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<Root >
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<ExternalFile XmlPath= "objects/gameplay_keep.xml" OutPath= "assets/objects/gameplay_keep/" />
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<File Name= "object_link_child" Segment= "6" >
<Skeleton Name= "gLinkChildSkel" Type= "Flex" LimbType= "LOD" Offset= "0x2CF6C" />
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<!-- Far Limb DLists -->
<DList Name= "gLinkChildLeftHandFarDL" Offset= "0x16280" />
<DList Name= "gLinkChildRightHandFarDL" Offset= "0x164E0" />
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<DList Name= "gLinkChildSwordAndSheathFarDL" Offset= "0x17360" />
<DList Name= "gLinkChildWaistFarDL" Offset= "0x1AEC8" />
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<DList Name= "gLinkChildRightThighFarDL" Offset= "0x1B0F8" />
<DList Name= "gLinkChildRightShinFarDL" Offset= "0x1B2B8" />
<DList Name= "gLinkChildRightFootFarDL" Offset= "0x1B510" />
<DList Name= "gLinkChildLeftThighFarDL" Offset= "0x1B638" />
<DList Name= "gLinkChildLeftShinFarDL" Offset= "0x1B7F8" />
<DList Name= "gLinkChildLeftFootFarDL" Offset= "0x1BA50" />
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<DList Name= "gLinkChildCollarFarDL" Offset= "0x1BB78" />
<DList Name= "gLinkChildTorsoFarDL" Offset= "0x1BBD8" />
<DList Name= "gLinkChildHeadFarDL" Offset= "0x1BDA0" />
<DList Name= "gLinkChildHatFarDL" Offset= "0x1C2A8" />
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<DList Name= "gLinkChildRightShoulderFarDL" Offset= "0x1C398" />
<DList Name= "gLinkChildRightForearmFarDL" Offset= "0x1C558" />
<DList Name= "gLinkChildLeftShoulderFarDL" Offset= "0x1C688" />
<DList Name= "gLinkChildLeftForearmFarDL" Offset= "0x1C848" />
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<!-- Near Limb DLists -->
<DList Name= "gLinkChildLeftHandNearDL" Offset= "0x13CB0" />
<DList Name= "gLinkChildRightHandNearDL" Offset= "0x141C0" />
<DList Name= "gLinkChildSwordAndSheathNearDL" Offset= "0x15248" />
<DList Name= "gLinkChildWaistNearDL" Offset= "0x202A8" />
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<DList Name= "gLinkChildRightThighNearDL" Offset= "0x204F0" />
<DList Name= "gLinkChildRightShinNearDL" Offset= "0x206E8" />
<DList Name= "gLinkChildRightFootNearDL" Offset= "0x20978" />
<DList Name= "gLinkChildLeftThighNearDL" Offset= "0x20AD8" />
<DList Name= "gLinkChildLeftShinNearDL" Offset= "0x20CD0" />
<DList Name= "gLinkChildLeftFootNearDL" Offset= "0x20F60" />
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<DList Name= "gLinkChildCollarNearDL" Offset= "0x210C0" />
<DList Name= "gLinkChildTorsoNearDL" Offset= "0x21130" />
<DList Name= "gLinkChildHeadNearDL" Offset= "0x21360" />
<DList Name= "gLinkChildHatNearDL" Offset= "0x219B0" />
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<DList Name= "gLinkChildRightShoulderNearDL" Offset= "0x21AE8" />
<DList Name= "gLinkChildRightForearmNearDL" Offset= "0x21CB8" />
<DList Name= "gLinkChildLeftShoulderNearDL" Offset= "0x21E18" />
<DList Name= "gLinkChildLeftForearmNearDL" Offset= "0x21FE8" />
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<!-- Limbs -->
