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https://github.com/zeldaret/oot.git
synced 2024-11-13 04:39:36 +00:00
another round of trailing whitespaces (#1495)
This commit is contained in:
parent
9f09505d34
commit
9f0b7bb8a3
16 changed files with 35 additions and 35 deletions
6
Makefile
6
Makefile
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@ -70,7 +70,7 @@ endif
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# Detect compiler and set variables appropriately.
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ifeq ($(COMPILER),gcc)
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CC := $(MIPS_BINUTILS_PREFIX)gcc
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else
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else
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ifeq ($(COMPILER),ido)
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CC := tools/ido_recomp/$(DETECTED_OS)/7.1/cc
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CC_OLD := tools/ido_recomp/$(DETECTED_OS)/5.3/cc
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@ -121,7 +121,7 @@ ASFLAGS := -march=vr4300 -32 -no-pad-sections -Iinclude
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ifeq ($(COMPILER),gcc)
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CFLAGS += -G 0 -nostdinc $(INC) -march=vr4300 -mfix4300 -mabi=32 -mno-abicalls -mdivide-breaks -fno-zero-initialized-in-bss -fno-toplevel-reorder -ffreestanding -fno-common -fno-merge-constants -mno-explicit-relocs -mno-split-addresses $(CHECK_WARNINGS) -funsigned-char
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MIPS_VERSION := -mips3
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else
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else
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# we support Microsoft extensions such as anonymous structs, which the compiler does support but warns for their usage. Surpress the warnings with -woff.
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CFLAGS += -G 0 -non_shared -fullwarn -verbose -Xcpluscomm $(INC) -Wab,-r4300_mul -woff 516,649,838,712
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MIPS_VERSION := -mips2
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@ -281,7 +281,7 @@ $(ROM): $(ELF)
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$(ELF): $(TEXTURE_FILES_OUT) $(ASSET_FILES_OUT) $(O_FILES) $(OVL_RELOC_FILES) build/ldscript.txt build/undefined_syms.txt
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$(LD) -T build/undefined_syms.txt -T build/ldscript.txt --no-check-sections --accept-unknown-input-arch --emit-relocs -Map build/z64.map -o $@
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## Order-only prerequisites
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## Order-only prerequisites
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# These ensure e.g. the O_FILES are built before the OVL_RELOC_FILES.
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# The intermediate phony targets avoid quadratically-many dependencies between the targets and prerequisites.
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@ -14,7 +14,7 @@
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<Texture Name="gMoriHashiraPlatformsTex" OutName="hashira_platform" Format="rgba16" Height="32" Width="32" Offset="0x4A00"/>
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<!-- This is just a guess since its unused -->
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<Texture Name="gMoriWaterTex" OutName="water" Format="rgba16" Height="8" Width="32" Offset="0x5200"/>
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<Texture Name="gMoriWaterTex" OutName="water" Format="rgba16" Height="8" Width="32" Offset="0x5200"/>
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<Texture Name="gMoriHashigoLadderTex" OutName="ladder" Format="rgba16" Height="32" Width="32" Offset="0x5400"/>
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@ -21,7 +21,7 @@
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<Texture Name="gBombchuShopkeeperFingersTex" OutName="fingers" Format="ci8" Width="16" Height="16" Offset="0x4568" TlutOffset="0x2EE8"/>
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<Texture Name="gBombchuShopkeeperVestTex" OutName="vest" Format="i8" Width="8" Height="16" Offset="0x4668"/>
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<Texture Name="gBombchuShopkeeperTorsoTex" OutName="torso" Format="ci8" Width="8" Height="32" Offset="0x46E8" TlutOffset="0x2EE8"/>
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<Limb Name="gBombchuShopkeeperTorsoLimb" LimbType="Standard" Offset="0x47E8"/>
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<Limb Name="gBombchuShopkeeperLeftUpperArmLimb" LimbType="Standard" Offset="0x47F4"/>
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<Limb Name="gBombchuShopkeeperLeftForearmLimb" LimbType="Standard" Offset="0x4800"/>
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@ -1,6 +1,6 @@
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# VSCode
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A lot of people on this project use VSCode as their coding environment.
