2023-08-15 20:12:50 +00:00
# ifndef Z64BGCHECK_H
# define Z64BGCHECK_H
# include "ultra64/ultratypes.h"
# include "z64math.h"
z_bgcheck.c, 800430A0.c, 80043480.c (#256)
* beginning of migrating changes
* got matching
* changed order a bit
* clean up bgcheck
* fix conflict
* fix conflict again
* first stab at identifying types, some oks
* Clean up most bad structs/pointer math, move relevant structs to z64bgcheck.h, get some OKs
* more OKs, z_bgcheck.bss migration, update some sys_math3d.c args
* couple more OKs
* pushing some OKs
* fix compilation issues
* code_800430A0.c OK, more files decomp'd
* 8003A3E0 big OK :)
* Decomp most of func_8003C614, decomp helper funcs
* Decomp SurfaceType, CamData, and WaterBox property related functions
* more OKs, big OK in 8003C078
* more OKs, more progress, move a function definition in z_collision_check to functions.h
* more clean-ups, more OKs, dyn_vtx is now defined as u8*
* 8003A5B8, 8003A7D8, 8003C614, 8003DD6C OK, document function args better
* data migrated, more OKs
* 80041240 OK, func_8003B3C8 and func_8003BB18 disassembled
* func_80040284, 800409A8 non_matching, add IS_ZERO macro
* All asm files have C representations, some big OKs, lots of minor tweaks
* More OKs, non-matching code cleanup
* 8003FBF4 and 80040BE4 OK, improve codegen for most functions
* format z_bgcheck.c
* fix warnings, compile errors on NON_MATCHING
* func_8003EE80 is now NON_MATCHING
* begin documenting some functions
* formatting
* more documentation, func_8003A95C OK
* fix PHYSICAL_TO_VIRTUAL changes
* fix var rename
* More documentation, functions 80040E40, 80041648 OK, change types to not be compatible with ZAP
* func_8004239C ok, more NON_MATCHING improvements, more documentation
* Implement most suggested changes
* Convert comments to slower comments
* /**
* Implement ZAP2 changes
* my anti-virus ate my format.sh results
* Rename a couple hundred functions, fix minor stuff
* rename var so that clang formats correctly
* run format.sh
* implement Petrie's matches/suggestions
* format
* matches
* and the asm
* slight error
* Add SSList
* two more matches
* stuff
* implement code changes
* clean up Petrie's matchings
Co-authored-by: Arthur <arthurtilly413@gmail.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2021-01-08 11:12:58 +00:00
2022-05-21 18:23:43 +00:00
struct PlayState ;
z_bgcheck.c, 800430A0.c, 80043480.c (#256)
* beginning of migrating changes
* got matching
* changed order a bit
* clean up bgcheck
* fix conflict
* fix conflict again
* first stab at identifying types, some oks
* Clean up most bad structs/pointer math, move relevant structs to z64bgcheck.h, get some OKs
* more OKs, z_bgcheck.bss migration, update some sys_math3d.c args
* couple more OKs
* pushing some OKs
* fix compilation issues
* code_800430A0.c OK, more files decomp'd
* 8003A3E0 big OK :)
* Decomp most of func_8003C614, decomp helper funcs
* Decomp SurfaceType, CamData, and WaterBox property related functions
* more OKs, big OK in 8003C078
* more OKs, more progress, move a function definition in z_collision_check to functions.h
* more clean-ups, more OKs, dyn_vtx is now defined as u8*
* 8003A5B8, 8003A7D8, 8003C614, 8003DD6C OK, document function args better
* data migrated, more OKs
* 80041240 OK, func_8003B3C8 and func_8003BB18 disassembled
* func_80040284, 800409A8 non_matching, add IS_ZERO macro
* All asm files have C representations, some big OKs, lots of minor tweaks
* More OKs, non-matching code cleanup
* 8003FBF4 and 80040BE4 OK, improve codegen for most functions
* format z_bgcheck.c
* fix warnings, compile errors on NON_MATCHING
* func_8003EE80 is now NON_MATCHING
* begin documenting some functions
* formatting
* more documentation, func_8003A95C OK
* fix PHYSICAL_TO_VIRTUAL changes
* fix var rename
* More documentation, functions 80040E40, 80041648 OK, change types to not be compatible with ZAP
* func_8004239C ok, more NON_MATCHING improvements, more documentation
* Implement most suggested changes
* Convert comments to slower comments
* /**
* Implement ZAP2 changes
* my anti-virus ate my format.sh results
* Rename a couple hundred functions, fix minor stuff
* rename var so that clang formats correctly
* run format.sh
* implement Petrie's matches/suggestions
* format
* matches
* and the asm
* slight error
* Add SSList
* two more matches
* stuff
* implement code changes
* clean up Petrie's matchings
Co-authored-by: Arthur <arthurtilly413@gmail.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2021-01-08 11:12:58 +00:00
struct Actor ;
struct DynaPolyActor ;
2021-02-12 22:30:21 +00:00
# define DYNAPOLY_INVALIDATE_LOOKUP (1 << 0)
z_bgcheck.c, 800430A0.c, 80043480.c (#256)
* beginning of migrating changes
* got matching
* changed order a bit
* clean up bgcheck
* fix conflict
* fix conflict again
* first stab at identifying types, some oks
* Clean up most bad structs/pointer math, move relevant structs to z64bgcheck.h, get some OKs
* more OKs, z_bgcheck.bss migration, update some sys_math3d.c args
* couple more OKs
* pushing some OKs
* fix compilation issues
* code_800430A0.c OK, more files decomp'd
* 8003A3E0 big OK :)
* Decomp most of func_8003C614, decomp helper funcs
* Decomp SurfaceType, CamData, and WaterBox property related functions
* more OKs, big OK in 8003C078
* more OKs, more progress, move a function definition in z_collision_check to functions.h
* more clean-ups, more OKs, dyn_vtx is now defined as u8*
* 8003A5B8, 8003A7D8, 8003C614, 8003DD6C OK, document function args better
* data migrated, more OKs
* 80041240 OK, func_8003B3C8 and func_8003BB18 disassembled
* func_80040284, 800409A8 non_matching, add IS_ZERO macro
* All asm files have C representations, some big OKs, lots of minor tweaks
* More OKs, non-matching code cleanup
* 8003FBF4 and 80040BE4 OK, improve codegen for most functions
* format z_bgcheck.c
* fix warnings, compile errors on NON_MATCHING
* func_8003EE80 is now NON_MATCHING
* begin documenting some functions
* formatting
* more documentation, func_8003A95C OK
* fix PHYSICAL_TO_VIRTUAL changes
* fix var rename
* More documentation, functions 80040E40, 80041648 OK, change types to not be compatible with ZAP
* func_8004239C ok, more NON_MATCHING improvements, more documentation
* Implement most suggested changes
* Convert comments to slower comments
* /**
* Implement ZAP2 changes
* my anti-virus ate my format.sh results
* Rename a couple hundred functions, fix minor stuff
* rename var so that clang formats correctly
* run format.sh
* implement Petrie's matches/suggestions
* format
* matches
* and the asm
* slight error
* Add SSList
* two more matches
* stuff
* implement code changes
* clean up Petrie's matchings
Co-authored-by: Arthur <arthurtilly413@gmail.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2021-01-08 11:12:58 +00:00
# define BGACTOR_NEG_ONE -1
# define BG_ACTOR_MAX 50
# define BGCHECK_SCENE BG_ACTOR_MAX
# define BGCHECK_Y_MIN -32000.0f
# define BGCHECK_XYZ_ABSMAX 32760.0f
# define BGCHECK_SUBDIV_OVERLAP 50
# define BGCHECK_SUBDIV_MIN 150.0f
# define FUNC_80041EA4_RESPAWN 5
# define FUNC_80041EA4_MOUNT_WALL 6
# define FUNC_80041EA4_STOP 8
# define FUNC_80041EA4_VOID_OUT 12
2024-08-12 07:07:48 +00:00
typedef struct ScaleRotPos {
2023-08-15 20:12:50 +00:00
/* 0x00 */ Vec3f scale ;
/* 0x0C */ Vec3s rot ;
/* 0x14 */ Vec3f pos ;
} ScaleRotPos ; // size = 0x20
// Macros for `CollisionPoly`
# define COLPOLY_NORMAL_FRAC (1.0f / SHT_MAX)
# define COLPOLY_SNORMAL(x) ((s16)((x) * SHT_MAX))
# define COLPOLY_GET_NORMAL(n) ((n)*COLPOLY_NORMAL_FRAC)
# define COLPOLY_VTX_CHECK_FLAGS_ANY(vI, flags) ((vI) & (((flags) & 7) << 13))
# define COLPOLY_VTX_FLAGS_MASKED(vI) ((vI) & 0xE000)
# define COLPOLY_VTX_INDEX(vI) ((vI) & 0x1FFF)
# define COLPOLY_VTX(vtxId, flags) ((((flags) & 7) << 13) | ((vtxId) & 0x1FFF))
// flags for flags_vIA
// poly exclusion flags (xpFlags)
# define COLPOLY_IGNORE_NONE 0
# define COLPOLY_IGNORE_CAMERA (1 << 0)
# define COLPOLY_IGNORE_ENTITY (1 << 1)
# define COLPOLY_IGNORE_PROJECTILES (1 << 2)
// flags for flags_vIB
# define COLPOLY_IS_FLOOR_CONVEYOR (1 << 0)
z_bgcheck.c, 800430A0.c, 80043480.c (#256)
* beginning of migrating changes
* got matching
* changed order a bit
* clean up bgcheck
* fix conflict
* fix conflict again
* first stab at identifying types, some oks
* Clean up most bad structs/pointer math, move relevant structs to z64bgcheck.h, get some OKs
* more OKs, z_bgcheck.bss migration, update some sys_math3d.c args
* couple more OKs
* pushing some OKs
* fix compilation issues
* code_800430A0.c OK, more files decomp'd
* 8003A3E0 big OK :)
* Decomp most of func_8003C614, decomp helper funcs
* Decomp SurfaceType, CamData, and WaterBox property related functions
* more OKs, big OK in 8003C078
* more OKs, more progress, move a function definition in z_collision_check to functions.h
* more clean-ups, more OKs, dyn_vtx is now defined as u8*
* 8003A5B8, 8003A7D8, 8003C614, 8003DD6C OK, document function args better
* data migrated, more OKs
* 80041240 OK, func_8003B3C8 and func_8003BB18 disassembled
* func_80040284, 800409A8 non_matching, add IS_ZERO macro
* All asm files have C representations, some big OKs, lots of minor tweaks
* More OKs, non-matching code cleanup
* 8003FBF4 and 80040BE4 OK, improve codegen for most functions
* format z_bgcheck.c
* fix warnings, compile errors on NON_MATCHING
* func_8003EE80 is now NON_MATCHING
* begin documenting some functions
* formatting
* more documentation, func_8003A95C OK
* fix PHYSICAL_TO_VIRTUAL changes
* fix var rename
* More documentation, functions 80040E40, 80041648 OK, change types to not be compatible with ZAP
* func_8004239C ok, more NON_MATCHING improvements, more documentation
* Implement most suggested changes
* Convert comments to slower comments
* /**
* Implement ZAP2 changes
* my anti-virus ate my format.sh results
* Rename a couple hundred functions, fix minor stuff
* rename var so that clang formats correctly
* run format.sh
* implement Petrie's matches/suggestions
* format
* matches
* and the asm
* slight error
* Add SSList
* two more matches
* stuff
* implement code changes
* clean up Petrie's matchings
Co-authored-by: Arthur <arthurtilly413@gmail.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2021-01-08 11:12:58 +00:00
2024-06-25 22:48:24 +00:00
typedef struct CollisionPoly {
z_bgcheck.c, 800430A0.c, 80043480.c (#256)
* beginning of migrating changes
* got matching