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<Limb Name= "gLinkChildRootLimb" LimbType= "LOD" Offset= "0x2CDC8" />
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<Limb Name= "gLinkChildWaistLimb" LimbType= "LOD" Offset= "0x2CDD8" />
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<Limb Name= "gLinkChildLowerControlLimb" LimbType= "LOD" Offset= "0x2CDE8" />
<Limb Name= "gLinkChildRightThighLimb" LimbType= "LOD" Offset= "0x2CDF8" />
<Limb Name= "gLinkChildRightShinLimb" LimbType= "LOD" Offset= "0x2CE08" />
<Limb Name= "gLinkChildRightFootLimb" LimbType= "LOD" Offset= "0x2CE18" />
<Limb Name= "gLinkChildLeftThighLimb" LimbType= "LOD" Offset= "0x2CE28" />
<Limb Name= "gLinkChildLeftShinLimb" LimbType= "LOD" Offset= "0x2CE38" />
<Limb Name= "gLinkChildLeftFootLimb" LimbType= "LOD" Offset= "0x2CE48" />
<Limb Name= "gLinkChildUpperControlLimb" LimbType= "LOD" Offset= "0x2CE58" />
<Limb Name= "gLinkChildHeadLimb" LimbType= "LOD" Offset= "0x2CE68" />
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<Limb Name= "gLinkChildHatLimb" LimbType= "LOD" Offset= "0x2CE78" />
<Limb Name= "gLinkChildCollarLimb" LimbType= "LOD" Offset= "0x2CE88" />
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<Limb Name= "gLinkChildLeftshoulderLimb" LimbType= "LOD" Offset= "0x2CE98" />
<Limb Name= "gLinkChildLeftForearmLimb" LimbType= "LOD" Offset= "0x2CEA8" />
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<Limb Name= "gLinkChildLeftHandLimb" LimbType= "LOD" Offset= "0x2CEB8" />
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<Limb Name= "gLinkChildRightshoulderLimb" LimbType= "LOD" Offset= "0x2CEC8" />
<Limb Name= "gLinkChildRightForearmLimb" LimbType= "LOD" Offset= "0x2CED8" />
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<Limb Name= "gLinkChildRightHandLimb" LimbType= "LOD" Offset= "0x2CEE8" />
<Limb Name= "gLinkChildSwordAndSheathLimb" LimbType= "LOD" Offset= "0x2CEF8" />
<Limb Name= "gLinkChildTorsoLimb" LimbType= "LOD" Offset= "0x2CF08" />
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<!-- General DLists -->
<DList Name= "gLinkChildLinkDekuStickDL" Offset= "0x6CC0" />
<DList Name= "gLinkChildLeftHandHoldingMasterSwordDL" Offset= "0x15540" />
<DList Name= "gLinkChildGoronBraceletDL" Offset= "0x16118" />
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<!-- Body Parts not used in Limbs -->
<DList Name= "gLinkChildLeftFistNearDL" Offset= "0x13E18" />
<DList Name= "gLinkChildRightHandClosedNearDL" Offset= "0x14320" />
<DList Name= "gLinkChildRightHandClosedFarDL" Offset= "0x16620" />
<DList Name= "gLinkChildLeftFistFarDL" Offset= "0x163C0" />
<DList Name= "gLinkChildLeftFistAndKokiriSwordNearDL" Offset= "0x13F38" />
<DList Name= "gLinkChildLeftFistAndKokiriSwordFarDL" Offset= "0x17630" />
<DList Name= "gLinkChildRightFistAndDekuShieldNearDL" Offset= "0x14440" />
<DList Name= "gLinkChildRightFistAndDekuShieldFarDL" Offset= "0x16740" />
<DList Name= "gLinkChildLeftFistAndBoomerangNearDL" Offset= "0x14660" />
<DList Name= "gLinkChildLeftFistAndBoomerangFarDL" Offset= "0x16908" />
<DList Name= "gLinkChildHylianShieldSwordAndSheathNearDL" Offset= "0x148A8" />
<DList Name= "gLinkChildHylianShieldSwordAndSheathFarDL" Offset= "0x16A98" />
