2020-10-03 15:22:44 +00:00
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#include "global.h"
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2021-01-25 00:36:40 +00:00
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#include "objects/gameplay_keep/gameplay_keep.h"
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2020-03-17 04:31:30 +00:00
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2020-03-22 21:19:43 +00:00
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typedef struct {
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2021-10-11 17:41:44 +00:00
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/* 0x00 */ s16 drawType; // indicates which draw function to use when displaying the object
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/* 0x04 */ void* drawArg; // segment address (display list or texture) passed to the draw function when called
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} DebugDispObjectInfo; // size = 0x8
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2020-03-17 04:31:30 +00:00
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2021-10-11 17:41:44 +00:00
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typedef void (*DebugDispObject_DrawFunc)(DebugDispObject*, void*, GlobalContext*);
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2021-10-11 17:41:44 +00:00
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void DebugDisplay_DrawSpriteI8(DebugDispObject* dispObj, void* texture, GlobalContext* globalCtx);
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void DebugDisplay_DrawPolygon(DebugDispObject* dispObj, void* dlist, GlobalContext* globalCtx);
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static DebugDispObject_DrawFunc sDebugObjectDrawFuncTable[] = {
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DebugDisplay_DrawSpriteI8,
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DebugDisplay_DrawPolygon,
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};
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2020-03-22 21:19:43 +00:00
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static DebugDispObjectInfo sDebugObjectInfoTable[] = {
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{ 0, gDebugCircleTex }, { 0, gDebugCrossTex }, { 0, gDebugBallTex },
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{ 0, gDebugCursorTex }, { 1, gDebugArrowDL }, { 1, gDebugCameraDL },
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};
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static Lights1 sDebugObjectLights = gdSPDefLights1(0x80, 0x80, 0x80, 0xFF, 0xFF, 0xFF, 0x49, 0x49, 0x49);
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static DebugDispObject* sDebugObjectListHead;
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void DebugDisplay_Init(void) {
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sDebugObjectListHead = NULL;
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}
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2020-03-22 21:19:43 +00:00
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DebugDispObject* DebugDisplay_AddObject(f32 posX, f32 posY, f32 posZ, s16 rotX, s16 rotY, s16 rotZ, f32 scaleX,
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f32 scaleY, f32 scaleZ, u8 red, u8 green, u8 blue, u8 alpha, s16 type,
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GraphicsContext* gfxCtx) {
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DebugDispObject* prevHead = sDebugObjectListHead;
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sDebugObjectListHead = Graph_Alloc(gfxCtx, sizeof(DebugDispObject));
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sDebugObjectListHead->pos.x = posX;
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sDebugObjectListHead->pos.y = posY;
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sDebugObjectListHead->pos.z = posZ;
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sDebugObjectListHead->rot.x = rotX;
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sDebugObjectListHead->rot.y = rotY;
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sDebugObjectListHead->rot.z = rotZ;
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sDebugObjectListHead->scale.x = scaleX;
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sDebugObjectListHead->scale.y = scaleY;
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sDebugObjectListHead->scale.z = scaleZ;
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sDebugObjectListHead->color.r = red;
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sDebugObjectListHead->color.g = green;
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sDebugObjectListHead->color.b = blue;
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sDebugObjectListHead->color.a = alpha;
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sDebugObjectListHead->type = type;
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sDebugObjectListHead->next = prevHead;
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return sDebugObjectListHead;
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}
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void DebugDisplay_DrawObjects(GlobalContext* globalCtx) {
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DebugDispObject* dispObj = sDebugObjectListHead;
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DebugDispObjectInfo* objInfo;
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while (dispObj != NULL) {
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objInfo = &sDebugObjectInfoTable[dispObj->type];
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sDebugObjectDrawFuncTable[objInfo->drawType](dispObj, objInfo->drawArg, globalCtx);
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dispObj = dispObj->next;
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}
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}
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void DebugDisplay_DrawSpriteI8(DebugDispObject* dispObj, void* texture, GlobalContext* globalCtx) {
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OPEN_DISPS(globalCtx->state.gfxCtx, "../z_debug_display.c", 169);
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func_80094678(globalCtx->state.gfxCtx);
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2020-10-29 21:31:09 +00:00
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gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, dispObj->color.r, dispObj->color.g, dispObj->color.b, dispObj->color.a);
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Matrix_Translate(dispObj->pos.x, dispObj->pos.y, dispObj->pos.z, MTXMODE_NEW);
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Matrix_Scale(dispObj->scale.x, dispObj->scale.y, dispObj->scale.z, MTXMODE_APPLY);
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Matrix_Mult(&globalCtx->mf_11DA0, MTXMODE_APPLY);
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Matrix_RotateRPY(dispObj->rot.x, dispObj->rot.y, dispObj->rot.z, MTXMODE_APPLY);
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2020-10-29 21:31:09 +00:00
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gDPLoadTextureBlock(POLY_XLU_DISP++, texture, G_IM_FMT_I, G_IM_SIZ_8b, 16, 16, 0, G_TX_NOMIRROR | G_TX_WRAP,
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G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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2020-10-29 21:31:09 +00:00
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_debug_display.c", 189),
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G_MTX_MODELVIEW | G_MTX_LOAD);
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gSPDisplayList(POLY_XLU_DISP++, &gDebugSpriteDL);
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2020-03-17 04:31:30 +00:00
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2020-08-29 23:00:17 +00:00
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_debug_display.c", 192);
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2020-03-17 04:31:30 +00:00
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}
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2021-10-11 17:41:44 +00:00
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void DebugDisplay_DrawPolygon(DebugDispObject* dispObj, void* dlist, GlobalContext* globalCtx) {
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OPEN_DISPS(globalCtx->state.gfxCtx, "../z_debug_display.c", 211);
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func_8009435C(globalCtx->state.gfxCtx);
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2020-10-29 21:31:09 +00:00
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gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, dispObj->color.r, dispObj->color.g, dispObj->color.b, dispObj->color.a);
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2020-10-29 21:31:09 +00:00
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gSPSetLights1(POLY_XLU_DISP++, sDebugObjectLights);
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func_800D1694(dispObj->pos.x, dispObj->pos.y, dispObj->pos.z, &dispObj->rot);
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Matrix_Scale(dispObj->scale.x, dispObj->scale.y, dispObj->scale.z, MTXMODE_APPLY);
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2020-10-29 21:31:09 +00:00
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_debug_display.c", 228),
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G_MTX_MODELVIEW | G_MTX_LOAD);
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gSPDisplayList(POLY_XLU_DISP++, dlist);
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2020-03-17 04:31:30 +00:00
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2020-08-29 23:00:17 +00:00
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_debug_display.c", 231);
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2020-03-17 04:31:30 +00:00
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}
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