* changed order a bit
* clean up bgcheck
* fix conflict
* fix conflict again
* first stab at identifying types, some oks
* Clean up most bad structs/pointer math, move relevant structs to z64bgcheck.h, get some OKs
* more OKs, z_bgcheck.bss migration, update some sys_math3d.c args
* couple more OKs
* pushing some OKs
* fix compilation issues
* code_800430A0.c OK, more files decomp'd
* 8003A3E0 big OK :)
* Decomp most of func_8003C614, decomp helper funcs
* Decomp SurfaceType, CamData, and WaterBox property related functions
* more OKs, big OK in 8003C078
* more OKs, more progress, move a function definition in z_collision_check to functions.h
* more clean-ups, more OKs, dyn_vtx is now defined as u8*
* 8003A5B8, 8003A7D8, 8003C614, 8003DD6C OK, document function args better
* data migrated, more OKs
* 80041240 OK, func_8003B3C8 and func_8003BB18 disassembled
* func_80040284, 800409A8 non_matching, add IS_ZERO macro
* All asm files have C representations, some big OKs, lots of minor tweaks
* More OKs, non-matching code cleanup
* 8003FBF4 and 80040BE4 OK, improve codegen for most functions
* format z_bgcheck.c
* fix warnings, compile errors on NON_MATCHING
* func_8003EE80 is now NON_MATCHING
* begin documenting some functions
* formatting
* more documentation, func_8003A95C OK
* fix PHYSICAL_TO_VIRTUAL changes
* fix var rename
* More documentation, functions 80040E40, 80041648 OK, change types to not be compatible with ZAP
* func_8004239C ok, more NON_MATCHING improvements, more documentation
* Implement most suggested changes
* Convert comments to slower comments
* /**
* Implement ZAP2 changes
* my anti-virus ate my format.sh results
* Rename a couple hundred functions, fix minor stuff
* rename var so that clang formats correctly
* run format.sh
* implement Petrie's matches/suggestions
* format
* matches
* and the asm
* slight error
* Add SSList
* two more matches
* stuff
* implement code changes
* clean up Petrie's matchings
Co-authored-by: Arthur <arthurtilly413@gmail.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2021-01-08 11:12:58 +00:00
/* 0x00 */ u16 type ;
union {
u16 vtxData [ 3 ] ;
struct {
2021-02-12 22:30:21 +00:00
/* 0x02 */ u16 flags_vIA ; // 0xE000 is poly exclusion flags (xpFlags), 0x1FFF is vtxId
/* 0x04 */ u16 flags_vIB ; // 0xE000 is flags, 0x1FFF is vtxId
2023-08-15 20:12:50 +00:00
// 0x2000 = poly IsFloorConveyor surface
z_bgcheck.c, 800430A0.c, 80043480.c (#256)
* beginning of migrating changes
* got matching
* changed order a bit
* clean up bgcheck
* fix conflict
* fix conflict again
* first stab at identifying types, some oks
* Clean up most bad structs/pointer math, move relevant structs to z64bgcheck.h, get some OKs
* more OKs, z_bgcheck.bss migration, update some sys_math3d.c args
* couple more OKs
* pushing some OKs
* fix compilation issues
* code_800430A0.c OK, more files decomp'd
* 8003A3E0 big OK :)
* Decomp most of func_8003C614, decomp helper funcs
* Decomp SurfaceType, CamData, and WaterBox property related functions
* more OKs, big OK in 8003C078
* more OKs, more progress, move a function definition in z_collision_check to functions.h
* more clean-ups, more OKs, dyn_vtx is now defined as u8*
* 8003A5B8, 8003A7D8, 8003C614, 8003DD6C OK, document function args better
* data migrated, more OKs
* 80041240 OK, func_8003B3C8 and func_8003BB18 disassembled
* func_80040284, 800409A8 non_matching, add IS_ZERO macro
* All asm files have C representations, some big OKs, lots of minor tweaks
* More OKs, non-matching code cleanup
* 8003FBF4 and 80040BE4 OK, improve codegen for most functions
* format z_bgcheck.c
* fix warnings, compile errors on NON_MATCHING
* func_8003EE80 is now NON_MATCHING
* begin documenting some functions
* formatting
* more documentation, func_8003A95C OK
* fix PHYSICAL_TO_VIRTUAL changes
* fix var rename
* More documentation, functions 80040E40, 80041648 OK, change types to not be compatible with ZAP
* func_8004239C ok, more NON_MATCHING improvements, more documentation
* Implement most suggested changes
* Convert comments to slower comments
* /**
* Implement ZAP2 changes
* my anti-virus ate my format.sh results
* Rename a couple hundred functions, fix minor stuff
* rename var so that clang formats correctly
* run format.sh
* implement Petrie's matches/suggestions
* format
* matches
* and the asm
* slight error
* Add SSList
* two more matches
* stuff
* implement code changes
* clean up Petrie's matchings
Co-authored-by: Arthur <arthurtilly413@gmail.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2021-01-08 11:12:58 +00:00
/* 0x06 */ u16 vIC ;
} ;
} ;
/* 0x08 */ Vec3s normal ; // Unit normal vector
// Value ranges from -0x7FFF to 0x7FFF, representing -1.0 to 1.0; 0x8000 is invalid
/* 0x0E */ s16 dist ; // Plane distance from origin along the normal
} CollisionPoly ; // size = 0x10
2024-08-12 07:07:48 +00:00
typedef struct BgCamInfo {
2022-06-17 18:25:42 +00:00
/* 0x0 */ u16 setting ; // camera setting described by CameraSettingType enum
/* 0x2 */ s16 count ; // only used when `bgCamFuncData` is a list of points used for crawlspaces
/* 0x4 */ Vec3s * bgCamFuncData ; // s16 data grouped in threes (ex. Vec3s), is usually of type `BgCamFuncData`, but can be a list of points of type `Vec3s` for crawlspaces
} BgCamInfo ; // size = 0x8
// The structure used for all instances of s16 data from `BgCamInfo` with the exception of crawlspaces.
// See `Camera_Subj4` for Vec3s data usage in crawlspaces
2024-08-12 07:07:48 +00:00
typedef struct BgCamFuncData {
2022-06-17 18:25:42 +00:00
/* 0x00 */ Vec3s pos ;
/* 0x06 */ Vec3s rot ;
/* 0x0C */ s16 fov ;
/* 0x0E */ union {
2022-08-31 23:28:51 +00:00
s16 roomImageOverrideBgCamIndex ;
2022-06-17 18:25:42 +00:00
s16 timer ;
s16 flags ;
} ;
/* 0x10 */ s16 unk_10 ; // unused
} BgCamFuncData ; // size = 0x12
z_bgcheck.c, 800430A0.c, 80043480.c (#256)
* beginning of migrating changes
* got matching
* changed order a bit
* clean up bgcheck
* fix conflict
* fix conflict again
* first stab at identifying types, some oks
* Clean up most bad structs/pointer math, move relevant structs to z64bgcheck.h, get some OKs
* more OKs, z_bgcheck.bss migration, update some sys_math3d.c args
* couple more OKs
* pushing some OKs
* fix compilation issues
* code_800430A0.c OK, more files decomp'd
* 8003A3E0 big OK :)
* Decomp most of func_8003C614, decomp helper funcs
* Decomp SurfaceType, CamData, and WaterBox property related functions
* more OKs, big OK in 8003C078
* more OKs, more progress, move a function definition in z_collision_check to functions.h
* more clean-ups, more OKs, dyn_vtx is now defined as u8*
* 8003A5B8, 8003A7D8, 8003C614, 8003DD6C OK, document function args better
* data migrated, more OKs
* 80041240 OK, func_8003B3C8 and func_8003BB18 disassembled
* func_80040284, 800409A8 non_matching, add IS_ZERO macro
* All asm files have C representations, some big OKs, lots of minor tweaks
* More OKs, non-matching code cleanup
* 8003FBF4 and 80040BE4 OK, improve codegen for most functions
* format z_bgcheck.c
* fix warnings, compile errors on NON_MATCHING
* func_8003EE80 is now NON_MATCHING
* begin documenting some functions
* formatting
* more documentation, func_8003A95C OK
* fix PHYSICAL_TO_VIRTUAL changes
* fix var rename
* More documentation, functions 80040E40, 80041648 OK, change types to not be compatible with ZAP
* func_8004239C ok, more NON_MATCHING improvements, more documentation
* Implement most suggested changes
* Convert comments to slower comments
* /**
* Implement ZAP2 changes
* my anti-virus ate my format.sh results
* Rename a couple hundred functions, fix minor stuff
* rename var so that clang formats correctly
* run format.sh
* implement Petrie's matches/suggestions
* format
* matches
* and the asm
* slight error
* Add SSList
* two more matches
* stuff
* implement code changes
* clean up Petrie's matchings
Co-authored-by: Arthur <arthurtilly413@gmail.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2021-01-08 11:12:58 +00:00
2022-08-29 17:52:42 +00:00
// Macros for `WaterBox.properties`
# define WATERBOX_LIGHT_INDEX_NONE 0x1F // warns and defaults to 0
2023-08-15 20:12:50 +00:00
# define WATERBOX_ROOM(properties) (((properties) >> 13) & 0x3F)
2022-08-29 17:52:42 +00:00
# define WATERBOX_ROOM_ALL 0x3F // value for "room index" indicating "all rooms"
2023-08-15 20:12:50 +00:00
# define WATERBOX_FLAG_19 (1 << 19)
2022-08-29 17:52:42 +00:00
2023-08-15 20:12:50 +00:00
# define WATERBOX_PROPERTIES(bgCamIndex, lightIndex, room, setFlag19) \
( ( ( ( bgCamIndex ) & 0xFF ) < < 0 ) | \
( ( ( lightIndex ) & 0x1F ) < < 8 ) | \
( ( ( room ) & 0x3F ) < < 13 ) | \
( ( ( setFlag19 ) & 1 ) < < 19 ) )
2022-08-29 17:52:42 +00:00
2024-08-12 07:07:48 +00:00
typedef struct WaterBox {
z_bgcheck.c, 800430A0.c, 80043480.c (#256)
* beginning of migrating changes
* got matching
* changed order a bit
* clean up bgcheck
* fix conflict
* fix conflict again
* first stab at identifying types, some oks
* Clean up most bad structs/pointer math, move relevant structs to z64bgcheck.h, get some OKs
* more OKs, z_bgcheck.bss migration, update some sys_math3d.c args
* couple more OKs
* pushing some OKs
* fix compilation issues
* code_800430A0.c OK, more files decomp'd
* 8003A3E0 big OK :)
* Decomp most of func_8003C614, decomp helper funcs
* Decomp SurfaceType, CamData, and WaterBox property related functions
* more OKs, big OK in 8003C078
* more OKs, more progress, move a function definition in z_collision_check to functions.h
* more clean-ups, more OKs, dyn_vtx is now defined as u8*
* 8003A5B8, 8003A7D8, 8003C614, 8003DD6C OK, document function args better
* data migrated, more OKs
* 80041240 OK, func_8003B3C8 and func_8003BB18 disassembled
* func_80040284, 800409A8 non_matching, add IS_ZERO macro
* All asm files have C representations, some big OKs, lots of minor tweaks
* More OKs, non-matching code cleanup
* 8003FBF4 and 80040BE4 OK, improve codegen for most functions
* format z_bgcheck.c
* fix warnings, compile errors on NON_MATCHING
* func_8003EE80 is now NON_MATCHING
* begin documenting some functions
* formatting
* more documentation, func_8003A95C OK
* fix PHYSICAL_TO_VIRTUAL changes
* fix var rename
* More documentation, functions 80040E40, 80041648 OK, change types to not be compatible with ZAP
* func_8004239C ok, more NON_MATCHING improvements, more documentation
* Implement most suggested changes
* Convert comments to slower comments
* /**
