xC0, 0, 0, 0), // NA_SE_SY_WIN_OPEN
SFX_PARAMS(0xC0, 0, 0, 0), // NA_SE_SY_WIN_CLOSE
SFX_PARAMS(0xB0, 0, 0, SFX_FLAG_5), // NA_SE_SY_CORRECT_CHIME
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_GET_RUPY
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_MESSAGE_WOMAN
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_MESSAGE_MAN
SFX_PARAMS(0x50, 0, 0, 0), // NA_SE_SY_ERROR
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_5), // NA_SE_SY_TRE_BOX_APPEAR
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_DECIDE
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_CURSOR
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_CANCEL
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_HP_RECOVER
SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_SY_ATTENTION_ON
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_DUMMY_13
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_DUMMY_14
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_LOCK_OFF
SFX_PARAMS(0x28, 0, 0, 0), // NA_SE_SY_LOCK_ON_HUMAN
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_DUMMY_17
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_DUMMY_18
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_CAMERA_ZOOM_UP
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_CAMERA_ZOOM_DOWN
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_DUMMY_21
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_DUMMY_22
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_ATTENTION_ON_OLD
SFX_PARAMS(0x18, 0, 0, 0), // NA_SE_SY_MESSAGE_PASS
SFX_PARAMS(0x2C, 0, 0, 0), // NA_SE_SY_WARNING_COUNT_N
SFX_PARAMS(0x2C, 0, 0, 0), // NA_SE_SY_WARNING_COUNT_E
SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_SY_HITPOINT_ALARM
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_DUMMY_28
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_DEMO_CUT
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_NAVY_CALL
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_GAUGE_UP
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_DUMMY_32
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_DUMMY_33
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_DUMMY_34
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_PIECE_OF_HEART
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_GET_ITEM
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_WIN_SCROLL_LEFT
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_WIN_SCROLL_RIGHT
SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_SY_OCARINA_ERROR
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_CAMERA_ZOOM_UP_2
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_CAMERA_ZOOM_DOWN_2
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_GLASSMODE_ON
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_GLASSMODE_OFF
SFX_PARAMS(0x60, 0, 0, 0), // NA_SE_SY_FOUND
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_HIT_SOUND
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_MESSAGE_END
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_RUPY_COUNT
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_LOCK_ON
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_GET_BOXITEM
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_WHITE_OUT_L
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_WHITE_OUT_S
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_WHITE_OUT_T
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_START_SHOT
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_METRONOME
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_ATTENTION_URGENCY
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_METRONOME_LV
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_FSEL_CURSOR
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_FSEL_DECIDE_S
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_FSEL_DECIDE_L
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_FSEL_CLOSE
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_FSEL_ERROR
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_SET_FIRE_ARROW
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_SET_ICE_ARROW
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_SET_LIGHT_ARROW
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_SYNTH_MAGIC_ARROW
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_METRONOME_2
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_KINSTA_MARK_APPEAR
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_FIVE_COUNT_LUPY
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_CARROT_RECOVER
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_FAIVE_LUPY_COUNT
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_DUMMY_71
};
SoundParams sOcarinaBankParams[] = {
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_OC_OCARINA
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_5), // NA_SE_OC_ABYSS
SFX_PARAMS(0x30, 2, 1, SFX_FLAG_10 | SFX_FLAG_9), // NA_SE_OC_DOOR_OPEN
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_OC_SECRET_WARP_IN
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_OC_SECRET_WARP_OUT
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_OC_SECRET_HOLE_OUT
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_OC_REVENGE
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_OC_HINT_MOVIE
};
SoundParams sVoiceBankParams[] = {
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_SWORD_N
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_SWORD_L
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_LASH
SFX_PARAMS(0x20, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_HANG
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_CLIMB_END
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_DAMAGE_S
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_FREEZE
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_FALL_S
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_FALL_L
SFX_PARAMS(0x30, 2, 1, SFX_FLAG_10), // NA_SE_VO_LI_BREATH_REST
SFX_PARAMS(0x30, 2, 1, SFX_FLAG_10), // NA_SE_VO_LI_BREATH_DRINK
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_DOWN
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_TAKEN_AWAY
SFX_PARAMS(0x50, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_HELD
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_SNEEZE
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_SWEAT
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_DRINK
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_RELAX
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_SWORD_PUTAWAY
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_GROAN
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_AUTO_JUMP
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_MAGIC_NALE
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_SURPRISE
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_MAGIC_FROL
SFX_PARAMS(0x30, 2, 2, SFX_FLAG_10), // NA_SE_VO_LI_PUSH
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_HOOKSHOT_HANG
