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oot/assets/xml/objects/object_rs.xml

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<Root>
<File Name="object_rs" Segment="6">
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<Animation Name="gBombchuShopkeeperIdleAnim" Offset="0x65C"/>
<DList Name="gBombchuShopkeeperTorsoDL" Offset="0x1FA0"/>
<DList Name="gBombchuShopkeeperHeadDL" Offset="0x21F8"/>
<DList Name="gBombchuShopkeeperRightUpperArmDL" Offset="0x25F8"/>
<DList Name="gBombchuShopkeeperRightForearmDL" Offset="0x2730"/>
<DList Name="gBombchuShopkeeperRightHandDL" Offset="0x2860"/>
<DList Name="gBombchuShopkeeperLeftUpperArmDL" Offset="0x2A70"/>
<DList Name="gBombchuShopkeeperLeftForearmDL" Offset="0x2BA8"/>
<DList Name="gBombchuShopkeeperLeftHandDL" Offset="0x2CD8"/>
<Texture Name="gBombchuShopkeeperTLUT" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0x2EE8"/>
<Texture Name="gBombchuShopkeeperSkinTex" OutName="skin" Format="ci8" Width="8" Height="8" Offset="0x30E8" TlutOffset="0x2EE8"/>
<Texture Name="gBombchuShopkeeperEarTex" OutName="ear" Format="ci8" Width="8" Height="8" Offset="0x3128" TlutOffset="0x2EE8"/>
<Texture Name="gBombchuShopkeeperTattooTex" OutName="tattoo" Format="ci8" Width="32" Height="64" Offset="0x3168" TlutOffset="0x2EE8"/>
Even more objects (#913) * malon adult limbs and enum * malon adult animations * Malon Adult textures * Object_ma2 OK * Cleanup undefined syms file * more cleanup * object_in OK * change * Object_TA limbs and Limb DLs ok * Textures in DLs OK * Object TA animations OK * Object TA OK * clean up the xml * almost done with impa textures * name impa draw funcs * fix globalCtx2 in talon_init * more progress in impa * eye texture stuff * impa OK * remove files * fix messed up merge * Switch MA2 blink timer from hex * Name a function * Fix skelanime fixer * Missing malon adult TLUT * add some missing symbols in DemoEc * Fix conflicts, part2 * Clean up TLUT related stuff and some minor things * Remove unused externs from z_demo_ec * Remove unused symbols from undefined_syms.txt * PR fixes (Dragorn) * Dragorn fixes * Fix various texture-related issues in object_link_child * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_ta.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_ta.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_ta.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_ta.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * fix ingo and the rest of Dragorns fix * impa fixes * fix ingo again * fix windmill man missing TLUT * Fix impa in viewer * Roman's fixes * Add limb * Missed an animation Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2021-11-24 18:37:36 +00:00
<Texture Name="gBombchuShopkeeperEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0x3968" TlutOffset="0x2EE8"/>
<Texture Name="gBombchuShopkeeperEyeHalfTex" OutName="eye_half" Format="ci8" Width="32" Height="32" Offset="0x3D68" TlutOffset="0x2EE8"/>
<Texture Name="gBombchuShopkeeperEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x4168" TlutOffset="0x2EE8"/>
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<Texture Name="gBombchuShopkeeperFingersTex" OutName="fingers" Format="ci8" Width="16" Height="16" Offset="0x4568" TlutOffset="0x2EE8"/>
<Texture Name="gBombchuShopkeeperVestTex" OutName="vest" Format="i8" Width="8" Height="16" Offset="0x4668"/>
<Texture Name="gBombchuShopkeeperTorsoTex" OutName="torso" Format="ci8" Width="8" Height="32" Offset="0x46E8" TlutOffset="0x2EE8"/>
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<Limb Name="gBombchuShopkeeperTorsoLimb" LimbType="Standard" Offset="0x47E8"/>
<Limb Name="gBombchuShopkeeperLeftUpperArmLimb" LimbType="Standard" Offset="0x47F4"/>
<Limb Name="gBombchuShopkeeperLeftForearmLimb" LimbType="Standard" Offset="0x4800"/>
<Limb Name="gBombchuShopkeeperLeftHandLimb" LimbType="Standard" Offset="0x480C"/>
<Limb Name="gBombchuShopkeeperRightUpperArmLimb" LimbType="Standard" Offset="0x4818"/>
<Limb Name="gBombchuShopkeeperRightForearmLimb" LimbType="Standard" Offset="0x4824"/>
<Limb Name="gBombchuShopkeeperRightHandLimb" LimbType="Standard" Offset="0x4830"/>
<Limb Name="gBombchuShopkeeperHeadLimb" LimbType="Standard" Offset="0x483C"/>
<Skeleton Name="gBombchuShopkeeperSkel" Type="Flex" LimbType="Standard" Offset="0x4868"/>
</File>
</Root>