* Implement ZAP2 changes
* my anti-virus ate my format.sh results
* Rename a couple hundred functions, fix minor stuff
* rename var so that clang formats correctly
* run format.sh
* implement Petrie's matches/suggestions
* format
* matches
* and the asm
* slight error
* Add SSList
* two more matches
* stuff
* implement code changes
* clean up Petrie's matchings
Co-authored-by: Arthur <arthurtilly413@gmail.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2021-01-08 11:12:58 +00:00
/* 0x00 */ s16 xMin ;
/* 0x02 */ s16 ySurface ;
/* 0x04 */ s16 zMin ;
/* 0x06 */ s16 xLength ;
/* 0x08 */ s16 zLength ;
/* 0x0C */ u32 properties ;
} WaterBox ; // size = 0x10
2024-08-12 07:07:48 +00:00
typedef enum FloorType {
2022-07-31 18:57:18 +00:00
/* 0 */ FLOOR_TYPE_0 ,
/* 1 */ FLOOR_TYPE_1 ,
/* 2 */ FLOOR_TYPE_2 ,
/* 3 */ FLOOR_TYPE_3 ,
/* 4 */ FLOOR_TYPE_4 ,
/* 5 */ FLOOR_TYPE_5 ,
/* 6 */ FLOOR_TYPE_6 ,
/* 7 */ FLOOR_TYPE_7 ,
/* 8 */ FLOOR_TYPE_8 ,
/* 9 */ FLOOR_TYPE_9 ,
/* 10 */ FLOOR_TYPE_10 ,
/* 11 */ FLOOR_TYPE_11 ,
/* 12 */ FLOOR_TYPE_12
} FloorType ;
2024-08-12 07:07:48 +00:00
typedef enum WallType {
2022-07-31 18:57:18 +00:00
/* 0 */ WALL_TYPE_0 ,
/* 1 */ WALL_TYPE_1 ,
/* 2 */ WALL_TYPE_2 ,
/* 3 */ WALL_TYPE_3 ,
/* 4 */ WALL_TYPE_4 ,
/* 5 */ WALL_TYPE_5 ,
/* 6 */ WALL_TYPE_6 ,
/* 7 */ WALL_TYPE_7 ,
/* 8 */ WALL_TYPE_8 ,
/* 9 */ WALL_TYPE_9 ,
/* 10 */ WALL_TYPE_10 ,
/* 11 */ WALL_TYPE_11 ,
/* 12 */ WALL_TYPE_12 ,
/* 32 */ WALL_TYPE_MAX = 32
} WallType ;
# define WALL_FLAG_0 (1 << 0)
# define WALL_FLAG_1 (1 << 1)
# define WALL_FLAG_2 (1 << 2)
# define WALL_FLAG_3 (1 << 3)
2022-10-23 21:32:51 +00:00
# define WALL_FLAG_CRAWLSPACE_1 (1 << 4)
# define WALL_FLAG_CRAWLSPACE_2 (1 << 5)
2022-07-31 18:57:18 +00:00
# define WALL_FLAG_6 (1 << 6)
2022-10-23 21:32:51 +00:00
# define WALL_FLAG_CRAWLSPACE (WALL_FLAG_CRAWLSPACE_1 | WALL_FLAG_CRAWLSPACE_2)
2022-07-31 18:57:18 +00:00
2024-08-12 07:07:48 +00:00
typedef enum FloorProperty {
2022-07-31 18:57:18 +00:00
/* 0 */ FLOOR_PROPERTY_0 ,
/* 5 */ FLOOR_PROPERTY_5 = 5 ,
/* 6 */ FLOOR_PROPERTY_6 ,
/* 7 */ FLOOR_PROPERTY_7 ,
/* 8 */ FLOOR_PROPERTY_8 ,
/* 9 */ FLOOR_PROPERTY_9 ,
/* 11 */ FLOOR_PROPERTY_11 = 11 ,
/* 12 */ FLOOR_PROPERTY_12
} FloorProperty ;
2024-08-12 07:07:48 +00:00
typedef enum SurfaceSfxOffset {
2022-11-26 23:11:06 +00:00
/* 0 */ SURFACE_SFX_OFFSET_DIRT ,
/* 1 */ SURFACE_SFX_OFFSET_SAND ,
/* 2 */ SURFACE_SFX_OFFSET_STONE ,
/* 3 */ SURFACE_SFX_OFFSET_JABU ,
/* 4 */ SURFACE_SFX_OFFSET_WATER_SHALLOW ,
/* 5 */ SURFACE_SFX_OFFSET_WATER_DEEP ,
/* 6 */ SURFACE_SFX_OFFSET_TALL_GRASS ,
/* 7 */ SURFACE_SFX_OFFSET_LAVA , // MAGMA?
/* 8 */ SURFACE_SFX_OFFSET_GRASS ,
/* 9 */ SURFACE_SFX_OFFSET_CARPET ,
/* 10 */ SURFACE_SFX_OFFSET_WOOD ,
/* 11 */ SURFACE_SFX_OFFSET_BRIDGE , // WOOD_PLANK?
/* 12 */ SURFACE_SFX_OFFSET_VINE ,
/* 13 */ SURFACE_SFX_OFFSET_IRON_BOOTS ,
/* 14 */ SURFACE_SFX_OFFSET_UNUSED ,
/* 15 */ SURFACE_SFX_OFFSET_ICE
} SurfaceSfxOffset ;
2024-08-12 07:07:48 +00:00
typedef enum SurfaceMaterial {
2022-11-26 23:11:06 +00:00
/* 0 */ SURFACE_MATERIAL_DIRT ,
/* 1 */ SURFACE_MATERIAL_SAND ,
/* 2 */ SURFACE_MATERIAL_STONE ,
/* 3 */ SURFACE_MATERIAL_JABU ,
/* 4 */ SURFACE_MATERIAL_WATER_SHALLOW ,
/* 5 */ SURFACE_MATERIAL_WATER_DEEP ,
/* 6 */ SURFACE_MATERIAL_TALL_GRASS ,
/* 7 */ SURFACE_MATERIAL_LAVA , // MAGMA?
/* 8 */ SURFACE_MATERIAL_GRASS ,
/* 9 */ SURFACE_MATERIAL_BRIDGE , // WOOD_PLANK?
/* 10 */ SURFACE_MATERIAL_WOOD ,
/* 11 */ SURFACE_MATERIAL_DIRT_SOFT ,
/* 12 */ SURFACE_MATERIAL_ICE ,
/* 13 */ SURFACE_MATERIAL_CARPET ,
/* 14 */ SURFACE_MATERIAL_MAX
} SurfaceMaterial ;
2022-07-31 18:57:18 +00:00
2024-08-12 07:07:48 +00:00
typedef enum FloorEffect {
2022-07-31 18:57:18 +00:00
/* 0 */ FLOOR_EFFECT_0 ,
/* 1 */ FLOOR_EFFECT_1 ,
/* 2 */ FLOOR_EFFECT_2
} FloorEffect ;
2024-08-12 07:07:48 +00:00
typedef enum ConveyorSpeed {
2022-07-31 18:57:18 +00:00
/* 0 */ CONVEYOR_SPEED_DISABLED ,
/* 1 */ CONVEYOR_SPEED_SLOW ,
/* 2 */ CONVEYOR_SPEED_MEDIUM ,
/* 3 */ CONVEYOR_SPEED_FAST ,
/* 4 */ CONVEYOR_SPEED_MAX
} ConveyorSpeed ;
# define CONVEYOR_DIRECTION_TO_BINANG(conveyorDirection) ((conveyorDirection) * (0x10000 / 64))
2023-08-15 20:12:50 +00:00
# define CONVEYOR_DIRECTION_FROM_BINANG(conveyorDirectionBinang) ((conveyorDirectionBinang) * (64 / 0x10000))
# define SURFACETYPE0(bgCamIndex, exitIndex, floorType, unk18, wallType, floorProperty, isSoft, isHorseBlocked) \
( ( ( ( bgCamIndex ) & 0xFF ) < < 0 ) | \
( ( ( exitIndex ) & 0x1F ) < < 8 ) | \
( ( ( floorType ) & 0x1F ) < < 13 ) | \
( ( ( unk18 ) & 0x07 ) < < 18 ) | \
( ( ( wallType ) & 0x1F ) < < 21 ) | \
( ( ( floorProperty ) & 0x0F ) < < 26 ) | \
( ( ( isSoft ) & 1 ) < < 30 ) | \
( ( ( isHorseBlocked ) & 1 ) < < 31 ) )
# define SURFACETYPE1(material, floorEffect, lightSetting, echo, canHookshot, conveyorSpeed, conveyorDirection, unk27) \
( ( ( ( material ) & 0x0F ) < < 0 ) | \
( ( ( floorEffect ) & 0x03 ) < < 4 ) | \
( ( ( lightSetting ) & 0x1F ) < < 6 ) | \
( ( ( echo ) & 0x3F ) < < 11 ) | \
( ( ( canHookshot ) & 1 ) < < 17 ) | \
( ( ( conveyorSpeed ) & 0x07 ) < < 18 ) | \
( ( ( conveyorDirection ) & 0x3F ) < < 21 ) | \
( ( ( unk27 ) & 1 ) < < 27 ) )
2022-07-31 18:57:18 +00:00
2024-08-12 07:07:48 +00:00
typedef struct SurfaceType {
z_bgcheck.c, 800430A0.c, 80043480.c (#256)
* beginning of migrating changes
* got matching
* changed order a bit
* clean up bgcheck
* fix conflict
* fix conflict again
* first stab at identifying types, some oks
* Clean up most bad structs/pointer math, move relevant structs to z64bgcheck.h, get some OKs
* more OKs, z_bgcheck.bss migration, update some sys_math3d.c args
* couple more OKs
* pushing some OKs
* fix compilation issues
* code_800430A0.c OK, more files decomp'd
* 8003A3E0 big OK :)
* Decomp most of func_8003C614, decomp helper funcs
* Decomp SurfaceType, CamData, and WaterBox property related functions
* more OKs, big OK in 8003C078
* more OKs, more progress, move a function definition in z_collision_check to functions.h
* more clean-ups, more OKs, dyn_vtx is now defined as u8*
* 8003A5B8, 8003A7D8, 8003C614, 8003DD6C OK, document function args better
* data migrated, more OKs
* 80041240 OK, func_8003B3C8 and func_8003BB18 disassembled
* func_80040284, 800409A8 non_matching, add IS_ZERO macro
* All asm files have C representations, some big OKs, lots of minor tweaks
* More OKs, non-matching code cleanup
* 8003FBF4 and 80040BE4 OK, improve codegen for most functions
* format z_bgcheck.c
* fix warnings, compile errors on NON_MATCHING
* func_8003EE80 is now NON_MATCHING
* begin documenting some functions
* formatting
* more documentation, func_8003A95C OK
* fix PHYSICAL_TO_VIRTUAL changes
* fix var rename
* More documentation, functions 80040E40, 80041648 OK, change types to not be compatible with ZAP
* func_8004239C ok, more NON_MATCHING improvements, more documentation
* Implement most suggested changes
* Convert comments to slower comments
* /**
* Implement ZAP2 changes
* my anti-virus ate my format.sh results
* Rename a couple hundred functions, fix minor stuff
* rename var so that clang formats correctly
* run format.sh
* implement Petrie's matches/suggestions
* format
* matches
* and the asm
* slight error
* Add SSList
* two more matches
* stuff
* implement code changes
* clean up Petrie's matchings
Co-authored-by: Arthur <arthurtilly413@gmail.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2021-01-08 11:12:58 +00:00
u32 data [ 2 ] ;
} SurfaceType ;
2024-08-12 07:07:48 +00:00
typedef struct CollisionHeader {
z_bgcheck.c, 800430A0.c, 80043480.c (#256)
* beginning of migrating changes
* got matching
* changed order a bit
* clean up bgcheck
* fix conflict
* fix conflict again
* first stab at identifying types, some oks
* Clean up most bad structs/pointer math, move relevant structs to z64bgcheck.h, get some OKs
* more OKs, z_bgcheck.bss migration, update some sys_math3d.c args
* couple more OKs
* pushing some OKs
* fix compilation issues
* code_800430A0.c OK, more files decomp'd
* 8003A3E0 big OK :)
* Decomp most of func_8003C614, decomp helper funcs
* Decomp SurfaceType, CamData, and WaterBox property related functions
* more OKs, big OK in 8003C078
* more OKs, more progress, move a function definition in z_collision_check to functions.h
* more clean-ups, more OKs, dyn_vtx is now defined as u8*
* 8003A5B8, 8003A7D8, 8003C614, 8003DD6C OK, document function args better
* data migrated, more OKs
* 80041240 OK, func_8003B3C8 and func_8003BB18 disassembled
* func_80040284, 800409A8 non_matching, add IS_ZERO macro
* All asm files have C representations, some big OKs, lots of minor tweaks
* More OKs, non-matching code cleanup
* 8003FBF4 and 80040BE4 OK, improve codegen for most functions
* format z_bgcheck.c
* fix warnings, compile errors on NON_MATCHING
* func_8003EE80 is now NON_MATCHING
* begin documenting some functions
* formatting
* more documentation, func_8003A95C OK
* fix PHYSICAL_TO_VIRTUAL changes
* fix var rename
* More documentation, functions 80040E40, 80041648 OK, change types to not be compatible with ZAP
* func_8004239C ok, more NON_MATCHING improvements, more documentation
* Implement most suggested changes
* Convert comments to slower comments
* /**
* Implement ZAP2 changes
* my anti-virus ate my format.sh results
* Rename a couple hundred functions, fix minor stuff
* rename var so that clang formats correctly
* run format.sh
* implement Petrie's matches/suggestions
* format
* matches
* and the asm
* slight error
* Add SSList
* two more matches
* stuff
* implement code changes
* clean up Petrie's matchings
Co-authored-by: Arthur <arthurtilly413@gmail.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2021-01-08 11:12:58 +00:00
/* 0x00 */ Vec3s minBounds ; // minimum coordinates of poly bounding box
/* 0x06 */ Vec3s maxBounds ; // maximum coordinates of poly bounding box
2021-08-15 23:15:58 +00:00
/* 0x0C */ u16 numVertices ;
z_bgcheck.c, 800430A0.c, 80043480.c (#256)
* beginning of migrating changes
* got matching
* changed order a bit
* clean up bgcheck
* fix conflict
* fix conflict again
* first stab at identifying types, some oks
* Clean up most bad structs/pointer math, move relevant structs to z64bgcheck.h, get some OKs
* more OKs, z_bgcheck.bss migration, update some sys_math3d.c args
* couple more OKs
* pushing some OKs
* fix compilation issues
* code_800430A0.c OK, more files decomp'd
* 8003A3E0 big OK :)
* Decomp most of func_8003C614, decomp helper funcs