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_LAND_DAMAGE_S
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_NULL_0x1b
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_MAGIC_ATTACK
SFX_PARAMS(0x80, 2, 0, SFX_FLAG_10), // NA_SE_VO_BL_DOWN
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_DEMO_DAMAGE
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_ELECTRIC_SHOCK_LV
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_SWORD_N_KID
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_ROLLING_CUT_KID
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_LASH_KID
SFX_PARAMS(0x20, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_HANG_KID
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_CLIMB_END_KID
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_DAMAGE_S_KID
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_FREEZE_KID
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_FALL_S_KID
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_FALL_L_KID
SFX_PARAMS(0x30, 2, 1, SFX_FLAG_10), // NA_SE_VO_LI_BREATH_REST_KID
SFX_PARAMS(0x30, 2, 1, SFX_FLAG_10), // NA_SE_VO_LI_BREATH_DRINK_KID
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_DOWN_KID
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_TAKEN_AWAY_KID
SFX_PARAMS(0x50, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_HELD_KID
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_SNEEZE_KID
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_SWEAT_KID
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_DRINK_KID
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_RELAX_KID
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_SWORD_PUTAWAY_KID
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_GROAN_KID
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_AUTO_JUMP_KID
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_MAGIC_NALE_KID
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_SURPRISE_KID
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_MAGIC_FROL_KID
SFX_PARAMS(0x30, 1, 2, SFX_FLAG_10), // NA_SE_VO_LI_PUSH_KID
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_HOOKSHOT_HANG_KID
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_LAND_DAMAGE_S_KID
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_NULL_0x1b_KID
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_MAGIC_ATTACK_KID
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_BL_DOWN_KID
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_DEMO_DAMAGE_KID
SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_ELECTRIC_SHOCK_LV_KID
SFX_PARAMS(0x60, 0, 0, SFX_FLAG_5), // NA_SE_VO_NAVY_ENEMY
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_5), // NA_SE_VO_NAVY_HELLO
SFX_PARAMS(0x30, 0, 0, SFX_FLAG_5), // NA_SE_VO_NAVY_HEAR
SFX_PARAMS(0x60, 0, 0, 0), // NA_SE_VO_NAVY_CALL
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_VO_NA_HELLO_3
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_VO_DUMMY_0x45
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_VO_DUMMY_0x46
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_VO_DUMMY_0x47
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_VO_DUMMY_0x48
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_VO_DUMMY_0x49
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_VO_DUMMY_0x4a
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_VO_DUMMY_0x4b
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_VO_DUMMY_0x4c
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_VO_DUMMY_0x4d
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_VO_DUMMY_0x4e
SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_VO_DUMMY_0x4f
SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_TA_SLEEP
SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_TA_SURPRISE
SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_TA_CRY_0
SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_TA_CRY_1
SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_IN_CRY_0
SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_IN_LOST
SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_IN_LASH_0
SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_IN_LASH_1
SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_FR_LAUGH_0
SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_FR_SMILE_0
SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_NB_AGONY
SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_NB_CRY_0
SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_NB_NOTICE
SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_NA_HELLO_0
SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_NA_HELLO_1
SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_NA_HELLO_2
SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_RT_CRASH
SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_RT_DISCOVER
SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_RT_FALL
SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_RT_LAUGH_0
SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_RT_LIFT
SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_RT_THROW
SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_RT_UNBALLANCE
SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_ST_DAMAGE
SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_ST_ATTACK
SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_Z0_HURRY
SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_Z0_MEET
SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_Z0_QUESTION
SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_Z0_SIGH_0
SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_Z0_SMILE_0
SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_Z0_SURPRISE
SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_Z0_THROW
SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_SK_CRY_0
SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_SK_CRY_1
SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_SK_CRASH
SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_SK_LAUGH
SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_SK_SHOUT
SFX_PARAMS(0x30, 3, 1, SFX_FLAG_15), // NA_SE_VO_Z1_CRY_0
SFX_PARAMS(0x30, 3, 1, SFX_FLAG_15), // NA_SE_VO_Z1_CRY_1
SFX_PARAMS(0x30, 3, 1, SFX_FLAG_15), // NA_SE_VO_Z1_OPENDOOR
SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_Z1_SURPRISE
SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_Z1_PAIN
SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_KZ_MOVE
SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_NB_LAUGH
SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_IN_LAUGH
SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_DUMMY_0x7d
SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_DUMMY_0x7e
SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_DUMMY_0x7f
};
SoundParams* gSoundParams[7] = {
sPlayerBankParams, sItemBankParams, sEnvBankParams, sEnemyBankParams,
sSystemBankParams, sOcarinaBankParams, sVoiceBankParams,
};