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A lot of people on this project use VSCode as their coding environment.
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## Extensions
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@ -23,7 +23,7 @@ There are a number of useful extensions available to make work more efficient:
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- Ctrl + P offers a box to use to search for and open files.
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- Ctrl + Shift + P offers a box for commands like editing settings or reloading the window.
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- Make use of VSCode's search/search-and-replace features.
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- Make use of VSCode's search/search-and-replace features.
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- Ctrl + Click goes to a definition.
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- Ctrl + F for search in current file
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- Ctrl + H for replace in current file
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@ -42,7 +42,7 @@
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#define CAM_LETTERBOX_MEDIUM CAM_LETTERBOX(2)
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#define CAM_LETTERBOX_LARGE CAM_LETTERBOX(3)
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#define CAM_LETTERBOX_INSTANT CAM_LETTERBOX(8) // Bit to determine whether to set the current value directly (on), or to set the size target (off)
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#define CAM_LETTERBOX_INSTANT CAM_LETTERBOX(8) // Bit to determine whether to set the current value directly (on), or to set the size target (off)
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#define CAM_LETTERBOX_IGNORE CAM_LETTERBOX(0xF) // No change in letterbox size, keep the previous size
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// Camera-unique hud visibility mode macros
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@ -121,7 +121,7 @@
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#define CAM_VIEW_FOV (1 << 5) // camera->fov
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#define CAM_VIEW_ROLL (1 << 6) // camera->roll
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// All scenes using `SCENE_CAM_TYPE_FIXED_SHOP_VIEWPOINT` or `SCENE_CAM_TYPE_FIXED_TOGGLE_VIEWPOINT` are expected
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// All scenes using `SCENE_CAM_TYPE_FIXED_SHOP_VIEWPOINT` or `SCENE_CAM_TYPE_FIXED_TOGGLE_VIEWPOINT` are expected
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// to have their first two bgCamInfo entries be the following:
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#define BGCAM_INDEX_TOGGLE_LOCKED 0
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#define BGCAM_INDEX_TOGGLE_PIVOT 1
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@ -212,7 +212,7 @@ typedef enum {
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} CutsceneTextType;
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typedef enum {
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/* 0x03 */ CS_FADE_OUT_FANFARE = 3,
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/* 0x03 */ CS_FADE_OUT_FANFARE = 3,
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/* 0x04 */ CS_FADE_OUT_BGM_MAIN
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} CutsceneFadeOutSeqPlayer;
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@ -137,7 +137,7 @@
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CMD_W(cmdType), CMD_W(entries)
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/**
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* Defines a cue that an actor can listen for.
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* Defines a cue that an actor can listen for.
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* The actor can choose whether or not to use the position and rotation data supplied to it.
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* The cue `id` is a number that has an actor-specific meaning.
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*/
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@ -154,7 +154,7 @@
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CS_CMD_PLAYER_CUE, CMD_W(entries)
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/**
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* A player cue is the same as `CS_ACTOR_CUE` but is specifically for player.
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* A player cue is the same as `CS_ACTOR_CUE` but is specifically for player.
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*/
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#define CS_PLAYER_CUE(id, startFrame, endFrame, rotX, rotY, rotZ, startX, startY, startZ, endX, endY, endZ, unused0, unused1, unused2) \
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CS_ACTOR_CUE(id, startFrame, endFrame, rotX, rotY, rotZ, startX, startY, startZ, endX, endY, endZ, unused0, unused1, unused2)
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@ -166,7 +166,7 @@
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CS_CMD_TEXT, CMD_W(entries)
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/**
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* Starts a textbox at the specified time.
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* Starts a textbox at the specified time.
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* For `CS_TEXT_OCARINA_ACTION`, `textId` is used as an ocarina action.
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* For a choice textbox, `altTextId1` is the top text id to branch to and `altTextId2` is the bottom.