<DList Name= "gLinkChildHylianShieldAndSheathNearDL" Offset= "0x14B40" />
<DList Name= "gLinkChildHylianShieldAndSheathFarDL" Offset= "0x16CF8" />
<DList Name= "gLinkChildDekuShieldSwordAndSheathNearDL" Offset= "0x14D68" />
<DList Name= "gLinkChildDekuShieldSwordAndSheathFarDL" Offset= "0x16EE8" />
<DList Name= "gLinkChildDekuShieldAndSheathNearDL" Offset= "0x15010" />
<DList Name= "gLinkChildDekuShieldAndSheathFarDL" Offset= "0x17150" />
<DList Name= "gLinkChildSheathNearDL" Offset= "0x15408" />
<DList Name= "gLinkChildSheathFarDL" Offset= "0x17500" />
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<DList Name= "gLinkChildRightHandAndOotNearDL" Offset= "0x15958" />
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<DList Name= "gLinkChildRightHandHoldingOOTFarDL" Offset= "0x178A0" />
<DList Name= "gLinkChildRightHandHoldingFairyOcarinaNearDL" Offset= "0x15BA8" />
<DList Name= "gLinkChildRightHandHoldingFairyOcarinaFarDL" Offset= "0x17AF0" />
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<DList Name= "gLinkChildRightHandHoldingSlingshotNearDL" Offset= "0x15DF0" />
<DList Name= "gLinkChildRightHandHoldingSlingshotFarDL" Offset= "0x17D38" />
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<DList Name= "gLinkChildLeftHandUpNearDL" Offset= "0x15FD0" />
<DList Name= "gLinkChildLeftHandUpFarDL" Offset= "0x17F00" />
<DList Name= "gLinkChildRightArmStretchedSlingshotDL" Offset= "0x18048" />
<DList Name= "gLinkChildBottleDL" Offset= "0x18478" />
<DList Name= "gLinkChildDL_18580" Offset= "0x18580" />
<DList Name= "gLinkChildBottle2DL" Offset= "0x18648" />
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<DList Name= "gLinkChildSlingshotStringDL" Offset= "0x221A8" />
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<DList Name= "gLinkChildDekuShieldDL" Offset= "0x224F8" />
<Mtx Name= "gLinkChildDekuShieldMtx" Offset= "0x22648" />
<DList Name= "gLinkChildDekuShieldWithMatrixDL" Offset= "0x22688" />
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<!-- Masks -->
<DList Name= "gLinkChildSkullMaskDL" Offset= "0x2AD40" />
<DList Name= "gLinkChildSpookyMaskDL" Offset= "0x2AF70" />
<DList Name= "gLinkChildKeatonMaskDL" Offset= "0x2B060" />
<DList Name= "gLinkChildMaskOfTruthDL" Offset= "0x2B1F0" />
<DList Name= "gLinkChildGoronMaskDL" Offset= "0x2B350" />
<DList Name= "gLinkChildZoraMaskDL" Offset= "0x2B580" />
<DList Name= "gLinkChildGerudoMaskDL" Offset= "0x2B788" />
<DList Name= "gLinkChildBunnyHoodDL" Offset= "0x2CA38" />
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<!-- Textures -->
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<Texture Name= "gLinkChildNoseTex" OutName= "nose" Format= "ci8" Width= "16" Height= "16" Offset= "0x5000" TlutOffset= "0x5500" />
<Texture Name= "gLinkChildUnusedHandTex" OutName= "unused_hand" Format= "ci8" Width= "16" Height= "16" Offset= "0x5100" TlutOffset= "0x5500" />
<Texture Name= "gLinkChildEarTex" OutName= "ear" Format= "ci8" Width= "16" Height= "16" Offset= "0x5200" TlutOffset= "0x5500" />
<Texture Name= "gLinkChildLowerBootTex" OutName= "lower_boot" Format= "ci8" Width= "16" Height= "16" Offset= "0x5C00" TlutOffset= "0x5300" />