* Decomp SurfaceType, CamData, and WaterBox property related functions
* more OKs, big OK in 8003C078
* more OKs, more progress, move a function definition in z_collision_check to functions.h
* more clean-ups, more OKs, dyn_vtx is now defined as u8*
* 8003A5B8, 8003A7D8, 8003C614, 8003DD6C OK, document function args better
* data migrated, more OKs
* 80041240 OK, func_8003B3C8 and func_8003BB18 disassembled
* func_80040284, 800409A8 non_matching, add IS_ZERO macro
* All asm files have C representations, some big OKs, lots of minor tweaks
* More OKs, non-matching code cleanup
* 8003FBF4 and 80040BE4 OK, improve codegen for most functions
* format z_bgcheck.c
* fix warnings, compile errors on NON_MATCHING
* func_8003EE80 is now NON_MATCHING
* begin documenting some functions
* formatting
* more documentation, func_8003A95C OK
* fix PHYSICAL_TO_VIRTUAL changes
* fix var rename
* More documentation, functions 80040E40, 80041648 OK, change types to not be compatible with ZAP
* func_8004239C ok, more NON_MATCHING improvements, more documentation
* Implement most suggested changes
* Convert comments to slower comments
* /**
* Implement ZAP2 changes
* my anti-virus ate my format.sh results
* Rename a couple hundred functions, fix minor stuff
* rename var so that clang formats correctly
* run format.sh
* implement Petrie's matches/suggestions
* format
* matches
* and the asm
* slight error
* Add SSList
* two more matches
* stuff
* implement code changes
* clean up Petrie's matchings
Co-authored-by: Arthur <arthurtilly413@gmail.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2021-01-08 11:12:58 +00:00
/* 0x10 */ Vec3s * vtxList ;
2021-08-15 23:15:58 +00:00
/* 0x14 */ u16 numPolygons ;
z_bgcheck.c, 800430A0.c, 80043480.c (#256)
* beginning of migrating changes
* got matching
* changed order a bit
* clean up bgcheck
* fix conflict
* fix conflict again
* first stab at identifying types, some oks
* Clean up most bad structs/pointer math, move relevant structs to z64bgcheck.h, get some OKs
* more OKs, z_bgcheck.bss migration, update some sys_math3d.c args
* couple more OKs
* pushing some OKs
* fix compilation issues
* code_800430A0.c OK, more files decomp'd
* 8003A3E0 big OK :)
* Decomp most of func_8003C614, decomp helper funcs
* Decomp SurfaceType, CamData, and WaterBox property related functions
* more OKs, big OK in 8003C078
* more OKs, more progress, move a function definition in z_collision_check to functions.h
* more clean-ups, more OKs, dyn_vtx is now defined as u8*
* 8003A5B8, 8003A7D8, 8003C614, 8003DD6C OK, document function args better
* data migrated, more OKs
* 80041240 OK, func_8003B3C8 and func_8003BB18 disassembled
* func_80040284, 800409A8 non_matching, add IS_ZERO macro
* All asm files have C representations, some big OKs, lots of minor tweaks
* More OKs, non-matching code cleanup
* 8003FBF4 and 80040BE4 OK, improve codegen for most functions
* format z_bgcheck.c
* fix warnings, compile errors on NON_MATCHING
* func_8003EE80 is now NON_MATCHING
* begin documenting some functions
* formatting
* more documentation, func_8003A95C OK
* fix PHYSICAL_TO_VIRTUAL changes
* fix var rename
* More documentation, functions 80040E40, 80041648 OK, change types to not be compatible with ZAP
* func_8004239C ok, more NON_MATCHING improvements, more documentation
* Implement most suggested changes
* Convert comments to slower comments
* /**
* Implement ZAP2 changes
* my anti-virus ate my format.sh results
* Rename a couple hundred functions, fix minor stuff
* rename var so that clang formats correctly
* run format.sh
* implement Petrie's matches/suggestions
* format
* matches
* and the asm
* slight error
* Add SSList
* two more matches
* stuff
* implement code changes
* clean up Petrie's matchings
Co-authored-by: Arthur <arthurtilly413@gmail.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2021-01-08 11:12:58 +00:00
/* 0x18 */ CollisionPoly * polyList ;
/* 0x1C */ SurfaceType * surfaceTypeList ;
2022-06-17 18:25:42 +00:00
/* 0x20 */ BgCamInfo * bgCamList ;
2021-08-15 23:15:58 +00:00
/* 0x24 */ u16 numWaterBoxes ;
z_bgcheck.c, 800430A0.c, 80043480.c (#256)
* beginning of migrating changes
* got matching
* changed order a bit
* clean up bgcheck
* fix conflict
* fix conflict again
* first stab at identifying types, some oks
* Clean up most bad structs/pointer math, move relevant structs to z64bgcheck.h, get some OKs
* more OKs, z_bgcheck.bss migration, update some sys_math3d.c args
* couple more OKs
* pushing some OKs
* fix compilation issues
* code_800430A0.c OK, more files decomp'd
* 8003A3E0 big OK :)
* Decomp most of func_8003C614, decomp helper funcs
* Decomp SurfaceType, CamData, and WaterBox property related functions
* more OKs, big OK in 8003C078
* more OKs, more progress, move a function definition in z_collision_check to functions.h
* more clean-ups, more OKs, dyn_vtx is now defined as u8*
* 8003A5B8, 8003A7D8, 8003C614, 8003DD6C OK, document function args better
* data migrated, more OKs
* 80041240 OK, func_8003B3C8 and func_8003BB18 disassembled
* func_80040284, 800409A8 non_matching, add IS_ZERO macro
* All asm files have C representations, some big OKs, lots of minor tweaks
* More OKs, non-matching code cleanup
* 8003FBF4 and 80040BE4 OK, improve codegen for most functions
* format z_bgcheck.c
* fix warnings, compile errors on NON_MATCHING
* func_8003EE80 is now NON_MATCHING
* begin documenting some functions
* formatting
* more documentation, func_8003A95C OK
* fix PHYSICAL_TO_VIRTUAL changes
* fix var rename
* More documentation, functions 80040E40, 80041648 OK, change types to not be compatible with ZAP
* func_8004239C ok, more NON_MATCHING improvements, more documentation
* Implement most suggested changes
* Convert comments to slower comments
* /**
* Implement ZAP2 changes
* my anti-virus ate my format.sh results
* Rename a couple hundred functions, fix minor stuff
* rename var so that clang formats correctly
* run format.sh
* implement Petrie's matches/suggestions
* format
* matches
* and the asm
* slight error
* Add SSList
* two more matches
* stuff
* implement code changes
* clean up Petrie's matchings
Co-authored-by: Arthur <arthurtilly413@gmail.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2021-01-08 11:12:58 +00:00
/* 0x28 */ WaterBox * waterBoxes ;
} CollisionHeader ; // original name: BGDataInfo
2024-08-12 07:07:48 +00:00
typedef struct SSNode {
z_bgcheck.c, 800430A0.c, 80043480.c (#256)
* beginning of migrating changes
* got matching
* changed order a bit
* clean up bgcheck
* fix conflict
* fix conflict again
* first stab at identifying types, some oks
* Clean up most bad structs/pointer math, move relevant structs to z64bgcheck.h, get some OKs
* more OKs, z_bgcheck.bss migration, update some sys_math3d.c args
* couple more OKs
* pushing some OKs
* fix compilation issues
* code_800430A0.c OK, more files decomp'd
* 8003A3E0 big OK :)
* Decomp most of func_8003C614, decomp helper funcs
* Decomp SurfaceType, CamData, and WaterBox property related functions
* more OKs, big OK in 8003C078
* more OKs, more progress, move a function definition in z_collision_check to functions.h
* more clean-ups, more OKs, dyn_vtx is now defined as u8*
* 8003A5B8, 8003A7D8, 8003C614, 8003DD6C OK, document function args better
* data migrated, more OKs
* 80041240 OK, func_8003B3C8 and func_8003BB18 disassembled
* func_80040284, 800409A8 non_matching, add IS_ZERO macro
* All asm files have C representations, some big OKs, lots of minor tweaks
* More OKs, non-matching code cleanup
* 8003FBF4 and 80040BE4 OK, improve codegen for most functions
* format z_bgcheck.c
* fix warnings, compile errors on NON_MATCHING
* func_8003EE80 is now NON_MATCHING
* begin documenting some functions
* formatting
* more documentation, func_8003A95C OK
* fix PHYSICAL_TO_VIRTUAL changes
* fix var rename
* More documentation, functions 80040E40, 80041648 OK, change types to not be compatible with ZAP
* func_8004239C ok, more NON_MATCHING improvements, more documentation
* Implement most suggested changes
* Convert comments to slower comments
* /**
* Implement ZAP2 changes
* my anti-virus ate my format.sh results
* Rename a couple hundred functions, fix minor stuff
* rename var so that clang formats correctly
* run format.sh
* implement Petrie's matches/suggestions
* format
* matches
* and the asm
* slight error
* Add SSList
* two more matches
* stuff
* implement code changes
* clean up Petrie's matchings
Co-authored-by: Arthur <arthurtilly413@gmail.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2021-01-08 11:12:58 +00:00
s16 polyId ;
u16 next ; // next SSNode index
} SSNode ;
2024-08-12 07:07:48 +00:00
typedef struct SSList {
z_bgcheck.c, 800430A0.c, 80043480.c (#256)
* beginning of migrating changes
* got matching
* changed order a bit
* clean up bgcheck
* fix conflict
* fix conflict again
* first stab at identifying types, some oks
* Clean up most bad structs/pointer math, move relevant structs to z64bgcheck.h, get some OKs
* more OKs, z_bgcheck.bss migration, update some sys_math3d.c args
* couple more OKs
* pushing some OKs
* fix compilation issues
* code_800430A0.c OK, more files decomp'd
* 8003A3E0 big OK :)
* Decomp most of func_8003C614, decomp helper funcs
* Decomp SurfaceType, CamData, and WaterBox property related functions
* more OKs, big OK in 8003C078
* more OKs, more progress, move a function definition in z_collision_check to functions.h
* more clean-ups, more OKs, dyn_vtx is now defined as u8*
* 8003A5B8, 8003A7D8, 8003C614, 8003DD6C OK, document function args better
* data migrated, more OKs
* 80041240 OK, func_8003B3C8 and func_8003BB18 disassembled
* func_80040284, 800409A8 non_matching, add IS_ZERO macro
* All asm files have C representations, some big OKs, lots of minor tweaks
* More OKs, non-matching code cleanup
* 8003FBF4 and 80040BE4 OK, improve codegen for most functions
* format z_bgcheck.c
* fix warnings, compile errors on NON_MATCHING
* func_8003EE80 is now NON_MATCHING
* begin documenting some functions
* formatting
* more documentation, func_8003A95C OK
* fix PHYSICAL_TO_VIRTUAL changes
* fix var rename
* More documentation, functions 80040E40, 80041648 OK, change types to not be compatible with ZAP
* func_8004239C ok, more NON_MATCHING improvements, more documentation
* Implement most suggested changes
* Convert comments to slower comments
* /**
* Implement ZAP2 changes
