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oot/src/code/z_DLF.c

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#include <ultra64.h>
#include <global.h>
#include <vt.h>
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void Overlay_LoadGameState(GameStateOverlay* overlayEntry) {
if (overlayEntry->loadedRamAddr != NULL) {
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// Translates to: "ALREADY LINKED"
osSyncPrintf("既にリンクされています\n");
return;
}
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if (overlayEntry->vramStart == 0) {
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overlayEntry->unk_28 = 0;
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} else {
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overlayEntry->loadedRamAddr = Overlay_AllocateAndLoad(overlayEntry->vromStart, overlayEntry->vromEnd,
overlayEntry->vramStart, overlayEntry->vramEnd);
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if (overlayEntry->loadedRamAddr == NULL) {
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// Translates to: "LOADING FAILED"
osSyncPrintf("ロードに失敗しました\n");
return;
}
osSyncPrintf(VT_FGCOL(GREEN));
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osSyncPrintf("OVL(d):Seg:%08x-%08x Ram:%08x-%08x Off:%08x %s\n", overlayEntry->vramStart, overlayEntry->vramEnd,
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overlayEntry->loadedRamAddr,
(u32)overlayEntry->loadedRamAddr + (u32)overlayEntry->vramEnd - (u32)overlayEntry->vramStart,
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(u32)overlayEntry->vramStart - (u32)overlayEntry->loadedRamAddr, "");
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osSyncPrintf(VT_RST);
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if (overlayEntry->unk_14 != NULL) {
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overlayEntry->unk_14 = (void*)((u32)overlayEntry->unk_14 -
(s32)((u32)overlayEntry->vramStart - (u32)overlayEntry->loadedRamAddr));
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} else {
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overlayEntry->unk_14 = NULL;
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}
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if (overlayEntry->init != NULL) {
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overlayEntry->init = (void*)((u32)overlayEntry->init -
(s32)((u32)overlayEntry->vramStart - (u32)overlayEntry->loadedRamAddr));
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} else {
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overlayEntry->init = NULL;
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}
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if (overlayEntry->destroy != NULL) {
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overlayEntry->destroy = (void*)((u32)overlayEntry->destroy -
(s32)((u32)overlayEntry->vramStart - (u32)overlayEntry->loadedRamAddr));
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} else {
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overlayEntry->destroy = NULL;
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}
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if (overlayEntry->unk_20 != NULL) {
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overlayEntry->unk_20 = (void*)((u32)overlayEntry->unk_20 -
(s32)((u32)overlayEntry->vramStart - (u32)overlayEntry->loadedRamAddr));
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} else {
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overlayEntry->unk_20 = NULL;
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}
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if (overlayEntry->unk_24 != NULL) {
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overlayEntry->unk_24 = (void*)((u32)overlayEntry->unk_24 -
(s32)((u32)overlayEntry->vramStart - (u32)overlayEntry->loadedRamAddr));
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} else {
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overlayEntry->unk_24 = NULL;
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}
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overlayEntry->unk_28 = 0;
}
}
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void Overlay_FreeGameState(GameStateOverlay* overlayEntry) {
if (overlayEntry->loadedRamAddr != NULL) {
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s32 temp = overlayEntry->unk_28 != 0 ? -1 : 0;
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if (temp == 0) {
if (overlayEntry->unk_14 != NULL) {
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overlayEntry->unk_14 = (void*)((u32)overlayEntry->unk_14 +
(s32)((u32)overlayEntry->vramStart - (u32)overlayEntry->loadedRamAddr));
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} else {
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overlayEntry->unk_14 = NULL;
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}
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if (overlayEntry->init != NULL) {
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overlayEntry->init = (void*)((u32)overlayEntry->init +
(s32)((u32)overlayEntry->vramStart - (u32)overlayEntry->loadedRamAddr));
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} else {
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overlayEntry->init = NULL;
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}
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if (overlayEntry->destroy != NULL) {
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overlayEntry->destroy = (void*)((u32)overlayEntry->destroy +
(s32)((u32)overlayEntry->vramStart - (u32)overlayEntry->loadedRamAddr));
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} else {
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overlayEntry->destroy = NULL;
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}
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if (overlayEntry->unk_20 != NULL) {
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overlayEntry->unk_20 = (void*)((u32)overlayEntry->unk_20 +
(s32)((u32)overlayEntry->vramStart - (u32)overlayEntry->loadedRamAddr));
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} else {
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overlayEntry->unk_20 = NULL;
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}
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if (overlayEntry->unk_24 != NULL) {
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overlayEntry->unk_24 = (void*)((u32)overlayEntry->unk_24 +
(s32)((u32)overlayEntry->vramStart - (u32)overlayEntry->loadedRamAddr));
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} else {
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overlayEntry->unk_24 = NULL;
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}
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SystemArena_FreeDebug(overlayEntry->loadedRamAddr, "../z_DLF.c", 149);
overlayEntry->loadedRamAddr = NULL;
}
}
}