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*/
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@ -246,11 +246,11 @@
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CMD_HH(unused0, startFrame), CMD_HBB(endFrame, hour, min), CMD_W(0)
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/**
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* Sends the player to a new destination.
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* Sends the player to a new destination.
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* `destination` maps to a custom block of code that must implement the scene transition on its own.
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* This custom code can also do other tasks like changing age, setting flags, or any other setup that is needed
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* before going to the next destination.
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*
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*
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* @see `CutsceneDestination`
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* @note `endFrame` is not used in the implementation of the command, so its value does not matter
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*/
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@ -148,8 +148,8 @@ typedef struct {
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// `EnvLightSettings` is very similar to `CurrentEnvLightSettings` with one key difference.
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// The light settings data in the scene packs blend rate information with the fog near value.
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// The blendRate determines how fast the current light settings fade to the next one
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// (under LIGHT_MODE_SETTINGS, otherwise unused).
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// The blendRate determines how fast the current light settings fade to the next one
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// (under LIGHT_MODE_SETTINGS, otherwise unused).
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// Get blend rate from `EnvLightSettings.blendRateAndFogNear` in 0-255 range
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#define ENV_LIGHT_SETTINGS_BLEND_RATE_U8(blendRateAndFogNear) (((blendRateAndFogNear) >> 10) * 4)
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@ -162,7 +162,7 @@ typedef struct {
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/* 0x09 */ s8 light2Dir[3];
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/* 0x0C */ u8 light2Color[3];
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/* 0x0F */ u8 fogColor[3];
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/* 0x12 */ s16 blendRateAndFogNear;
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/* 0x12 */ s16 blendRateAndFogNear;
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/* 0x14 */ s16 zFar;
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} EnvLightSettings; // size = 0x16
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@ -2,7 +2,7 @@
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#define Z64ITEM_H
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// Note that z_kaleido_scope_PAL.c assumes that the dimensions and texture format here also matches the dimensions and
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// texture format for MAP_NAME_TEX1_*
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// texture format for MAP_NAME_TEX1_*
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#define ITEM_NAME_TEX_WIDTH 128
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#define ITEM_NAME_TEX_HEIGHT 16
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#define ITEM_NAME_TEX_SIZE ((ITEM_NAME_TEX_WIDTH * ITEM_NAME_TEX_HEIGHT) / 2) // 128x16 IA4 texture
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@ -43,7 +43,7 @@ typedef struct {
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} Spawn;
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// TODO: ZAPD Compatibility
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typedef Spawn EntranceEntry;
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typedef Spawn EntranceEntry;
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typedef struct {
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/* 0x00 */ u8 count; // number of points in the path
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@ -15,8 +15,8 @@ typedef struct EnBird {
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/* 0x0194 */ u32 unk_194; // set to 0 but otherwise unused
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/* 0x0198 */ s32 timer;
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/* 0x019C */ s16 scaleAnimSpeed; // when true, anim speed scales with XZ speed while slowing down. otherwise anim plays full speed
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/* 0x01A0 */ f32 posYMag;
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/* 0x01A4 */ f32 rotYMag;
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/* 0x01A0 */ f32 posYMag;
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/* 0x01A4 */ f32 rotYMag;
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/* 0x01A8 */ f32 speedTarget;
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/* 0x01AC */ f32 speedStep;
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/* 0x01B0 */ f32 flightDistance; // radius of "home" area
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@ -43,7 +43,7 @@ typedef struct EnTa {
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/* 0x0000 */ Actor actor;
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/* 0x014C */ SkelAnime skelAnime;
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/* 0x0190 */ Vec3s jointTable[ENTA_LIMB_MAX];
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/* 0x01F6 */ Vec3s morphTable[ENTA_LIMB_MAX];
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/* 0x01F6 */ Vec3s morphTable[ENTA_LIMB_MAX];
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/* 0x025C */ EnTaActionFunc actionFunc;
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/* 0x0260 */ EnTaAnimFunc animFunc;
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/* 0x0264 */ ColliderCylinder collider;
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@ -31,7 +31,7 @@ for directory in dirs:
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continue
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print("Processing asm//" + directory)
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folderName = os.path.splitext(directory)[0]
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lines = ReadAllLines("asm//" + directory)
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functions = list()
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cLines.insert(len(cLines), "#pragma GLOBAL_ASM(\"asm/non_matchings/code/" + folderName + "/" + func.funcName + ".s\")\n")
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WriteAllLines("c//" + folderName + ".c", cLines)
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print("Done!")