* my anti-virus ate my format.sh results
* Rename a couple hundred functions, fix minor stuff
* rename var so that clang formats correctly
* run format.sh
* implement Petrie's matches/suggestions
* format
* matches
* and the asm
* slight error
* Add SSList
* two more matches
* stuff
* implement code changes
* clean up Petrie's matchings
Co-authored-by: Arthur <arthurtilly413@gmail.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2021-01-08 11:12:58 +00:00
u16 head ; // first SSNode index
} SSList ;
2024-08-12 07:07:48 +00:00
typedef struct SSNodeList {
z_bgcheck.c, 800430A0.c, 80043480.c (#256)
* beginning of migrating changes
* got matching
* changed order a bit
* clean up bgcheck
* fix conflict
* fix conflict again
* first stab at identifying types, some oks
* Clean up most bad structs/pointer math, move relevant structs to z64bgcheck.h, get some OKs
* more OKs, z_bgcheck.bss migration, update some sys_math3d.c args
* couple more OKs
* pushing some OKs
* fix compilation issues
* code_800430A0.c OK, more files decomp'd
* 8003A3E0 big OK :)
* Decomp most of func_8003C614, decomp helper funcs
* Decomp SurfaceType, CamData, and WaterBox property related functions
* more OKs, big OK in 8003C078
* more OKs, more progress, move a function definition in z_collision_check to functions.h
* more clean-ups, more OKs, dyn_vtx is now defined as u8*
* 8003A5B8, 8003A7D8, 8003C614, 8003DD6C OK, document function args better
* data migrated, more OKs
* 80041240 OK, func_8003B3C8 and func_8003BB18 disassembled
* func_80040284, 800409A8 non_matching, add IS_ZERO macro
* All asm files have C representations, some big OKs, lots of minor tweaks
* More OKs, non-matching code cleanup
* 8003FBF4 and 80040BE4 OK, improve codegen for most functions
* format z_bgcheck.c
* fix warnings, compile errors on NON_MATCHING
* func_8003EE80 is now NON_MATCHING
* begin documenting some functions
* formatting
* more documentation, func_8003A95C OK
* fix PHYSICAL_TO_VIRTUAL changes
* fix var rename
* More documentation, functions 80040E40, 80041648 OK, change types to not be compatible with ZAP
* func_8004239C ok, more NON_MATCHING improvements, more documentation
* Implement most suggested changes
* Convert comments to slower comments
* /**
* Implement ZAP2 changes
* my anti-virus ate my format.sh results
* Rename a couple hundred functions, fix minor stuff
* rename var so that clang formats correctly
* run format.sh
* implement Petrie's matches/suggestions
* format
* matches
* and the asm
* slight error
* Add SSList
* two more matches
* stuff
* implement code changes
* clean up Petrie's matchings
Co-authored-by: Arthur <arthurtilly413@gmail.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2021-01-08 11:12:58 +00:00
/* 0x00 */ u16 max ; // original name: short_slist_node_size
/* 0x02 */ u16 count ; // original name: short_slist_node_last_index
/* 0x04 */ SSNode * tbl ; // original name: short_slist_node_tbl
/* 0x08 */ u8 * polyCheckTbl ; // points to an array of bytes, one per static poly. Zero initialized when starting a
// bg check, and set to 1 if that poly has already been tested.
} SSNodeList ;
2024-08-12 07:07:48 +00:00
typedef struct DynaSSNodeList {
z_bgcheck.c, 800430A0.c, 80043480.c (#256)
* beginning of migrating changes
* got matching
* changed order a bit
* clean up bgcheck
* fix conflict
* fix conflict again
* first stab at identifying types, some oks
* Clean up most bad structs/pointer math, move relevant structs to z64bgcheck.h, get some OKs
* more OKs, z_bgcheck.bss migration, update some sys_math3d.c args
* couple more OKs
* pushing some OKs
* fix compilation issues
* code_800430A0.c OK, more files decomp'd
* 8003A3E0 big OK :)
* Decomp most of func_8003C614, decomp helper funcs
* Decomp SurfaceType, CamData, and WaterBox property related functions
* more OKs, big OK in 8003C078
* more OKs, more progress, move a function definition in z_collision_check to functions.h
* more clean-ups, more OKs, dyn_vtx is now defined as u8*
* 8003A5B8, 8003A7D8, 8003C614, 8003DD6C OK, document function args better
* data migrated, more OKs
* 80041240 OK, func_8003B3C8 and func_8003BB18 disassembled
* func_80040284, 800409A8 non_matching, add IS_ZERO macro
* All asm files have C representations, some big OKs, lots of minor tweaks
* More OKs, non-matching code cleanup
* 8003FBF4 and 80040BE4 OK, improve codegen for most functions
* format z_bgcheck.c
* fix warnings, compile errors on NON_MATCHING
* func_8003EE80 is now NON_MATCHING
* begin documenting some functions
* formatting
* more documentation, func_8003A95C OK
* fix PHYSICAL_TO_VIRTUAL changes
* fix var rename
* More documentation, functions 80040E40, 80041648 OK, change types to not be compatible with ZAP
* func_8004239C ok, more NON_MATCHING improvements, more documentation
* Implement most suggested changes
* Convert comments to slower comments
* /**
* Implement ZAP2 changes
* my anti-virus ate my format.sh results
* Rename a couple hundred functions, fix minor stuff
* rename var so that clang formats correctly
* run format.sh
* implement Petrie's matches/suggestions
* format
* matches
* and the asm
* slight error
* Add SSList
* two more matches
* stuff
* implement code changes
* clean up Petrie's matchings
Co-authored-by: Arthur <arthurtilly413@gmail.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2021-01-08 11:12:58 +00:00
SSNode * tbl ;
s32 count ;
s32 max ;
} DynaSSNodeList ;
2024-08-12 07:07:48 +00:00
typedef struct StaticLookup {
z_bgcheck.c, 800430A0.c, 80043480.c (#256)
* beginning of migrating changes
* got matching
* changed order a bit
* clean up bgcheck
* fix conflict
* fix conflict again
* first stab at identifying types, some oks
* Clean up most bad structs/pointer math, move relevant structs to z64bgcheck.h, get some OKs
* more OKs, z_bgcheck.bss migration, update some sys_math3d.c args
* couple more OKs
* pushing some OKs
* fix compilation issues
* code_800430A0.c OK, more files decomp'd
* 8003A3E0 big OK :)
* Decomp most of func_8003C614, decomp helper funcs
* Decomp SurfaceType, CamData, and WaterBox property related functions
* more OKs, big OK in 8003C078
* more OKs, more progress, move a function definition in z_collision_check to functions.h
* more clean-ups, more OKs, dyn_vtx is now defined as u8*
* 8003A5B8, 8003A7D8, 8003C614, 8003DD6C OK, document function args better
* data migrated, more OKs
* 80041240 OK, func_8003B3C8 and func_8003BB18 disassembled
* func_80040284, 800409A8 non_matching, add IS_ZERO macro
* All asm files have C representations, some big OKs, lots of minor tweaks
* More OKs, non-matching code cleanup
* 8003FBF4 and 80040BE4 OK, improve codegen for most functions
* format z_bgcheck.c
* fix warnings, compile errors on NON_MATCHING
* func_8003EE80 is now NON_MATCHING
* begin documenting some functions
* formatting
* more documentation, func_8003A95C OK
* fix PHYSICAL_TO_VIRTUAL changes
* fix var rename
* More documentation, functions 80040E40, 80041648 OK, change types to not be compatible with ZAP
* func_8004239C ok, more NON_MATCHING improvements, more documentation
* Implement most suggested changes
* Convert comments to slower comments
* /**
* Implement ZAP2 changes
* my anti-virus ate my format.sh results
* Rename a couple hundred functions, fix minor stuff
* rename var so that clang formats correctly
* run format.sh
* implement Petrie's matches/suggestions
* format
* matches
* and the asm
* slight error
* Add SSList
* two more matches
* stuff
* implement code changes
* clean up Petrie's matchings
Co-authored-by: Arthur <arthurtilly413@gmail.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2021-01-08 11:12:58 +00:00
SSList floor ;
SSList wall ;
SSList ceiling ;
} StaticLookup ;
2024-08-12 07:07:48 +00:00
typedef struct DynaLookup {
z_bgcheck.c, 800430A0.c, 80043480.c (#256)
* beginning of migrating changes
* got matching
* changed order a bit
* clean up bgcheck
* fix conflict
* fix conflict again
* first stab at identifying types, some oks
* Clean up most bad structs/pointer math, move relevant structs to z64bgcheck.h, get some OKs
* more OKs, z_bgcheck.bss migration, update some sys_math3d.c args
* couple more OKs
* pushing some OKs
* fix compilation issues
* code_800430A0.c OK, more files decomp'd
* 8003A3E0 big OK :)
* Decomp most of func_8003C614, decomp helper funcs
* Decomp SurfaceType, CamData, and WaterBox property related functions
* more OKs, big OK in 8003C078
* more OKs, more progress, move a function definition in z_collision_check to functions.h
* more clean-ups, more OKs, dyn_vtx is now defined as u8*
* 8003A5B8, 8003A7D8, 8003C614, 8003DD6C OK, document function args better
* data migrated, more OKs
* 80041240 OK, func_8003B3C8 and func_8003BB18 disassembled
* func_80040284, 800409A8 non_matching, add IS_ZERO macro
* All asm files have C representations, some big OKs, lots of minor tweaks
* More OKs, non-matching code cleanup
* 8003FBF4 and 80040BE4 OK, improve codegen for most functions
* format z_bgcheck.c
* fix warnings, compile errors on NON_MATCHING
* func_8003EE80 is now NON_MATCHING
* begin documenting some functions
* formatting
* more documentation, func_8003A95C OK
* fix PHYSICAL_TO_VIRTUAL changes
* fix var rename
* More documentation, functions 80040E40, 80041648 OK, change types to not be compatible with ZAP
* func_8004239C ok, more NON_MATCHING improvements, more documentation
* Implement most suggested changes
* Convert comments to slower comments
* /**
* Implement ZAP2 changes
* my anti-virus ate my format.sh results
* Rename a couple hundred functions, fix minor stuff
* rename var so that clang formats correctly
* run format.sh
* implement Petrie's matches/suggestions
* format
* matches
* and the asm
* slight error
* Add SSList
* two more matches
* stuff
* implement code changes
* clean up Petrie's matchings
Co-authored-by: Arthur <arthurtilly413@gmail.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2021-01-08 11:12:58 +00:00
u16 polyStartIndex ;
SSList ceiling ;
SSList wall ;
SSList floor ;
} DynaLookup ;
2024-08-12 07:07:48 +00:00
typedef struct BgActor {
z_bgcheck.c, 800430A0.c, 80043480.c (#256)
* beginning of migrating changes
* got matching
* changed order a bit
* clean up bgcheck
* fix conflict
* fix conflict again
* first stab at identifying types, some oks
* Clean up most bad structs/pointer math, move relevant structs to z64bgcheck.h, get some OKs
* more OKs, z_bgcheck.bss migration, update some sys_math3d.c args