<Texture Name= "gLinkChildUnusedBootTex" OutName= "unused_boot" Format= "ci8" Height= "32" Width= "24" Offset= "0x5D00" TlutOffset= "0x5300" /> <!-- Unused so hard to verify -->
<Texture Name= "gLinkChildBootTex" OutName= "boot" Format= "ci8" Width= "32" Height= "32" Offset= "0x6000" TlutOffset= "0x5300" />
<Texture Name= "gLinkChildWaistTex" OutName= "waist" Format= "i8" Width= "32" Height= "32" Offset= "0x6400" />
<Texture Name= "gLinkChildBeltTex" OutName= "belt" Format= "ci8" Width= "8" Height= "16" Offset= "0x6800" TlutOffset= "0x5300" />
<Texture Name= "gLinkChildBeltClaspTex" OutName= "belt_clasp" Format= "ci8" Width= "32" Height= "16" Offset= "0x6880" TlutOffset= "0x5300" />
<Texture Name= "gLinkChildFairyOcarinaTex" OutName= "fairy_ocarina" Format= "rgba16" Width= "32" Height= "16" Offset= "0x6E08" />
<Texture Name= "gLinkChildDekuShieldBackTex" OutName= "deku_shield_back" Format= "rgba16" Height= "32" Width= "32" Offset= "0x7688" />
<Texture Name= "gLinkChildDekuShieldFrontTex" OutName= "deku_shield_front" Format= "rgba16" Width= "32" Height= "64" Offset= "0x7E88" />
<Texture Name= "gLinkChildHylianShieldBackTex" OutName= "hylian_shield_back" Format= "rgba16" Height= "32" Width= "16" Offset= "0x8E88" />
<Texture Name= "gLinkChildSlingshotTex" OutName= "slingshot" Format= "rgba16" Width= "16" Height= "32" Offset= "0x9288" />
<Texture Name= "gLinkChildSlingshotSeedTex" OutName= "slingshot_seed" Format= "rgba16" Width= "32" Height= "32" Offset= "0x9688" />
<Texture Name= "gLinkChildHandTex" OutName= "hand" Format= "ci8" Width= "16" Height= "16" Offset= "0xA1F0" TlutOffset= "0x9E88" />
<Texture Name= "gLinkChildKokiriSwordSheathTex" OutName= "kokiri_sword_sheath" Format= "ci8" Height= "16" Width= "16" Offset= "0xA2F0" TlutOffset= "0x9F10" />
<Texture Name= "gLinkChildSwordJewelTex" OutName= "sword_jewel" Format= "ci8" Width= "32" Height= "16" Offset= "0xA3F0" TlutOffset= "0xA118" />
<Texture Name= "gLinkChildMasterSwordPommelTex" OutName= "master_sword_pommel" Format= "ci8" Height= "16" Width= "16" Offset= "0xA5F0" TlutOffset= "0x9F10" />
<Texture Name= "gLinkChildMasterSwordGuardTex" OutName= "master_sword_guard" Format= "ci8" Height= "32" Width= "32" Offset= "0xA6F0" TlutOffset= "0x9F10" />
<Texture Name= "gLinkChildMasterSwordEmblemTex" OutName= "master_sword_emblem" Format= "ci8" Height= "16" Width= "16" Offset= "0xAAF0" TlutOffset= "0x9F10" />
<Texture Name= "gLinkChildGoronBraceletTex" OutName= "goron_bracelet" Format= "rgba16" Width= "8" Height= "8" Offset= "0x7208" />
<Texture Name= "gLinkChildGoronSymbolTex" OutName= "goron_symbol" Format= "ia16" Width= "16" Height= "32" Offset= "0x7288" />
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<Texture Name= "gLinkChildSkullMaskTeethTex" OutName= "skull_mask_teeth" Format= "rgba16" Width= "8" Height= "8" Offset= "0x26BA0" />
<Texture Name= "gLinkChildSkullMaskNoseTex" OutName= "skull_mask_nose" Format= "rgba16" Width= "8" Height= "8" Offset= "0x27520" />
<Texture Name= "gLinkChildSkullMaskEyeTex" OutName= "skull_mask_eye" Format= "rgba16" Width= "16" Height= "16" Offset= "0x23B20" />
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<Texture Name= "gLinkChildSpookyMaskTex" OutName= "spooky_mask" Format= "ia16" Width= "32" Height= "64" Offset= "0x226A0" />
