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oot/assets/xml/scenes/overworld/spot10.xml

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<Root>
<File Name="spot10_scene">
<Scene Name="spot10_scene">
Updated Texture Asset Handling (#478) * Auto stash before rebase of "upstream/master" * A large number of scenes have been decompiled. * Fixed makefile * Decompiled around 40 scenes. * Removed old file * Finished matching remaining scenes. * Removed old commented out spec lines * Decompiled a few object files. * Reorganized xmls a bit. Updated pu_box overlay to use proper symbol. * Updated texture and object file decomp * Fixed newline issue with ZAPD * Moved scenes/ into the assets/ folder * Fixed a few compile errors * Auto stash before rebase of "upstream/master" * A large number of scenes have been decompiled. * Fixed makefile * Decompiled around 40 scenes. * Removed old file * Finished matching remaining scenes. * Removed old commented out spec lines * Decompiled a few object files. * Reorganized xmls a bit. Updated pu_box overlay to use proper symbol. * Updated texture and object file decomp * Moved scenes/ into the assets/ folder * Fixed a few compile errors * Fixed merge issues. * Fixed makefile merge error * Fixed additional merge error * Fixed several more merge issues * Commented out gameplay_keep and sk2 extraction, since currently unused. * Reenabled gameplay_keep extraction since it's used in the spec * Fixed build error * Removed test struct * Fixed makefile error that would happen on fresh builds * Fixed merge issue * Removed relative paths * Multithreading on extraction, spec uses numbers, few changes to XMLs * Removed redundant code from the extract_assets script * object_sk2 and object_spot09_obj OK * object_spot11_obj OK * object_spot17_obj OK * Test: One of the gameplay_keep dlists given a proper symbol * Updated asset symbol names based on new naming scheme * XMLs use "Offset" instead of "Address" now * Fixed merge issues, updated ovl_Magic_Dark xml and gfx file * Updated to use latest build of ZAPD * Updated ZAPD again * Updated ZAP to remove assimp dependency * Jenkins Test: Added .gitkeep file * Updated ZAP once more * Updated png file name to comply with new naming scheme. * Fixed bad include Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
2020-12-26 11:39:52 +00:00
<PathHint Offset="0xC088"/>
<PathHint Offset="0xC090"/>
</Scene>
</File>
<File Name="spot10_room_0">
<Room Name="spot10_room_0"/>
</File>
<File Name="spot10_room_1">
<Room Name="spot10_room_1"/>
</File>
<File Name="spot10_room_2">
<Room Name="spot10_room_2"/>
</File>
<File Name="spot10_room_3">
<Room Name="spot10_room_3"/>
</File>
<File Name="spot10_room_4">
<Room Name="spot10_room_4"/>
</File>
<File Name="spot10_room_5">
<Room Name="spot10_room_5"/>
</File>
<File Name="spot10_room_6">
<Room Name="spot10_room_6"/>
</File>
<File Name="spot10_room_7">
<Room Name="spot10_room_7"/>
</File>
<File Name="spot10_room_8">
<Room Name="spot10_room_8"/>
</File>
<File Name="spot10_room_9">
<Room Name="spot10_room_9"/>
</File>
</Root>