* couple more OKs
* pushing some OKs
* fix compilation issues
* code_800430A0.c OK, more files decomp'd
* 8003A3E0 big OK :)
* Decomp most of func_8003C614, decomp helper funcs
* Decomp SurfaceType, CamData, and WaterBox property related functions
* more OKs, big OK in 8003C078
* more OKs, more progress, move a function definition in z_collision_check to functions.h
* more clean-ups, more OKs, dyn_vtx is now defined as u8*
* 8003A5B8, 8003A7D8, 8003C614, 8003DD6C OK, document function args better
* data migrated, more OKs
* 80041240 OK, func_8003B3C8 and func_8003BB18 disassembled
* func_80040284, 800409A8 non_matching, add IS_ZERO macro
* All asm files have C representations, some big OKs, lots of minor tweaks
* More OKs, non-matching code cleanup
* 8003FBF4 and 80040BE4 OK, improve codegen for most functions
* format z_bgcheck.c
* fix warnings, compile errors on NON_MATCHING
* func_8003EE80 is now NON_MATCHING
* begin documenting some functions
* formatting
* more documentation, func_8003A95C OK
* fix PHYSICAL_TO_VIRTUAL changes
* fix var rename
* More documentation, functions 80040E40, 80041648 OK, change types to not be compatible with ZAP
* func_8004239C ok, more NON_MATCHING improvements, more documentation
* Implement most suggested changes
* Convert comments to slower comments
* /**
* Implement ZAP2 changes
* my anti-virus ate my format.sh results
* Rename a couple hundred functions, fix minor stuff
* rename var so that clang formats correctly
* run format.sh
* implement Petrie's matches/suggestions
* format
* matches
* and the asm
* slight error
* Add SSList
* two more matches
* stuff
* implement code changes
* clean up Petrie's matchings
Co-authored-by: Arthur <arthurtilly413@gmail.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2021-01-08 11:12:58 +00:00
/* 0x00 */ struct Actor * actor ;
/* 0x04 */ CollisionHeader * colHeader ;
/* 0x08 */ DynaLookup dynaLookup ;
/* 0x10 */ u16 vtxStartIndex ;
/* 0x14 */ ScaleRotPos prevTransform ;
/* 0x34 */ ScaleRotPos curTransform ;
/* 0x54 */ Sphere16 boundingSphere ;
/* 0x5C */ f32 minY ;
/* 0x60 */ f32 maxY ;
} BgActor ; // size = 0x64
2022-06-25 13:53:26 +00:00
# define BGACTOR_IN_USE (1 << 0) // The bgActor entry is in use
# define BGACTOR_1 (1 << 1)
# define BGACTOR_COLLISION_DISABLED (1 << 2) // The collision of the bgActor is disabled
# define BGACTOR_CEILING_COLLISION_DISABLED (1 << 3) // The ceilings in the collision of the bgActor are ignored
2024-08-12 07:07:48 +00:00
typedef struct DynaCollisionContext {
z_bgcheck.c, 800430A0.c, 80043480.c (#256)
* beginning of migrating changes
* got matching
* changed order a bit
* clean up bgcheck
* fix conflict
* fix conflict again
* first stab at identifying types, some oks
* Clean up most bad structs/pointer math, move relevant structs to z64bgcheck.h, get some OKs
* more OKs, z_bgcheck.bss migration, update some sys_math3d.c args
* couple more OKs
* pushing some OKs
* fix compilation issues
* code_800430A0.c OK, more files decomp'd
* 8003A3E0 big OK :)
* Decomp most of func_8003C614, decomp helper funcs
* Decomp SurfaceType, CamData, and WaterBox property related functions
* more OKs, big OK in 8003C078
* more OKs, more progress, move a function definition in z_collision_check to functions.h
* more clean-ups, more OKs, dyn_vtx is now defined as u8*
* 8003A5B8, 8003A7D8, 8003C614, 8003DD6C OK, document function args better
* data migrated, more OKs
* 80041240 OK, func_8003B3C8 and func_8003BB18 disassembled
* func_80040284, 800409A8 non_matching, add IS_ZERO macro
* All asm files have C representations, some big OKs, lots of minor tweaks
* More OKs, non-matching code cleanup
* 8003FBF4 and 80040BE4 OK, improve codegen for most functions
* format z_bgcheck.c
* fix warnings, compile errors on NON_MATCHING
* func_8003EE80 is now NON_MATCHING
* begin documenting some functions
* formatting
* more documentation, func_8003A95C OK
* fix PHYSICAL_TO_VIRTUAL changes
* fix var rename
* More documentation, functions 80040E40, 80041648 OK, change types to not be compatible with ZAP
* func_8004239C ok, more NON_MATCHING improvements, more documentation
* Implement most suggested changes
* Convert comments to slower comments
* /**
* Implement ZAP2 changes
* my anti-virus ate my format.sh results
* Rename a couple hundred functions, fix minor stuff
* rename var so that clang formats correctly
* run format.sh
* implement Petrie's matches/suggestions
* format
* matches
* and the asm
* slight error
* Add SSList
* two more matches
* stuff
* implement code changes
* clean up Petrie's matchings
Co-authored-by: Arthur <arthurtilly413@gmail.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2021-01-08 11:12:58 +00:00
/* 0x0000 */ u8 bitFlag ;
/* 0x0004 */ BgActor bgActors [ BG_ACTOR_MAX ] ;
2022-06-25 13:53:26 +00:00
/* 0x138C */ u16 bgActorFlags [ BG_ACTOR_MAX ] ;
z_bgcheck.c, 800430A0.c, 80043480.c (#256)
* beginning of migrating changes
* got matching
* changed order a bit
* clean up bgcheck
* fix conflict
* fix conflict again
* first stab at identifying types, some oks
* Clean up most bad structs/pointer math, move relevant structs to z64bgcheck.h, get some OKs
* more OKs, z_bgcheck.bss migration, update some sys_math3d.c args
* couple more OKs
* pushing some OKs
* fix compilation issues
* code_800430A0.c OK, more files decomp'd
* 8003A3E0 big OK :)
* Decomp most of func_8003C614, decomp helper funcs
* Decomp SurfaceType, CamData, and WaterBox property related functions
* more OKs, big OK in 8003C078
* more OKs, more progress, move a function definition in z_collision_check to functions.h
* more clean-ups, more OKs, dyn_vtx is now defined as u8*
* 8003A5B8, 8003A7D8, 8003C614, 8003DD6C OK, document function args better
* data migrated, more OKs
* 80041240 OK, func_8003B3C8 and func_8003BB18 disassembled
* func_80040284, 800409A8 non_matching, add IS_ZERO macro
* All asm files have C representations, some big OKs, lots of minor tweaks
* More OKs, non-matching code cleanup
* 8003FBF4 and 80040BE4 OK, improve codegen for most functions
* format z_bgcheck.c
* fix warnings, compile errors on NON_MATCHING
* func_8003EE80 is now NON_MATCHING
* begin documenting some functions
* formatting
* more documentation, func_8003A95C OK
* fix PHYSICAL_TO_VIRTUAL changes
* fix var rename
* More documentation, functions 80040E40, 80041648 OK, change types to not be compatible with ZAP
* func_8004239C ok, more NON_MATCHING improvements, more documentation
* Implement most suggested changes
* Convert comments to slower comments
* /**
* Implement ZAP2 changes
* my anti-virus ate my format.sh results
* Rename a couple hundred functions, fix minor stuff
* rename var so that clang formats correctly
* run format.sh
* implement Petrie's matches/suggestions
* format
* matches
* and the asm
* slight error
* Add SSList
* two more matches
* stuff
* implement code changes
* clean up Petrie's matchings
Co-authored-by: Arthur <arthurtilly413@gmail.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2021-01-08 11:12:58 +00:00
/* 0x13F0 */ CollisionPoly * polyList ;
/* 0x13F4 */ Vec3s * vtxList ;
/* 0x13F8 */ DynaSSNodeList polyNodes ;
/* 0x1404 */ s32 polyNodesMax ;
/* 0x1408 */ s32 polyListMax ;
/* 0x140C */ s32 vtxListMax ;
} DynaCollisionContext ; // size = 0x1410
typedef struct CollisionContext {
/* 0x00 */ CollisionHeader * colHeader ; // scene's static collision
/* 0x04 */ Vec3f minBounds ; // minimum coordinates of collision bounding box
/* 0x10 */ Vec3f maxBounds ; // maximum coordinates of collision bounding box
/* 0x1C */ Vec3i subdivAmount ; // x, y, z subdivisions of the scene's static collision
/* 0x28 */ Vec3f subdivLength ; // x, y, z subdivision worldspace lengths
/* 0x34 */ Vec3f subdivLengthInv ; // inverse of subdivision length
/* 0x40 */ StaticLookup * lookupTbl ; // 3d array of length subdivAmount
/* 0x44 */ SSNodeList polyNodes ;
/* 0x50 */ DynaCollisionContext dyna ;
/* 0x1460 */ u32 memSize ; // Size of all allocated memory plus CollisionContext
} CollisionContext ; // size = 0x1464
2024-08-12 07:07:48 +00:00
typedef struct DynaRaycastDown {
2022-05-21 18:23:43 +00:00
/* 0x00 */ struct PlayState * play ;
z_bgcheck.c, 800430A0.c, 80043480.c (#256)
* beginning of migrating changes
* got matching
* changed order a bit
* clean up bgcheck
* fix conflict
* fix conflict again
* first stab at identifying types, some oks
* Clean up most bad structs/pointer math, move relevant structs to z64bgcheck.h, get some OKs
* more OKs, z_bgcheck.bss migration, update some sys_math3d.c args
* couple more OKs
* pushing some OKs
* fix compilation issues
* code_800430A0.c OK, more files decomp'd
* 8003A3E0 big OK :)
* Decomp most of func_8003C614, decomp helper funcs
* Decomp SurfaceType, CamData, and WaterBox property related functions
* more OKs, big OK in 8003C078
* more OKs, more progress, move a function definition in z_collision_check to functions.h
* more clean-ups, more OKs, dyn_vtx is now defined as u8*
* 8003A5B8, 8003A7D8, 8003C614, 8003DD6C OK, document function args better
* data migrated, more OKs
* 80041240 OK, func_8003B3C8 and func_8003BB18 disassembled
* func_80040284, 800409A8 non_matching, add IS_ZERO macro
* All asm files have C representations, some big OKs, lots of minor tweaks
* More OKs, non-matching code cleanup
* 8003FBF4 and 80040BE4 OK, improve codegen for most functions
* format z_bgcheck.c
* fix warnings, compile errors on NON_MATCHING
* func_8003EE80 is now NON_MATCHING
* begin documenting some functions
* formatting
* more documentation, func_8003A95C OK
* fix PHYSICAL_TO_VIRTUAL changes
* fix var rename
* More documentation, functions 80040E40, 80041648 OK, change types to not be compatible with ZAP
* func_8004239C ok, more NON_MATCHING improvements, more documentation
* Implement most suggested changes
* Convert comments to slower comments
* /**
* Implement ZAP2 changes
* my anti-virus ate my format.sh results
* Rename a couple hundred functions, fix minor stuff
* rename var so that clang formats correctly
* run format.sh
* implement Petrie's matches/suggestions
* format
* matches
* and the asm
* slight error
* Add SSList
* two more matches
* stuff
* implement code changes
* clean up Petrie's matchings
Co-authored-by: Arthur <arthurtilly413@gmail.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2021-01-08 11:12:58 +00:00
/* 0x04 */ struct CollisionContext * colCtx ;
/* 0x08 */ u16 xpFlags ;