<Texture Name= "gLinkChildKeatonMaskEyeBrowTex" OutName= "keaton_mask_eye_brow" Format= "rgba16" Width= "32" Height= "16" Offset= "0x236A0" />
<Texture Name= "gLinkChildKeatonMaskEarTex" OutName= "keaton_mask_ear" Format= "rgba16" Width= "8" Height= "8" Offset= "0x23AA0" />
<Texture Name= "gLinkChildMaskOfTruthCurveTex" OutName= "mask_of_truth_curves" Format= "rgba16" Width= "16" Height= "32" Offset= "0x24D20" />
<Texture Name= "gLinkChildMaskOfTruthTex" OutName= "mask_of_truth" Format= "rgba16" Width= "32" Height= "64" Offset= "0x23D20" />
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<Texture Name= "gLinkChildGoronMaskMouthTex" OutName= "goron_mask_mouth" Format= "rgba16" Width= "64" Height= "32" Offset= "0x25120" />
<Texture Name= "gLinkChildGoronMaskEyeTex" OutName= "goron_mask_eye" Format= "rgba16" Width= "32" Height= "32" Offset= "0x26120" />
<Texture Name= "gLinkChildGoronMaskNoseTex" OutName= "goron_mask_nose" Format= "rgba16" Width= "8" Height= "8" Offset= "0x26920" />
<Texture Name= "gLinkChildGoronMaskHairTex" OutName= "goron_mask_hair" Format= "rgba16" Width= "16" Height= "16" Offset= "0x269A0" />
<Texture Name= "gLinkChildGoronMaskEarTex" OutName= "goron_mask_ear" Format= "rgba16" Width= "8" Height= "8" Offset= "0x26C20" /> <!-- TODO verify this -->
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<Texture Name= "gLinkChildZoraMaskEyeBoarderTex" OutName= "zora_mask_eye_boarder" Format= "rgba16" Width= "8" Height= "8" Offset= "0x26CA0" />
<Texture Name= "gLinkChildZoraMaskEarTex" OutName= "zora_mask_ear" Format= "rgba16" Width= "32" Height= "32" Offset= "0x26D20" />
<Texture Name= "gLinkChildZoraMaskEyeTex" OutName= "zora_mask_eye" Format= "rgba16" Width= "32" Height= "32" Offset= "0x275A0" />
<Texture Name= "gLinkChildZoraMaskMouthTex" OutName= "zora_mask_mouth" Format= "rgba16" Width= "32" Height= "32" Offset= "0x27DA0" />
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<Texture Name= "gLinkChildGerudoMaskEyeTex" OutName= "gerudo_mask_eye" Format= "rgba16" Width= "32" Height= "32" Offset= "0x285A0" />
<Texture Name= "gLinkChildGerudoMaskMouthTex" OutName= "gerudo_mask_mouth" Format= "rgba16" Width= "16" Height= "16" Offset= "0x28DA0" />
<Texture Name= "gLinkChildGerudoMaskHairTex" OutName= "gerudo_mask_hair" Format= "rgba16" Width= "16" Height= "16" Offset= "0x28FA0" />
<Texture Name= "gLinkChildGerudoMaskNoseTex" OutName= "gerudo_mask_nose" Format= "rgba16" Width= "8" Height= "8" Offset= "0x291A0" />
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<Texture Name= "gLinkChildBunnyHoodEyeTex" OutName= "bunny_hood_eye" Format= "rgba16" Width= "16" Height= "16" Offset= "0x2BA28" />
<Texture Name= "gLinkChildBunnyHoodTex" OutName= "bunny_hood" Format= "rgba16" Width= "16" Height= "32" Offset= "0x2BC28" />
<Texture Name= "gLinkChildBunnyHoodEarTex" OutName= "bunny_hood_ear" Format= "rgba16" Width= "16" Height= "32" Offset= "0x2C028" />
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<!-- TLUTs -->
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<Texture Name= "gLinkChildSkinTLUT" OutName= "skin_tlut" Format= "rgba16" Width= "16" Height= "16" Offset= "0x5500" />
<Texture Name= "gLinkChildHandTLUT" OutName= "hand_tlut" Format= "rgba16" Width= "17" Height= "4" Offset= "0x9E88" />