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@ -9,13 +9,13 @@
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#include "spec.h"
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#include "util.h"
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// Note: *SECTION ALIGNMENT* Object files built with a compiler such as GCC can, by default, use narrower
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// Note: *SECTION ALIGNMENT* Object files built with a compiler such as GCC can, by default, use narrower
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// alignment for sections size, compared to IDO padding sections to a 0x10-aligned size.
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// To properly generate relocations relative to section starts, sections currently need to be aligned
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// explicitly (to 0x10 currently, a narrower alignment might work), otherwise the linker does implicit alignment
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// and inserts padding between the address indicated by section start symbols (such as *SegmentRoDataStart) and
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// To properly generate relocations relative to section starts, sections currently need to be aligned
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// explicitly (to 0x10 currently, a narrower alignment might work), otherwise the linker does implicit alignment
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// and inserts padding between the address indicated by section start symbols (such as *SegmentRoDataStart) and
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// the actual aligned start of the section.
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// With IDO, the padding of sections to an aligned size makes the section start at aligned addresses out of the box,
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// With IDO, the padding of sections to an aligned size makes the section start at aligned addresses out of the box,
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// so the explicit alignment has no further effect.
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struct Segment *g_segments;
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@ -309,7 +309,7 @@ def cvt(m):
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doubles = re.compile(r"(?<!\\)(\"\")")
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def fixup_message(message):
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return re.sub(doubles, cvt, ("\"" + message.replace("\n","\\n\"\n\"") + "\"")).replace("\n ","\n").replace("BOX_BREAK\"","\nBOX_BREAK\n\"").replace("BOX_BREAK ","\nBOX_BREAK\n").strip()
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return re.sub(doubles, cvt, ("\"" + message.replace("\n","\\n\"\n\"") + "\"")).replace("\n ","\n").replace("BOX_BREAK\"","\nBOX_BREAK\n\"").replace("BOX_BREAK ","\nBOX_BREAK\n").replace(" \n", "\n").strip()
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###
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def dump_all_text():
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@ -153,7 +153,7 @@ STMTId get_stmt_id_by_stmt_name(const char *stmtName, int lineNum) {
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bool parse_segment_statement(struct Segment *currSeg, STMTId stmt, char* args, int lineNum) {
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// ensure no duplicates (except for 'include' or 'pad_text')
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if (stmt != STMT_include && stmt != STMT_include_data_with_rodata && stmt != STMT_pad_text &&
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if (stmt != STMT_include && stmt != STMT_include_data_with_rodata && stmt != STMT_pad_text &&
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(currSeg->fields & (1 << stmt)))
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util_fatal_error("line %i: duplicate '%s' statement", lineNum, stmtNames[stmt]);
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@ -292,7 +292,7 @@ void parse_rom_spec(char *spec, struct Segment **segments, int *segment_count)
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/**
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* @brief Parses the spec, looking only for the segment with the name `segmentName`.
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* Returns true if the segment was found, false otherwise
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*
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*
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* @param[out] dstSegment The Segment to be filled. Will only contain the data of the searched segment, or garbage if the segment was not found. dstSegment must be previously allocated, a stack variable is recommended
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* @param[in,out] spec A null-terminated string containing the whole spec file. This string will be modified by this function
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* @param[in] segmentName The name of the segment being searched
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/**
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* @brief Frees the elements of the passed Segment. Will not free the pointer itself
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*
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* @param segment
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*
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* @param segment
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*/
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void free_single_segment_elements(struct Segment *segment) {
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if (segment->includes != NULL) {
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