/* 0x0C */ CollisionPoly * * resultPoly ;
/* 0x10 */ f32 yIntersect ;
/* 0x14 */ Vec3f * pos ;
/* 0x18 */ s32 * bgId ;
/* 0x1C */ struct Actor * actor ;
2022-08-30 15:49:51 +00:00
/* 0x20 */ u32 downChkFlags ;
z_bgcheck.c, 800430A0.c, 80043480.c (#256)
* beginning of migrating changes
* got matching
* changed order a bit
* clean up bgcheck
* fix conflict
* fix conflict again
* first stab at identifying types, some oks
* Clean up most bad structs/pointer math, move relevant structs to z64bgcheck.h, get some OKs
* more OKs, z_bgcheck.bss migration, update some sys_math3d.c args
* couple more OKs
* pushing some OKs
* fix compilation issues
* code_800430A0.c OK, more files decomp'd
* 8003A3E0 big OK :)
* Decomp most of func_8003C614, decomp helper funcs
* Decomp SurfaceType, CamData, and WaterBox property related functions
* more OKs, big OK in 8003C078
* more OKs, more progress, move a function definition in z_collision_check to functions.h
* more clean-ups, more OKs, dyn_vtx is now defined as u8*
* 8003A5B8, 8003A7D8, 8003C614, 8003DD6C OK, document function args better
* data migrated, more OKs
* 80041240 OK, func_8003B3C8 and func_8003BB18 disassembled
* func_80040284, 800409A8 non_matching, add IS_ZERO macro
* All asm files have C representations, some big OKs, lots of minor tweaks
* More OKs, non-matching code cleanup
* 8003FBF4 and 80040BE4 OK, improve codegen for most functions
* format z_bgcheck.c
* fix warnings, compile errors on NON_MATCHING
* func_8003EE80 is now NON_MATCHING
* begin documenting some functions
* formatting
* more documentation, func_8003A95C OK
* fix PHYSICAL_TO_VIRTUAL changes
* fix var rename
* More documentation, functions 80040E40, 80041648 OK, change types to not be compatible with ZAP
* func_8004239C ok, more NON_MATCHING improvements, more documentation
* Implement most suggested changes
* Convert comments to slower comments
* /**
* Implement ZAP2 changes
* my anti-virus ate my format.sh results
* Rename a couple hundred functions, fix minor stuff
* rename var so that clang formats correctly
* run format.sh
* implement Petrie's matches/suggestions
* format
* matches
* and the asm
* slight error
* Add SSList
* two more matches
* stuff
* implement code changes
* clean up Petrie's matchings
Co-authored-by: Arthur <arthurtilly413@gmail.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2021-01-08 11:12:58 +00:00
/* 0x24 */ f32 chkDist ;
/* 0x28 */ DynaCollisionContext * dyna ;
/* 0x2C */ SSList * ssList ;
2022-08-30 15:49:51 +00:00
} DynaRaycastDown ;
z_bgcheck.c, 800430A0.c, 80043480.c (#256)
* beginning of migrating changes
* got matching
* changed order a bit
* clean up bgcheck
* fix conflict
* fix conflict again
* first stab at identifying types, some oks
* Clean up most bad structs/pointer math, move relevant structs to z64bgcheck.h, get some OKs
* more OKs, z_bgcheck.bss migration, update some sys_math3d.c args
* couple more OKs
* pushing some OKs
* fix compilation issues
* code_800430A0.c OK, more files decomp'd
* 8003A3E0 big OK :)
* Decomp most of func_8003C614, decomp helper funcs
* Decomp SurfaceType, CamData, and WaterBox property related functions
* more OKs, big OK in 8003C078
* more OKs, more progress, move a function definition in z_collision_check to functions.h
* more clean-ups, more OKs, dyn_vtx is now defined as u8*
* 8003A5B8, 8003A7D8, 8003C614, 8003DD6C OK, document function args better
* data migrated, more OKs
* 80041240 OK, func_8003B3C8 and func_8003BB18 disassembled
* func_80040284, 800409A8 non_matching, add IS_ZERO macro
* All asm files have C representations, some big OKs, lots of minor tweaks
* More OKs, non-matching code cleanup
* 8003FBF4 and 80040BE4 OK, improve codegen for most functions
* format z_bgcheck.c
* fix warnings, compile errors on NON_MATCHING
* func_8003EE80 is now NON_MATCHING
* begin documenting some functions
* formatting
* more documentation, func_8003A95C OK
* fix PHYSICAL_TO_VIRTUAL changes
* fix var rename
* More documentation, functions 80040E40, 80041648 OK, change types to not be compatible with ZAP
* func_8004239C ok, more NON_MATCHING improvements, more documentation
* Implement most suggested changes
* Convert comments to slower comments
* /**
* Implement ZAP2 changes
* my anti-virus ate my format.sh results
* Rename a couple hundred functions, fix minor stuff
* rename var so that clang formats correctly
* run format.sh
* implement Petrie's matches/suggestions
* format
* matches
* and the asm
* slight error
* Add SSList
* two more matches
* stuff
* implement code changes
* clean up Petrie's matchings
Co-authored-by: Arthur <arthurtilly413@gmail.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2021-01-08 11:12:58 +00:00
2024-08-12 07:07:48 +00:00
typedef struct DynaLineTest {
z_bgcheck.c, 800430A0.c, 80043480.c (#256)
* beginning of migrating changes
* got matching
* changed order a bit
* clean up bgcheck
* fix conflict
* fix conflict again
* first stab at identifying types, some oks
* Clean up most bad structs/pointer math, move relevant structs to z64bgcheck.h, get some OKs
* more OKs, z_bgcheck.bss migration, update some sys_math3d.c args
* couple more OKs
* pushing some OKs
* fix compilation issues
* code_800430A0.c OK, more files decomp'd
* 8003A3E0 big OK :)
* Decomp most of func_8003C614, decomp helper funcs
* Decomp SurfaceType, CamData, and WaterBox property related functions
* more OKs, big OK in 8003C078
* more OKs, more progress, move a function definition in z_collision_check to functions.h
* more clean-ups, more OKs, dyn_vtx is now defined as u8*
* 8003A5B8, 8003A7D8, 8003C614, 8003DD6C OK, document function args better
* data migrated, more OKs
* 80041240 OK, func_8003B3C8 and func_8003BB18 disassembled
* func_80040284, 800409A8 non_matching, add IS_ZERO macro
* All asm files have C representations, some big OKs, lots of minor tweaks
* More OKs, non-matching code cleanup
* 8003FBF4 and 80040BE4 OK, improve codegen for most functions
* format z_bgcheck.c
* fix warnings, compile errors on NON_MATCHING
* func_8003EE80 is now NON_MATCHING
* begin documenting some functions
* formatting
* more documentation, func_8003A95C OK
* fix PHYSICAL_TO_VIRTUAL changes
* fix var rename
* More documentation, functions 80040E40, 80041648 OK, change types to not be compatible with ZAP
* func_8004239C ok, more NON_MATCHING improvements, more documentation
* Implement most suggested changes
* Convert comments to slower comments
* /**
* Implement ZAP2 changes
* my anti-virus ate my format.sh results
* Rename a couple hundred functions, fix minor stuff
* rename var so that clang formats correctly
* run format.sh
* implement Petrie's matches/suggestions
* format
* matches
* and the asm
* slight error
* Add SSList
* two more matches
* stuff
* implement code changes
* clean up Petrie's matchings
Co-authored-by: Arthur <arthurtilly413@gmail.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2021-01-08 11:12:58 +00:00
/* 0x00 */ struct CollisionContext * colCtx ;
/* 0x04 */ u16 xpFlags ;
/* 0x08 */ DynaCollisionContext * dyna ;
/* 0x0C */ SSList * ssList ;
/* 0x10 */ Vec3f * posA ;
/* 0x14 */ Vec3f * posB ;
/* 0x18 */ Vec3f * posResult ;
/* 0x1C */ CollisionPoly * * resultPoly ;
/* 0x20 */ s32 chkOneFace ; // bccFlags & 0x8
/* 0x24 */ f32 * distSq ; // distance from posA to poly squared
/* 0x28 */ f32 chkDist ; // distance from poly
} DynaLineTest ;
2024-09-27 09:29:19 +00:00
void func_80038A28 ( CollisionPoly * poly , f32 tx , f32 ty , f32 tz , MtxF * dest ) ;
f32 CollisionPoly_GetPointDistanceFromPlane ( CollisionPoly * poly , Vec3f * point ) ;
void CollisionPoly_GetVerticesByBgId ( CollisionPoly * poly , s32 bgId , CollisionContext * colCtx , Vec3f * dest ) ;
void BgCheck_Allocate ( CollisionContext * colCtx , struct PlayState * play , CollisionHeader * colHeader ) ;
f32 BgCheck_EntityRaycastDown1 ( CollisionContext * colCtx , CollisionPoly * * outGroundPoly , Vec3f * pos ) ;
f32 BgCheck_EntityRaycastDown2 ( struct PlayState * play , CollisionContext * colCtx , CollisionPoly * * outGroundPoly ,
Vec3f * pos ) ;
f32 BgCheck_EntityRaycastDown3 ( CollisionContext * colCtx , CollisionPoly * * outGroundPoly , s32 * bgId , Vec3f * pos ) ;
f32 BgCheck_EntityRaycastDown4 ( CollisionContext * colCtx , CollisionPoly * * outGroundPoly , s32 * bgId , struct Actor * actor ,
Vec3f * pos ) ;
f32 BgCheck_EntityRaycastDown5 ( struct PlayState * play , CollisionContext * colCtx , CollisionPoly * * outGroundPoly ,
s32 * bgId , struct Actor * actor , Vec3f * pos ) ;
f32 BgCheck_EntityRaycastDown6 ( CollisionContext * colCtx , CollisionPoly * * outGroundPoly , s32 * bgId , struct Actor * actor ,
Vec3f * pos , f32 chkDist ) ;
f32 BgCheck_EntityRaycastDown7 ( CollisionContext * colCtx , CollisionPoly * * outPoly , s32 * bgId , struct Actor * actor ,
Vec3f * pos ) ;
f32 BgCheck_AnyRaycastDown1 ( CollisionContext * colCtx , CollisionPoly * outGroundPoly , Vec3f * pos ) ;
f32 BgCheck_AnyRaycastDown2 ( CollisionContext * colCtx , CollisionPoly * outGroundPoly , s32 * bgId , Vec3f * pos ) ;
f32 BgCheck_CameraRaycastDown2 ( CollisionContext * colCtx , CollisionPoly * * outPoly , s32 * bgId , Vec3f * pos ) ;
f32 BgCheck_EntityRaycastDownWalls ( CollisionContext * colCtx , CollisionPoly * * outPoly , s32 * bgId , struct Actor * actor ,
Vec3f * pos ) ;
f32 BgCheck_EntityRaycastDown9 ( CollisionContext * colCtx , CollisionPoly * * outPoly , s32 * bgId , Vec3f * pos ) ;
s32 BgCheck_EntitySphVsWall1 ( CollisionContext * colCtx , Vec3f * posResult , Vec3f * posNext , Vec3f * posPrev , f32 radius ,
CollisionPoly * * outPoly , f32 checkHeight ) ;
s32 BgCheck_EntitySphVsWall2 ( CollisionContext * colCtx , Vec3f * posResult , Vec3f * posNext , Vec3f * posPrev , f32 radius ,
CollisionPoly * * outPoly , s32 * outBgId , f32 checkHeight ) ;
s32 BgCheck_EntitySphVsWall3 ( CollisionContext * colCtx , Vec3f * posResult , Vec3f * posNext , Vec3f * posPrev , f32 radius ,
CollisionPoly * * outPoly , s32 * outBgId , struct Actor * actor , f32 checkHeight ) ;
s32 BgCheck_EntitySphVsWall4 ( CollisionContext * colCtx , Vec3f * posResult , Vec3f * posNext , Vec3f * posPrev , f32 radius ,
CollisionPoly * * outPoly , s32 * outBgId , struct Actor * actor , f32 checkHeight ) ;
s32 BgCheck_AnyCheckCeiling ( CollisionContext * colCtx , f32 * outY , Vec3f * pos , f32 checkHeight ) ;
s32 BgCheck_EntityCheckCeiling ( CollisionContext * colCtx , f32 * outY , Vec3f * pos , f32 checkHeight ,