<Texture Name= "gLinkChildSwordsTLUT" OutName= "swords_tlut" Format= "rgba16" Width= "16" Height= "16" Offset= "0x9F10" /> <!-- For both the kokiri sword sheath and master sword -->
<Texture Name= "gLinkChildSwordTLUT" OutName= "sword_tlut" Format= "rgba16" Width= "27" Height= "4" Offset= "0xA118" />
<Texture Name= "gLinkChildBeltTLUT" OutName= "belt_tlut" Format= "rgba16" Width= "16" Height= "16" Offset= "0x5300" />
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<!-- Eyes -->
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<Texture Name= "gLinkChildEyesOpenTex" OutName= "eyes_open" Format= "ci8" Width= "64" Height= "32" Offset= "0x0000" TlutOffset= "0x5500" />
<Texture Name= "gLinkChildEyesHalfTex" OutName= "eyes_half" Format= "ci8" Width= "64" Height= "32" Offset= "0x0800" TlutOffset= "0x5500" />
<Texture Name= "gLinkChildEyesClosedfTex" OutName= "eyes_closed" Format= "ci8" Width= "64" Height= "32" Offset= "0x1000" TlutOffset= "0x5500" />
<Texture Name= "gLinkChildEyesRollLeftTex" OutName= "eyes_roll_left" Format= "ci8" Width= "64" Height= "32" Offset= "0x1800" TlutOffset= "0x5500" /> <!-- Left from links perspective -->
<Texture Name= "gLinkChildEyesRollRightTex" OutName= "eyes_roll_right" Format= "ci8" Width= "64" Height= "32" Offset= "0x2000" TlutOffset= "0x5500" /> <!-- Right from links perspective -->
<Texture Name= "gLinkChildEyesShockTex" OutName= "eyes_shock" Format= "ci8" Width= "64" Height= "32" Offset= "0x2800" TlutOffset= "0x5500" />
<Texture Name= "gLinkChildEyesUnk1Tex" OutName= "eyes_unk_1" Format= "ci8" Width= "64" Height= "32" Offset= "0x3000" TlutOffset= "0x5500" />
<Texture Name= "gLinkChildEyesUnk2Tex" OutName= "eyes_unk_2" Format= "ci8" Width= "64" Height= "32" Offset= "0x3800" TlutOffset= "0x5500" />
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<!-- Mouth -->
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<Texture Name= "gLinkChildMouth1Tex" OutName= "mouth_1" Format= "ci8" Width= "32" Height= "32" Offset= "0x4000" TlutOffset= "0x5500" />
<Texture Name= "gLinkChildMouth2Tex" OutName= "mouth_2" Format= "ci8" Width= "32" Height= "32" Offset= "0x4400" TlutOffset= "0x5500" />
<Texture Name= "gLinkChildMouth3Tex" OutName= "mouth_3" Format= "ci8" Width= "32" Height= "32" Offset= "0x4800" TlutOffset= "0x5500" />
<Texture Name= "gLinkChildMouth4Tex" OutName= "mouth_4" Format= "ci8" Width= "32" Height= "32" Offset= "0x4C00" TlutOffset= "0x5500" />
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<!-- Unused Vtx -->
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<Array Name= "gLinkChildVtx_019E08" Count= "35" Offset= "0x19E08" Static= "On" >
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<Vtx />
</Array>
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<Array Name= "gLinkChildVtx_01A428" Count= "39" Offset= "0x1A428" Static= "On" >
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<Vtx />
</Array>
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<Array Name= "gLinkChildVtx_01AA98" Count= "40" Offset= "0x1AA98" Static= "On" >
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<Vtx />
</Array>
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