CollisionPoly * * outPoly , s32 * outBgId , struct Actor * actor ) ;
s32 BgCheck_CameraLineTest1 ( CollisionContext * colCtx , Vec3f * posA , Vec3f * posB , Vec3f * posResult ,
CollisionPoly * * outPoly , s32 chkWall , s32 chkFloor , s32 chkCeil , s32 chkOneFace , s32 * bgId ) ;
s32 BgCheck_CameraLineTest2 ( CollisionContext * colCtx , Vec3f * posA , Vec3f * posB , Vec3f * posResult ,
CollisionPoly * * outPoly , s32 chkWall , s32 chkFloor , s32 chkCeil , s32 chkOneFace , s32 * bgId ) ;
s32 BgCheck_EntityLineTest1 ( CollisionContext * colCtx , Vec3f * posA , Vec3f * posB , Vec3f * posResult ,
CollisionPoly * * outPoly , s32 chkWall , s32 chkFloor , s32 chkCeil , s32 chkOneFace , s32 * bgId ) ;
s32 BgCheck_EntityLineTest2 ( CollisionContext * colCtx , Vec3f * posA , Vec3f * posB , Vec3f * posResult ,
CollisionPoly * * outPoly , s32 chkWall , s32 chkFloor , s32 chkCeil , s32 chkOneFace , s32 * bgId ,
struct Actor * actor ) ;
s32 BgCheck_EntityLineTest3 ( CollisionContext * colCtx , Vec3f * posA , Vec3f * posB , Vec3f * posResult ,
CollisionPoly * * outPoly , s32 chkWall , s32 chkFloor , s32 chkCeil , s32 chkOneFace , s32 * bgId ,
struct Actor * actor , f32 chkDist ) ;
s32 BgCheck_ProjectileLineTest ( CollisionContext * colCtx , Vec3f * posA , Vec3f * posB , Vec3f * posResult ,
CollisionPoly * * outPoly , s32 chkWall , s32 chkFloor , s32 chkCeil , s32 chkOneFace ,
s32 * bgId ) ;
s32 BgCheck_AnyLineTest1 ( CollisionContext * colCtx , Vec3f * posA , Vec3f * posB , Vec3f * posResult , CollisionPoly * * outPoly ,
s32 chkOneFace ) ;
s32 BgCheck_AnyLineTest2 ( CollisionContext * colCtx , Vec3f * posA , Vec3f * posB , Vec3f * posResult , CollisionPoly * * outPoly ,
s32 chkWall , s32 chkFloor , s32 chkCeil , s32 chkOneFace ) ;
s32 BgCheck_AnyLineTest3 ( CollisionContext * colCtx , Vec3f * posA , Vec3f * posB , Vec3f * posResult , CollisionPoly * * outPoly ,
s32 chkWall , s32 chkFloor , s32 chkCeil , s32 chkOneFace , s32 * bgId ) ;
s32 BgCheck_SphVsFirstPoly ( CollisionContext * colCtx , Vec3f * center , f32 radius ) ;
s32 DynaPoly_IsBgIdBgActor ( s32 bgId ) ;
void DynaPoly_DisableCollision ( struct PlayState * play , DynaCollisionContext * dyna , s32 bgId ) ;
void DynaPoly_EnableCollision ( struct PlayState * play , DynaCollisionContext * dyna , s32 bgId ) ;
void DynaPoly_DisableCeilingCollision ( struct PlayState * play , DynaCollisionContext * dyna , s32 bgId ) ;
s32 DynaPoly_SetBgActor ( struct PlayState * play , DynaCollisionContext * dyna , struct Actor * actor ,
CollisionHeader * colHeader ) ;
struct DynaPolyActor * DynaPoly_GetActor ( CollisionContext * colCtx , s32 bgId ) ;
void DynaPoly_DeleteBgActor ( struct PlayState * play , DynaCollisionContext * dyna , s32 bgId ) ;
void DynaPoly_InvalidateLookup ( struct PlayState * play , DynaCollisionContext * dyna ) ;
void DynaPoly_UnsetAllInteractFlags ( struct PlayState * play , DynaCollisionContext * dyna , struct Actor * actor ) ;
void DynaPoly_UpdateContext ( struct PlayState * play , DynaCollisionContext * dyna ) ;
void DynaPoly_UpdateBgActorTransforms ( struct PlayState * play , DynaCollisionContext * dyna ) ;
void CollisionHeader_GetVirtual ( void * colHeader , CollisionHeader * * dest ) ;
void func_800418D0 ( CollisionContext * colCtx , struct PlayState * play ) ;
u32 SurfaceType_GetBgCamIndex ( CollisionContext * colCtx , CollisionPoly * poly , s32 bgId ) ;
u16 BgCheck_GetBgCamSettingImpl ( CollisionContext * colCtx , u32 bgCamIndex , s32 bgId ) ;
u16 BgCheck_GetBgCamSetting ( CollisionContext * colCtx , CollisionPoly * poly , s32 bgId ) ;
u16 BgCheck_GetBgCamCount ( CollisionContext * colCtx , CollisionPoly * poly , s32 bgId ) ;
Vec3s * BgCheck_GetBgCamFuncDataImpl ( CollisionContext * colCtx , s32 bgCamIndex , s32 bgId ) ;
Vec3s * BgCheck_GetBgCamFuncData ( CollisionContext * colCtx , CollisionPoly * poly , s32 bgId ) ;
u32 SurfaceType_GetExitIndex ( CollisionContext * colCtx , CollisionPoly * poly , s32 bgId ) ;
u32 SurfaceType_GetFloorType ( CollisionContext * colCtx , CollisionPoly * poly , s32 bgId ) ;
u32 func_80041D70 ( CollisionContext * colCtx , CollisionPoly * poly , s32 bgId ) ;
s32 SurfaceType_GetWallFlags ( CollisionContext * colCtx , CollisionPoly * poly , s32 bgId ) ;
s32 SurfaceType_CheckWallFlag0 ( CollisionContext * colCtx , CollisionPoly * poly , s32 bgId ) ;
s32 SurfaceType_CheckWallFlag1 ( CollisionContext * colCtx , CollisionPoly * poly , s32 bgId ) ;
s32 SurfaceType_CheckWallFlag2 ( CollisionContext * colCtx , CollisionPoly * poly , s32 bgId ) ;
u32 SurfaceType_GetFloorProperty ( CollisionContext * colCtx , CollisionPoly * poly , s32 bgId ) ;
u32 SurfaceType_IsSoft ( CollisionContext * colCtx , CollisionPoly * poly , s32 bgId ) ;
u32 SurfaceType_IsHorseBlocked ( CollisionContext * colCtx , CollisionPoly * poly , s32 bgId ) ;
u32 SurfaceType_GetMaterial ( CollisionContext * colCtx , CollisionPoly * poly , s32 bgId ) ;
u16 SurfaceType_GetSfxOffset ( CollisionContext * colCtx , CollisionPoly * poly , s32 bgId ) ;
u32 SurfaceType_GetFloorEffect ( CollisionContext * colCtx , CollisionPoly * poly , s32 bgId ) ;
u32 SurfaceType_GetLightSetting ( CollisionContext * colCtx , CollisionPoly * poly , s32 bgId ) ;
u32 SurfaceType_GetEcho ( CollisionContext * colCtx , CollisionPoly * poly , s32 bgId ) ;
u32 SurfaceType_CanHookshot ( CollisionContext * colCtx , CollisionPoly * poly , s32 bgId ) ;
s32 SurfaceType_IsIgnoredByEntities ( CollisionContext * colCtx , CollisionPoly * poly , s32 bgId ) ;
s32 SurfaceType_IsIgnoredByProjectiles ( CollisionContext * colCtx , CollisionPoly * poly , s32 bgId ) ;
s32 SurfaceType_IsFloorConveyor ( CollisionContext * colCtx , CollisionPoly * poly , s32 bgId ) ;
u32 SurfaceType_GetConveyorSpeed ( CollisionContext * colCtx , CollisionPoly * poly , s32 bgId ) ;
u32 SurfaceType_GetConveyorDirection ( CollisionContext * colCtx , CollisionPoly * poly , s32 bgId ) ;
u32 func_80042108 ( CollisionContext * colCtx , CollisionPoly * poly , s32 bgId ) ;
s32 WaterBox_GetSurface1 ( struct PlayState * play , CollisionContext * colCtx , f32 x , f32 z , f32 * ySurface ,
WaterBox * * outWaterBox ) ;
s32 WaterBox_GetSurface2 ( struct PlayState * play , CollisionContext * colCtx , Vec3f * pos , f32 surfaceChkDist ,
WaterBox * * outWaterBox ) ;
s32 WaterBox_GetSurfaceImpl ( struct PlayState * play , CollisionContext * colCtx , f32 x , f32 z , f32 * ySurface ,
WaterBox * * outWaterBox ) ;
u32 WaterBox_GetBgCamIndex ( CollisionContext * colCtx , WaterBox * waterBox ) ;
u16 WaterBox_GetBgCamSetting ( CollisionContext * colCtx , WaterBox * waterBox ) ;
u32 WaterBox_GetLightIndex ( CollisionContext * colCtx , WaterBox * waterBox ) ;
s32 func_80042708 ( CollisionPoly * polyA , CollisionPoly * polyB , Vec3f * point , Vec3f * closestPoint ) ;
s32 func_800427B4 ( CollisionPoly * polyA , CollisionPoly * polyB , Vec3f * pointA , Vec3f * pointB , Vec3f * closestPoint ) ;
# if OOT_DEBUG
void BgCheck_DrawDynaCollision ( struct PlayState * , CollisionContext * ) ;
void BgCheck_DrawStaticCollision ( struct PlayState * , CollisionContext * ) ;
# endif
void func_80043334 ( CollisionContext * colCtx , struct Actor * actor , s32 bgId ) ;
s32 DynaPolyActor_TransformCarriedActor ( CollisionContext * colCtx , s32 bgId , struct Actor * carriedActor ) ;
void DynaPolyActor_Init ( struct DynaPolyActor * dynaActor , s32 transformFlags ) ;
void DynaPolyActor_UnsetAllInteractFlags ( struct DynaPolyActor * dynaActor ) ;
void DynaPolyActor_SetActorOnTop ( struct DynaPolyActor * dynaActor ) ;
void DynaPoly_SetPlayerOnTop ( CollisionContext * colCtx , s32 floorBgId ) ;
void DynaPoly_SetPlayerAbove ( CollisionContext * colCtx , s32 floorBgId ) ;
2024-10-21 03:19:14 +00:00
void DynaPolyActor_SetSwitchPressed ( struct DynaPolyActor * dynaActor ) ;
2024-09-27 09:29:19 +00:00
s32 DynaPolyActor_IsActorOnTop ( struct DynaPolyActor * dynaActor ) ;
s32 DynaPolyActor_IsPlayerOnTop ( struct DynaPolyActor * dynaActor ) ;
s32 DynaPolyActor_IsPlayerAbove ( struct DynaPolyActor * dynaActor ) ;
2024-10-21 03:19:14 +00:00
s32 DynaPolyActor_IsSwitchPressed ( struct DynaPolyActor * dynaActor ) ;
2024-09-27 09:29:19 +00:00
s32 func_800435D8 ( struct PlayState * play , struct DynaPolyActor * dynaActor , s16 arg2 , s16 arg3 , s16 arg4 ) ;
z_bgcheck.c, 800430A0.c, 80043480.c (#256)
* beginning of migrating changes
* got matching
* changed order a bit
* clean up bgcheck
* fix conflict
* fix conflict again
* first stab at identifying types, some oks
* Clean up most bad structs/pointer math, move relevant structs to z64bgcheck.h, get some OKs
* more OKs, z_bgcheck.bss migration, update some sys_math3d.c args
* couple more OKs
* pushing some OKs
* fix compilation issues
* code_800430A0.c OK, more files decomp'd
* 8003A3E0 big OK :)
* Decomp most of func_8003C614, decomp helper funcs
* Decomp SurfaceType, CamData, and WaterBox property related functions
* more OKs, big OK in 8003C078
* more OKs, more progress, move a function definition in z_collision_check to functions.h
* more clean-ups, more OKs, dyn_vtx is now defined as u8*
* 8003A5B8, 8003A7D8, 8003C614, 8003DD6C OK, document function args better
* data migrated, more OKs
* 80041240 OK, func_8003B3C8 and func_8003BB18 disassembled
* func_80040284, 800409A8 non_matching, add IS_ZERO macro
* All asm files have C representations, some big OKs, lots of minor tweaks
* More OKs, non-matching code cleanup
* 8003FBF4 and 80040BE4 OK, improve codegen for most functions
* format z_bgcheck.c
* fix warnings, compile errors on NON_MATCHING
* func_8003EE80 is now NON_MATCHING
* begin documenting some functions
* formatting
* more documentation, func_8003A95C OK
* fix PHYSICAL_TO_VIRTUAL changes
* fix var rename
* More documentation, functions 80040E40, 80041648 OK, change types to not be compatible with ZAP
* func_8004239C ok, more NON_MATCHING improvements, more documentation
* Implement most suggested changes
* Convert comments to slower comments
* /**
* Implement ZAP2 changes
* my anti-virus ate my format.sh results
* Rename a couple hundred functions, fix minor stuff
* rename var so that clang formats correctly
* run format.sh
* implement Petrie's matches/suggestions
* format
* matches
* and the asm
* slight error
* Add SSList
* two more matches
* stuff
* implement code changes
* clean up Petrie's matchings
Co-authored-by: Arthur <arthurtilly413@gmail.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2021-01-08 11:12:58 +00:00
# endif